Innovation and Future Thinking @ IED 2017

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IED Barcelona Innovation & Future Thinking Summer Course17th - 29th July 2016

INNOVATION & FUTURE THINKING

#iedift #IEDsummer17

@willsh

@nd_kane@noyo_ja

John V Willshire

Natalie D KaneJohn Arboleda

Smithery, 2011

Strategic Design bridges disciplines and departments, roles and responsibilities.

It is concerned with the factors around a thing, not just the thing itself.

Design

Prototype Culture

Strategy

Natalie D Kane• Natalie is a curator, writer and researcher at the intersection

of culture, design and futures.  • Curator at FutureEverything in Manchester, an innovation for

digital culture and festival. • Consultant and Researcher at Changeist, a post-global lab

that helps companies, individuals and organisations navigate complex futures. 

• Co-founder of Haunted Machines, a curatorial project that analyses the use of magical narrative and analogy in technology. 

John Arboleda• Founder and owner of Notonyourown (NOYO) S.L., a specialized

higher education and stakeholder engagement consultancy that applies human-centered innovation

• Developed specialized methodologies and service-design tools tailored for the higher education sector

• A track record not only in stakeholder engagement & user experience models but also in human capital development and internal analysis of institutions

• John graduated from the University of California at Los Angeles (UCLA) and is a graduate of the Coro Fellows Program in Leadership and Public Affairs (USA). 

Innovation & Future Thinking @ IED

Who are you?

And who’s your mundane superhero?

Metamechanics What are the underlying mechanics of here?

let's start with this…

Jean Tinguely 1925-1991

If you stare long enough, you see how it works

http://www.vernissage.tv

If you stare long enough, you see how it works

What are the underlying mechanics?

Mechanics

“the behavior of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment”

Wikipedia

Mechanics:

What happens to things when things happen to them?

Movement Maps Loops Layers

Metamechanics

Manifesto for a Ludic Century“Media and culture in the Ludic Century is increasingly systemic, modular, customizable, and participatory”

Eric Zimmerman

Movement Maps Loops Layers

Metamechanics

A Unified Theory of the Web, David Weinberger,

2002

“Small pieces, loosely joined”

“Once it’s published, no one can change it except the original publisher”

David Weinberger

The Document

Work with this, not against it

Artefact Cards

Deal

Shuffle

Order

Stack

Turn

Spread

Rearrange

“…a transitional object, between the body, the self, and an abstract concept”

Seymour Papert

A long, deep cultural language

Jon Seidman - https://flic.kr/p/b6NEqB

Content: what’s on the cards

Design Fiction Kit: Near Future Laboratory

Mechanics: that they are cards

Design Fiction Kit: Near Future Laboratory

Card Mechanics

https://www.youtube.com/watch?feature=player_embedded&v=9dIQOrVhM5E - Prof. John Wood, TED, on Synergies

“The Creative Quartet” - Prof. John Wood

1

2

3 45 6

Game #1 Moveable Feast

MOVEMENTis generously generative

Movement Maps Loops Layers

Metamechanics

What makes these things different?

What makes these things the same?

Rene Descartes

Hans Ulrich Obrist, 2014

Tim Berners Lee’s map

Tim Berners-Lee

Bruce Sterling’s map

Bruce Sterling

BIG

SMALL

COLD HOT

The multiplicity of mapping

It’s not just about the things you can see…

Dmitri Mendeleev

Maps help us see things we haven’t

yet seen

Maps help us explore and present

“The map is not the territory”Alfred Korzybski

“I thought I was prepared. I knew the theory. Reality’s different”

Dr Amelia Brand, Interstellar

Game #2 The Map Of You

Finding a vision and work to it, provoke the rest of the group into thinking and

feeling differently about the world

Searching for the big, fundamental truths, to express the laws that govern this world, proof to support those laws, and ways to

express them in their simplest form

Honing in on the people at the heart of this, looking for the problems

that the user is fed up with, and solving them as quickly and cleanly as you can.

Looking at the fundamental workings how it is wired, working out what else

it can do, and why that solves the problem in a completely different way.

Origin: Rich Gold, ‘The Plentitude’Evolved for IED IFT course 2017

Movement Maps Loops Layers

Metamechanics

Laseau’s Funnel

Double Diamond, British Design Council

time

Linear processes are built for comfort

The ‘roadmap’ is complicit dishonesty

manoeuvrability > speed

manoeuvrability > speed ?

OODA Loops

Observe Orient Decide Act

OBSERVE DECIDE ACTORIENT

outside world

implicit guidance & control

REPEAT

OBSERVE DECIDE ACTORIENT

outside worldimplicit guidance & control

New information about changing

environmentForm a

hypothesis Test it…

REPEAT

OBSERVE DECIDE ACTORIENT

outside worldimplicit guidance & control

How do youorient yourself?

Orient

To align yourself with relation to surroundings, circumstances, and facts

New information Analysis & synthesis Previous experience Cultural traditions

SOURCE: JOHN BOYD

New information Analysis & synthesis Previous experience Cultural traditions

SOURCE: JOHN BOYD

PRESENT}

PATTERNS}

The pattern problem

An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death

We can’t get caught waiting for things to happen again

Bruce Lee

“The highest technique is to have no technique”

Jeet Kune Do

Bruce Lee

“it is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back”

Charlie Munger

“Eighty or ninety important models will carry about 90% of the freight in making you a worldly‑wise person.”

Loops help (re)make our models in response to reality

Game #3 Popular Thing For Broken Thing

Popular Thing For Broken Thing

Popular thing Broken thing

Popular thing Broken thing

Take FOUR cards

Popular thing

Popular thing

On the COLOURED SIDE of the first two cards…

TWO things you love (products, services, experiences)

AND the reason you love them

FOURSQUAREBecause nobody really uses

it, it’s a great ‘weird’ city guide for new places

DROPBOXIt now has a scanner that

allows me to take a picture of something which

becomes a PDF

For example…

Broken thing

Broken thing

On the WHITE SIDE of the other cards…

TWO things that are BROKEN about the food you eat

INSTAFOODWhen more care is taken in how something looks than how it tastes. Stunts over

substance.

TV DINNERSPer week, the average

person* spends 5 hours watching cooking shows, and

only hour hours cooking.

For example…

*UK adults - source: New Philosopher

You now should have four cards

FOURSQUAREBecause nobody really uses it, it’s a great ‘weird’ city guide for new

places

DROPBOXIt now has a scanner that allows

me to take a picture of something which becomes a PDF

TV DINNERSPer week, the average person*

spends 5 hours watching cooking shows, and only hour hours

cooking

INSTAFOODWhen more care is taken in how

something looks than how it tastes. Stunts over substance.

In teams of 4, lay out each of your cards one at a time, explaining each

Think, Make, Place, Say*

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

*Jeff Patton

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Popular thing Broken thing

Now use the Popular Things to solve the Broken Things

Pair up with someone not from your group

Movement Maps Loops Layers

Metamechanics

but this year…

1994

1995

1996

1997

1998

1999

- Stewart Brand

“The quick processes provide originality and challenge, while the slow provide continuity and restraint”

SLOW

FAST

FAST

SLOW

THE GEARBOX

THE GEARBOX

SLOWFAST PEOPLE

SLOWFAST PEOPLE

FRIENDS

FAMILY

KIDS TEAM

FUNDRAISERSPARTIES

PARENT HELPERSCOMMUNITY PROGRAMMES

LOCAL TEAMS

HERITAGE

OFFICIAL LEAGUES

GRASSROOTSMATCH OFFICIALS

GOVERNING BODIES

TOURNAMENT

INTERNATIONAL TEAMS

EUROPEAN COMPETITION

SUPPORTERS CLUBS

TELEVISION COVERAGE

SLO

WFA

STSP

ACE

SLOWFAST SPACE

GRAFFITICHALKING

FLYPOSTING

STREET ARTSTICKERS

ADVERTISINGPUBLIC NOTICE BOARDS

SHOP SIGNS

STREET SIGNS

COUNCIL NOTICESTRAFFIC DIVERSIONS

FOUNTAINSMOSAICS

PUBLIC AMENITIESMURALS

SCULPTURES

STREET FURNITURE

Photo Credit: @traceyurq

SLOWFAST PEOPLE

SLO

WFA

STSP

ACE

- Stewart Brand

“All durable, dynamic systems have this sort of structure; it’s what makes them dynamic and robust”

dynam

ic an

d robust

What happens

here?

What happens when a gear jumps?

small, nimble groups of people

vs. slow, regulated,

built-up space

instant changes in the space vs. large groups of people with shared understanding

“a baby-step to virtual reality”

New York Times

Is the Pokémon really here?

If it isn’t over here…

And isn’t over here…

It must be here

virtual layer

It must be here

Pokemon Go ‘mob’, July 20th, San Francisco Photo: NYT

TEMPORARY SPATIAL SHOCKS

Gamers Pokémon Public parks

Fashion fans Ltd editions Shopping malls

Patients NHS Doctors Surgeries

Self-driving cars Cheap fuel Village petrol station

Violent mobs Suppression Polling stations

We must use different ways of

looking at the layers around

our work

THE OBLIQUISCOPE

THE OBLIQUISCOPEDon’t look at what you’re looking at

WHO

WHAT

Culture, Individuals, Groups What are they part of?How do they communicate?What beliefs do they share?

Matter, Space, Objects What is it made of?

How is it accessed?What does it depend on?

SLOWER

FASTER

WHO

WHAT

Culture, Individuals, Groups What are they part of?How do they communicate?What beliefs do they share?

Matter, Space, Objects What is it made of?

How is it accessed?What does it depend on?

What happens in five years time?

What have the last 24 hours been like?

In the long run, how is this sustainable?

Step by step, how does this work?

SLOWER

FASTER

WHO

WHAT

(More next week)THE OBLIQUISCOPE

Layers help us see the bigger picture

Game #4 Layers of Lunchtime

Movement Maps Loops Layers

Metamechanics

Questions / Reflections

We need a topic to apply ourselves to…

The Future of Food

Cuisines take advantage of what the landscape can supply

CUISINE

“An organising principle, a collection of dishes reflecting a whole system of agriculture”

Dan Barber

“landscape is the culture that contains all human cultures”

Barry LOPEZ

CAN WE USE A CUISINE To depict A LANDSCAPE FROM THE FUTURE?

Let’s look for weak signals

One thing for tomorrow - either…

i) Something that will signal towards a change

ii) Something you think will look differently in the future

See you tomorrow