Putting the User Back in User Experience

  • View
    86

  • Download
    4

  • Category

    Design

Preview:

DESCRIPTION

Slides from a talk I did in 2012 for Coloft Academy in Santa Monica. At the time, I was constantly dumbfounded by how few UX/UI "professionals" were researching, talking to, or even thinking about users. This is still a problem. So, this talk is about refocusing design on the people that we do it for: the users. Who are they in the first place? How do we learn more about them? What are user personas and how do we make them actionable?

Citation preview

putting the “user” back in

user experience

coloft academy12.18.2012

who are you?

skot carruthfounding partnerphilosophie

what is ux?

“User experience” encompasses all aspects of the end-user’s interaction with the company, its services, and its products.

nielsen norman group

what is ux?

everything.

© 2009 iA

internal factors

• Personal History• Mood• Culture• Education• Motivations

a.k.a. “User”

external factors

• Location• Distractions• Devices• Relationships

a.k.a. “Context”

what is ucd?a process.

1. Identify the users2. Research the users3. Design and prototype4. Test with the users

this isn’t new

Human

Factors

40s 50s 60s 70s ‘84 90s

The Des

ign of

Everyd

ay Thin

gs

IxDHCIErgono

mics

Cooperativ

e

Design

what is ucd?

• Audience• Context• Purpose

what is a “user”?

hidden users

• Administrators• The Press• Investors• Community Members

hidden usersAdmins get shafted.

One of the horrible words we use is “users”...I would prefer to call them “people”.

donald norman

users = people...

...but not always

People Interface

Doggie Interface

who are my users?

• Lots of users? Analytics.

Not a straightforward question...

who are my users?

• Lots of users? Analytics.• Few users? Observation.

Not a straightforward question...

who are my users?

• Lots of users? Analytics.• Few users? Observation.• No users? Intuition.

Not a straightforward question...

the persona

what is it?

• Archetype• Typical, not average • As real as possible

why they’re cool

• Visualize and describe• Empathy• Common ground

how we do it

1. Name and tagline2. Image3. Demographics4. Backstory5. Goals and motivations6. Ideal experience

activity time

discussion time

variations

• Gear• Quotes• Favorite brands/products• Turn-offs• Roles and responsibilities

when?

• Introducing a new type of audience• Examining a segment• When things change

validate

• Beware: personal biases• Ask a friend• Find your personas• Feedback surveys

now what?

• Be their friend• Bring them to meetings• Role-play

ucd this

• Card sorting• Paper prototyping• TAL• Workflow analysis

Techniques you can use without real users

thanks!skot@gophilosophie.com

@skotcarruth