Beyond Bait: Video Games and Literacy

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Presented at the On the Front Lines Conference, Springfield, IL March 16, 2010

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Maggie HommelUniversity of Illinois at Urbana-Champaign

Beyond Bait: Video Games and Literacy

This will not be about:

Why Librarians Should Care…

97% of U.S. teens 12-17 play video games

Source: Pew Research, “Teens, Video Games and Civics” 2008

Why Librarians Should Care…

87% of 8-18 year-olds have a game console in their home

8-10 year old boys are the biggest gamers- 73% play on any given day

Why Librarians Should Care…

PEW Research Center, “Adults and Video Games”

Why Librarians Should Care

Why Librarians Should Care…

Video Games = Bait?

Or something more…

Not All Games Are Alike…

Complex Games

Simple or Mini-Games

Defining Literacy

Read & Write (functional)

Comprehension

Discuss / Write About

Flow

Critique /Analyze

Video games can enhance at each level

Defining Literacy

Multimodal

Defining Literacy

Social

Defining Literacy

Situated

Defining Literacy

Technical

Video Games and Literacy

Content vs.

Critical Learning

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2 x 2 x 2 x 2 x 2 x 2 x 2 x 2

Video Games and Literacy

Semiotic Domains in video games▪ Text is essentially a set of symbols that readers

decode▪ All symbols are embedded in specific “domains”▪ Imagine reading a rule book about basketball

without ever seeing, playing, or hearing about a game

Video Games and Literacy

Video games teach how to learn, navigate, and interpret semiotic domains

Video Games and Literacy

Intertextuality

Video Games and Literacy

Transfer

Video Games and Literacy

Are Video Games Narrative?

Yes: embedded stories No: stories peripheral

Video Games and Literacy

Source: Johnson, Steven. Everything Bad is Good For You (2005)

Books vs. Video Games

Video Games and Literacy

Embodied Experience

Video Games and Literacy

AASL 21st Standards for the 21st Century Learner

Video Games and Literacy

Interpreting Analyzing

Critiquing Synthesizing

Arguing Relate to own life

Attend to detail

Real Game Examples

Myst (rated Everyone) http://

www.youtube.com/watch?v=J8npW85PW0s

Real Game Examples

Uncharted 2: Among Thieves (Teen) http://

www.youtube.com/watch?v=69EBDlnDw2k

Library Applications

Wofford College Shared Worlds http://sharedworlds.wofford.edu

Library Applications

Fan Fiction @ Englewood Public Library (CO) http://eplcoolcafe.wordpress.com/tag/fan-fictio

n/

Library Applications

Free Web 2.0 Tools http://www.digitalstoryteller.org/ http://www.voki.com/

Library Applications

Clubs and Discussion Groups http://www.etc.cmu.edu/etcpress/node/2

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Questions?

Maggie Hommelmhommel2@uiuc.edu

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