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putting the “user” back in user experience coloft academy 12.18.2012

Putting the User Back in User Experience

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Slides from a talk I did in 2012 for Coloft Academy in Santa Monica. At the time, I was constantly dumbfounded by how few UX/UI "professionals" were researching, talking to, or even thinking about users. This is still a problem. So, this talk is about refocusing design on the people that we do it for: the users. Who are they in the first place? How do we learn more about them? What are user personas and how do we make them actionable?

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Page 1: Putting the User Back in User Experience

putting the “user” back in

user experience

coloft academy12.18.2012

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who are you?

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skot carruthfounding partnerphilosophie

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what is ux?

“User experience” encompasses all aspects of the end-user’s interaction with the company, its services, and its products.

nielsen norman group

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what is ux?

everything.

© 2009 iA

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internal factors

• Personal History• Mood• Culture• Education• Motivations

a.k.a. “User”

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external factors

• Location• Distractions• Devices• Relationships

a.k.a. “Context”

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what is ucd?a process.

1. Identify the users2. Research the users3. Design and prototype4. Test with the users

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this isn’t new

Human

Factors

40s 50s 60s 70s ‘84 90s

The Des

ign of

Everyd

ay Thin

gs

IxDHCIErgono

mics

Cooperativ

e

Design

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what is ucd?

• Audience• Context• Purpose

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what is a “user”?

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hidden users

• Administrators• The Press• Investors• Community Members

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hidden usersAdmins get shafted.

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One of the horrible words we use is “users”...I would prefer to call them “people”.

donald norman

users = people...

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...but not always

People Interface

Doggie Interface

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who are my users?

• Lots of users? Analytics.

Not a straightforward question...

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who are my users?

• Lots of users? Analytics.• Few users? Observation.

Not a straightforward question...

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who are my users?

• Lots of users? Analytics.• Few users? Observation.• No users? Intuition.

Not a straightforward question...

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the persona

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what is it?

• Archetype• Typical, not average • As real as possible

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why they’re cool

• Visualize and describe• Empathy• Common ground

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how we do it

1. Name and tagline2. Image3. Demographics4. Backstory5. Goals and motivations6. Ideal experience

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activity time

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discussion time

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variations

• Gear• Quotes• Favorite brands/products• Turn-offs• Roles and responsibilities

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when?

• Introducing a new type of audience• Examining a segment• When things change

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validate

• Beware: personal biases• Ask a friend• Find your personas• Feedback surveys

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now what?

• Be their friend• Bring them to meetings• Role-play

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ucd this

• Card sorting• Paper prototyping• TAL• Workflow analysis

Techniques you can use without real users

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[email protected]

@skotcarruth