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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
Table of ConTenTs
2 GettingStarted
3 BasicControls
5 ExtraFeatures
6 StoryofFINALFANTASYVII
7 Prologue
8 Characters
10 PlayingtheGame
11 TheGameScreen
12 TheMainMenu
14 Actions
18 Credits
21 LimitedWarranty
open button
on/standby/reset buttonIR receiver
USB connectors
disc cover
controller port 1controller port 2
memory card slot 1memory card slot 2
button
button
button
button
directionalbuttons
left analog stick (L3 button when pushed down)
SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)
L2 buttonL1 button
R2 buttonR1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
button
button
button
button
directionalbuttons
left analog stick (L3 button when pushed down)
SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)
L2 buttonL1 button
R2 buttonR1 button
Getting Started Basic Controls
SetupyourPlayStation®2computerentertainmentsystemaccordingtotheinstructionsinitsInstructionManual.MakesuretheMAINPOWERswitch(locatedonthebackoftheconsole)isturnedON.PresstheRESETbutton.Whenthepowerindicatorlightsup,presstheOPENbuttonandthedisctraywillopen.PlacetheDirge of CerberusTM–final fanTasY®Vii–disconthedisctraywiththelabelsidefacingup.PresstheOPENbuttonagainandthedisctraywillclose.Attachgamecontrollerstothecontrollerports.Followon-screeninstructionsandrefertothismanualforinformationonusingthesoftware.
beginning The gameTiTle menuThetitlescreenwillappearaftertheopeningmoviehasfinishedplaying,orafterthe≈ buttonispressed.
Game StartSelectGameStarttobeginanewgameorcontinuefromapreviouslysavedpoint.
Tutorial MenuThismodeoffersinvaluableinstructiononhowtoplaythegame.
NormalThismodeoffersbalancedgameplayanddifficultyappropriateforplayerswithlittleactiongameexperience.
HardRefinedcombatskillswillberequiredforthismodefeaturingintensifiedbattlesandincreasinglypowerfulenemies.RecommendedforplayerswithextensiveFPS(first-personshooter)experience.
Ex HardExHardisaspecialmodeforthoseskilledplayerswhohaveproventheirability.Althoughenemiesaremorenumerousandviciousthaneverbefore,Vincentwillbeallowedtocarryoverweaponsandgilacquiredinthepreviousplaythrough.
saVing anD loaDingIfthisisyourfirsttimeplayingthegame,orifthereisnoDIRGEofCERBERuSTM-FINALFANTASYVII-gamesavedatafoundonthememorycard(8MB)(forPlayStation®2),youwillbepromptedtocreatesavedata.
Savingwilloccurautomaticallyastheplayerprogressesthroughthevariouschaptersofthestory.
Toloadagame,selectthechapterandthentheeventcheckpointthatyouwishtocontinuethegamefrom.
Youcanalsoloadtempsavedatafromthismenu.Seepage14formoreinformation.
open button
on/standby/reset buttonIR receiver
USB connectors
disc cover
controller port 1controller port 2
memory card slot 1memory card slot 2
button
button
button
button
directionalbuttons
left analog stick (L3 button when pushed down)
SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)
L2 buttonL1 button
R2 buttonR1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
button
button
button
button
directionalbuttons
left analog stick (L3 button when pushed down)
SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)
L2 buttonL1 button
R2 buttonR1 button
DIRGEofCERBERuS-FINALFANTASYVII-allowsfortwodifferentcontrolmethods:1)DuALSHOCK®2analogcontroller2)uSB-compatiblekeyboardandmouse
Using the DUALSHOCK® analog controller•CompatibilityisonlyguaranteedwiththeDuALSHOCK®2analogcontroller.•ThecontrollerisautomaticallysettoANALOGmode.•VibrationcanbetoggledonorofffromtheControlSettingsmenu.•Thecontrollermustbeinsertedintocontrollerport1.
L1 button Magic
L2 button Toggle Weapons
R1 button Shoot
R2 button Reload
L3 button Reset camera
R3 button Zoom / Use scope
Up Directional button Map
Down Directional button
Not used
Left directional button Change shortcut item
Right directional button Use shortcut item
left analog stick Move
right analog stick Operate camera /Move sight
START button Pause
SELECT button Not used
≈ button Jump / Action
Ω button Melee / Lower Weapon
ç button Open main menu
√ button Crouch / Stand
L1 + R1 Deactivate limit break
basiC ConTrols
Directional buttons Move cursor
L2 button Previous page
R2 button Next page
≈ button Confirm
Ω button Cancel
√ button Additional functions (if available)
menu
using a usb-CompaTible KeYboarD anD mouse
usb-CompaTible KeYboarD
SelectExtraFeaturesfromthetitlemenutodisplayamenuofspecialcontentunlockedduringplay.
Event ViewerWatchtheeventscenesfromthestory.unlocknewscenesbyshootinghiddentargetslocatedthroughoutthe12chapters.
Character ViewerView3Dmodelsofthegame’scharacters.unlocknewcharactersbyshootinghiddentargetsfoundthroughouttheextramissions.
Sound GalleryListentomusicfromthegame’ssoundtrack.unlocknewsongsbyshootinghiddentargetsfoundthroughouttheextramissions.
Art GalleryViewartworkusedinthegame’sdevelopment.unlocknewpagesbyshootinghiddentargetsfoundthroughouttheextramissions.
Extra MissionsTestyourskillsinavarietyofelaboratesidemissions.unlocknewstagesbycompletingassignedobjectivesandshootinghiddentargetsfoundthroughoutthelevels.
DolbY pro logiC ii
DIRGEofCERBERuS-FINALFANTASYVII-canbeenjoyedinsurroundsoundbyconnectingthePlayStation®2system’sDIGITALOuT(OPTICAL)connectororAVMuLTIOuTconnectortoacompatiblesounddevice.DevicescapableofProLogicIIdecodingwilloutputin5chsurroundsound.DevicescapableofProLogicdecodingwilloutputin4chsurroundsound.Thismodealsoallowsforplayingstandard2chstereosoundoutput.
•Pleaseconsultyoursounddevicemanualforfurtherinformation.
Dolby,ProLogic,andthedouble-DsymbolaretrademarksofDolbyLaboratories.
~ ! @ # $ % ^ & * ( ) – +` 1 2 3 4 5 6 7 8 9 0 - =
esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12printscreen
scrolllock
pausebreak
insert homepageup
delete endpage down
numlock = /
7 8 9
*
+
enter0
4 5 6
1 2 3
.
Q W E R T Y U I O P [
]
tab
caps lock
shift
delete
shift
cntrl
A S D F G H J K L ;:
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Z X C
cntrlalt
V B N M ,<
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alt
enter -
mouse
Basic Controls Extra Features
gGGg Operate camera /Move sight(cannot be changed)
B Melee / Lower Weapon
V Open main menu
A Move left
D Move right
1~4 Select weapon
Q Change shortcut item
R Reload
Left-click + F or Enter + F
Deactivate limit break
Space Jump
Pause Pause
KeYboarDEnter Shoot
N Toggle weapons
W Move forward
S Move backwards
Shift Hold to walk
M Map
E Use shortcut item
F Magic
X Crouch / Stand
Z Zoom
Tab Reset camera
Esc Go back in menu
0 (zero) Additional functions (if available)
gGGg Move cursor
PageDown Scroll down in menu
seT KeYboarD funCTionsTab Next page in menu
Enter Confirm in menu
PageUp Scroll up in menu
Move mouse Operate camera /Move sight
Right-click Melee / Lower Weapon
Wheel click Open main menu
mouseLeft-click Shoot
Turn wheel Toggle weapons
Story of FINAL FANTASY VII Prologue–Dirge of Cerberus
Itwasanepictale:abattlefortheplanet’ssurvival.
ThesprawlingmetropolisofMidgarhadbecometheworld’scenter.Mako,aseeminglyunlimitedsourceofenergy,suppliedpowertoeveryone.ThisenergysourcewasdevelopedandmonopolizedbyanentityknownastheShinra Electric Power Company,whichcoveredthesurfaceoftheplanetwithenergydistributionfacilitiescalledmakoreactors.Shinrahadgrownintoamalevolentindustrywithincontestableeconomicpower,aswellasatyrannicalhandinpolitics.
unknowntomost,makowasthesourceofalllifeontheplanet—theverylifebloodpulsingthroughitsveins.Asmakowaspumpedfromdeepbelowtheplanet’ssurface,theworldslowlycrepttowarditsimminentdemise.
Cloud Strife,amercenaryformerlyofShinra’seliteSOLDIERunit,agreedtocooperatewithAvalanche,ananti-ShinragroupestablishedbyBarret Wallace.However,Cloudcouldneverhaveknownwhatawaitedhimonhisjourney—hislostpastandacruelfateforthefuture.
ManygatheredaroundCloudinthisstruggle:•Tifa Lockhart,Cloud’schildhoodfriendandamasterofmartialarts.•Aerith Gainsborough,agirlwiththebloodoftheAncientsrunningthroughherveins,whoCloudwouldneverforget.
•Red XIII,thelastmemberofaracethatlivedalongsidetheplanetandprotecteditwithpride.
•Cait Sith,afortune-tellingrobotwhosetrueidentitywasReeve Tuesti,aspyfromShinra.•Yuffie Kisaragi,ayoungninjagatheringmateriatorestoreherhomelandtoitsformerglory.•Cid Highwind,arenownedpilotdestinedtobetheworld’sfirstastronaut.•Vincent Valentine,whosebodywastwistedbyamadShinrascientistandmadetosleepfor30years.
ThehopesanddreamsofthisstalwartbandcametogetherandescalatedintoabattleagainstSephiroth,amanintentondestroyingtheentireplanet.
Sephiroth,onceamemberofSOLDIER,wasalegendarywarriorwhoalsoservedasCloud’sinspiration.CreatedthroughShinra’sJenova Project,hispowergreatlysurpassedthatofanymerehuman.Atonetimeinhistory,hewasreveredbyallasahero,butonthefatefuldayhediscoveredthesecretsbehindhisbirth,hesetthetownofNibelheimablazeanddisappearedwithoutatrace.Ashevanished,hevowedtoonedaybecomeruleroftheplanet.
Severalyearslater,hereappearedandinitiatedhisplantosummonawaywardstarfromthecosmosandsmashitintothesurfaceoftheplanetusingtheultimatedestructivemagic:Meteor.AerithlearnedofthedangertotheplanetandpreparedtouseHoly,asacredmagicoftheAncients,tostopMeteor.However,shewasfelledbySephiroth’sblade.
Overcomingsorrowanddespair,CloudandhiscompanionsfinallymanagedtodefeatSephiroth,butMeteoralreadyhoveredcloseabovetheplanet’ssurface.Thelandscreamedinagonyascitieswereslowlytornapart.Inthemidstofthechaos,Aerith’sdyingprayerswerefinallyansweredandHolyroseagainstthewickedmagic.However,itwasfartoolate,andnothingcouldstoptheawesomestrengthofMeteor.Atthemomentwhenallseemedlost,theLifestreamappearedandsynchronizedwithHoly,envelopingMeteoralongwiththeentireplanet...
ThreelongyearshavepassedsincetheeventsofFINALFANTASYVII...
Meteorhadleftatremendousscarontheplanet.Theoncegreenlandwitheredandtheradiantlightofmakovanished.ThecalamityknownasMeteorfallwouldneverbeforgottenbyanyonewholivedthroughthatfatefulday.
Inthemidstofthistragedy,peopleworkedtohelponeanother,andtheworldslowlybegantorisefromtheashesofdecayanddecimation.
Justasthingsbegantostabilize,anominouseventtranspiredinJunon.Inthecourseofasinglenight,alargenumberofpeopledisappearedwithoutatrace.Newsofthismassdisappearancecarriedswiftlyacrosstheglobeandspawnedrampantspeculation.
Aroundthesametime,inthecityofEdge,eerierumorspassedthroughthestreets.RumorsofscreamsechoingfromnearbyMidgar,nightafternight...
AttheheartofMeteor’sattackontheplanet,Midgarhadsustainedthemostdamageandwasnolongeraplaceformantodwell.However,recordswereuncoveredthatledmanytobelievethatpeoplehadbeenleftbehindinthecity.Televisioncrewsandvolunteerorganizationssentinrescueteams,butnotasinglepersonreturned...
Kalm,locatedtotheeastofMidgar,alsosustainedmajordamageduringMeteorfall,buthadmanagedtorecover—thankstotheeffortsofitspeople.Plansforalargecelebrationwereunderway.
VincentValentineissummonedtothecelebrationbyReeveTuesti,anoldcomradewhofoughtbyhissidethreeyearsagointhestruggleagainstSephiroth.
Asfestiveparticipantsfillthestreetsandcelebrationenvelopsthetown,amysteriousgroupofsoldiersattackswithoutwarning.Peoplealloverthetownaregunneddownorcapturedbytheseunidentifiedinvaders.Vincentbearswitnesstothetragedyunfoldingaroundhimandleapsintoaction.Whathedoesn’tknowisthatthesesoldiersarealsolookingforhim...
Characters Characters
shelKeAlthoughherappearanceisthatofa10-year-oldgirl,
ShelkeisactuallyamemberoftheTsviets,aneliteDeepgroundunit.HerspecialtiesincludetheabilitytodiveintovirtualnetworksandwieldtwoEMsabresin
combat.SheisworkingcloselywithAzulinthesearchforVincent’swhereabouts.
azulAlsoamemberoftheTsviets.Hisappearancehasearnedhimthetitleof“AzultheCerulean.”Hisgreatestloveisbattle,andhisawe-inspiringpowerallowshimtowieldatank’scannonasifitwereatoy.
rossoAmemberoftheTsvietswhosebodyisstained
crimson.Shemoveswiththeeleganceandspeedofapanther,andcanshootairwavesfromher
hands.Sheisferociousandunstable.Herdreamistoseetheworlddevoidofallhumanlife.
reeVe TuesTiTheformerheadofShinra’surbanDevelopmentDepartment.
HeiscurrentlyservingasthecommissioneroftheWorldRegenesisOrganization(WRO),agroupdevotedtohelping
theplanetrecoverfromtheMeteorfalltragedyandstandingagainstthosewhowouldthreatentheworldagain.
Yuffie KisaragiAyoungninjafromthedistantlandofWutai.Threeyearsago,shebecameentangledwithCloudandhiscompanionsduringhersearchformateria.Sheisawayfromherhomelandandhasbeen(somewhat)forcedintojoiningtheWRO.Sheisinchargeofespionageandintelligencegathering.
VinCenT ValenTineOriginallyagun-slingingmemberoftheTurks,backinthedays
whenShinraElectricPowerCompanywasknownasShinraManufacturing.ThemadscientistHojotransformedhisbody
intotheaberrationitistoday.HislongslumberinacoffinbelowShinraManorcametoanendthreeyearsago,whenhe
wasawakenedbyCloudandjoinedhimonhisquest.
10 11
aDVanCing Through The sTorYVincent’staleistoldthroughaseriesoftightlyinterwovenchapters.TheworldofFINALFANTASYVIIbecomesthebattlefield,andVincentmustcombatenemieswithguns,meleeattacks,andmore.Defeatingenemiesyieldsgil,ammunition,andotherusefulitems.Vincentcanalsoaccumulateexperiencepointsbyneutralizingtargets.
sTage missionsDuringthegame,Vincentwillbepromptedtocompletespecificmissionswithincertainstages.Thesemissionscontainavarietyofobjectives,includingdefeatingenemiesorassistingalliesincombat.Vincent’sprowessatcompletingeachmissionisassessedatthestageresultsscreen.
sTage resulTs
Attheendofeachstage,Vincentwillbeevaluatedonthenumberoftargetsdestroyed,hisaccuracy,andotherstatistics.Thebetterhisassessment,themoregilhewillreceiveasareward.
CalCulaTing poinTs anD leVeling up
Pointsarecalculatedattheendofastage,orwhenRestartisselectedfromthegameoverscreen.Experiencegainedbydefeatingenemiesmaybeusedtowardslevelingup,ormaybeconvertedintogil.
shopping anD moDifiCaTionVendingmachineslocatedthroughoutthegamecanbeusedtoconductavarietyoftransactions,includingbuyingorsellingitems,ormodifyingVincent’sweapons.ModificationallowsVincenttoimprovehisweapons’functionalityandstrength.Theshopmenuisalsoavailableattheendofeachstage.
game oVerWhenVincentisKO’d(HPfallstozero),thegameoverscreenappears.SelectingRestartwillcalculatepointsuptowhereVincentwasdefeated,allowinghimtogainexperienceandlevelup.Hewillthenbeginagainatthelastcheckpoint.SelectQuittoreturntothetitlescreen.
Playing the Game
baTTlefielD sCreen
1. StatusGauges 2.SightDisplay 3. AmmunitionDetails 4.AssaultRadar(Displaysthedirectionofincomingenemyattacks) 5.Killchain(Defeatingmultipleenemiesinsuccessionwillincreasethe KillchaincountandstrengthenVincent’snextattack.)
sTaTus gauges
6. MagicLevel 7. CurrentlyEquippedMateria(Thecolorwillchangedepending onthemateriaequipped.) 8.MPGauge 9. HPGauge(Displayscurrentandmaximumhitpoints.)
The Game Screen
1
2
3
5
4
6
7
8
9
1 1
main menuThemainmenucanbedisplayedbypressingtheç buttonwhileonthebattlefield.Fromhere,Vincentcanaccessothermenustoperformnecessaryfunctions,includingweaponcustomizationandstatusconfirmation.WhenthemenuisopenedinNormalmode,thegameispaused.InHardandExHardmodes,thegamecontinues,leavingVincentsusceptibletoenemyattack.
map
ThemapdisplaystheareaaroundVincent’scurrentlocation.Thedirectionalbuttonscanbeusedtoscrollthemap.Sometimes,importantlocationswillbedisplayedonthemap,soitmaybeusefultorefertoitduringmissions.Themapcanalsobedisplayedbypressingtheupdirectionalbutton.TheleftanalogstickcanbeusedtocontrolVincentwhilethemapisdisplayed.However,whileinthismode,Vincentcannotfirehisweapon,usemagic,jump,crouchoraccessthemenu.
iTem
Itemsaredividedintothetypeslistedbelowandcanbedistinguishedfromoneanotherbytheirspecificicons.Certainitemshaverestrictionsonhowmanycanbecarriedsimultaneously.
The Main Menu
CurrentInventory/MaximumCapacity
CusTomizeWeaponshavefiveslots,inwhichdifferentpartswithavarietyofabilitiescanbeequipped.SelectingaslotdisplaysthepartsinVincent’sinventorythatmaybeequipped.ThreedifferentcustomizationsmaybestoredatonceintheCustomizemenu.Notethateachofthethreecustomizationsmusthaveaframeandbarrelequippedatalltimes.Thefivedifferentslotsarelistedbelow.
Parametersusedtodescribeweaponperformancearelistedbelow.
Aweapon’soverallabilityisalsodisplayedonachart.Therearefourlevels(C,B,A,andS),withCrepresentingtheweakestandSthestrongest.
sTaTusThismenudisplaysinformationaboutVincent.
The Main Menu
Frame Slot Controls a weapon’s most basic functions. The frame determines the type of ammunition used. The three frames available are handgun, machine gun, and rifle.
Barrel Slot Determines a weapon’s range and accuracy
Scope Slot Assists with sniping, as well as other functions
Option Slot Increases the performance of various functions
Accessories Adds a variety of abilities to weapons
WT Weight
POW Attack Power
SPD Firing Speed
RNG Range
S Short-Range Accuracy
M Medium-Range Accuracy
L Long-Range Accuracy
LEVEL Vincent’s level
To NEXT LEVEL Experience required to level up
TOTAL Total experience points accumulated
STR Vincent’s attack power
DEF Vincent’s defense rating
DEX Vincent’s dexterity (influences accuracy)
INT Vincent’s intelligence (influences magic attacks)
PLAY TIME Total play time
GIL Current gil total
CurrentParts
RadarChart
Fromthetop:frameslot,barrelslot,scopeslot,optionslot,andaccessory.
Frame Equipped in the frame slot; a gun’s basic body
Barrel Equipped in the barrel slot; a gun’s specialized barrel
Scope Equipped in the scope slot; assists with sniping, as well as other functions.
Option Equipped in the option slot; increases a weapon’s capabilities
Accessory Equipped in the accessory slot; include, but are not limited to, materia
Ammunition Ammunition is depleted when firing a weapon. There are three different types of ammunition, corresponding to the gun’s frame.
Consumable Items
These items can only be used once, such as potions and ether
Key Items These items, such as cardkeys, are necessary to advance in the story
1 1
ConfigThismenuallowsforcustomizationofgameandcontrollersettings.usetheL2andR2buttonstoscrollthroughthepages.
resTarTRestoresVincenttothemostrecentcheckpointinthecurrentstage.
Youcannotrestartfromtempsavepoints.
TempsaVeSavethecurrentgameandreturntothetitlescreen.Onlyonetempsavefilemayexistatanyonetime.Loadingthetempsavefileoranormalsavefilewilldeletethecurrenttempsave.
QuiTReturntothetitlescreenwithoutsaving.
aCTionsWhileonthebattlefield,Vincentcanperformavarietyofdifferentactions.
moVemenT
WhenVincentisstruckbyapowerfulattack,hemaybeknockedbackontotheground.Awell-timedjump,rush,orroll(inthetutorialmodeonly)justasheishittingthegroundwillallowhimtorecoverinstantlywithoutfalling.
firing
PressingtheR1buttonbringsupthesight,allowingVincenttoaimatenemies.PressingR1againfiresthecurrentweaponatthetargetedlocation.usetherightanalogsticktohoneinonenemiesandfire.PresstheΩ buttontolowerVincent’sweapon.Shootingdepletesammunition.Onceammunitionrunsout,Vincentwillbeunabletofire,sokeepaneyeonthedisplayinthelowerleftcornerofthescreen.
Menu / Actions
Control Settings
Change options such as vibration, targeting controls, and camera settings
Controller Setup
Assign commands to controller buttons
Mouse Setup
Assign commands to the mouse
Keyboard Setup
Assign commands to the keyboard
Other Settings
Change settings such as sound output, subtitle display, and screen brightness
Actions
aimingOnthesettingsscreenwhenyoufirstbeginthegame,youwillbeabletoselectfromthreedifferenttypesofsightsupport:manual,semi-automatic,andautomatic.Choosetheoptionwhichbestsuitsyourownskillsandabilities.ThissettingcanbechangedatanytimefromtheConfigmenu.
magiCEquippingmateriaallowsVincenttoutilizemagicalattacks.Tousemagic,presstheL1buttonwhenthesightisdisplayed.
Magicpoints(MP)arerequiredtousemagic.MPcanbeobtainedbysteppingonmakopointsscatteredthroughoutthebattlefieldorbyusingcertainitems.
using iTemsObtainitemsonthebattlefieldbywalkingoverthem.Anitemhasbeenacquiredifitsnameisdisplayedingreeninthelowerleftcornerofthescreen.Itemsthatcannotbepickedupwillhavetheirnamesdisplayedinred.Awindowmayappearwhencertainimportantitemsareobtained.
ConsumableitemscanbeusedviatheItemmenuorbyusingtheshortcutkeys.PresstheleftdirectionalbuttontoscrollthroughVincent’sitems,andtherightdirectionalbuttontousetheselecteditem.
melee aTTaCKsVincentcanusemeleeattacksagainstnearbyenemiesbypressingtheΩbutton.PressingΩinrapidsuccessioninitiatesapowerfulcomboattack.Certainenemyattacksmaybedeflectedusingmeleetechniques.
Jumping anD aerial CombosPressing≈willcauseVincenttojump.JumpingasecondtimewhilealreadyintheairwillallowVincenttojumpevenhigher.AerialcomboscanbeperformedbypressingΩrapidlyafterjumping.usingmeleeattackswhiledoublejumpingwillyieldevenlongeraerialcombos.
limiT breaK
usingtheconsumableitem“LimitBreaker”fromeitherthemainmenuortheshortcutmenuwilltransformVincentintotheGalianBeast.ThiswillfullyreplenishVincent’sHPaswellasdrasticallyincreasehismeleeattackpoweranddefenserating.However,hewillbeunabletousegunswhileinthisform.ThelimitbreakwilllastforashorttimeandcanbedeactivatedmanuallybypressingtheL1andR1buttonssimultaneously.
Actions During Limit Break
PerformingameleecombowhileintheairastheGalianBeastwillyieldaspecialaerialcomboexclusivetotheLimitBreakform.
Left analog stick Move Vincent
≈ button Jump / Action
√ button Crouch / Stand
Left analog stick + √ button Roll (tutorial mode only) / Rush
Ω button Jump / Action
R1 button Long-range homing blast
MakoPoint
Manual No sight support. All aiming is done manually.
Semi-Automatic Sight will be drawn to nearby targets
Automatic Sight will be drawn to and fixed on nearby targets
1 1
Credits Credits
PRODuCER YOSHINORIKITASEDIRECTOR TAKAYOSHINAKAZATOCHARACTERDESIGNER TETSuYANOMuRAMAINPROGRAMMER YOSHIKIKASHITANISCENARIO&EVENTPLANNINGDIRECTOR HIROKICHIBABATTLEPLANNINGDIRECTOR KEISuKEMATSuHARACHARACTERMODELINGDIRECTOR TOMOHIROKAYANOCHARACTERTEXTuREDIRECTOR TAKuJISASAKIANIMATIONDIRECTOR JuZOSATOSuB-CHARACTER&MECHANICSDESIGNER YuSAKuNAKAAKIARTDIRECTOR YuKIONAKATANIARTSuPERVISOR YuSuKENAORA3DMAPDIRECTOR NORIFuMINAGAOKAVFXDIRECTOR SHINTAROTAKAICHIEFMENuDESIGNER YOICHISEKIMOVIEDIRECTOR KAZuYuKIIKuMORICOMPOSER MASASHIHAMAuZuSYNTHESIZEROPERATOR RYOYAMAZAKISOuNDPROGRAMMER MINORuAKAOSuPERVISINGDIALOGuEEDITOR TERuAKISuGAWARACHIEFSOuNDEDITOR KENICHIMIKOSHIBAASSOCIATEPRODuCER HIDEKIIMAIZuMIPuBLICITYPRODuCER AKIOOHFuJITHEMESONG GACKTPROGRAMMING BATTLEPROGRAMMER YuSuKEMATSuI3DRENDERINGENGINEPROGRAMMER KOJIOHNOVFXPROGRAMMERS YASuNARIOHNISHI MASAYuKISAITOMENuPROGRAMMER MORITAKASHINETWORKPROGRAMMER HIDEYuKIKASuGATOOLPROGRAMMER ATSuSHIEBISAWAARCHENEMYAIPROGRAMMER KOJIHONMAPLANNING EVENTPLANNERS TATSuOSAITO TAKASHIARAIBATTLEFIELDPLANNERS TAKESHIYAMAGISHI KENTAMORIOKA YuICHIITAKuRA MASAKIKuNIKATA DAISuKEINOuEMENuPLANNER MASAHIROISHIHARA
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CASTING,RECORDING&PRODuCTIONSERVICES SKYLARKSOuNDSTuDIOSCASTINGDIRECTOR RITAKEDINEOGLuAFTRASIGNATORY&CONTRACTADMINISTRATION SKYLARKSOuNDSTuDIOSPAYROLLSERVICES SAVANTPRODuCTIONSPROJECT MANAGEMENT PROJECTMANAGER YOSuKEIKEDAPROJECTASSISTANT TATSuYANONAKACREATORCOORDINATIONSTAFF TAKAKOYAMASHITA MIYuKIMIYAZAKI NOBuYuKIKASHIHARALEGALAFFAIRSCOORDINATOR AYAKOHINORATINGSADVISOR REIKOKONDOGENERALPRODuCER KOJIYAMASHITAPUBLICITY PuBLICITYCO-PRODuCER MASATOKOGuREPuBLICITYSTAFF KAKuKOOBINATAPuBLICITYASSISTANT YuMIKATSuYAMAGENERALPRODuCER KOJITAGuCHIQUALITY ASSURANCE QACOORDINATOR TAKuYAKONNOQAASSISTANTCOORDINATORS NAOKISHINAGAWA YASuTAKANAKASHIMAQASENIORTESTER RYOSuKESuMIYOSHIQATESTERS AYuMIHIGuCHI KYOSuKEINOuE KAZuYuKIKAGEYAMA YuYATAKAHASHI SATOSHIMIuRA YuMIEKAWAMuRA MITSuRuFuRuICHI YOSHIYuKITAKASHIMA YOSuKETSuKAMOTO TAKAHIROSHIBuYA ...ANDALLQASTAFFTECHNICALQAENGINEERS KAZuYAOKAMOTO HISATOIWATSuKITECHNICALQAASSISTANTS YuSuKESADAMASA TOSHIMITSuuMEZAWATECHNICALQADIRECTOR HIDEYuKIKATOQAMANAGER YuKIHIROSHIBuYANETWORK SYSTEMS SYSTEMADMINISTRATORS TAKAYuKIKOMINE MASAYATATEOKA SHINYAMAMOTO SHINICHISHIBATANETWORKSYSTEMSSTAFF JuNKOKuRODA SHINGONIWANO MuNETOWATANABE AKANEKAKuI ...ANDALLNETWORK SYSTEMSSTAFF
LOCALIZATION SQuAREENIXCO.,LTD.TRANSLATORS M.C.KOJIFOX CHRISTOPHERM.KENNEDYLOCALIZATIONASSISTANT MIKIHAMASAKILOCALIZATIONDIRECTOR MAYuMIKAWAKAMILOCALIZATIONGENERALMANAGER MASASHIHIRAMATSuSQuAREENIX,INC.QuALITYASSuRANCEMANAGER DAVID“RIBS”CARRILLOASSISTANTQAMANAGER MOHAMMEDA.C.WRIGHTSENIORQACOORDINATOR AARONJ.ADAMSQAASSOCIATES GLENNLEE JASONSANDERSQACOORDINATOR KEITHP.MARTZQATEAM ISAGANICAMANGIAN ROGERCHuANG JEREMYGOLDSMITH KENNKONNO LOuISSEDENO LILASHINQATRANSLATOR ARTHuRT.KAWAMOTO ELIJAHSMOLKOLOCALIZATION&QADIRECTOR YuTAKASANOEXECuTIVEDIRECTOROFCOMMuNITY&SERVICE YASuKuROSAWASENIORMANAGEROFOPERATIONS FRANKOF.FONSECAINFORMATIONCENTERMANAGER WALTERBRAMEINFORMATIONCENTERSuPERVISORS CARLHIDALGO SEANMICHAELINFORMATIONCENTERREPRESENTATIVES JEREMESKELTON NEIL“TAK”HERRERAPuBLICRELATIONS SONIAIM CHARLIESINHASENI FREDERICKK.HASHIPRODuCTMARKETING FERNANDOBuSTAMANTE FELICEV.Wu PHILIPSER ISSEISHIMIZuPROJECTCOORDINATION KuMIKOHAKuSHI NAOKOYAMAMuRA-RICE EMIMAuRERMARKETINGCOMMuNICATIONS PATRICKH.CERVANTES JONATHANCOOPERSON TIMLAW WILBuRLIN PARKERSAPPSALES RONKuRTZ ALAINEC.DELEON KANJITASHIRO TRACIJONES SHuNDEAK.BROOKSEXECuTIVEDIRECTOR,SALES&MARKETING SHINJIFuTAMISENIORVICEPRESIDENT SHINJIHASHIMOTOVP,LEGALAFFAIRS&GENERALCOuNCIL NEALBLACKPRESIDENT&COO DAISHIROOKADA
SPECIAL THANKS KAZuSHIGENOJIMA(STELLAVISTA) YuKIHIKOKONO(LANSDALE) ISAONAKAJIMA(SLACKKEY) JINSABuRI(SABuRI.COM) MICKKuBOTA(SONY) HIROMIOHTA(SONY) HIROHIDESuGIuRA (MONOLITHSOFTWARE) TOMOHIROHAGIWARA (MONOLITHSOFTWARE) YASuYuKIHONNE (MONOLITHSOFTWARE) HIDEAKIHIROSE (MONOLITHSOFTWARE) NAOSHIITO(MONOLITHSOFTWARE) TAKAKOSHIJO (MONOLITHSOFTWARE) YuICHIFuRuKAWA (IMAGECORPORATION) TAKAONAMIKI(IMAGECORPORATION) YuJIHAMAJIMA (IMAGECORPORATION) YuSAKuTOYOSHIMA (DIGITALFRONTIER) TAKASHIWATANABE (DIGITALFRONTIER) ATSuSHIDOI(DIGITALFRONTIER) YOSHIHIROKOMORI(SHIROGuMI) HIROMASAINOuE(SHIROGuMI) KEIKOTOZAWA(SHIROGuMI) IVANC(CGCG) SAREANASuN(CGCG) TSAISHuI-WEN(CGCG) TATSuYAYABuTA TAKAKOMIYAKE SHuNTAROFuRuKAWA HIDEKIMIZOGuCHI SOHICHISHIRAKABE HITOSHIOHORI CHIHARuTSuTSuI ICHIROHAZAMA PATRICKCHEN ERIMORIMOTO TOMOHIKOHIRANO HITOSHINISHIO KAZuHIROHASEGAWA SAYORIYOSHIOKA NAOYuKIHIRAYAMA HIROKOOHBA MIYAKOKIBE YOSuKEMATSuDA AKIHIKOKASuGA MAKOTOONDA KENJITAKEMOTO SHOKOYOSHIDA TOMOYuKIHIRAOKA MICHIHIROSASAKI HIROSHIHARADA YASuHIKOHASEGAWA TAKAHIROFuJII ERIMARuYAMA KENNARITA KATSuNOBuIIDA EMIKOSATO AYAKOSHINKAI MARIKOHIRAYAMA TAKASHIIDOGAWA HIROKOHAMADA HIROKOFuJIE COLINWILLIAMSON KENNKONNO ALLFINALFANTASYVIISTAFF ALLSQuAREENIXSTAFF ...ANDALLFANSOFFINALFANTASYPRODuCTIONEXECuTIVES YOICHIWADA KEIJIHONDA
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Square Enix, Inc.P.O
. Box 6000Clear Lake, M
N 55319
Published by Square Enix, Inc.
Limited Warranty
The following warranty and support information applies only to customers in the United States and Canada, and only to original consumer purchasers of products covered by this warranty.
LIMITED WARRANTYSquare Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media containing the Product (which includes any replacement media provided under this warranty) will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty Period”). SEI’s entire liability and your exclusive remedy under this limited warranty shall be, at SEI’s option, repair or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in material or workmanship during the Warranty Period.
EXCLUSIONS FROM WARRANTYThis warranty applies only to defects in factory materials and factory workmanship. Any condition caused by abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair or maintenance attempted by anyone other than SEI is not a defect covered by this warranty. Parts and materials subject to wear and tear in normal usage are not covered by this warranty.
IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGESUnder state or provincial law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.
NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION, ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME, OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or consequential damage, the foregoing limitation or exclusion may not apply to you.
HOW TO OBTAIN WARRANTY SERVICETo obtain warranty service, please send the defective Product, together with a copy of your original sales receipt, your return address, name and telephone number, should contact be necessary, and a brief note describing the defect to SEI at the following address: Square Enix, Inc., Customer Warranty, 999 N. Sepulveda Blvd., 3rd Floor, El Segundo, CA 90245. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEI is a sole responsibility of the Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize loss during shipping, you may opt to use a trackable shipping method.
If you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345 during its hours of operation, Monday – Friday, 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.
CUSTOMER SUPPORT For customer support and technical support questions, please call (310) 846-0345 during the following hours of operation: Monday-Friday 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.
NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to civil and criminal penalties. All rights reserved.
For information and services by Square Enix, Inc., go to www.square-enix.com
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