3 Dimensional Design Documentation

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A project I undertook whilst at the HfG in Schwäbisch Gmünd, Germany. The focus was looking at the fundamentals of shapes and how they can be split to form others but also what the effects colour and material have in the separate shapes.

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Tom Whiteley3 Dimensional Design

Tom Whiteley3 Dimensional Design

Contents

1. Design Brief2. Inspiration3. Sketches 5. Card Models7. Clay Models10. Final Clay Model11. Solidworks Renderings 16. Model Making Process 18. Final Models20. Re Assemblies

Contents

1. Design Brief2. Inspiration3. Sketches 5. Card Models7. Clay Models10. Final Clay Model11. Solidworks Renderings 16. Model Making Process 18. Final Models20. Re Assemblies

Design Brief

3 Dimensional Design is the assembling of and re-assembling of 3D shapes. The task is to do this from a choice of three Geometric Shapes which are: The Tetrahedron, The Cube and The Sphere.There is also the possibility to assemble one of these shapes from the other ones for example a sphere made up of tetrahedrons

Inspiration

A few images I‘ve collected related to the subject

Initial Sketches Inspiration

Initial Clay Models

Contents

1. Design Brief2. Inspiration3. Sketches 5. Card Models7. Clay Models10. Final Clay Model11. Solidworks Renderings 16. Model Making Process 18. Final Models20. Re Assemblies

Contents

1. Design Brief2. Inspiration3. Sketches 5. Card Models7. Clay Models10. Final Clay Model11. Solidworks Renderings 16. Model Making Process 18. Final Models20. Re Assemblies

Design Brief

3 Dimensional Design is the assembling of and re-assembling of 3D shapes. The task is to do this from a choice of three Geometric Shapes which are: The Tetrahedron, The Cube and The Sphere.There is also the possibility to assemble one of these shapes from the other ones for example a sphere made up of tetrahedrons

Final Clay Model

I found using the clay to manipulate the shapes was vital to getting a really good understanding of what my idea would look like and helping inform my desici-on as to which option looked best and which I should make for real.

For my �nal model I made a CAD model in Solidworks and then had it 3D printed

After this I made a silicon moulding around the 3D model which i could pour plastic of di�erent colours into.

Final models

I made three �nal models, one on the 3D printer and two from hard plastic. I wanted to make the third out of either silicon or rubber however this was not possible

Final models RE-Assemblies

RE-Assemblies

These �nal couple of re-assemblies are the ones I like the most as everything �ts together and it looks like a stop motion of the shape revolving in a 180 movement

Silicon Mould

I made three �nal models, one on the 3D printer and two from hard plastic. I wanted to make the third out of either silicon or rubber however this was not possible

Silicon Mould

Solidworks Renderings

Colour Schemes

I tried a few combinations of colours and materials on Solidworks and here are some of the results

I �nd that these grey scale colours work the best as the progression of colour is subtle but still stands out. i think the sharp colours do not do this as well at all

Card Models

The �rst models I made were card ones where I was really just trying to �gure out how to split a cube into tetrahedrons. I started o� by cutting o� one of the corners of the cube which made a tetrahedron but i wanted identical ones from which I could take forward with me to the clay modeling process

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