Virtual Reality: How Much Immersion Is Enough?

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Virtual Reality: How Much Immersion Is Enough?. Angela McCarthy CP5080, SP1 2010. Overview. Paper Insights Authors Introduction Success Stories Immersion Benefits Demonstrating Benefits Results Future Work Metadata Conclusion. Paper Insights. Published in July, 2007 - PowerPoint PPT Presentation

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Virtual Reality: How Much Immersion Is Enough?

Angela McCarthyCP5080, SP1

2010

Overview► Paper Insights► Authors► Introduction► Success Stories► Immersion Benefits► Demonstrating Benefits ► Results► Future Work► Metadata► Conclusion

Paper Insights►Published in July, 2007 ►Under IEEE Computer Society as a

cover feature in Computer, Volume 40

Authors► Doug A Bowman

o Associate Professor in the Department of Computer Science at Virginia Tech

o Completed Ph. D., in the College of Computing and the GVU Center at Georgia Tech

o 100+ publicationso 1997-2009

► Ryan P McMahano Ph. D., Computer Science and Applications. Expected

May 2010 at Virginia Techo 4 Publicationso 2006-2008

Introduction►Small history of Virtual Reality (VR)►Immersion, Virtual Environments (VE)►Features

oHead Mounted DisplaysoMultiscreen Stereoscopic Displays

►Looking at how much immersion is required for user experience

Success Stories►Phobia Therapy

o Public Speaking►Military Training

o Infantry Training in urban combat tactics►Entertainment

o DisneyQuest – placing visitors inside the game►Success due to the reliance of the realistic

experienceo Requires high level of sensory fidelity

• Visual, Auditory and other sensory cues

Immersion’s Benefits► Increased sense of presence

o More realistic experience► Depth Cues

o Users exercise their built-in capacity for understanding stereopsis and motion parallax

o Uses in scientific visualization, design review, and virtual prototyping.

► Traditional Approach: Immersion > Presence > Application Effetiveness

► Authors Approach: Immersion Components > Immersion Benefits > Application Effectiveness

Demonstrating Benefits►Controlled empirical studies

o Immersions effect on task performance• E.g. Increasing display size/resolution to track

time taken to complete a visual searching taskoComparing stereo to non-stereooHead-tracking vs no head-trackingoMultiscreens vs single screens

• For each scenario, there were noticeable increases/decreases on users task performance

Results► Positive effects of immersion on spatial thinking► Found that some visualisations that are less

complex may perform as well as more immersive ones

► Higher levels of immersion o Contributes to improved interaction task

performanceo Reduces information clutter

► Display size/resolution effects task completion timeo High Resolution displays producing best results

Future Work►Understanding various components of

immersionoMeasurable user performanceoUnderstandingo Preference

►Two conflicting goalso VR to thrive/succeed due to benefitsoHelp others avoid costly situations where

high immersion not necessary

Metadata►Cover Feature for Computer, IEEE►Language

• E.g. “If all that these technologies provide for the user are oohs and ahs and a unique user experience, it would be difficult to justify the expense and development complexity that immersive VR requires”

►Images►Diagrams

Images appropriate for medium, helps reader

visualise with text

Diagrams and tables provide quick reference points, easy to

read, straight to point

Metadata continued…

►Small number of references (13)o Some references examples of VR

applications►Acronyms/Abbreviations presented

early as possibleoAllows non-IT readers to read with ease

►Appearance

Conclusion►Good balance of technical and general

information (technical information set in yellow boxes separate from general text)

►Easy to read, keeps the reader engaged►Makes good use of real-world

applications to further engage readers►Good structure/flow

Questions?Thanks for listening!

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