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Pemelajaran Sekolah Berbasis e-Learning. Solikin, WS.,M.T.*) solikin2004@yahoo.com. ) Sekretris APTIKOM Wil. IV Jawa Barat dan Banten Koordinator Provider D3-TKJ Jawa Barat. Why ICT ?. Perkembangan ICT yang sangat cepat Penggunaan ICT dalam pendidikan di Negara lain - PowerPoint PPT Presentation
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Pemelajaran Sekolah Pemelajaran Sekolah Berbasis e-LearningBerbasis e-Learning
Solikin, WS.,M.T.*)solikin2004@yahoo.com
•) Sekretris APTIKOM Wil. IV Jawa Barat dan BantenKoordinator Provider D3-TKJ Jawa Barat
Why ICT ?Why ICT ?
Perkembangan ICT yang sangat cepat Penggunaan ICT dalam pendidikan di Negara lain Informasi, Knowledge dan Data dalam format Digital luar
biasa berkembang Multi-Media dalam ICT memperkaya metode belajar Terobosan (leap) mengejar ketertinggalan Pemanfaatan Infrastruktur Jardiknas
Learning
anytime. anywhere. anyhow.
© Copyright of Richardus Eko Indrajit, 2006
The 8 IT Context and Roles in Education
IT as Center of Excellence Incubator
© Copyright of Richardus Eko Indrajit, 2006
The 8 IT Context and Roles in Education
IT as Educational Infrastructure and Superstructure
Learning Technology ContinumLearning Technology Continum
Artificial IntelligenceKnowledge Systems
Multimedia Hosting
CBTInteractive DL
Video BroadcastTelecollaborationAudiographic
AudioComputer
VideoPrint
GraphicsVoice
Internet WWW
Stage IIIJust in time learning
Stage IIDistance learning
Stage IClassroom learning
Teacher- V Student-Teacher- V Student-Centered Centered
School as fun
Teacher as facilitator
Student-Centered Learning
Teacher
Student
Teacher-Centered Learning
Teacher as transmitter
School as torture hannysan/http://www.binus.ac.id/pdc
Lecture
Student Listener
Individual
Instructor-Source
Stable Content
Homogeneity
Facilitator
Collaborator
Team Learning
Instructor-Guide
Fast Pace
Diversity
FutureLearner Centered
In PastInstructor Centered
Create Collaborative NetworkedCreate Collaborative NetworkedLearning EnvironmentsLearning Environments
Facilitator/Instructor
OtherLearners
SupportServices Virtual
Library
Internet
SubjectMatterExperts
DistanceLearner
Computing & Network Infrastructure
Application (LMS)
Content
E-Learning Technology Shells
Millennial Generation-The Digital LearnersMillennial Generation-The Digital LearnersRIGHT!
By the age of 21, the average person will have spent: 10,000 hours – video game
200,000 – emails 20,000 hours – TV
10,000 hours – cell phone Under 5,000 hours of reading
Baby Boomers Generation XMillennial
Generation
tv computers Mobile phones,PDAs
© Copyright of Richardus Eko Indrajit, 2006
Change. Change. And Change.
School Go to School Education comes to you
Role of teacher Sage on the Stage Guide by the Side
Organization The Pyramid The Network
Decision Making Theory Driven Data Driven
Strategy Top-down Bottom up
Style Structured Flexible
School and Class Local Global
Time of Education K-12 Learning Life-long learning
Use of Technology Automate traditional Reengineer systems
Parental Involvement Periodic Interaction Daily Interaction
Instruction Mass production Mass customization
Assessment Quarterly Real-time
Source of Strength Stability Change
Maturity LevelParents Students Lecturers Owners Employees Management Government Society
0ignore
Do not care about it Do not care about it Do not care about it Do note care about it Do not care about it Do note care about it Do not care about it Do not care about it
1aware
Know about it, but do not take into
account
Know about it, but do not demand such
existence
Know about it, but do not use it
Know about it, but do not decide to
allocate resources
Know about it but do not use it
Know about it, but do not use it
Know about it, but do not do anything
significant
Know about it, but do not do anything
significant
2Plan
Know about it and advise the candidates
Know and demand for the implementation
Know about it, and prepare for implementing
it a.s.a.p.
Know about it and decide to do some
investment
Know about it and prepare for changing
work environment
Know about it and agree to implement it
Know about it and have develop master
plan as roadmap
Know about it and have significant demand
from it
3Execute
State as the main mandatory
requirements
Use it in the class for learning purposes
Use it for teaching devices in the class
Build and Develop the facilities for
institution
Acquire and use various applications for daily
activities
Acquire and use it for various decision making
purposes
Build the technology for widely use by
education institution
Require to be connected by using technology
4Measure
Compare and benchmark one
institution to another
Frequent use inside and outside the class
Often use it for teaching inside and outside the
class
Invest more money based on cost-benefit
analysis
Agree to insert it as one criteria for performance
indicators
Decide all matters based on the indicators
analysis
Aim for cheaper, better, and faster
access by the society
Measure the performance of
technology
5Excel
Select for the best recognized institution
Go for “one student-one tool” environment
Equip themselves with complete set of teaching
devices
Periodically allocate money for
maintaining state-of-the-art technology
Fully use all features of the applications
effectively
Implement expert and intelligence system
Define and classify technology as public
goods
Expect to be part of the world of knowledge
© Copyright of Richardus Eko Indrajit, 2006
Maturity Level Measurement
StakeholderUtama
LembagaPendidikan
Karyawan
Pelajar
$$
Pemilik
Orang Tua
Guru
Pemerintah
Manajemen
Masyarakat
IT V
alu
eIT
Va
lue
IT Value
IT ValueIT Value
IT V
alue
IT Value
IT V
alue
© Copyright of Richardus Eko Indrajit, 2006
Main Stakeholders of IT for Education
• A development of educational processes driven by possibilities enabled by new technology (The Higher Education Academy)
• Use of Information Technology to enhance learning (Irish Learning Technology Institute)
• “E-learning refers to education that is enhanced by or delivered via the Internet.”(Cisco)
• E-learning refers to technology-enabled learning, including online programs, computer- or Web-based training, virtual classrooms and digital collaboration, and technology-assisted distance learning. (Motorolla University)
E-learning is a term used to describe electronically delivered learning methods such as CD-ROM, web-based learning, online assessments, web-based reinforcement tools, and online coaching. (Collaborative E-Learning Communities)
“eLearning means using new multimedia technologies and the Internet to improve the quality of learning by facilitating access to facilities and services as well as remote exchanges and collaboration. (European ODL Liaison Committee)
“E-learning refers to the use of Internet technologies to deliver a broad array of solutions that enhance knowledge and performance.” (Kevin Kruse)
“–refers to any type of learning that uses electronic media. It means many different things to people but is a popular media buzz word and should be avoided.” (Plymouth State University)
• E-learning is the empowerment of students to use technology to enhance their learning on their terms with the direction of an instructor/teacher (Microsoft Canada)
© Copyright of Richardus Eko Indrajit, 2006
Various Definiton of E-Learning
© Copyright of Richardus Eko Indrajit, 2006
Change. Change. And Change.
Jaingan JARDIKNASJaingan JARDIKNAS
Konfigurasi Kelas Video Konfigurasi Kelas Video ConferenceConference
Sesi Real TimeSesi Real Time
WMTEncoder
PolycomIRC MSN
RPT
Lecturer’s siteUDL
Feeder
WMTServer
Relay Site
UDLReceiver
WMTClient
PolycomIRC MSN
RPT
JARDIKNAS
Student Site
VIC/RAT VIC/RAT
Rencana Strategis Pemanfaatan ICTRencana Strategis Pemanfaatan ICT
PENINGKATANPENINGKATANKEMAMPUANKEMAMPUAN
ICT GURUICT GURU
RJPMNRJPMN2020 - 20252020 - 2025
RJPMNRJPMN2015- 20202015- 2020
VISI / MISI
RPJPRPJP2005-20252005-2025
GOAL STRATEGI PROGRAM HASIL
EVALUASI
RPJMN RPJMN 2010- 20152010- 2015
RPJMNRPJMN2005-20102005-2010
RENSTRARENSTRA2005-20092005-2009
DATABASEDATABASEGURU, SISWAGURU, SISWA
SEKOLAHSEKOLAH
PENERAPAN PENERAPAN DISTANCE DISTANCE LEARNINGLEARNING
Knowledge Transfer ModelKnowledge Transfer Model
Source
Video
Computer
Voice
GraphicsPrint
TelecommunicationsTelecommunications
DestinationTechnology
SELESAISELESAI
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