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Games 4 Learning www.teacherspayteachers.com
Board Games With Bugs and Friends
12 Printable Addition Board Games to practice addition up to 10 + 10
By Games 4 Learning – TeachersPayTeachers.com © Teresa Evans 2012
Games 4 Learning www.teacherspayteachers.com
Contents
Bug Catcher - Add up to 6 + 6 3
Crawling Caterpillars - Add to 10 4
Cover Addition Snail Game - Practice Addition to 12 5
Cover Addition Ladybug Game - Practice Addition to 20 7
Fly Away Odd and Even - Add up to 6 + 6 Recognize Odd and Even Numbers 9
Frog Addition Maker - Create Addition Equations to 12 10
Spider Addition Maker - Create Addition Equations to 20 11
Busy Bee Addition Hunt - Practice Addition to 12 12
Bumble Bee Addition Hunt - Practice Addition to 20 13
Race to the Hive Addition Game - 2 Sets of Cards Practice Addition to 12 and Addition to 20 15
Take 2 Cards and Add - Practice Addition to 20 18
Lucky 13 - Add to 13 or 17 with 2 or 3 Numbers 20
Games 4 Learning www.teacherspayteachers.com
Add numbers up
to 6 + 6
Need: Markers, 2 Dice
Players take turns to roll the 2 dice, and add the 2 numbers together. They then place a marker over this number on the board. Play continues until one of the bugs is caught with a marker on each of the spaces surrounding it. The player who places the last marker to catch the
bug is the winner.
10
9
11
4
7
7
2
12
12
4
9 6
11
8
4
6 10 5
3
9
8
11
3
5
5
2 8
3 4 8 7
9
10
6
12 6
11 3 2 10
Bug Catcher a game for 2 players
Games 4 Learning www.teacherspayteachers.com
START 6 7 4 8 5 9 6 5 9
9 4
7
8 5 8
7
7 4 8 5 6
4 6 9 8 7 6 5
4
9 9 7 4 6 5 8
FINISH
4
a game for 2-4 players
Each player puts a
marker on the Start.
Players take turns to
roll a dice. The player
then moves to the next
space that has the
number needed to
make 10 when added
to the number on the
dice. For Example: If a
player throws 4, they
would move to 6. The
first player to reach the
Finish is the winner.
Crawling Caterpillars
Games 4 Learning www.teacherspayteachers.com
Cover Addition
Snail Game Addition to 12
A game for 2 players
All cards are placed face down beside the board.
Players take turns to choose a card and cover two spaces on the board that add to the total on the card.
The card can be placed vertically or horizontally.
A card cannot be placed on top of another card.
If a player is unable to place their card the game ends and the other player is the winner.
1 7 5 2 4 8
4 5 6 4 3 1
8 2 3 1 9 2
3 7 5 1 3 3
6 1 4 8 2 9
2 9 3 3 2
1
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Cover Addition Snail Game Cards
8 4 10 10
11 4 5 5
10 6 3 6
2 11 9 11
7 12 9 6
8 10 10 7
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Cover Addition
Ladybug Game Addition to 20
A game for 2 players
All cards are placed face down beside the board.
Players take turns to choose a card and cover two spaces on the board that add to the total on the card.
The card can be placed vertically or horizontally.
A card cannot be placed on top of another card.
If a player is unable to place their card the game ends and the other player is the winner.
10 7 9 9 6 8
5 6 8 4 6 10
8 7 3 10 9 7
3 7 9 10 7 4
8 5 9 8 5 9
6 9 3 7 8
8
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Cover Addition Ladybug Game Cards
13 18 10 10
11 12 11 12
13 16 11 15
13 14 17 12
16 15 19 10
15 14 20 14
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START
Fly Away Odd and Even a game for 2 – 4 players
Need: Markers, 2 Dice Each player puts a marker on the Start. Players take turns to roll 2 dice and add the numbers
together. If the total is an even number the player moves forward that many spaces. If the total is an odd number the player stays on the space.
If a player lands on an insect they fly back to the previous insect. The first player to reach the finish is the winner.
FINISH
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Frog Addition
Maker Addition to 12
A game for 2 players – Use markers to cover the numbers. Players take turns to cover the numbers to make an addition equation covering one circle from each set on a turn, e.g. a player could cover 3, 6 and 9 for 3+6=9. Once a circle is covered it stays covered. The winner is the last person to make an equation.
9
2
1
5
7
4
6
7 5
8 3
6
2
3 2
3
9
5
4
1 1
4 7
6
8 2 5
10
11 9
7 6
12
4
12 9
10 8
11
Games 4 Learning www.teacherspayteachers.com
Spider Addition
Maker Addition to 20
A game for 2 players – Use markers to cover the numbers. Players take turns to cover the numbers to make an addition equation covering one circle from each set on a turn, e.g. a player could cover 3, 9 and 12 for 3+9=12. Once a circle is covered it stays covered. The winner is the last person to make an equation.
9
10
5
5
7
4
9
7 6
8 3
8
2
10 2
3
9
5
4
8 6
9 7
6
8 7
19
13
11 12
20 15 18
16 12
14
10
11
17
Games 4 Learning www.teacherspayteachers.com
Busy Bee
Addition Hunt Addition to 12
A game for 2 players
Players take turns to find 3 joining numbers in a line that can create an addition equation and cover them with a Beehive Card, e.g. 2, 5, 7 (2 + 5 = 7) The line of numbers can go across or down. A player is out if they can’t cover a line of 3 numbers on their turn. The last player who can cover a line is the winner.
4 6 10 3 7 9 10
3 3 6 2 5 5 6
7 4 1 5 2 1 4
5 8 4 4 8 7 1
2 4 7 11 10 3 12
3 12 11 5 2 4 9
5 1 6 6 12 7 3
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Bumble Bee
Addition Hunt Addition to 20
A game for 2 players
Players take turns to find 3 joining numbers in a line that can create an addition equation and cover them with a Beehive Card, e.g. 12, 7, 5 (5 + 7 = 12) The line of numbers can go across or down. A player is out if they can’t cover a line of 3 numbers on their turn. The last player who can cover a line is the winner.
12 8 4 6 5 11 9
10 9 19 8 13 6 7
2 5 9 14 7 9 16
15 6 9 19 5 15 20
5 11 18 12 7 7 14
8 17 15 7 8 8 16
13 7 20 5 15 4
11
Games 4 Learning www.teacherspayteachers.com
Beehive Cards for Busy Bee Addition Hunt and Bumble Bee Addition Hunt
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Beehive
Games 4 Learning www.teacherspayteachers.com
Race to the Hive Addition Game a game for 2 - 4 players
Lay the cards face down. Each player puts a marker on a bee. Every player picks a card and works out the answer for the
addition. The player with the largest answer moves their marker one space. If 2 players have the same answer, both
move one space. The cards are returned to the others and mixed up. Repeat until one player reaches their beehive.
Games 4 Learning www.teacherspayteachers.com
Race to the Hive Addition Cards Addition to 10
1 + 2
2 + 6
3 + 4
1 + 9
5 + 5
4 + 6
3 + 3
5 + 1
2 + 4
1 + 2
2 + 3
1 + 8
1 + 1
6 + 4
0 + 8
6 + 1
4 + 5
2 + 2
2 + 7
0 + 2
8 + 2
4 + 1
3 + 5
3 + 7
1 + 7
7 + 3
6 + 3
2 + 5
9 + 1
4 + 4
Games 4 Learning www.teacherspayteachers.com
Race to the Hive Addition Cards Addition to 20
8 + 7
6 + 4
8 + 4
3 + 7
6 + 8
8 + 3
9 + 5
7 + 5
7 + 9
3 + 9
4 + 4
8 + 2
9 + 9
5 + 5
9 + 10
9 + 4
5 + 8
10 + 10
6 + 6
8 + 9
7 + 6
9 + 6
5 + 4
2 + 9
8 + 8
6 + 5
4 + 7
7 + 7
6 + 3
4 + 3
Games 4 Learning www.teacherspayteachers.com
Take 2 Cards and Add a game for 2 players
Each player chooses a dragonfly. Place the number cards face down on the table. To play the game each player chooses two number cards and places them into the first 2 boxes in their equation and then calculates the answer. The player with the highest answer takes a marker to score one point. For example – If Player 1 chooses 5 and 9 and Player 2 chooses 3 and 8, Player 1 would take a marker as 5 + 9 = 14 and 3 + 8 = 11. The first player to get 5 markers is the winner.
Player 1 + =
Player 2 + =
Games 4 Learning www.teacherspayteachers.com
Take 2 Cards and Add Cards
Addition to 20
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
6
7
8
9
10
10
Games 4 Learning www.teacherspayteachers.com
Lucky 13
a game for 2 players
Need: Markers
Players take turns to cover 2 or 3 numbers that add to 13, e.g. a player could cover 5 and 8 with 2 markers or 7, 5 and 1
with 3 markers.
The last player to cover 2 or 3 numbers that add to 13 is the
winner.
Variation: Play Lucky 17. Play as above but players cover 2 or 3 numbers that add to 17
instead of 13.
8 6 2 9 4
3 7 3 8 1
3 4 6 10 5
4 5 8 5 9
7 10 7 3 2
1 4 6 9 5
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