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Codex: Grey Knights
Hail, Battle-brother. This codex will describe a
revision attempted by this tech-scribe. The Emperor
protects.
2
Contents
Grey Knights Special Rules ...................................................................................................................................... 3
Feats ....................................................................................................................................................................... 4
Wargears ................................................................................................................................................................ 5
Grey Knight Grand Master ...................................................................................................................................... 7
Grey Knight Brother-Captain .................................................................................................................................. 8
Grey Knight Marine Squad ...................................................................................................................................... 9
Grey Knight Terminator Squad ............................................................................................................................. 10
Grey Knight Teleport Assault Squad ..................................................................................................................... 11
Grey Knight Purgation Squad ............................................................................................................................... 12
3
Grey Knights Special Rules
Fearless
Every Grey Knight is inured to all manner of horror and death for their initiation; no power in the galaxy or
beyond it can blunt their purpose. All Grey Knights thus have the universal special rule “Fearless”
Rites of Exorcism
Any unit attempting to charge a squad of Grey Knights will have to test for difficult terrain. All Grey Knight
infantries also count as though they are equipped with frag and defensive grenades.
Teleport Assault
All Grey Knight infantries may teleport into combats using the Deep Strike special rule. If all Grey Knight
infantries deploy in this manner, they may start to Deep Strike on the first turn instead of the second.
The Shrouding
Any unit attempting to fire at a squad of Grey Knights will have to check for range using the Night Fighting
rules. This special rule will not work for squads containing only attached characters that are Grey Knights.
True Grit
All Grey Knights count their storm bolters as an additional close combat weapon.
Feats
Every Grey Knight, from marine to grand master is a hero in his own rights. They are able to perform feats
considered impossible for any other Space Marine. Listed in the Feats page are the feats they may perform.
Terminators may perform all Marine feats in addition to Terminator feats and Heroes may perform all feats.
Feats may be performed any time during the game, and it may only be done once during the entire game. Only
Grey Knights will receive the benefits of Feats.
4
Feats
GREY KNIGHT MARINES
THIS SECTION INCLUDES GREY KNIGHTS SQUADS EQUIPPED WITH POWER ARMOUR, INCLUDING
MARINE SQUADS, TELEPORT ASSAULT SQUADS AND PURGATION SQUADS.
THE DIVINE WIND.
The squad gains the “Fleet” Universal Special Rule turn this feat is performed.
NO MERCY FOR THE MERCILESS.
The squad shreds the enemy with blistering storm bolter fire. Storm bolters become Heavy 4 for the turn this
feat is performed. Psycannons may fire 1 more shot than normally permitted.
SANCTUARY OF FAITH
Armoured by their faith, the Grey Knights fear nothing. The squad gains an invulnerable save of 3+ for the turn
this feat is performed.
GREY KNIGHT TERMINATORS
THIS SECTION INCLUDES GREY KNIGHT TERMINATOR SQUADS AND TERMINATOR COMMAND
SQUADS ONLY
ASHES TO ASHES
The squad members equipped with their Nemesis Force Weapon roll 2D6 for vehicle penetration and may reroll
to wound for the turn this feat is performed.
VINDICTIVE RAGE The squad may reroll to hit for the turn this feat is performed.
GREY KNIGHT HEROES
This section includes all Grey Knights HQ selections.
THE HOLY AVENGER
The Grey Knight Hero will strike before any other model in the turn this feat is performed. This attack will
ignore invulnerable save in addition to any other benefits the Nemesis Force Weapon grants.
5
Wargears
Aegis Power Armour
Every time an enemy psyker uses a power that targets a squad of Grey Knights, add 4 to the final result of Psychic test. If
the Psychic test fails in this manner, the psyker will not suffer the results of Perils of the Warp. This special rule will not work
for squads containing only attached characters that are Grey Knights. The Aegis Power Armour also grants a 3+ armour
save.
Aegis Terminator Armour
Every time an enemy psyker uses a power that targets a squad of Grey Knights, add 4 to the final result of Psychic test. If
the Psychic test fails in this manner, the psyker will not suffer the results of Perils of the Warp. This special rule will not work
for squads containing only attached characters that are Grey Knights. The Aegis Terminator Armour also grants a 2+
armour save, 5+ invulnerable save, and the “Relentless” Universal Special Rule. Models wearing the Aegis Terminator
Armour may not perform a sweeping advance.
Daemonhammer
A Daemonhammer is only granted to those who have proved themselves pure and valorous above all. A Daemonhammer is
capable of smashing aside all who defy the wielder, but only if the intention is pure and just. A servant of Chaos will have
his very soul charred to ashes should he attempt to use this weapon. This is a thunder hammer that will ignore invulnerable
saves.
Grimoire of True Names
Knowing the true name of a daemon grants power over it. The Ordos Malleus has such a book which details all known
daemons previously banished by the Grey Knights and Inquisitors that have come to pass. Simply holding the book will
allow it to extend its malicious will to the unfortunate individual, but no Grey Knight will ever fall to this evil. This
equipment allows the user to count his weapon as a Force Weapon in addition to any other benefits. It will also always
force attackers to strike the user on a 5+. If the said attacker has a special rule that always allows him to strike on a 3+ or
less, then it is modified to 4+. If this item is used by a model without the Independent Character special rule, then it will not
force attackers to hit on a 5+.
Sacred Incense
The holy incense projects a scent intoxicating any evil. It slows and befuddles anyone within its range, and those pure of
heart may resist this effect. Units engaged with the user of Sacred Incense in close combat will strike at -1 Initiative.
6
Incinerator
The Incinerator is a modification of a standard Astartes Heavy Flamer. There is so much arcane add-ons to it that it no
longer resembles the original design. The Incinerator is specially designed to effectively purify the daemonic in large swats.
Range Strength AP Type
Template 5 4 Assault 1 Ignores Invulnerable saves.
Psycannon
The Psycannon is similar to the Heavy Bolter in purpose, but it is far deadlier than its counterpart. Obscure machine-lore
and technology are used in the design of this daemon-cleansing weapon, such that it is extremely effective against any
form of daemonic foes.
Range Strength AP Type
36” 18”
6 6
4 4
Heavy 3, Ignores Invulnerable saves. Assault 3, Ignores Invulnerable saves
Psybane Missile Launcher
For the most severe of daemonic infestations, the Purgation squads may bring forth the Psybane Missile Launcher, which is
capable of utterly annihilating even greater daemons with but a single missile. The warheads of these missiles are loaded
with a similar material as Psycannon shells, but they are far more potent as the concentration is equally greater.
Range Strength AP Type
48” 9 3 Heavy 1, Blast Ignores Invulnerable saves.
7
Grey Knight Grand Master
Points WS BS S T W I A Ld Sv Grand Master 225 6 5 4 4 3 5 5 10 2+
Special Rules
The Grand Masters: A Grand Master is one who have braved the fires of gruelling trials, beyond and far exceeding any
normal Space Marine standards, if Space Marines were even normal to begin with. They have faith in the Emperor beyond
any and their conviction in the path they walk is incredible indeed. Armoured and equipped with the best that the Imperium
can offer, they are truly legendary figures. A Grand Master has the “Eternal Warrior” Universal Special Rule.
Psyker: The Grand Master may select a power from the psychic powers list.
Grey Knight,
Independent Character.
Wargears
Grand Master’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Force Weapon.
May reroll failed wounding rolls and armour penetration rolls.
Storm Bolter
Icon of the Just: This holy icon protects its user with a protective force field. Grants the user 4+ invulnerable save.
Aegis Terminator Armour
Options
The Grand Master may exchange his storm bolter for:
The Grand Master may exchange his Nemesis Force Weapon for:
- Daemonhammer +10 points
- Thunder Hammer Free
The Grand Master may take with any of the following
- Psychic Hood +5 points
- Grimoire of True Names +10 points
- Sacred Incense +10 points
- Holy Relic +25 points
- Incinerator Free
- Psycannon +10 points
- Storm shield Free
8
Grey Knight Brother-Captain
Points WS BS S T W I A Ld Sv Brother-Captain 100 6 5 4 4 2 5 3 10 2+
Special Rules
Grey Knight,
Psyker: The Brother-Captain may select a power from the psychic powers list.
Independent Character.
Wargears
Brother-Captain’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon.
May reroll failed wounding rolls and armour penetration rolls.
Storm Bolter
Icon of the Just: This holy icon protects its user with a protective force field. Grants the user 4+ invulnerable save.
Aegis Terminator Armour
Options
The Brother-Captain may exchange his storm bolter for:
The Brother-Captain may exchange his Nemesis Force Weapon for:
- Daemonhammer +20 points
- Thunder Hammer Free
The Brother-Captain may take with any of the following
- Psychic Hood +5 points
- Grimoire of True Names +50 points
- Sacred Incense +10 points
- Incinerator Free
- Psycannon +10 points
- Storm shield Free
9
Grey Knight Marine Squad
Points WS BS S T W I A Ld Sv Justicar 50 5 4 4 4 1 4 2 9 3+
Battle-Brother 25 5 4 4 4 1 4 1 9 3+
Special Rules
Grey Knight.
Wargears
Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder.
Justicar’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon
Storm Bolter
Frag and Krak Grenades
Aegis Power Armour
Unit Composition
1 Justicar and 4 to 9 Battle-Brothers
Options
Two members of the squad may exchange his storm bolter for:
The Justicar may take with any of the following
- Melta bomb +5 points
- Grimoire of True Names +50 points
- Sacred Incense +10 points
- Incinerator +5 points
- Psycannon +10 points
10
Grey Knight Terminator Squad
Points WS BS S T W I A Ld Sv Brother-Captain 60 5 4 4 4 1 4 3 10 2+
Terminator 45 5 4 4 4 1 4 2 9 2+
Special Rules
Grey Knight,
Psyker: The Brother-Captain may select a power from the psychic powers list.
Deep Strike
Wargears
Terminator’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon
Brother-Captain’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon.
User may reroll failed wounding rolls and armour penetration rolls.
Storm Bolter
Aegis Terminator Armour
Unit Composition
1 Brother-Captain and 4-9 Terminators
Options
Two members of the squad may exchange his storm bolter for:
Any member of the squad may exchange his Nemesis Force Weapon and Storm Bolter for:
The Brother-Captain may exchange his Nemesis Force Weapon for:
The Brother-Captain may take with any of the following
- Incinerator Free
- Psycannon +5 points
- Thunder Hammer and Storm Shield
Free
- Daemonhammer +20 points
- Grimoire of True Names +50 points
- Sacred Incense +10 points
11
Grey Knight Teleport Assault Squad
Points WS BS S T W I A Ld Sv Justicar 50 5 4 4 4 1 4 2 9 3+
Battle-Brother 30 5 4 4 4 1 4 1 9 3+
Special Rules
Grey Knight
The Sudden Storm: The Grey Knights are equipped with the best technologies the Imperium can provide, including the most
ancient of teleport machineries. Along with the endless training they receive in the vaults of Titan, they can easily strike at
the heart of the enemy with precision. A Grey Knight Teleport Assault Squad enters the game via Deep Strike, and may
assault on the turn they arrive. They may also choose to reroll the Deep Strike scatter dice.
Wargears
Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder.
Justicar’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon
Storm Bolter
Frag and Krak Grenades
Aegis Power Armour
Unit Composition
1 Justicar and 4 to 9 Battle-Brothers
Options
Two members of the squad may exchange his storm bolter and Nemesis Force Weapon for:
The Justicar may take with any of the following
- Melta bomb +5 points
- Grimoire of True Names +50 points
- Sacred Incense +10 points
- Incinerator +0 points
- Psycannon +5 points
12
Grey Knight Purgation Squad
Points WS BS S T W I A Ld Sv Justicar 50 5 4 4 4 1 4 2 9 3+
Battle-Brother 30 5 4 4 4 1 4 1 9 3+
Special Rules
Grey Knight
The Fires of Vengeance: The Purgation squads exists for one purpose: To cleanse the taint of daemon by fire. To this end,
they receive specialised training in consecrated weaponry that can lay low even the greatest of daemons. All weapons in a
Purgation Squad count as twin-linked.
Wargears
Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder.
Justicar’s Nemesis Force Weapon: This is a weapon that adds +2 S to the wielder and counts as a Power Weapon
Storm Bolter
Frag and Krak Grenades
Aegis Power Armour
Unit Composition
1 Justicar and 4 to 9 Battle-Brothers
Options
Four members of the squad may exchange his storm bolter and Nemesis Force Weapon for:
The Justicar may take with any of the following
- Melta bomb +5 points
- Grimoire of True Names +50 points
- Sacred Incense +10 points
- Incinerator +10 points
- Psycannon +15 points
- Psybane Missile Launcher +30 points
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