Assassin’s creed unity building the next generation open world games marc albinet

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With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.

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Marc AlbinetACU Game Director – Ubisoft Montréal

BUILDING THE NEXT GENERATION OPEN WORLD GAMES

WHAT’S BETTER WITH NEXT GEN ?

But first, what is an open world ?

OPEN WORLD MOTIVATION PILLARS

CURIOSITY

EXPERIMENTATION = TOY

EXPLORATION = WORLD

ESCAPE REALITY

REALISM

FICTION

SKILLSIMPROVEMENTS

CUSTOMISATION = STORY

CHALLENGE = GAMEPLAY

What next gen can bring in those pillars ?

ESCAPE REALITY : REALISM

Light & graphic

Massive crowds

Real size scale

Seamless interiors

CURIOSITY : EXPLORATION & EXPERIMENTATION

Unique places to discover

360 Approaches

Seamless coop exploration

Factions and reaction systems

Cumulative tools to experiment in the toy1 2

3 4

IMPROVEMENTS : GAMEPLAY & PLAYER STORY

Challenge

Revisited core loop

Improved exploration loop

Improved exploration loop

Improved exploration loop

Progression & Customisation

SKILLSIMPROVEMENTS

CONCLUSION

CURIOSITY

EXPERIMENTATION = TOY

EXPLORATION = WORLD

ESCAPE REALITY

REALISM

FICTION

CUSTOMISATION = STORY

CHALLENGE = GAMEPLAY

FREEDOM

IMMERSION CONSISTENCY

THANK YOU

QUESTIONS

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