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Results: # Losses Attacker – Defender "½": D6 = 1 Loss if odd M = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back). Notes. Only Mountain units allowed If Snow treat lake hex as Plain If Friendly city/town in hex treat as no river If Rain: + 1 MP - PowerPoint PPT Presentation
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Results: # Losses Attacker – Defender "½": D6 = 1 Loss if odd M = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back)
Notes.1. Only Mountain units allowed2. If Snow treat lake hex as Plain3. If Friendly city/town in hex treat as no river4. If Rain: +1 MP5. Penalty applied to Besieger only6. Treat Flood plain as Swamp in Rain7. HQs maintain full movement allowance8. Ignore Lakes and rivers when snow in severe zone 9. Flood plains (green light) are considered marshes in
rain
RESULT-1 1 PR Panic
0 - 1 1 PR Elimination2 - 3 1 PR Out-of-combat4 - 5 1 PR Disorganized 6 - 8 1 PR Shaken
9+ - Exploit
+/- ? NW
+2 Elite +1 Vet. +0 Active
-1 Reservist -2 Mobilized
+1 Shock Doctrine (France only)
-2 Reduced Unit and 2 Losses result
-1 per consecutive round, Exhausted
Max Modifier: +4
-2 Unsupplied
MORAL CHECKModified D6
Modifiers
General Attacking = per star +1
General Defending =per star -1
Fire values Attack - Defend +/- ?
Event +?
BEF English (8-9-4 units) +/-1
Numerical superiority +/-1
Weather Snow -1
Doctrine: Movement vs Fire -1
Maximum +1
Weather Snow or numerical superiority
MODIFIERS
D12
Maximum D12 = +2 / -2
(Bonus attacker - Bonus defender)
P lain +0
P lain in Rain +1
Friendly fortress (in P lain) +1
Forest +1
Swamp +1
Mountain (INF & CAV) +2 / +1
Mountain (INF. MTN.) +3
C ity, Minor river +1 / +0
Major river +2 / +1
Strait +3
Weather Snow +1
town, other symbols +0
MODIFIERS
DEFENDER
Total Maximum = +3
Mountain (INF. MTN.) +2
Cavarly alone / Infantry -2
ATTACKER
MODIFIERS
Flank battle +1 / +2
Encircling battle +3
Unsupplied - 50% -?
TACTICAL SITUATION
Plain/Pass/Desert 1 MP -Forest/Swamp/Mountain 2 MP Cav 3 MP
High Mountain 3 MP 1Sea/Lake Forbiden 2
Major River +1 MP 3Canal +1 MP 3
Minor River +0 MP 3,4Besieged fortress +1 MP 5
Other symbols - -Rain in Hex +1 MP 6,9Snow in Hex -1 Movement Val. 7,8
TERRAIN COSTSMOVEMENT POINTS
Adjacent stack. Same army automatic
Diff erent army: Coordination roll
Cavarly Retreat
Miscelaneous - 1914
Interception
In its ZDC, defense battle
Reinforcement
Invert roles, cancel terrain, no Breakthr.
Except if attacker has cavarly
Strategic Whitdrawal
Retreat in 1 stack, +1 RP gained
Counter -off ensive (on attacker hex)
Start of checks: Next turn siege begins
Per consecutive turn of siege +1
Resistance -?
Port in Hex -2
Per besieged corps (Ignore Garrison) +1
SIEGE CHECK: 10+
Artillery +2
Fortress +2
SUPPORT - Artillery
1 Mun per round
Fortress 4+ round : 1 Mun per Round
Fortress: First 3 rounds Free.
1-2 Hex 3 Hex 4-5Hex 6-9 Hex 10+ Hex
0 -1 -2 -3 -4-? Range to GHQ
Modifiers for Range:
REACTION CHART - GHQ
D12>= Reaction
-2 No initiative
-7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7
0 - E - 0 E - 0 E - 0 E - 0 E - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - ½ 2 - ½ 2 - ½ 0 -
1 E - 0 E - 0 E - 0 2 - 0 2 - 0 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - 1 2 - 1 M - 1 1
2 E - 0 E - 0 2 - 0 2 - ½ 2 - ½ 2 - ½ 2 - 1 2 - 1 2 - 1 2 - 1 2 - 1 2 - 1 2 - 1 M - 1 M - 1 2
3 E - 0 2 - 0 2 - 1 2 - 1 M - 0 M - 0 M - 0 1 - 0 1 - 0 1 - 0 1 - ½ M - 1 M - 1 1 - 1 1 - 1 3
4 2 - ½ 2 - 1 M - 0 1 - 0 2 - 1 2 - 1 2 - 1 M - ½ 2 - 1 2 - 1 2 - 1 M - 1 1 - 1 ½ - 1 ½ - 1 4
5 M - 0 1 - 0 2 - 1 2 - 1 2 - 1 M - 1 M - 1 2 - 1 M - 1 M - 1 1 - 1 1 - 1 1 - M ½ - 2 ½ - M 5
6 2 - ½ 2 - ½ 2 - ½ M - ½ M - ½ M - ½ 1 - ½ 1 - 1 ½ - 1 1 - M 1 - 2 1 - 2 ½ - 2 ½ - 2 ½ - M 6
7 2 - ½ 2 - ½ M - ½ 2 - 1 2 - 1 M - 1 2 - 2 2 - 2 2 - 2 M - 2 M - 2 1 - 2 1 - M ½ - M ½ - 2 7
8 M - ½ M - ½ 2 - 1 2 - 1 2 - M 2 - M 1 - 1 1 - 1 1 - 1 1 - M ½ - M 1 - M ½ - 2 ½ - M ½ - 2 8
9 M - ½ M - ½ M - 1 1 - 1 1 - 1 1 - M 1 - M 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 0 - 1 0 - M 9
10 1 - ½ 1 - ½ 1 - 1 1 - M 1 - 2 1 - 2 1 - 2 ½ - M 1 - M 1 - M 1 - 2 0 - 1 0 - M 1 - 2 ½ - 2 10
11 1 - 1 1 - 1 1 - M 1 - M ½ - 1 0 - 1 0 - 1 0 - 1 0 - M 0 - M 0 - M 1 - 2 1 - 2 0 - 2 0 - E 11
12 1 - M 1 - M 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 ½ - 2 ½ - 2 ½ - 2 0 - 2 0 - E 0 - E 12
13 1 - M 1 - 2 1 - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 0 - 2 0 - 2 0 - E 0 - E 0 - E 13
14+ ½ - 2 ½ - 2 ½ - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - E 0 - E 0 - E 0 - E 0 - E 14+
COMBAT CHART - MOVEMENT (1914)
D12Modified Strenght Value Attacker - Defender
D12
-7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7
0 - E - 0 E - 0 E - 0 E - 0 E - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - ½ 2 - ½ 0 -
1 E - 0 E - 0 E - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - 0 2 - ½ 2 - ½ 2 - 1 1
2 E - 0 E - 0 2 - 0 2 - 0 2 - 0 1 - 0 1 - 0 2 - 0 2 - 0 1 - 0 2 - ½ 2 - ½ 2 - ½ 2 - 1 2 - 1 2
3 E - 0 2 - 0 2 - 0 2 - 0 2 - ½ 2 - ½ 2 - ½ 1 - ½ M - ½ 2 - ½ 1 - ½ 1 - ½ 1 - 1 1 - 1 2 - 1 3
4 2 - 0 2 - ½ 2 - ½ 2 - 1 2 - 1 M - 1 M - 1 M - 1 1 - 1 1 - 1 1 - 1 1 - 1 1 - 1 2 - 1 1 - 1 4
5 2 - ½ 2 - ½ 2 - 1 M - ½ M - 1 1 - ½ 1 - ½ 1 - ½ 1 - 1 1 - 1 1 - 1 1 - 1 2 - 1 1 - 1 1 - 1 5
6 1 - 0 1 - 0 1 - 0 1 - 0 1 - 0 1 - ½ 1 - ½ 1 - ½ 1 - ½ 1 - ½ 1 - 1 2 - 1 1 - 1 1 - 1 1 - 1 6
7 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - ½ 2 - 1 2 - 1 2 - 1 2 - 1 2 - 1 2 - M 1 - M 1 - M 1 - M 1 - M 7
8 2 - ½ 2 - 1 2 - 1 2 - 1 2 - M 2 - M 2 - M M - M M - M M - 2 M - M 2 - 2 2 - 2 M - 2 M - 2 8
9 M - 1 M - 1 M - M M - M M - M M - M M - M M - M M - 2 M - 2 M - 2 M - 2 M - 2 M - 2 M - 2 9
10 M - M M - M 1 - 1 1 - 1 1 - 1 1 - 1 1 - 1 1 - 1 1 - M 1 - M 1 - 1 1 - 1 1 - M 1 - M 1 - M 10
11 1 - M 1 - M M - M M - M 1 - 1 1 - 1 1 - M 1 - M ½ - 1 ½ - 1 ½ - M ½ - M ½ - M ½ - M ½ - 2 11
12 1 - M 1 - 2 1 - 2 1 - 2 M - 2 M - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 12
13 1 - M 1 - 2 ½ - 2 ½ - 2 ½ - 2 ½ - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 13
14+ ½ - 2 ½ - 2 ½ - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 0 - 2 14+
Modified Strenght Value Attacker - DefenderD12 D12
COMBAT CHART - FIRE OR COMBINED DOCTRINE
Results: # Losses Attacker – Defender "½": D6 = 1 Loss if odd M = Moral Check
Trench +?
Fortress - Intact +1
Fortress - Reduced +1 / +0
Rain or Snow +1
Marsh, Forest +1 / +0
Mountain (INF & CAV) +2 / +1
Mountain (INF. MTN.) +3
C ity (No mountain, no Fortress) +1
C ity (On Mountain or Fortress) +1 / +0
Major river +2 / +1
Minor River +1 / +0
Strait +3
MODIFIERSDEFENDER
Total Maximum = +3
Mountain (INF. MTN.) +2
Cavarly alone / Infantry -2
Battle Order W +1
Battle Order C -1
ATTACKER
MODIFIERS
Flank battle +1/+2
Encircling battle +3
Unsupplied - 50% -?
Gas +?
TACTICAL SITUATION
Artillery. Defender Alone +3
Artillery. Attacker Alone +2
Aerial Support +1
Assult Troops +2/ def +1
Tank (Attack/Defense) +?/ def +1
SUPPORT
General Attacking = per star +1
General Defending =per star -1
Fire values Attack - Defend +/- ?
Event +?
Numerical superiority +/-1
Weather Snow -1
Doctrine: Combined vs Fire +1
Maximum +1
Weather Snow or numerical superiority
MODIFIERS
D12
Maximum D12 = +2 / -2
(Bonus attacker - Bonus defender)
Notes.1. Only Mountain units allowed2. If Snow treat lake hex as Plain3. If Friendly city/town in hex treat as no river4. If Rain: +1 MP5. Penalty applied to Besieger only6. Treat Flood plain as Swamp in Rain7. HQs maintain full movement allowance
P lain/Pass/Desert 1 MP -Forest/Swamp/Mountain 2 MP Cav 3 MP
High Mountain 3 MP 1Sea/Lake Forbiden 2
Major River +1 MP 3Canal +1 MP 3
Minor River +0 MP 3,4Besieged fortress +1 MP 5
Other symbols - -Rain in Hex +1 MP 6Snow in Hex -1 Movement Val. 7
TERRAIN COSTSMOVEMENT POINTS
RESULT-1 1 PR Panic
0 - 1 1 PR Elimination2 - 3 1 PR Out-of-combat4 - 5 1 PR Disorganized 6 - 8 1 PR Shaken
9+ - Exploit
+/- ? NW
+2 Elite +1 Vet. +0 Active
-1 Reservist -1 Mobilized
-1 per consecutive round, Exhausted
-2 Reduced unit and 2 Losses result
Attacker J +1 Attacker S -1
Defender D +1 Defender R -1
Max Modifier: +4
-1 Reduced unit
MORAL CHECKModified D6
Modifiers
-2 Result "r3"
+2 Trench
-1 Result "r2"
-2 Unsupplied
D6 1 2-3 4-5 6
Penalty -1 -2 -3 -4
BREAKTHROUGH
+1 Battle last 5+ Rounds
-2 Flash Bombings
-2 Defender Eliminated or Panic
1-2 Hex 3 Hex 4-5Hex 6-9 Hex 10+ Hex
0 -1 -2 -3 -4-? Range to GHQ
Modifiers for Range:
REACTION CHART - GHQ
D12>= Reaction
-2 No initiative
Combat Result
Heavy Tank
Light Tank
½ 5 + 6+
1 4 + 5+
M 3 + 5+
2 E 4+
E E 2+
TANK DESTRUCTION
Moral Front Back
Elit. +3 +2
Vet. +3 +2
Act. +2 +1
Reserv. +2 +1
Mobil. +2 +1
CORPS FIRE VAL.
COLUMN SHIFTHEAVY BOMBARD
Intensity 2: +1 Col. Right
Intensity 3: +2 Col. Right
Mountain: -1 Col. Left
MUNITION USENormal Bomb: 1 Mun
Heavy Bomb.: 2 or 3 Mun
Flash Bomb.: 3 Mun
Artillery Total(Def no Art.) +2Artillery Superiority +1Counterbattery -1Gaz Tech Known +1Aerial Recon +1Mountain -1Trench Penalty -0 to -3Battle(2nd + turn) +1Brüchmüller (Germany) +1Attacker H Order +1Defender I Order -1Defence in Depth:Normal, Heavy -2Flash -1
BOMBARD. D12 MODIFIERS
Maximum +2 / -2
D6 Even Odd
Heavy 3* Loss 4* Loss
Normal 2 Loss 3 Loss
LULL - Defender Losses
D6 1st Use 2nd, 3rd use
1 - -2 +1 -
3 - 5 +2 +16 - 7 +3 +28+ +5 +2
+1
+1
+3
+1
+1
+1
+1
-1
-1 to -3
Modifiers
Per Enemy Gas Tech
GAS FIRING
Gas Site Available
Germany prod. Lvl. 2
Aerial Recon
Brüchmüller (Germany)
General, Gas Symbol
Mustard Gas
Tech Chemical Entente
Germany prod. Lvl. 1
D6 Siege Heavy
0- - -1 R -2 R -3 R R4 R R5 E R
6+ E E
+1
+1
+1
-?
Modifiers
Brüchmüller (Germany)
Resistance Value
ARTILLERY FIRING ON SIEGE
Per 2 Point Art. Value
Aerial Recon
Artilleries 1 2 1 2 1 2
Trench r1 ° r1 ° r1 r1 r1 r1 r1 ° r1 r1
Losses 1 21
siege+12*
siege+11*
1* siege+1
Mun. Use 1 2 3 6 3 6
SECONDARY BATTLE PRELIMINARY BOMBARDMENT
Normal
r1 ° : Roll D6. If Even result apply to subbatle A, if Odd apply to subbattle B
Losses x*: one loss is a Moral Check
Siege +1: 1 extra loss if Attacker has Siege Artilley bombarding.
Heavy Flash
1 or 2 artilleries
D12 2 - 5 6 - 7 8 9 10 - 12
Bonus +0 +1 +2 +3 +4
GAS - TERROR CHECK
Bonus to morale check.
Replaces the +2 trench bonus.
2 - 8 9 - 12 13+
None
r2
0 or ½= 1
1=M
M=2
2=E
r3
0 or ½= M
1=2
M=E
2=E
+1
+1
+1
+1
+/- ?
-1
-1
-1
-1
-1
ROLLING BARRAGE
Firing each round
D12
Per v ictory off. with RB (max +2)
If General Nivelle at GHQ
Attacker has "R" order of battle
Attacker has Siege arty.
Event
Defender has Siege arty.
1 firing per sub-battle per round
RB forbiden in mountain
Each loss of cohesion fire
If defender has fortress
Defender has "I" order of battle
Defender knows Def. in depth.
1 - 3 4 - 6 7 - 9 10 - 12 13 - 15 16+ 6 - 10 11+
0 ° 1 ° ° 1 ° ° 2 r1 ° 3 r1 ° 3 r1 r1 3 r1 ° 1 ° ° 1 ° 0 -
1 ° 1 ° ° 1 ° r1 2 ° r1 3 ° r1 3 ° r1 3 r1 ° 1 ° ° 1 ° 1
2 ° 1 ° ° 1 ° ° 2 r1 ° 3 r1 r1 3 r1 r1 3 r1 ° 1 r1 ° 1 r1 2
3 ° 1 ° r1 1 ° r1 2 ° r1 3 ° r1 3 r1 r1 3 r1 r1 1 ° r1 1 ° 3
4 ° 1 ° ° 2 r1 ° 3 r1 r1 3* r1 r1 3* r1 r1 3* r1 ° 1 r1 r1 1 r1 4
5 r1 1 ° r1 2 ° r1 3 ° r1 3* r1 r1 3* r1 r1 3* r2 r1 1 r1 r1 1 r1 5
6 ° 1 r1 r1 2 r1 r1 3* r1 r1 4* r1 r1 4* r1 r2 4* r1 r1 1 r1 r1 2 r1 6
7 r1 2 ° r1 2 r1 r1 3* r1 r1 4* r1 r1 4* r2 r2 4* r2 r1 2 r1 r1 2 r1 7
8 ° 2 ° r1 2* r1 r1 3* r1 r1 5* r1 r2 5* r1 r2 5* r2 r1 2 r1 r2 2 r1 8
9 r1 2 r1 r1 2* r1 r1 4* r1 r1 5* r2 r2 5* r2 r3 5* r2 r1 2 r2 r1 2* r2 9
10 r1 2* r1 r1 3* r1 r1 4* r1 r2 5** r1 r2 5** r2 r2 5** r3 r2 2* r1 r2 2* r1 10
11 r1 3* r1 r1 3* r1 r2 4** r1 r2 5** r2 r3 5** r2 r3 5** r2 r1 3* r2 r2 3* r2 11
12 r1 3* r1 r1 3** r1 r1 4** r2 r2 5** r2 r2 5** r3 r2 5** r3 r2 3* r1 r2 3* r2 12
13 r1 3* r1 r1 4** r2 r2 5** r2 r3 6** r2 r3 6** r2 r3 6** r2 r2 3* r2 r3 3** r2 13
14 r2 3** r1 r2 4** r1 r2 5** r3 r2 6** r3 r2 6** r3 r2 6** r3 r2 3** r3 r2 3** r3 14+
BOMBARDMENT
D12 Total artillery Atck values divided by total Def. of corps Flash BombsD12
Results:
Combined doctrine : May perform Flash bombardement w ith 2 Arty. Groups and take best result of tw o. *: M result for 1 unit for each star x: losses r1, r2, r3: Trench redution 1, 2 or 3 levels
M J R W H D I L C S
D M H - RM W - M D I C L I - S
I - J R - W - J D I - C S -
L - J R W - R - I S - C D S C
C M J - - W H W - - L D C S I
S M W J W - - H H D L - L D - -
OFFENSIVE CHART
Enemy Attacker Defender
DEFENSIVE CHART
Enemy
L: 2nd Line, Atck. -1 to Brkth.
W: By Waves, Atck. +1 Attack Value C: Counter-attack, Atck. -1 Combat Val.
H: Hammering, Atck +1 D12 Bombard. S: Scattered def, Atck. -1 Morale Check
: Bonus +2
Results: Results:
M: Momentum, Atck. +1 Corps to Brkth. D: Spot defense, Def. +1 Morale Check
J : J umps, Atck. +1 Morale Check I: In depth, Atck. -1 D12 Bombard.
R: Rolling fire, Def -1 Morale Check
: Bonus +2
D12
2-3 1
4-9 2
10-11 3
14+ Max. 5 (6)
+?: Best previous value
+1: Light Tank Tech.
+1: Event Estienne/Fuller
TANK VALUE CHECK
Get lowest value
Heavy Tank 5 or 6
Light Tank
3
Range 1-3 4-6 7+
At start - GHQ 2 1 none
per round All Odd none
RUSSIAN FRONT
REINFORCEMENTS
-5 -4 -3 -2 -1 0 +1 +2 +3
2- A A A A A A A A A 2
3 A A A A A A A A A 3
4 A - - - - - - - - 4
5 - - - - - - - - D 5
6 - - - - - - - D D 6
7 - D D D D D D D D 7
8 - - - - - D* D* D* D* 8
9 - - - D* D* D D D D 9
10 - - D D D D D D D 10
11 D* D* D* D D D D E E 11
12+ D D E E E E E E E 12
Friendly ace: +1 (Richtoffen: +2)
A: Attacker Hit D: Defender Hit E: Defender Eliminated
D12 Modifiers
Best Speed: +1 or -1
Damaged plane (Back side): -1
Enemy Ace: -1 (Richtoffen: -2)
AIR COMBAT
D12 D12Dogfight (+indicator) - Protection
*: New friendly ace : Enemy ace eliminated
Country 1914 1915 1916 1917 1918+
Germany 20 20 20 19 19
England 9 9 9 8 7
Austria-Hungary 11 11 11 10 9
United States 9 9 9 8 7
France 14 14 14 13 12
Italy 9 9 9 8 7
Russia 10 9 8 7 6
Turkey 6 6 5 4 3
Minors 3 3 3 2 2
Minors: Serbia, Bulgaria, Romania, Greece, Belgium, Holland
Russia: Stop Decrease with P olivanov Event
Western Allied Stop Decrease with Tech 33 (and add +1)
Rail Capacity
P er Turn: +1 Some techs*: +1 P er Turn (1918+): +1
20+ Losses: +1 Combined Doctrine: +2 P er failed Test: -1
Gd. Off. Defeat: +1 P er failed Test: -1 Flash Bomb., Infiltration, Interarm, Tact. Air: +1
1st Test: +1 Tacticals: -2 Victory in French Front: +3
1st failure enemy: +2 2nd New tactic: -4 Stosstruppen C: +1
*Techs: Flash Bomb., Tact. Air Support, Infiltration, Interarm, Def. In Depth
Success >= 12
Tactical Test Combined Doctrine
Success >= 12
Trench War test
As above plus:
No interception allowed
Moral Check: +1 in defense
Reinforcements, Cav. Retreat, Counter Attack: OK
End September (D6)= Even: Choice, Odd: No
If YES (October 1914)
Trench Chart in Defense
2 Attacks only, Rigid ZOC
Interception (D6): Even: Yes, Odd: No
Cancel retreat+1 Hex vs 1 loss
November 1914
D6 2-8 9-12 13+
Trench - -1 -2
TRENCH INFILTRATION
Modifiers - Common
+1 General @ or 'tank'
+1 per Victorius Off. with Infl. (max +2)
+1 in 1918+
-1 Defender I tactic present
-1 German trench
-1 Secondary Offensive.
Modifiers - Stosstrüpens
+1 Tech Machine Guns (tech 12)
+1 Tech Stoss. B (Germany)
+1 Tech Stoss. C (Germany)
-2 enemy TAC Def. in Depth.
Modifiers - Tanks
+? Tanks value (max. 5)
-1 enemy TAC Def. in Depth.
Recon Or Tac. Val: +/-?Unclear Terrain +1Rain or Snow +1Damaged plane +1Engaged in air battle +1Zeppelin +1
Natural 1: Success Natural 6: Fail
Aerial MissionD6 <= value
Tac. Val: +/-?
Unclear Terrain +1Rain or Snow +1Damaged plane +1
Intercepted Mission +1
Zeppelin +1
Fighters not allowed
Sucess: 1 Hit
2EP per Hit (Interphase)
Strategic bombing
D6 <= value
Torp.
-5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6
2- - - - - - - - - - - - - 2
3 - - - - - - - ½ ½ ½ ½ ½ 3
4 - - - ½ ½ ½ ½ ½ ½ 1 1 1 4
5 - - ½ ½ ½ ½ ½ 1 1 1 2 2 5
6 - - ½ ½ ½ 1 1 1 1 2 3 3 6
7 - ½ ½ 1 1 1 1 1 2 2 * 3 * 3 * 7
8 - ½ 1 1 1 1 2 * 2 * 2 * 3 3 4 8
9 ½ 1 1 1 2 2 * 2 2 3 4 * 4 * 5 * 9
10 1 1 1 2 2 * 2 3 3 3 4 5 5 10
11 1 1 2 * 2 * 2 3 3 3 4 5 5 6 11
12+ 1 2 * 2 2 3 3 * 4 * 4 * 5 * 5 * 6 * 6 * 12
4-6: Ship sinks if DD, CL, AC, BC or B (not German BC nor all BB)
D12 Modifiers
German rangefinder: +1
English Shell (D6: odd): -1
P er inferior size: -1
6: Ship sinks if BB (or German BC or BB)
*Critical Hit: (D6) *Surv ival Check: Same as Critical hit
+1 per 5th+ hit
Attacked by torpedo: -2
2+ Firing ship counters: -1
Column Modifiers
Faster Target (ex: 4+>3+): -1 Tactical Advantage: +1
DD<CL<AC<BC,B,BB & 1 Hit Max.
2nd Shot: -1
Long Range shot: -1
Night (rounds 4 &5): -2
Agressivity. adv. (3 Ships): +1
Slower Target (ex: 3+<4+): +1
*: Critical HitResults: 1 to 6, number of hits ½: Roll D6, if odd= 1hit
NAVAL BATTLE CHART
D12 D12Fire - P rotectionD12 Mine
2-4 -
5 - 6 CL or AC *
7 - 10 B, BB, BC *
11+ B, BB, BC *
*: C ritical Hit
Face2 +1
Strait +1
0 Hex +0
1 Hex -1
2 Hex -2
3 Hex -3
MINEFIELDS -
COASTAL ARTILLERY
Mines:
Mobile: +1
Unmobile: +0
Coastal Battery:
D12 Success: 7+
Rain, Snow: -2
Germany: +1
1 Hit per B, BB, BC
Towns: Max 2 hits
C ities: Max 6 hits
GB: NW -2
COASTAL RAID
Advantage check
Tactical Choice: Win if roll DOUBLE opponent
Agresivity Choice: Win if roll SUPERIOR opponent
Modifiers:
Aggresivity advantage (P revious round): -1
Reaction Choice: Win if roll SUPERIOR opponent
Admiral Value: +?
Letter C: +1
Faster Fleet: +2
Reacion opponent advantage (P revious round): -1
Range (from 2nd round)
M or player with advantage chooses
Ships changing opponent
D6: Even = Entente, Odd = Centrals
One ship counter each (or all if Reaction advantag.)
Simultaneous Salvoes
2nd shot check
D6 + units = 7+
Surprise: +1
Letter L: +1
Torpedoes anouncement
Torpedoes
Colum +4 (max 3 DD or CL counters)
Modifiers:
Night: -2
Bulkhead: -2
Range M: -2
Tactical Advantage: +1
Damaged firing ship: -3
If trap Check for Submarine (D6 Even)
Survival Admiral Check
D12: Death on 12+
Modifiers:
Damaged Ship: +1
Sunk Ship: +5
D12 Effect
2 - 3 *
4 - 8 -
9 ½
10 1
11 - 12 1
Germany : +1
Russia, Turkey: -1
Repairs at sea
-: No effect
*: Critical Hit
½ = D6: Even 1 hit less, Odd: -
Modifiers
1st Try: +1 Tact. Adv: -2 Slower Fleet: +1
Germany: -1 Night: -2 Agresv. Adv: +1
Enemy Sea: +2 Reaction Adv: -1 Tact. Adv: -2
Retreat?
D12<= Sea Hazard Nº
Modifiers:
React Value: +? At P ort: -3 Tact Letter A: +1
Surprise 2nd r: -1 Friendly Sea: +1 P er Round (4th +): +1
Other M ission: -1 Enemy Sea: -1 Rain, Snow: -1
Tactical Advg: +1 Night: -1
2nd Fleet intervention Check
D12: 7+
Modifiers:
Pursuit
2 Ship counters can fire, Range L
B, BB, BC or AC>CL>DD
Damaged>Hits>Slower
P er BB, BC: 3 P er CL: 1
P er B: 2 Damaged B, BB, BC: 1
P er AC: 1,5 Retreat: 3
Tactical Advg: +1 GB 1st Defeat: 4
Victory Check (NW Effects)
2nd Repairs at sea
Naval Battle
Port: 0 Raid: 1 Patrol: 0
Transport: 1Control: 3
MISSIONS COST
Fleets + Mission
Control Mission: Cost x2
REDEPLOIMENT
In controled Friendly Seas:
Range: 2 Areas
B and BB
9+Scheer: +2
Kaiser Secret D12
Check
Sortie at sea?
1 or 2 seas
(1 sea if overseas)
4 Control 2 Raid
3 Patrol 0 Transport
Select Mission
After selection, show Kaiser D12
Roll for Naval Encounter
Modifiers:
Roll D12, if >= sea Hazard number, there's a battle
Both fleets in control: Automatic encounter
Enemy controled sea: +1
Contact values difference
Control>Patrol>Raid>Transport
Control: 4 Patrol: 3 Raid: 2 Transport: 0
Weather Rain or snow: -2
T L C A F
T (T) L - A L F² C ²
L - - C A² C ² F² A
C T ² L L T - A² -
A T - C ² - F L
F T L² C C A - -
Tactical Chart
EnemyPlayer
Results:
T: Surprise +1
(T): Roll. Even: Allies get T, Odd: Centrals get T
L: +1 all 2nd shots (rounds 1 and 2), Agress +1
F: Enemy admiral Reaction -1
²: Bonus +2
C: Tact. Advantage +1 (round 1 and 2), Agress: +1
A: 2nd fleet: Bonus +1
Roll for Surprise
Faster fleet: +3
Roll D6: Get surprise if result double opponent result
Modifiers to result
Letter T: +1
Friendly sea: +1
Enemy Sea: -1
Enemy strait: -1
Recon units diff.: +?
D12 Battle type
2-5 K Skirmish
6-8M Meeting engagement
9-10 B Battle
11-12 S Shock
13+T Trap (only if
surprise, if not: S )
Control: +1 P atrol: +0
Raid: -1 Transport: +0
Modifiers
Roll for battle type
add both missions
Most aggresive Admiral: +?
Weather rain or snow: +1
Surprise: +3 (or -3 to avoid battle)
D6 Distance
1 S Short
2-3 M Medium
4-6 L Long
Weather rain or snow: +1
Modifiers
Initial Range
Routine
12
Naval Mission
Germany: 6 Turkey: 2 Russia Baltic: 2
Austria-H: 3 Britain: 9 Russia Black: 3
Italy: 4 France: 6
Sea Transport
Landing: Value /2 (round up)
Summer
M T C S M T C S M T C S M T C S M T C S M T C S
2 S S S S R S S S R R R R G R R R R R R S S S S S 2
3 S S S S R S S S R R R R G R R R R R R S S S S S 3
4 S S S S R R S S R R R R G R R R R R R S R S S S 4
5 R S S S R R R S G R R R G G G R R R R R R R S S 5
6 R R S S G R R R G G R R G G G G G R R R R R S S 6
7 R R S S G R R R G G R R G G G G G R R R R R S S 7
8 G R S S G R R R G G G G G G G G G G G R G R S S 8
9 G R R S G G R R G G G G G G G G G G G G G R R S 9
10 G R R S G G G R G G G G G G G G G G G G G R R S 10
11 G G R S G G G G G G G G G G G G R R S S R R S S 11
12 G G R S G G G G G G G G G G G G R R S S R R S S 12
WEATHER CHARTSpring Fall
Sub-Desertic Area: Permanent Good Weather
G
September D12October NovemberJ anuary March MayD12
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Winter 14 Summer 14 Fall 15 Winter 15 Summer 16 Fall 16 Winter 16 Summer 17 Fall 17 Winter 17 Summer 18 Fall 18
0 +25 +3 +25 +3 +20 +2 +15 +2 +15 +2 +10 +1 +5 +1 +0 -1 +0 -1 -5 -2 -10 -3 -10 -4 0 -
1 +25 +3 +20 +2 +20 +2 +15 +2 +10 +1 +5 +1 +0 +0 +0 -1 -5 -2 -5 -3 -15 -4 -15 -4 1
2 +25 +3 +20 +2 +20 +2 +10 +1 +10 +1 +0 +0 -5 -1 -5 -2 -5 -3 -10 -3 -15 -4 -20 -5 2
3 +25 +3 +20 +2 +20 +2 +10 +1 +5 +1 +0 +0 -5 -1 -5 -2 -5 -3 -10 -3 -20 -4 -25 -5 3
4 +25 +3 +20 +2 +15 +2 +5 +1 +5 +1 +0 +0 -5 -1 -5 -2 -10 -3 -15 -3 -20 -4 -25 -5 4
5 +20 +2 +20 +2 +15 +2 +5 +1 +0 +0 -5 -1 -5 -2 -10 -2 -10 -3 -15 -3 -20 -4 -30 -5 5
6 +20 +2 +15 +2 +15 +2 +5 +1 +0 +0 -5 -1 -10 -2 -10 -2 -15 -3 -20 -4 -25 -5 -35 -6 6
7 +20 +2 +15 +2 +10 +1 +5 +1 -5 -1 -10 -1 -10 -2 -15 -3 -15 -3 -20 -4 -25 -5 -35 -6 7
8 +15 +2 +15 +2 +10 +1 +5 +1 -5 -1 -10 -1 -15 -2 -15 -3 -20 -3 -25 -4 -30 -5 -40 -6 8
9 +15 +2 +10 +1 +10 +1 +0 +0 -5 -1 -15 -2 -15 -2 -20 -3 -20 -4 -25 -4 -30 -5 -40 -6 9
10 +15 +2 +10 +1 +10 +1 +0 +0 -10 -1 -15 -2 -20 -2 -20 -3 -25 -4 -30 -5 -35 -5 -45 -6 10
11 +10 +1 +10 +1 +5 +1 -5 -1 -10 -1 -20 -2 -20 -3 -25 -4 -30 -4 -35 -5 -40 -6 -45 -7 11
12 +10 +1 +10 +1 +5 +1 -5 -1 -15 -2 -20 -2 -25 -3 -30 -4 -35 -5 -40 -5 -45 -6 -50 -7 12
13 +10 +1 +10 +1 +0 +0 -5 -1 -15 -2 -25 -3 -30 -4 -35 -5 -40 -5 -45 -6 -50 -7 -55 -8 13
14 +10 +1 +10 +1 +0 +0 -10 -1 -20 -2 -30 -3 -35 -4 -40 -5 -45 -6 -50 -6 -55 -7 -60 -8 14+
BLOCKADE CHART
Per Interphase - Blockade (Gain or Lose EP /NW)
Germany: +0
Austria-Hungary: +2
USA At war: +1
D12 D12
Norway or Denmark Level 7: -1
Italy (Centrals): -1 Sweden Level 7: -1 (level -4: +1)
Neutrals Blockade: +2
Centrals Blockade: +0
Ersatz Tech: -1
Germany Agricultural Shortage: +?
Austria Hungary: Max 5 EP gain and No NW (losses unchanged)
Rumania (Centrals or conquered): -1
Conquered France or Russia: -1
Germany only:
Holland Level 6: -1 (level -3 or at war: +1)
Asdic Tech: +2
1918+: +1
Restricted Warfare
5+
Modifiers
U-Boats Tech : -1
Asdic Tech: +1
1918+: +1
All Out Warfare
6+
Modifiers
Organizing Convoys : +1
GB: Loss EP and NW
Sink U-boats (one by one)
P lay Order
Uboats Torpedoes (D12)
9
1
1
1
1
1
1
1
1
1
1
End Sh.
Germany Agricultural Shortage
Germany:
Holland Level>= 0
Denmark Level>= 0
Norway Level>= 0
Sweden Level>= 0
Italy Level >= 1
Rumania Level >= 1
Belgium Level >= 1
16 Needed
P er M issing point: +1 Blockade Chart
Russian P oland
P er M inor conquered
Ukranie
France Surrenders
1 2 3 4 5 6 7 8 9 10
0 -2 -1 -4 -1 -8 -1 -8 -1 -10 -1 -12 -1 -14 -1 -16 -2 -18 -2 -20 -2 0 -
1 -4 -1 -8 -1 -16 -2 -16 -2 -16 -2 -16 -2 -16 -2 -18 -2 -18 -2 -20 -2 1
2 -4 -1 -8 -1 -16 -2 -16 -2 -16 -2 -18 -2 -20 -2 -24 -2 -26 -2 -30 -2 2
3 -6 -1 -12 -1 -18 -2 -18 -2 -20 -2 -24 -2 -28 -2 -32 -2 -36 -2 -40 -3 3
4 -6 -1 -12 -1 -18 -2 -20 -2 -24 -2 -30 -2 -34 -2 -40 -3 -44 -3 -50 -4 4
5 -8 -1 -14 -1 -20 -2 -24 -2 -30 -2 -36 -2 -42 -3 -48 -4 -54 -4 -60 -5 5
6 -8 -1 -14 -1 -20 -2 -28 -2 -34 -2 -42 -3 -48 -4 -56 -4 -62 -5 -70 -6 6
7 -8 -1 -16 -2 -24 -2 -32 -2 -40 -3 -48 -4 -56 -4 -64 -5 -72 -6 -80 -7 7
8 -8 -1 -18 -2 -28 -2 -36 -2 -44 -3 -54 -4 -64 -5 -72 -6 -82 -7 -90 -8 8
9 -10 -1 -20 -2 -30 -2 -40 -3 -50 -4 -60 -5 -70 -6 -80 -7 -90 -8 -100 -9 9
10 -20 -2 -30 -2 -40 -3 -50 -4 -64 -5 -80 -7 -90 -8 -100 -9 -110 -9 -120 -10 10
11 -30 -2 -40 -3 -50 -4 -60 -5 -74 -6 -90 -8 -100 -9 -110 -10 -120 -10 -130 -11 11
12 -40 -3 -50 -4 -64 -5 -80 -7 -94 -8 -110 -9 -120 -10 -130 -11 -140 -11 -150 -12 12
13 -50 -4 -60 -5 -80 -7 -100 -9 -120 -10 -140 -11 -150 -12 -160 -13 -170 -13 -180 -14 13
14 -60 -5 -80 -7 -100 -9 -120 -10 -140 -11 -150 -12 -170 -13 -180 -14 -190 -14 -200 -15 14+
Losses Previous Interphases Organizing Convoys: Ratio Escorts/U-boats
60 - 79 : +1 Escorts<U-boats: -0
80 - 99 : +2 Ratio 1-1: -1 Ratio 3-1: -3
100 - 119 : +3 Ratio 2-1: -2 Ratio 4-1: -4
120+: +4 Asdic Tech: -1 U-boats Tech: +2
All Out War
D12 D12
SUBMARINE WARFARE
Uboats (Loss EP /NW)
Restricted War
1918+ : -2
1st roll: All Out result
1917+ : -1
U-boats > Scorts: +1
Asdic Tech: -1
U-Boats Tech: +1
-5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5
2- -8 -6 -5 -4 -4 -3 -2 -1 0 +1 +1 2
3 -7 -5 -5 -4 -3 -2 -1 0 +1 +1 +2 3
4 -6 -5 -4 -3 -3 -1 -1 +1 +1 +2 +3 4
5 -5 -4 -4 -3 -2 -1 0 +1 +2 +2 +3 5
6 -5 -4 -3 -3 -2 0 +1 +2 +2 +3 +4 6
7 -4 -3 -3 -2 -1 0 +1 +2 +3 +3 +4 7
8 -4 -3 -2 -2 -1 0 +2 +3 +3 +4 +5 8
9 -3 -2 -2 -1 0 +1 +2 +3 +4 +4 +5 9
10 -3 -2 -1 -1 +1 +1 +3 +3 +4 +5 +6 10
11 -2 -1 -1 0 +1 +2 +3 +4 +5 +5 +7 11
12+ -1 -1 0 +1 +2 +3 +4 +4 +5 +6 +8 12
Diplomacy
D12 Embassies (Centrals-Entente) D12
Result: Boxes Up or Down in the Diplomacy track Colum Modifiers:
Modifiers: Check Diplomatic Game Aid per Country P ro Centrals Country: 1 Column Right
P ro Entente Country: 1 Column Left
Aislacionist Country: 2 Columns to 0 column
P lain, Forest, Swamp, Flooded
6 Corps
Desert 2 CorpsMountain 4 CorpsHigh Mountain (only MTN units allowed)
1 Corps
Support units (Art, Tanks, etc)
Unlimited
STACKING LIMITS
2-4SS 1 hit (flipped or sunk if
2 hits)
5-6 -
7CL Bristol (1914-1915) or P roserpine (1916+)
8AC Achilles (1914-1915) or Abukir (1916+)
9AC Black P rince (1914-1915) or P roserpine (1916)
10B Triumph (1914-1915) or Duncan (1916+)
11B Edward VII (1914-1915) or BB Belleroph. (1916+)
12BB Belleroph. (1914-1915) or Iron Duke (1916+)
1918: -1
U-boat Tech: +1
Asdic Tech: -1
Modifiers
1914: +1
German SS Torpedoing
1 roll per turn
2-6 -
7 CL Zenta
8-9 AC Budapest
10 B Habsburg (1914-1915) or Erz Karl (1916+)
11 B Zrinyi
12 BB Viribus Unitis
Italian MTB Torpedoing
1 roll between
Interphases
1-3: 3 Hits
4-6: 1 Ship sunk
if BB: only sinks with 6
otherwise BB gets 3 hits
Torpedoing Result
Ship involved rolls for
Critical Hit (D6)
1914: -3 1917: +0
1915: -2 1918: +1
1916: -1
P er defensive battle (last turn): -2
Turkish desertion roll
Max 7 losses
One third losses per Front:
Balkans, Armenian, East
Roll D12= number of losses
Modifiers
US Level 22-21 20-19 18-16 15-14 >=13
Sites Available 1 2 3 4 5
France: Max 3 sites
Russia: Max 1 site (0 in Winter)
England: Max 3 sites
Italy: Max 2 sites
Russia: Max 1 site (0 in Winter)
US Munitions sites available to Entente
Czech Comitee in play: +1
Istria ceded to Italy: +1
A-H Slavic desertion roll
See A-H Booklet, P
Roll D6= number of losses
Modifiers
1917: +0
1918: +11914 1915-16 1917+
Russia 9 8 7
Germany 8 7 6
Others 7 6 5
Round all fractions UP
Russian losses in Armenian front do not count
If a P ower suffers only 1 to 3 casualties do not count
Casualties divisor for NW loss
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