Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved...

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Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group @markyap501

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it.crdg.hawaii.edu

About Me

• MEd, Learning Design and Technology • PhD student - Learning Design and Technology • 20+ years IT & A/V • pK-20 technology research

Mark Yap IT Manager University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Audience PollHave you used Google Cardboard?

Google Cardboard• David Coz and Damien Henry - Paris • 20% Time • Virtual Reality viewer • Low cost • B.Y.O. smartphone

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ABOUT

About: PurposeA 2014 study by Edison Research found that 75% of 12-17 year olds had a smartphone

(Webster, 2014)

About: Purpose

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About: PurposeThe purpose of the instructional design project was to develop a module within a learning management system (LMS) and to gather affective domain research data on student perceptions of students in grade 9, who utilized a Google Cardboard device to view content for a high school social studies class at a Hawai‘i Public Charter School.

About: Topic• History of Hawaiʻi supplement • World War II – Attack on Pearl Harbor • Adding virtual reality component

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Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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DESIGN& DEVELOPMENT

Project Design• Develop modules in Canvas learning

management system (LMS) • World War II – Attack on Pearl Harbor • Adding virtual reality component

• ADDIE – (instructional design) • Analysis • Design • Development • Implement • Evaluate

About: Design

About: Design• Post survey design • ARCS – (John Keller – motivational design theory) • Attention • Relevance • Confidence • Satisfaction

Module - Assignments

Module - Content

Module - Assessments

Learning Portal

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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VIRTUAL REALITY

VR Design

Google Cardboard v2.0

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VR Experience – CreationBlue Hawaiian Helicopters Charter

VR Experience – Gear360°

Cameras

VR Experience – 360°

Hardware & Software Tools•Ricoh Theta S – 360° camera (video and still) •360° Fly – 360° camera (video) •Adobe Premier – edit 360° videos •Mettle Skybox 360/VR Tools – 360/VR Plugin for Premiere Pro •Spatial Media Metadata Injector – Format for Cardboard display on YouTube

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VR Experience – Students

Images used via school photo release policy

VR Experience – Devices

VR Experience – Devices

VR Experience – Devices

VR Experience – V.1.0

go.hawaii.edu/HL

Use navigational arrows or fingers on mobile

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Discussion•2minutes•Turntoyourneighbor•Introduceyourself•Name•PK,K-12,HiEd,Non-profit,SmallBus/Corp

•YourexperiencewithVRand/orCardboard

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Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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STUDENT PERCEPTIONS

Data – Student Assessment

Data – Student Assessment•2mainideas•PearlHarbor•MartialLaw•Item10–post-test•100%-74%-64%•Finalareaofthemodule•Leftstudentsconfused

Demographics

Male 13Female 13Grade 9

Multi-ethnic samplingFinal n 24

Participants: Local charter school in Hawaiʻi

Data – ARCS Survey

Data – ARCS Survey

Data – ARCS Survey

Data – ARCS Survey

Data – ARCS Survey

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Summary & Reflections

Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR

Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give it a over 9000.”

“I think that the Google Cardboard is so cool and all classes should use it.”

Lessons Learned - Tech• Consider reasons for a 360° video • What can you do differently? • Different POVs • Discover what works for you • How can you engage viewers?

Lessons Learned - Research• Be passionate about your topic • Start the conversation early for K-12 research • Communication • Be persistent • Be engaging with participants

#its4thekids

Next Steps

Next Steps•Research SY ʻ16-ʻ17: “Applications of 360° VR Video in Language Acquisition”

•Hawaiian – ʻŌlelo Hawaiʻi, Spanish, & Japanese

•To create student centered creation and learning for 360° VR

Next Steps•Incorporate placed based learning •Enhanced co-curriculum for second language learners (Grades 10-12)

•Affective domain data collection using John Keller’s Attention, Relevance, Satisfaction, and Confidence (ARCS) model

Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on

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Questions & Thoughts

Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

it.crdg.hawaii.edu

@markyap501

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#SOTF2016

HANDS ON DEMO

Creating A VR Experience in Google Cardboard

Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group

it.crdg.hawaii.edu

@markyap501

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#SOTF2016

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