Microinteractions, seminar by Gaitri Biharie

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Microinteractions

Spreker: Gaitri Biharie

Het ontwerpen van interactieve pro-ducten die de manier van dagelijkse communicatie en interactie van de gebruiker ondersteunt.

..behalen van bepaalde doelen of taken van de gebruiker.

navigatie interface, verschillende functionaliteiten, widgets of bedieningen

Details aren’t just details; they are the design

- Charles Eames

Kleine functionaliteit die alleen één ding doet en om één gebruikersmoment draait.“

Welke design principes bieden een ondersteuning voor de interaction designer om microinteractions in een ontwerp te implementeren?

Don NormanThe design of everyday things

Design principles

Affordance

Signifier

Mapping

Feedback

Contrains

Mental models

Welke design principes bieden een ondersteuning voor de interaction designer om microinteractions in een ontwerp te implementeren?

A way to design and dissect microinteractions:

STRUCTURE OF M.I.

TRIGGER

the physical / digital control or condition(s) that begins a microinteraction

“TRIGGER

Make the trigger something the target users will recognize as a trigger in context

TRIGGER

TRIGGER

Have the trigger initiate the same action very time

TRIGGER

TRIGGER

Bring the data forward

TRIGGER

TRIGGER

if it looks like a button..

SIGN IN

TRIGGER

it should act like a button.

SIGN IN

TRIGGER

SIGN IN

Don’t break the visual affordanceand don’t make a false affordance

TRIGGER

TRIGGER

Mircrointeractions that most people do, most often, should be highly discouverable.

Mircrointeractions that some people do, somewhat often, should be easily discouverable.

Mircrointeractions that few people do, infrequently, should take some searching to find.

Golden rules by Scott Berkun“TRIGGER

TRIGGER

TRIGGER

Add a label only if it provides information that the trigger itself cannot

TRIGGER

The more the microinteraction is focused on the goal rather than the steps, the more succesful the microinteraction is liked to be.

“RULES

RULES

Don’t start from zero

RULES

Tesler’s law:There is a point beyond which you cannot simplify a process any further.

RULES

RULES

RULES

Remove complexity, reduce options

and make smart defaults

RULES

A B

RULES

RULES

Poka-yoke:

Products and processes should be designed so that it’s impossible for users to commit an error

RULESRULES

RULES

Prevent errors, make human errors impossible

RULES

Tap next to continue

RULES

Continue

Next

RULES

RULES

Keep it short

RULES

You have no mail.Please enjoy your day!

FEEDBACK

Never overburden users with feedback

FEEDBACK

Feedback provides character,personality of the microinteraction“

FEEDBACK

FEEDBACK

Use the overlooked as a means of message delivery

FEEDBACK

Settings mode

LOOPS & MODES

LOOPS & MODES

Avoid modes;

The fewer modes, the less chance of confusion

LOOPS & MODES

LOOPS & MODES

A cycle that repeats, usually for a set of duration“

LOOPS & MODES

LOOPS & MODES

Carefully consider the parameters of loops to ensure the best user experience

LOOPS & MODES

Wat heb jij eraan?

LOOPS & MODES

LOOPS & MODES

LOOPS & MODES

LOOPS & MODES

Why make good design, if you can make great design?

LOOPS & MODES