Immersive Virtual Body of Knowledge

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Toward an immersive 3D virtual BoK exploratorium: A proof of concept

Michael DeMers, Anna Klimaszewski-Patterson, Rebecca Richman, Sean Ahearn, Brandon Plewe, and André Skupin

Jully 10, 2013

Funding for this research was provided by National Science Foundation Grant #0964563

Model Curriculum Task Force (1998-2003)

Four services of BoK RESTful

GIS&T Concept Mapping

Concept-Skills Mapping

Concept-References Mapping

Concept-Course Module Mapping

GIS&T BoK RESTful Java web services

GIS&T CONCEPT MAPPING

Example Concept Map: Data Mining

CONCEPT-SKILLS MAPPING

Concept and Related Skills Visualization

CONCEPT-COURSE MODULE MAPPING

http://carto.byu.edu/bokscore

CONCEPT REFERENCES MAPPING

References Map Visualization

BoK VIRTUAL PERSISTANT ENVIRONMENT APPLICATION

Web Scraping Inside Second Life

Limitation Impacts

Prim-based content Prim count is limited in Second Life grids

Increased prim count increases program lag substantially

Reduces 3-D rendering fidelity

3-D visualizations are not able to adapt to context-sensitive conditions

Proprietary Scripting Language (Linden Scripting Language) (Brashears, Medows, Ondreika, and Soo, 2003)

Limits interoperability

Limits off-game interactions, specifically the RESTful BoK services

Primative

Mesh

Limited Multi-media Capabilities

Limited Interoperability

Tweets 3-D Worlds

Web Pages

Exploratorium

Scene 1BOK_UI

2-D Spaces

BoK Background

BOK Scorecard

BOK Vis

BOK Blog

3-D Spaces

KA Spaces (10 scenes)

3-D Demo Spaces (1 scene)

Expo Space (1 scene)

Classrooms (one scene)

SCENE HIERARCHY

WEBSITES SCENES

KNOWLEDGE AREAS

3-D DEMO SPACES

EXPO SPACE

CLASSROOMS

Select Your Knowledge Area Above

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