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nick-pruehs documents
Technology
Tool Development 07 - Undo & Redo, Drag & Drop
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Tool Development 02 - Advanced WPF Controls
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Tool Development 04 - XML
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Style & Design Principles 02 - Design Patterns
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Tool Development 09 - Localization & Testing
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Tool Development 05 - XML Schema, INI, JSON, YAML
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Implementation of Thorup's Linear Time Algorithm for Undirected Single Source Shortest Paths With Positive Integer Weights
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Tool Development 08 - Windows Command Prompt
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Introduction to the Unreal Development Kit
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Tool Development 03 - File I/O
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Tool Development 10 - MVVM, Tool Chains
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Developing a Multiplayer RTS with the Unreal Engine 3
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Tool Development 06 - Binary Serialization, Worker Threads
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Style & Design Principles 03 - Component-Based Entity Systems
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Style & Design Principles 01 - Code Style & Structure
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Game Models - A Different Approach
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Game Programming 03 - Git Flow
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Game Programming 05 - Development Tools
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Game Programming 00 - Exams
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Game Programming 01 - Introduction
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Game Programming 02 - Component-Based Entity Systems
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