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Literacy and other curricular areas in games design. Matthew Reid Catriona Smith Pupils of Garnock Academy. Introductions. Garnock Academy, Kilbirnie , North Ayrshire Matthew Reid – Teacher of English, Lead Teacher of Games Design - PowerPoint PPT Presentation
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Literacy and other
curricular areas in games design
Matthew ReidCatriona Smith
Pupils of Garnock Academy
IntroductionsGarnock Academy, Kilbirnie, North AyrshireMatthew Reid – Teacher of English, Lead Teacher of Games DesignCatriona Smith – Teacher of English, Teacher of Games DesignCallum Burns – Head Editor of Islands of Elemental EvilAndrew Ferguson – Head Script Writer of Islands of Elemental EvilDavid MacKnight – Head Mapmaker of Islands of Elemental EvilJohn Buckley – Games Designer, Curse of the Hydra
Thank you for coming
Lesson aims
Enthuse and convince you about the merits of Games Design in promoting literacy (and other curricular areas).
Hopefully, give you some meaningful advice about how to set up and teach the course.
Ask questions at any time
For ‘The Walkthrough’
A volunteer who thinks they are great at playing
computer games
What we don’t represent
Good, Honest Story-tellingNon-violent challenge and enjoymentCharacterisationSettingBuilding Blocks of a QuestResolving conflict using ‘brains not brawn’.
Achievement Comes Through Improving Literacy
Literacy is where we started
Games design club SLF 2010
The Very First N.Com Class
Pupils Teaching Teachers at ‘Games to Learn’ in Dundee
Look How It’s Grown!•NCom
•NCom 2•Senior Games
Design
How is the course structured?
John can explain it better than I can...
Design Assets Development
RPG MAKER VX
http://www.rpgmakerweb.com/download or just ‘google’: RPGMAKER VX
‘Programming Light’ means ‘Literacy heavy’
Curricular areas
Literacy
English
Art
Music
Languages
ICT
Literacy and English skills
The lengths we go to for literacy
Callum and Andrew
Improving literacy and problem solving skills.
Specific ‘LIT’ and ‘ENG’ areas
Solo talksGroup workCreative writing Informative writingReport writingCritical essay writingVocabulary buildingTarget settingSpelling, punctuation and grammarReading for pleasure and enjoyment
Curriculum for excellence
Hundreds of cross-curricular opportunities.
You can take it as far as your imagination allows you.
Here are some suggestions...
ICT
TCH 4-09aBy learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.
TCH 3-09aUsing appropriate software, I can work
individually or collaboratively to design and implement a game, animation or other application.
MUSICEXA 3.17a/4.17a/b: ‘I can compose music with music technology’.“At the opening you want the piece to be light, easy listening and short. A short piece repeated draws the player into the game and sets the mood. Starting with a solo piccolo draws in the listener. Building part by part, adding each bar at a time builds in character and makes the player interested to hear. With the same piece repeating it gets them in the mood to play.”“The best way to write a piece is to hear it in your mind and write the melody down first. Build around your melody and involve all the parts. The hardest part is choosing the instruments. Think about the music and where it’s going to be used. For instance, you don’t want to use a flute in a battle scene or crash symbol in a slow dance with the prince.”
Musescore
Free to download-
Google ‘musescor
e’
ARTEXA 3.02a: I
can use technology to create images
EXA 3.06a: I can communicate
design solutions in response to a
brief.
French
MLAN 4.13a: I can write over a range of topics using a variety of structures, tenses and linking words.
Any Questions?