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WORK
EXPERIENCE
EDUCATION
SKILLS
SOFTWARE
Zack Goodrich email: zacksgoodrich@gmail.com linkedin: Zack Goodrich (0)1304 615443 | (+44)7913911092 Beech Tree Cottage, Tilmanstone, CT140JS
Graphic & UI Designer Ancoa Software | London, England| 2013 - 2014
Redesigned and created all UI assets for their primary security solution, Ancoa
Integrity Suite using Adobe Photoshop and Illustrator. Implemented the rebranding of their company style across all social media
platforms Created educational animations explaining complex stock market terms for
potential clients, i.e. insider trading, wash trading, front-running Provided graphic representations for investors of Ancoa elements such as engine
architecture, node topology, real-time data feeds, amongst others Developed their design standard for resultant white-papers and brochures
Indie Game Developer Self Employed | 2015 - Present
Developed and published an iOS and Android mobile game in a team of two others Used Unreal Engines new Blueprint visual scripting system to construct all game
logic
Bournemouth University - BA (Hons) Computer Visualisation and Animation (NCCA) Poole, Dorset | 2011 2014
Collaborated with Sony Guerrilla Cambridge during the courses Masterclass project Attended weekly seminars by industry professionals from companies including
Framestore, The Foundry, and DreamWorks. Participated in numerous group projects, ranging from procedural asset generation,
game development and short animations. University for the Creative Arts - BTEC Diploma in Art and Design Canterbury, Kent | 2010 2011
Experience at low and high-poly modelling, for both soft and hard surface meshes
Realistic or stylized texturing ability, as well as a working knowledge of PBR pipeline
Traditional and digital drafting skills; from concepting, illustrating to final rendering
Principal background in 3D and 2D animation, primarily digital using Maya and Flash
2 years of C++ and 1 year of Python experience with a familiarity of MEL and Qt environments
Ability to rig and skin meshes for games and rendered animation
Proficiency with both the current Unity and Unreal game engines and their workflows
Windows | OSX | Linux Maya | ZBrush | Unreal Engine 4 | Unity Engine | Photoshop | Illustrator | Premiere | Qt
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