11
WARNING: READ BEFORE USING YOUR PLAYSTATION ® 2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional rest break during extended play. Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. TABLE OF CONTENTS 2 Getting Started 3 Basic Controls 5 Extra Features 6 Story of FINAL FANTASY VII 7 Prologue 8 Characters 10 Playing the Game 11 The Game Screen 12 The Main Menu 14 Actions 18 Credits 21 Limited Warranty

Final Fantasy VII Dirge of Cerberus Manual

Embed Size (px)

Citation preview

Page 1: Final Fantasy VII Dirge of Cerberus Manual

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER

ENTERTAINMENT SYSTEM.

A very small percentage of individuals may experience epileptic seizures when

exposed to certain light patterns or flashing lights. Exposure to certain patterns

or backgrounds on a television screen or while playing video games, including

games played on the PlayStation 2 console, may induce an epileptic seizure in

these individuals. Certain conditions may induce previously undetected epileptic

symptoms even in persons who have no history of prior seizures or epilepsy. If you,

or anyone in your family, has an epileptic condition, consult your physician prior

to playing. If you experience any of the following symptoms while playing a video

game — dizziness, altered vision, eye or muscle twitches, loss of awareness,

disorientation, any involuntary movement, or convulsions — IMMEDIATELY

discontinue use and consult your physician before resuming play.

WARNING TO OWNERS OF PROJECTION TELEVISIONS:

Do not connect your PlayStation 2 console to a projection TV without first

consulting the user manual for your projection TV, unless it is of the LCD type.

Otherwise, it may permanently damage your TV screen.

USE OF UNAUTHORIZED PRODUCT:

The use of software or peripherals not authorized by Sony Computer Entertainment

America may damage your console and/or invalidate your warranty. Only official or

licensed peripherals should be used in the controller ports or memory card slots.

HANDLING YOUR PLAYSTATION 2 FORMAT DISC:

• This disc is intended for use only with PlayStation 2 consoles

with the NTSC U/C designation.

• Do not bend it, crush it or submerge it in liquids.

• Do not leave it in direct sunlight or near a radiator or other source of heat.

• Be sure to take an occasional rest break during extended play.

• Keep this compact disc clean. Always hold the disc by the edges and

keep it in its protective case when not in use. Clean the disc with a lint-free,

soft, dry cloth, wiping in straight lines from center to outer edge.

Never use solvents or abrasive cleaners.

Table of ConTenTs

2 GettingStarted

3 BasicControls

5 ExtraFeatures

6 StoryofFINALFANTASYVII

7 Prologue

8 Characters

10 PlayingtheGame

11 TheGameScreen

12 TheMainMenu

14 Actions

18 Credits

21 LimitedWarranty

Page 2: Final Fantasy VII Dirge of Cerberus Manual

open button

on/standby/reset buttonIR receiver

USB connectors

disc cover

controller port 1controller port 2

memory card slot 1memory card slot 2

button

button

button

button

directionalbuttons

left analog stick (L3 button when pushed down)

SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)

L2 buttonL1 button

R2 buttonR1 button

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS

button

button

button

button

directionalbuttons

left analog stick (L3 button when pushed down)

SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)

L2 buttonL1 button

R2 buttonR1 button

Getting Started Basic Controls

SetupyourPlayStation®2computerentertainmentsystemaccordingtotheinstructionsinitsInstructionManual.MakesuretheMAINPOWERswitch(locatedonthebackoftheconsole)isturnedON.PresstheRESETbutton.Whenthepowerindicatorlightsup,presstheOPENbuttonandthedisctraywillopen.PlacetheDirge of CerberusTM–final fanTasY®Vii–disconthedisctraywiththelabelsidefacingup.PresstheOPENbuttonagainandthedisctraywillclose.Attachgamecontrollerstothecontrollerports.Followon-screeninstructionsandrefertothismanualforinformationonusingthesoftware.

beginning The gameTiTle menuThetitlescreenwillappearaftertheopeningmoviehasfinishedplaying,orafterthe≈ buttonispressed.

Game StartSelectGameStarttobeginanewgameorcontinuefromapreviouslysavedpoint.

Tutorial MenuThismodeoffersinvaluableinstructiononhowtoplaythegame.

NormalThismodeoffersbalancedgameplayanddifficultyappropriateforplayerswithlittleactiongameexperience.

HardRefinedcombatskillswillberequiredforthismodefeaturingintensifiedbattlesandincreasinglypowerfulenemies.RecommendedforplayerswithextensiveFPS(first-personshooter)experience.

Ex HardExHardisaspecialmodeforthoseskilledplayerswhohaveproventheirability.Althoughenemiesaremorenumerousandviciousthaneverbefore,Vincentwillbeallowedtocarryoverweaponsandgilacquiredinthepreviousplaythrough.

saVing anD loaDingIfthisisyourfirsttimeplayingthegame,orifthereisnoDIRGEofCERBERuSTM-FINALFANTASYVII-gamesavedatafoundonthememorycard(8MB)(forPlayStation®2),youwillbepromptedtocreatesavedata.

Savingwilloccurautomaticallyastheplayerprogressesthroughthevariouschaptersofthestory.

Toloadagame,selectthechapterandthentheeventcheckpointthatyouwishtocontinuethegamefrom.

Youcanalsoloadtempsavedatafromthismenu.Seepage14formoreinformation.

open button

on/standby/reset buttonIR receiver

USB connectors

disc cover

controller port 1controller port 2

memory card slot 1memory card slot 2

button

button

button

button

directionalbuttons

left analog stick (L3 button when pushed down)

SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)

L2 buttonL1 button

R2 buttonR1 button

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS

button

button

button

button

directionalbuttons

left analog stick (L3 button when pushed down)

SELECT buttonANALOG mode buttonSTART button right analog stick (R3 button when pushed down)

L2 buttonL1 button

R2 buttonR1 button

DIRGEofCERBERuS-FINALFANTASYVII-allowsfortwodifferentcontrolmethods:1)DuALSHOCK®2analogcontroller2)uSB-compatiblekeyboardandmouse

Using the DUALSHOCK® analog controller•CompatibilityisonlyguaranteedwiththeDuALSHOCK®2analogcontroller.•ThecontrollerisautomaticallysettoANALOGmode.•VibrationcanbetoggledonorofffromtheControlSettingsmenu.•Thecontrollermustbeinsertedintocontrollerport1.

L1 button Magic

L2 button Toggle Weapons

R1 button Shoot

R2 button Reload

L3 button Reset camera

R3 button Zoom / Use scope

Up Directional button Map

Down Directional button

Not used

Left directional button Change shortcut item

Right directional button Use shortcut item

left analog stick Move

right analog stick Operate camera /Move sight

START button Pause

SELECT button Not used

≈ button Jump / Action

Ω button Melee / Lower Weapon

ç button Open main menu

√ button Crouch / Stand

L1 + R1 Deactivate limit break

basiC ConTrols

Directional buttons Move cursor

L2 button Previous page

R2 button Next page

≈ button Confirm

Ω button Cancel

√ button Additional functions (if available)

menu

Page 3: Final Fantasy VII Dirge of Cerberus Manual

using a usb-CompaTible KeYboarD anD mouse

usb-CompaTible KeYboarD

SelectExtraFeaturesfromthetitlemenutodisplayamenuofspecialcontentunlockedduringplay.

Event ViewerWatchtheeventscenesfromthestory.unlocknewscenesbyshootinghiddentargetslocatedthroughoutthe12chapters.

Character ViewerView3Dmodelsofthegame’scharacters.unlocknewcharactersbyshootinghiddentargetsfoundthroughouttheextramissions.

Sound GalleryListentomusicfromthegame’ssoundtrack.unlocknewsongsbyshootinghiddentargetsfoundthroughouttheextramissions.

Art GalleryViewartworkusedinthegame’sdevelopment.unlocknewpagesbyshootinghiddentargetsfoundthroughouttheextramissions.

Extra MissionsTestyourskillsinavarietyofelaboratesidemissions.unlocknewstagesbycompletingassignedobjectivesandshootinghiddentargetsfoundthroughoutthelevels.

DolbY pro logiC ii

DIRGEofCERBERuS-FINALFANTASYVII-canbeenjoyedinsurroundsoundbyconnectingthePlayStation®2system’sDIGITALOuT(OPTICAL)connectororAVMuLTIOuTconnectortoacompatiblesounddevice.DevicescapableofProLogicIIdecodingwilloutputin5chsurroundsound.DevicescapableofProLogicdecodingwilloutputin4chsurroundsound.Thismodealsoallowsforplayingstandard2chstereosoundoutput.

•Pleaseconsultyoursounddevicemanualforfurtherinformation.

Dolby,ProLogic,andthedouble-DsymbolaretrademarksofDolbyLaboratories.

~ ! @ # $ % ^ & * ( ) – +` 1 2 3 4 5 6 7 8 9 0 - =

esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12printscreen

scrolllock

pausebreak

insert homepageup

delete endpage down

numlock = /

7 8 9

*

+

enter0

4 5 6

1 2 3

.

Q W E R T Y U I O P [

]

tab

caps lock

shift

delete

shift

cntrl

A S D F G H J K L ;:

'"

Z X C

cntrlalt

V B N M ,<

.>

/?

'"

alt

enter -

mouse

Basic Controls Extra Features

gGGg Operate camera /Move sight(cannot be changed)

B Melee / Lower Weapon

V Open main menu

A Move left

D Move right

1~4 Select weapon

Q Change shortcut item

R Reload

Left-click + F or Enter + F

Deactivate limit break

Space Jump

Pause Pause

KeYboarDEnter Shoot

N Toggle weapons

W Move forward

S Move backwards

Shift Hold to walk

M Map

E Use shortcut item

F Magic

X Crouch / Stand

Z Zoom

Tab Reset camera

Esc Go back in menu

0 (zero) Additional functions (if available)

gGGg Move cursor

PageDown Scroll down in menu

seT KeYboarD funCTionsTab Next page in menu

Enter Confirm in menu

PageUp Scroll up in menu

Move mouse Operate camera /Move sight

Right-click Melee / Lower Weapon

Wheel click Open main menu

mouseLeft-click Shoot

Turn wheel Toggle weapons

Page 4: Final Fantasy VII Dirge of Cerberus Manual

Story of FINAL FANTASY VII Prologue–Dirge of Cerberus

Itwasanepictale:abattlefortheplanet’ssurvival.

ThesprawlingmetropolisofMidgarhadbecometheworld’scenter.Mako,aseeminglyunlimitedsourceofenergy,suppliedpowertoeveryone.ThisenergysourcewasdevelopedandmonopolizedbyanentityknownastheShinra Electric Power Company,whichcoveredthesurfaceoftheplanetwithenergydistributionfacilitiescalledmakoreactors.Shinrahadgrownintoamalevolentindustrywithincontestableeconomicpower,aswellasatyrannicalhandinpolitics.

unknowntomost,makowasthesourceofalllifeontheplanet—theverylifebloodpulsingthroughitsveins.Asmakowaspumpedfromdeepbelowtheplanet’ssurface,theworldslowlycrepttowarditsimminentdemise.

Cloud Strife,amercenaryformerlyofShinra’seliteSOLDIERunit,agreedtocooperatewithAvalanche,ananti-ShinragroupestablishedbyBarret Wallace.However,Cloudcouldneverhaveknownwhatawaitedhimonhisjourney—hislostpastandacruelfateforthefuture.

ManygatheredaroundCloudinthisstruggle:•Tifa Lockhart,Cloud’schildhoodfriendandamasterofmartialarts.•Aerith Gainsborough,agirlwiththebloodoftheAncientsrunningthroughherveins,whoCloudwouldneverforget.

•Red XIII,thelastmemberofaracethatlivedalongsidetheplanetandprotecteditwithpride.

•Cait Sith,afortune-tellingrobotwhosetrueidentitywasReeve Tuesti,aspyfromShinra.•Yuffie Kisaragi,ayoungninjagatheringmateriatorestoreherhomelandtoitsformerglory.•Cid Highwind,arenownedpilotdestinedtobetheworld’sfirstastronaut.•Vincent Valentine,whosebodywastwistedbyamadShinrascientistandmadetosleepfor30years.

ThehopesanddreamsofthisstalwartbandcametogetherandescalatedintoabattleagainstSephiroth,amanintentondestroyingtheentireplanet.

Sephiroth,onceamemberofSOLDIER,wasalegendarywarriorwhoalsoservedasCloud’sinspiration.CreatedthroughShinra’sJenova Project,hispowergreatlysurpassedthatofanymerehuman.Atonetimeinhistory,hewasreveredbyallasahero,butonthefatefuldayhediscoveredthesecretsbehindhisbirth,hesetthetownofNibelheimablazeanddisappearedwithoutatrace.Ashevanished,hevowedtoonedaybecomeruleroftheplanet.

Severalyearslater,hereappearedandinitiatedhisplantosummonawaywardstarfromthecosmosandsmashitintothesurfaceoftheplanetusingtheultimatedestructivemagic:Meteor.AerithlearnedofthedangertotheplanetandpreparedtouseHoly,asacredmagicoftheAncients,tostopMeteor.However,shewasfelledbySephiroth’sblade.

Overcomingsorrowanddespair,CloudandhiscompanionsfinallymanagedtodefeatSephiroth,butMeteoralreadyhoveredcloseabovetheplanet’ssurface.Thelandscreamedinagonyascitieswereslowlytornapart.Inthemidstofthechaos,Aerith’sdyingprayerswerefinallyansweredandHolyroseagainstthewickedmagic.However,itwasfartoolate,andnothingcouldstoptheawesomestrengthofMeteor.Atthemomentwhenallseemedlost,theLifestreamappearedandsynchronizedwithHoly,envelopingMeteoralongwiththeentireplanet...

ThreelongyearshavepassedsincetheeventsofFINALFANTASYVII...

Meteorhadleftatremendousscarontheplanet.Theoncegreenlandwitheredandtheradiantlightofmakovanished.ThecalamityknownasMeteorfallwouldneverbeforgottenbyanyonewholivedthroughthatfatefulday.

Inthemidstofthistragedy,peopleworkedtohelponeanother,andtheworldslowlybegantorisefromtheashesofdecayanddecimation.

Justasthingsbegantostabilize,anominouseventtranspiredinJunon.Inthecourseofasinglenight,alargenumberofpeopledisappearedwithoutatrace.Newsofthismassdisappearancecarriedswiftlyacrosstheglobeandspawnedrampantspeculation.

Aroundthesametime,inthecityofEdge,eerierumorspassedthroughthestreets.RumorsofscreamsechoingfromnearbyMidgar,nightafternight...

AttheheartofMeteor’sattackontheplanet,Midgarhadsustainedthemostdamageandwasnolongeraplaceformantodwell.However,recordswereuncoveredthatledmanytobelievethatpeoplehadbeenleftbehindinthecity.Televisioncrewsandvolunteerorganizationssentinrescueteams,butnotasinglepersonreturned...

Kalm,locatedtotheeastofMidgar,alsosustainedmajordamageduringMeteorfall,buthadmanagedtorecover—thankstotheeffortsofitspeople.Plansforalargecelebrationwereunderway.

VincentValentineissummonedtothecelebrationbyReeveTuesti,anoldcomradewhofoughtbyhissidethreeyearsagointhestruggleagainstSephiroth.

Asfestiveparticipantsfillthestreetsandcelebrationenvelopsthetown,amysteriousgroupofsoldiersattackswithoutwarning.Peoplealloverthetownaregunneddownorcapturedbytheseunidentifiedinvaders.Vincentbearswitnesstothetragedyunfoldingaroundhimandleapsintoaction.Whathedoesn’tknowisthatthesesoldiersarealsolookingforhim...

Page 5: Final Fantasy VII Dirge of Cerberus Manual

Characters Characters

shelKeAlthoughherappearanceisthatofa10-year-oldgirl,

ShelkeisactuallyamemberoftheTsviets,aneliteDeepgroundunit.HerspecialtiesincludetheabilitytodiveintovirtualnetworksandwieldtwoEMsabresin

combat.SheisworkingcloselywithAzulinthesearchforVincent’swhereabouts.

azulAlsoamemberoftheTsviets.Hisappearancehasearnedhimthetitleof“AzultheCerulean.”Hisgreatestloveisbattle,andhisawe-inspiringpowerallowshimtowieldatank’scannonasifitwereatoy.

rossoAmemberoftheTsvietswhosebodyisstained

crimson.Shemoveswiththeeleganceandspeedofapanther,andcanshootairwavesfromher

hands.Sheisferociousandunstable.Herdreamistoseetheworlddevoidofallhumanlife.

reeVe TuesTiTheformerheadofShinra’surbanDevelopmentDepartment.

HeiscurrentlyservingasthecommissioneroftheWorldRegenesisOrganization(WRO),agroupdevotedtohelping

theplanetrecoverfromtheMeteorfalltragedyandstandingagainstthosewhowouldthreatentheworldagain.

Yuffie KisaragiAyoungninjafromthedistantlandofWutai.Threeyearsago,shebecameentangledwithCloudandhiscompanionsduringhersearchformateria.Sheisawayfromherhomelandandhasbeen(somewhat)forcedintojoiningtheWRO.Sheisinchargeofespionageandintelligencegathering.

VinCenT ValenTineOriginallyagun-slingingmemberoftheTurks,backinthedays

whenShinraElectricPowerCompanywasknownasShinraManufacturing.ThemadscientistHojotransformedhisbody

intotheaberrationitistoday.HislongslumberinacoffinbelowShinraManorcametoanendthreeyearsago,whenhe

wasawakenedbyCloudandjoinedhimonhisquest.

Page 6: Final Fantasy VII Dirge of Cerberus Manual

10 11

aDVanCing Through The sTorYVincent’staleistoldthroughaseriesoftightlyinterwovenchapters.TheworldofFINALFANTASYVIIbecomesthebattlefield,andVincentmustcombatenemieswithguns,meleeattacks,andmore.Defeatingenemiesyieldsgil,ammunition,andotherusefulitems.Vincentcanalsoaccumulateexperiencepointsbyneutralizingtargets.

sTage missionsDuringthegame,Vincentwillbepromptedtocompletespecificmissionswithincertainstages.Thesemissionscontainavarietyofobjectives,includingdefeatingenemiesorassistingalliesincombat.Vincent’sprowessatcompletingeachmissionisassessedatthestageresultsscreen.

sTage resulTs

Attheendofeachstage,Vincentwillbeevaluatedonthenumberoftargetsdestroyed,hisaccuracy,andotherstatistics.Thebetterhisassessment,themoregilhewillreceiveasareward.

CalCulaTing poinTs anD leVeling up

Pointsarecalculatedattheendofastage,orwhenRestartisselectedfromthegameoverscreen.Experiencegainedbydefeatingenemiesmaybeusedtowardslevelingup,ormaybeconvertedintogil.

shopping anD moDifiCaTionVendingmachineslocatedthroughoutthegamecanbeusedtoconductavarietyoftransactions,includingbuyingorsellingitems,ormodifyingVincent’sweapons.ModificationallowsVincenttoimprovehisweapons’functionalityandstrength.Theshopmenuisalsoavailableattheendofeachstage.

game oVerWhenVincentisKO’d(HPfallstozero),thegameoverscreenappears.SelectingRestartwillcalculatepointsuptowhereVincentwasdefeated,allowinghimtogainexperienceandlevelup.Hewillthenbeginagainatthelastcheckpoint.SelectQuittoreturntothetitlescreen.

Playing the Game

baTTlefielD sCreen

1. StatusGauges 2.SightDisplay 3. AmmunitionDetails 4.AssaultRadar(Displaysthedirectionofincomingenemyattacks) 5.Killchain(Defeatingmultipleenemiesinsuccessionwillincreasethe KillchaincountandstrengthenVincent’snextattack.)

sTaTus gauges

6. MagicLevel 7. CurrentlyEquippedMateria(Thecolorwillchangedepending onthemateriaequipped.) 8.MPGauge 9. HPGauge(Displayscurrentandmaximumhitpoints.)

The Game Screen

1

2

3

5

4

6

7

8

9

Page 7: Final Fantasy VII Dirge of Cerberus Manual

1 1

main menuThemainmenucanbedisplayedbypressingtheç buttonwhileonthebattlefield.Fromhere,Vincentcanaccessothermenustoperformnecessaryfunctions,includingweaponcustomizationandstatusconfirmation.WhenthemenuisopenedinNormalmode,thegameispaused.InHardandExHardmodes,thegamecontinues,leavingVincentsusceptibletoenemyattack.

map

ThemapdisplaystheareaaroundVincent’scurrentlocation.Thedirectionalbuttonscanbeusedtoscrollthemap.Sometimes,importantlocationswillbedisplayedonthemap,soitmaybeusefultorefertoitduringmissions.Themapcanalsobedisplayedbypressingtheupdirectionalbutton.TheleftanalogstickcanbeusedtocontrolVincentwhilethemapisdisplayed.However,whileinthismode,Vincentcannotfirehisweapon,usemagic,jump,crouchoraccessthemenu.

iTem

Itemsaredividedintothetypeslistedbelowandcanbedistinguishedfromoneanotherbytheirspecificicons.Certainitemshaverestrictionsonhowmanycanbecarriedsimultaneously.

The Main Menu

CurrentInventory/MaximumCapacity

CusTomizeWeaponshavefiveslots,inwhichdifferentpartswithavarietyofabilitiescanbeequipped.SelectingaslotdisplaysthepartsinVincent’sinventorythatmaybeequipped.ThreedifferentcustomizationsmaybestoredatonceintheCustomizemenu.Notethateachofthethreecustomizationsmusthaveaframeandbarrelequippedatalltimes.Thefivedifferentslotsarelistedbelow.

Parametersusedtodescribeweaponperformancearelistedbelow.

Aweapon’soverallabilityisalsodisplayedonachart.Therearefourlevels(C,B,A,andS),withCrepresentingtheweakestandSthestrongest.

sTaTusThismenudisplaysinformationaboutVincent.

The Main Menu

Frame Slot Controls a weapon’s most basic functions. The frame determines the type of ammunition used. The three frames available are handgun, machine gun, and rifle.

Barrel Slot Determines a weapon’s range and accuracy

Scope Slot Assists with sniping, as well as other functions

Option Slot Increases the performance of various functions

Accessories Adds a variety of abilities to weapons

WT Weight

POW Attack Power

SPD Firing Speed

RNG Range

S Short-Range Accuracy

M Medium-Range Accuracy

L Long-Range Accuracy

LEVEL Vincent’s level

To NEXT LEVEL Experience required to level up

TOTAL Total experience points accumulated

STR Vincent’s attack power

DEF Vincent’s defense rating

DEX Vincent’s dexterity (influences accuracy)

INT Vincent’s intelligence (influences magic attacks)

PLAY TIME Total play time

GIL Current gil total

CurrentParts

RadarChart

Fromthetop:frameslot,barrelslot,scopeslot,optionslot,andaccessory.

Frame Equipped in the frame slot; a gun’s basic body

Barrel Equipped in the barrel slot; a gun’s specialized barrel

Scope Equipped in the scope slot; assists with sniping, as well as other functions.

Option Equipped in the option slot; increases a weapon’s capabilities

Accessory Equipped in the accessory slot; include, but are not limited to, materia

Ammunition Ammunition is depleted when firing a weapon. There are three different types of ammunition, corresponding to the gun’s frame.

Consumable Items

These items can only be used once, such as potions and ether

Key Items These items, such as cardkeys, are necessary to advance in the story

Page 8: Final Fantasy VII Dirge of Cerberus Manual

1 1

ConfigThismenuallowsforcustomizationofgameandcontrollersettings.usetheL2andR2buttonstoscrollthroughthepages.

resTarTRestoresVincenttothemostrecentcheckpointinthecurrentstage.

Youcannotrestartfromtempsavepoints.

TempsaVeSavethecurrentgameandreturntothetitlescreen.Onlyonetempsavefilemayexistatanyonetime.Loadingthetempsavefileoranormalsavefilewilldeletethecurrenttempsave.

QuiTReturntothetitlescreenwithoutsaving.

aCTionsWhileonthebattlefield,Vincentcanperformavarietyofdifferentactions.

moVemenT

WhenVincentisstruckbyapowerfulattack,hemaybeknockedbackontotheground.Awell-timedjump,rush,orroll(inthetutorialmodeonly)justasheishittingthegroundwillallowhimtorecoverinstantlywithoutfalling.

firing

PressingtheR1buttonbringsupthesight,allowingVincenttoaimatenemies.PressingR1againfiresthecurrentweaponatthetargetedlocation.usetherightanalogsticktohoneinonenemiesandfire.PresstheΩ buttontolowerVincent’sweapon.Shootingdepletesammunition.Onceammunitionrunsout,Vincentwillbeunabletofire,sokeepaneyeonthedisplayinthelowerleftcornerofthescreen.

Menu / Actions

Control Settings

Change options such as vibration, targeting controls, and camera settings

Controller Setup

Assign commands to controller buttons

Mouse Setup

Assign commands to the mouse

Keyboard Setup

Assign commands to the keyboard

Other Settings

Change settings such as sound output, subtitle display, and screen brightness

Actions

aimingOnthesettingsscreenwhenyoufirstbeginthegame,youwillbeabletoselectfromthreedifferenttypesofsightsupport:manual,semi-automatic,andautomatic.Choosetheoptionwhichbestsuitsyourownskillsandabilities.ThissettingcanbechangedatanytimefromtheConfigmenu.

magiCEquippingmateriaallowsVincenttoutilizemagicalattacks.Tousemagic,presstheL1buttonwhenthesightisdisplayed.

Magicpoints(MP)arerequiredtousemagic.MPcanbeobtainedbysteppingonmakopointsscatteredthroughoutthebattlefieldorbyusingcertainitems.

using iTemsObtainitemsonthebattlefieldbywalkingoverthem.Anitemhasbeenacquiredifitsnameisdisplayedingreeninthelowerleftcornerofthescreen.Itemsthatcannotbepickedupwillhavetheirnamesdisplayedinred.Awindowmayappearwhencertainimportantitemsareobtained.

ConsumableitemscanbeusedviatheItemmenuorbyusingtheshortcutkeys.PresstheleftdirectionalbuttontoscrollthroughVincent’sitems,andtherightdirectionalbuttontousetheselecteditem.

melee aTTaCKsVincentcanusemeleeattacksagainstnearbyenemiesbypressingtheΩbutton.PressingΩinrapidsuccessioninitiatesapowerfulcomboattack.Certainenemyattacksmaybedeflectedusingmeleetechniques.

Jumping anD aerial CombosPressing≈willcauseVincenttojump.JumpingasecondtimewhilealreadyintheairwillallowVincenttojumpevenhigher.AerialcomboscanbeperformedbypressingΩrapidlyafterjumping.usingmeleeattackswhiledoublejumpingwillyieldevenlongeraerialcombos.

limiT breaK

usingtheconsumableitem“LimitBreaker”fromeitherthemainmenuortheshortcutmenuwilltransformVincentintotheGalianBeast.ThiswillfullyreplenishVincent’sHPaswellasdrasticallyincreasehismeleeattackpoweranddefenserating.However,hewillbeunabletousegunswhileinthisform.ThelimitbreakwilllastforashorttimeandcanbedeactivatedmanuallybypressingtheL1andR1buttonssimultaneously.

Actions During Limit Break

PerformingameleecombowhileintheairastheGalianBeastwillyieldaspecialaerialcomboexclusivetotheLimitBreakform.

Left analog stick Move Vincent

≈ button Jump / Action

√ button Crouch / Stand

Left analog stick + √ button Roll (tutorial mode only) / Rush

Ω button Jump / Action

R1 button Long-range homing blast

MakoPoint

Manual No sight support. All aiming is done manually.

Semi-Automatic Sight will be drawn to nearby targets

Automatic Sight will be drawn to and fixed on nearby targets

Page 9: Final Fantasy VII Dirge of Cerberus Manual
Page 10: Final Fantasy VII Dirge of Cerberus Manual

1 1

Credits Credits

PRODuCER YOSHINORIKITASEDIRECTOR TAKAYOSHINAKAZATOCHARACTERDESIGNER TETSuYANOMuRAMAINPROGRAMMER YOSHIKIKASHITANISCENARIO&EVENTPLANNINGDIRECTOR HIROKICHIBABATTLEPLANNINGDIRECTOR KEISuKEMATSuHARACHARACTERMODELINGDIRECTOR TOMOHIROKAYANOCHARACTERTEXTuREDIRECTOR TAKuJISASAKIANIMATIONDIRECTOR JuZOSATOSuB-CHARACTER&MECHANICSDESIGNER YuSAKuNAKAAKIARTDIRECTOR YuKIONAKATANIARTSuPERVISOR YuSuKENAORA3DMAPDIRECTOR NORIFuMINAGAOKAVFXDIRECTOR SHINTAROTAKAICHIEFMENuDESIGNER YOICHISEKIMOVIEDIRECTOR KAZuYuKIIKuMORICOMPOSER MASASHIHAMAuZuSYNTHESIZEROPERATOR RYOYAMAZAKISOuNDPROGRAMMER MINORuAKAOSuPERVISINGDIALOGuEEDITOR TERuAKISuGAWARACHIEFSOuNDEDITOR KENICHIMIKOSHIBAASSOCIATEPRODuCER HIDEKIIMAIZuMIPuBLICITYPRODuCER AKIOOHFuJITHEMESONG GACKTPROGRAMMING BATTLEPROGRAMMER YuSuKEMATSuI3DRENDERINGENGINEPROGRAMMER KOJIOHNOVFXPROGRAMMERS YASuNARIOHNISHI MASAYuKISAITOMENuPROGRAMMER MORITAKASHINETWORKPROGRAMMER HIDEYuKIKASuGATOOLPROGRAMMER ATSuSHIEBISAWAARCHENEMYAIPROGRAMMER KOJIHONMAPLANNING EVENTPLANNERS TATSuOSAITO TAKASHIARAIBATTLEFIELDPLANNERS TAKESHIYAMAGISHI KENTAMORIOKA YuICHIITAKuRA MASAKIKuNIKATA DAISuKEINOuEMENuPLANNER MASAHIROISHIHARA

CHARACTER GRAPHICS CHARACTERARTDESIGNERS TOMOHIROHASEGAWA MIHOKOISHIICHARACTERMODELINGCO-DIRECTOR HIDEOKuBOTACHARACTERMODELINGDESIGNERS TOMOHIKOGOTO FuMITAKAYANO TOMOHIROTOKORO YASuHIKOMuRAOKA YOSHINORIWAKIYA ISAMuMICHIKOSHI NOBuHIROGOTOCHARACTERTEXTuREDESIGNERS SEIJINANASE RuRIFuKuOKA HITOMIMIBAYASHI NAOYOSHIKAWA MARIEIWANAGA YASuKASuZuKI RINNOSuKEKAWAIANIMATIONDESIGNERS MANABuINOKuCHI MAKOTOSHIMIZu MITSuHISAEBISuMOTO FuMIAKIENOMOTO TOMOKOKANESAKu KOHEITOYAMA NORIKONIWAANIMATION&MOTIONCAPTuREDESIGNERS HIROSHIFuKASAWA JuNTANAKA MIEKOKINOSHITAFACIALDESIGNERS YuKOKARuBE JAMESSCOTTWILLIAMSONCONTINuITYDESIGNER MAMORuKuROSAWAANIMATIONSuPERVISOR TATSuYAKANDOBACKGROUND GRAPHICS BGARTDESIGNERS MASATERuIKEDA KEISuKEWAKABA KENTATANAKABGARTSuPERVISOR RYOSuKEAIBA3DMAPDESIGNERS MANABuDAISHIMA KAZuSHIuRATA TAKATOITO JuNSAKuRAI TATSuHIROOKAMOTO MOTOHIROMuRAKAMI YASuNORIYANAGAWA YOSHIYuKISHIKANO HISAYuKIAIuCHI KAZuMAMARuYAMA RYOKOHORIE AYuMIIINO3DMAPSuPERVISOR MASAHIDETANAKAADDITIONAL3DMAPCOOPERATION YASuSHIKAMEDA RYOHASEGAWA3RD-PARTYCONTRACTOR MONOLITHSOFTWAREINC.VFX & COMPOSITES VFXDESIGNERS TADACHIKAIIMA MITSuHARuYOSHIDA HIROKOKAMIMuRAMENuDESIGNER HIROYuKINAKAGAWA

MOVIES LAYOuT&SEQuENCEDESIGNERS HIROSHIFuJIWARA KAZuHITOSHIMADA HIROYuKIHONDA TAKuMIKIMuRA RYOTATANAKA IICHIROYAMAGuCHI YuKIAKAMA SHINYAFuKAuRA YOSHINORIOSAKICHARACTERMODELDESIGNERS KENYuASA TADAHIROINOuE MITSuHARuFuSHIE TAKuMIIWANAGASET&PROPDESIGNERS TAKAFuMINISHIMuRA SANAENAKANISHI MEGuMIYASuE TAKuYASuZuKI MASANORICHOKKI KOHEIMAETSuKAANIMATIONDESIGNERS SATOSHINAITO HIROTAKASAWADA AKEMIKAWASAKI KuMIKOYAMADACHARACTERSETuP&SIMuLATIONDESIGNERS AKIHIROTSuCHIYA MITSuHARuFuKAI KAZuHISACHIDA EISHuTAKAMuRA AKITOMOGI YuJIROTADAVFXDESIGNERS KOJITANAKA KIYOSHIABE YASuKOASAKuRA TAKAAKIOKAMOTO ISAMuWATAMORI RENKIKuCHIMOTIONCAPTuREDESIGNERS JuNICHIHAYASHI TOMOYASuZuKI HIROKOMASuDA HIROKIMINAMICOMPOSITEDESIGNERS YASuHARuYOSHIZAWA YuKOKITOEDITOR KEIICHIKOJIMACGENGINEERS KOTAROBEPPu KEISuKEMIYAZAKI TAKuWAKISAKA FREDT.Y.HuI HIROFuMIKAWAIVISuALWORKSCOORDINATORS HAZuKIFuJIMOTO RYOSuKEINAGAKI SAIKAAOKIVISuALWORKSMANAGER HIROSHIKuWABARA3RD-PARTYCONTRACTORS IMAGECORPORATION DIGITALFRONTIERINC. SHIROGuMIINC. CGCGINC.SOUND TOOLPROGRAMMER SATOSHIAKAMATSuDIALOGuEEDITOR JOTAGOTOSOuNDEDITORS MASAMIABE AIYAMASHITA MASAYuKISATOSOuNDSECTIONMANAGER MASAYuKITANAKA

SOuNDSECTIONCOORDINATOR MASASHIKITAGAWAORCHESTRAARRANGER YOSHIHISAHIRANORECORDINGCONDuCTOR KOJIHAIJIMAORCHESTRA TOKYOPHILHARMONICRECORDING&MIXINGENGINEER TORuKAMEKAWARECORDINGHALL TOKYOMETROPOLITANART SPACECONCERTHALLMIXINGSTuDIO SOuNDINNFST.RECORDINGCOORDINATOR FuMIOTAKANO SONYPCLINC.MIXINGENGINEER KAZuTAKASOMEYAASSISTANTMIXINGENGINEER KATSuHISASADAYASuPOST-PRODuCTIONMANAGER CHIAKIIKEJIMAMIXINGSTuDIO 408THXSuITE (THXPM3CERTIFIED) ATSONYPCLINC.HALFH_PSHINJuKuSATELLITESTuDIOMIXERS YASuOARAI HIDEKISHIGEMITSuASSISTANTMIXER TAKAHIROKOBAYASHIOMNIBuSJAPANSANPuNZAKASTuDIOMIXER KAZuYOSHIIINOASSISTANTMIXER HISAKOYANAGAWASTuDIOBOOKINGSTAFF HALFH_PSTuDIOCO.,LTD. TORuNAKANO AKIKONAKAMuRA

“REDEMPTION” VOCALIST GACKTCOMPOSER GACKT.CLYRICIST GACKT.CARRANGER GACKT.C/CHACHAMARuRECORDING&MIXINGENGINEER MOTONARIMATSuMOTOASSISTANTENGINEER MASAHIROSHIMBORECORDING&MIXINGSTuDIO WARNERMuSIC RECORDINGSTuDIOLICENSEDFROM MuSEuMMuSEuM/ NIPPONCROWN“LONGING” VOCALIST GACKTCOMPOSER GACKT.CLYRICIST GACKT.CARRANGER GACKT.C/CHACHAMARuRECORDING&MIXINGENGINEER MOTONARIMATSuMOTOASSISTANTENGINEER MASAHIROSHIMBORECORDING&MIXINGSTuDIO WARNERMuSIC RECORDINGSTuDIO

LICENSEDFROM MuSEuMMuSEuM/ NIPPONCROWNTHEMESONGCOORDINATION MuSEuMMuSEuM/ NIPPONCROWNA&RDIRECTORS FuMINORITERAKADO (NIPPONCROWN/ GACKTROOM) TAKEKIMAEDA (NIPPONCROWN/ GACKTROOM)ARTISTMANAGER KIMIKOIKEGAMI (MuSEuMMuSEuM)TIE-uPCOORDINATION DENTSuINC. KENTAROKAWAI KENTAROKASAMA KOSuKEYONEZAWATIE-uPSuPERVISOR ATSuSHIOTAKI(ADFORCE)TIE-uPPRODuCER HIROSHIHASEGAWA (MuSEuMMuSEuM)

CAST VOICEACTORSVINCENTVALENTINE STEVEBLuMSHELKERuI KARIWAHLGRENSHALuARuI KIMMAIGuESTREEVETuESTI JAMIESONPRICECAITSITH GREGELLISWEISS DAVEBOATNERO MIKEROCKAZuL BRADABRELLROSSO MARYELIZABETHMCGLYNNYuFFIEKISARAGI MAEWHITMANCIDHIGHWIND CHRISEDGERLYCLOuDSTRIFE STEVEBuRTONTIFALOCKHART RACHAELLEIGHCOOKBARRETWALLACE BEAuBILLINGSLEAGRIMOIREVALENTINE BOBJOLESLuCRECIACRESCENT APRILSTEWARTHOJO PAuLEIDINGG ROBINATKINDOWNESINCIDENTALCHARACTERS ROSALYNLANDOR DOuGERHOLTZ WENDEELEE DAVEFOuQuETTE DEBIMAEWEST STEPHANIESHEH KIRKTHORNTON JuLIESTEVENS BENJAMINBRYAN KEITHFERGuSON DANMILANO GRACEROLEK JOHNNYYONGBOSCH DANWOREN PAuLST.PETER STEVEKRAMER

YuRILOWENTHAL TARAPLATT MICHELLERuFF GRANTGEORGE LEXLANG PETERDOYLE DAVEMALLOW LIAMO’BRIEN RICHARDCANSINO MICHAELSORICH DAVIDLODGE COLLEENO’SHAuGHNESSEY JAMESBRINKLEY KARENSTRASSMAN WENDYK.GRAY DALEINGHRAM KATHRYNFELLER ANDRESOGLIuZZO JASONSINGER JESSICAGEE-GEORGE TERRENCESTONE JIMWARDGLOBALVOICEACTORS 81PRODuCEJR. VOICEACTORS

MOTIONACTORSEVENTMOTION JuNISHII AKIHIKOKIKuMA IPPEIHISA NATSuHOMATSuDA YOKOYOSHIDA AIKOSHIMOJIDANCEMOTION HIROMIYASuMOTO CHIAKIOSHIMA YuMITATEISHIDANCECHOREOGRAPHER TOMONORIACTIONMOTION RIICHISEIKE MASAHIROWATANABE MIWAHASHIGuCHI YuYANAWATAACTION&STuNTCOORDINATOR JuNMuRAKAMIACTORMANAGEMENT 81PRODuCECO.,LTD. JAPANACTIONENTERPRISE CO.,LTD. SEINENZAFILMPRODuCTION CO.,LTD. STARDAS21 T-STEP’S YAEGAKIOFFICEPROJECTGGACKTSTYLISTS MONKEY (MONKEYACTDESIGN) ROCKEY (MONKEYACTDESIGN) YOKONAKAI (MONKEYACTDESIGN)HAIR&MAKE-uPARTIST TAMAYOKOTAKE(BE_GLEE)FILMING SILICONSTuDIOCORPORATION SWISHJAPANINC.US VOICE RECORDING SKYLARKSOuNDSTuDIOSVOICEDIRECTOR ROBERTBuCHHOLZPRODuCTIONMANAGER RITAKEDINEOGLuPRODuCTIONCOORDINATOR NADIAKEDINEOGLuRECORDINGENGINEERS KOSTASGKIKAS RITAKEDINEOGLuDIALOGuEEDITORS RITAKEDINEOGLu GILPEREZ

CASTING,RECORDING&PRODuCTIONSERVICES SKYLARKSOuNDSTuDIOSCASTINGDIRECTOR RITAKEDINEOGLuAFTRASIGNATORY&CONTRACTADMINISTRATION SKYLARKSOuNDSTuDIOSPAYROLLSERVICES SAVANTPRODuCTIONSPROJECT MANAGEMENT PROJECTMANAGER YOSuKEIKEDAPROJECTASSISTANT TATSuYANONAKACREATORCOORDINATIONSTAFF TAKAKOYAMASHITA MIYuKIMIYAZAKI NOBuYuKIKASHIHARALEGALAFFAIRSCOORDINATOR AYAKOHINORATINGSADVISOR REIKOKONDOGENERALPRODuCER KOJIYAMASHITAPUBLICITY PuBLICITYCO-PRODuCER MASATOKOGuREPuBLICITYSTAFF KAKuKOOBINATAPuBLICITYASSISTANT YuMIKATSuYAMAGENERALPRODuCER KOJITAGuCHIQUALITY ASSURANCE QACOORDINATOR TAKuYAKONNOQAASSISTANTCOORDINATORS NAOKISHINAGAWA YASuTAKANAKASHIMAQASENIORTESTER RYOSuKESuMIYOSHIQATESTERS AYuMIHIGuCHI KYOSuKEINOuE KAZuYuKIKAGEYAMA YuYATAKAHASHI SATOSHIMIuRA YuMIEKAWAMuRA MITSuRuFuRuICHI YOSHIYuKITAKASHIMA YOSuKETSuKAMOTO TAKAHIROSHIBuYA ...ANDALLQASTAFFTECHNICALQAENGINEERS KAZuYAOKAMOTO HISATOIWATSuKITECHNICALQAASSISTANTS YuSuKESADAMASA TOSHIMITSuuMEZAWATECHNICALQADIRECTOR HIDEYuKIKATOQAMANAGER YuKIHIROSHIBuYANETWORK SYSTEMS SYSTEMADMINISTRATORS TAKAYuKIKOMINE MASAYATATEOKA SHINYAMAMOTO SHINICHISHIBATANETWORKSYSTEMSSTAFF JuNKOKuRODA SHINGONIWANO MuNETOWATANABE AKANEKAKuI ...ANDALLNETWORK SYSTEMSSTAFF

LOCALIZATION SQuAREENIXCO.,LTD.TRANSLATORS M.C.KOJIFOX CHRISTOPHERM.KENNEDYLOCALIZATIONASSISTANT MIKIHAMASAKILOCALIZATIONDIRECTOR MAYuMIKAWAKAMILOCALIZATIONGENERALMANAGER MASASHIHIRAMATSuSQuAREENIX,INC.QuALITYASSuRANCEMANAGER DAVID“RIBS”CARRILLOASSISTANTQAMANAGER MOHAMMEDA.C.WRIGHTSENIORQACOORDINATOR AARONJ.ADAMSQAASSOCIATES GLENNLEE JASONSANDERSQACOORDINATOR KEITHP.MARTZQATEAM ISAGANICAMANGIAN ROGERCHuANG JEREMYGOLDSMITH KENNKONNO LOuISSEDENO LILASHINQATRANSLATOR ARTHuRT.KAWAMOTO ELIJAHSMOLKOLOCALIZATION&QADIRECTOR YuTAKASANOEXECuTIVEDIRECTOROFCOMMuNITY&SERVICE YASuKuROSAWASENIORMANAGEROFOPERATIONS FRANKOF.FONSECAINFORMATIONCENTERMANAGER WALTERBRAMEINFORMATIONCENTERSuPERVISORS CARLHIDALGO SEANMICHAELINFORMATIONCENTERREPRESENTATIVES JEREMESKELTON NEIL“TAK”HERRERAPuBLICRELATIONS SONIAIM CHARLIESINHASENI FREDERICKK.HASHIPRODuCTMARKETING FERNANDOBuSTAMANTE FELICEV.Wu PHILIPSER ISSEISHIMIZuPROJECTCOORDINATION KuMIKOHAKuSHI NAOKOYAMAMuRA-RICE EMIMAuRERMARKETINGCOMMuNICATIONS PATRICKH.CERVANTES JONATHANCOOPERSON TIMLAW WILBuRLIN PARKERSAPPSALES RONKuRTZ ALAINEC.DELEON KANJITASHIRO TRACIJONES SHuNDEAK.BROOKSEXECuTIVEDIRECTOR,SALES&MARKETING SHINJIFuTAMISENIORVICEPRESIDENT SHINJIHASHIMOTOVP,LEGALAFFAIRS&GENERALCOuNCIL NEALBLACKPRESIDENT&COO DAISHIROOKADA

SPECIAL THANKS KAZuSHIGENOJIMA(STELLAVISTA) YuKIHIKOKONO(LANSDALE) ISAONAKAJIMA(SLACKKEY) JINSABuRI(SABuRI.COM) MICKKuBOTA(SONY) HIROMIOHTA(SONY) HIROHIDESuGIuRA (MONOLITHSOFTWARE) TOMOHIROHAGIWARA (MONOLITHSOFTWARE) YASuYuKIHONNE (MONOLITHSOFTWARE) HIDEAKIHIROSE (MONOLITHSOFTWARE) NAOSHIITO(MONOLITHSOFTWARE) TAKAKOSHIJO (MONOLITHSOFTWARE) YuICHIFuRuKAWA (IMAGECORPORATION) TAKAONAMIKI(IMAGECORPORATION) YuJIHAMAJIMA (IMAGECORPORATION) YuSAKuTOYOSHIMA (DIGITALFRONTIER) TAKASHIWATANABE (DIGITALFRONTIER) ATSuSHIDOI(DIGITALFRONTIER) YOSHIHIROKOMORI(SHIROGuMI) HIROMASAINOuE(SHIROGuMI) KEIKOTOZAWA(SHIROGuMI) IVANC(CGCG) SAREANASuN(CGCG) TSAISHuI-WEN(CGCG) TATSuYAYABuTA TAKAKOMIYAKE SHuNTAROFuRuKAWA HIDEKIMIZOGuCHI SOHICHISHIRAKABE HITOSHIOHORI CHIHARuTSuTSuI ICHIROHAZAMA PATRICKCHEN ERIMORIMOTO TOMOHIKOHIRANO HITOSHINISHIO KAZuHIROHASEGAWA SAYORIYOSHIOKA NAOYuKIHIRAYAMA HIROKOOHBA MIYAKOKIBE YOSuKEMATSuDA AKIHIKOKASuGA MAKOTOONDA KENJITAKEMOTO SHOKOYOSHIDA TOMOYuKIHIRAOKA MICHIHIROSASAKI HIROSHIHARADA YASuHIKOHASEGAWA TAKAHIROFuJII ERIMARuYAMA KENNARITA KATSuNOBuIIDA EMIKOSATO AYAKOSHINKAI MARIKOHIRAYAMA TAKASHIIDOGAWA HIROKOHAMADA HIROKOFuJIE COLINWILLIAMSON KENNKONNO ALLFINALFANTASYVIISTAFF ALLSQuAREENIXSTAFF ...ANDALLFANSOFFINALFANTASYPRODuCTIONEXECuTIVES YOICHIWADA KEIJIHONDA

Page 11: Final Fantasy VII Dirge of Cerberus Manual

0

1

PLACE POSTAGE

HERE

Fill out this card and return it to be entered in our monthly drawing. You could win a cool game!

Square Enix, Inc.P.O

. Box 6000Clear Lake, M

N 55319

Published by Square Enix, Inc.

Limited Warranty

The following warranty and support information applies only to customers in the United States and Canada, and only to original consumer purchasers of products covered by this warranty.

LIMITED WARRANTYSquare Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media containing the Product (which includes any replacement media provided under this warranty) will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty Period”). SEI’s entire liability and your exclusive remedy under this limited warranty shall be, at SEI’s option, repair or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in material or workmanship during the Warranty Period.

EXCLUSIONS FROM WARRANTYThis warranty applies only to defects in factory materials and factory workmanship. Any condition caused by abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair or maintenance attempted by anyone other than SEI is not a defect covered by this warranty. Parts and materials subject to wear and tear in normal usage are not covered by this warranty.

IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGESUnder state or provincial law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.

NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION, ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME, OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or consequential damage, the foregoing limitation or exclusion may not apply to you.

HOW TO OBTAIN WARRANTY SERVICETo obtain warranty service, please send the defective Product, together with a copy of your original sales receipt, your return address, name and telephone number, should contact be necessary, and a brief note describing the defect to SEI at the following address: Square Enix, Inc., Customer Warranty, 999 N. Sepulveda Blvd., 3rd Floor, El Segundo, CA 90245. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEI is a sole responsibility of the Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize loss during shipping, you may opt to use a trackable shipping method.

If you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345 during its hours of operation, Monday – Friday, 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.

CUSTOMER SUPPORT For customer support and technical support questions, please call (310) 846-0345 during the following hours of operation: Monday-Friday 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.

NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to civil and criminal penalties. All rights reserved.

For information and services by Square Enix, Inc., go to www.square-enix.com