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QUEBEC: AN IDEAL LOCATION FOR VIDEO GAME COMPANIES
QUEBEC, CRADLE OF DIGITAL ANIMATION
• End of 1940s: The National Film Board of Canada (NFB)
• 1970: The producer Robert Forget founds the “Centre Animatique”
• 1986: Daniel Langlois founds Softimage• 1994: Acquisition of Softimage by Microsoft• 2001 Avid buys Softimage
VIDEO GAME IN QC - A LITTLE HISTORY
A LITTLE HISTORY
Milestones:• Tax incentives• Ubisoft• Local companies leaders in their fields• Alliance numérique• IGDA Montreal
A 600% growth since 2003
And today…
• 7,000 jobs• Over 90 companies• International leaders• 3 new international companies announced the
opening of an office in Montreal – within the last seven months!
And we developed
• Splinter Cell: Conviction• Army of Two• Guitar Hero Smash Hits• Wet• Mass Effect 2
And today…
Quebec is the fifth development cluster in the world
12 3
45
But why?
It’s more than a financial policy
An ideal location
An education system focused on the industry’s needs
A very attractive location for employees
A vibrant cultural life
A highly creative workforce
A cost effective location
26,8% lower than Europe25,5% lower than the USA
Among the lowest tax rates in North America
But also…
Provincial tax credits that set Quebec apart
And on the federal level
Canada Media Fund
75% of the project eligible costsor
Max 1 million $
Scientific Research and Experimental Development (SR&ED)
20 to 35% of eligible costs
And an association to represent them…
Alliance numérique
• Quebec’s digital industry network
A mission…
Support and accelerate the growth and competitiveness of the industry.
And a vision…
Make Quebec a center of world excellence with respect to creation, production and distribution within the digital industry.
4 sectors:– Alliance Mobility– Alliance Internet– Alliance eLearning
And of course…– Alliance Jeu!
• Our mandate– Represent and support our industry– Facilitate its development
• How?– Lobbying– Activities and events– Programs
A concrete example?
We organize the Montreal International Game Summit
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