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kay-kim documents
Documents
PHRM 826 Lecture _ Skin Hair Nails Part I (1)
Entertainment & Humor
Everything Goes To Social @ Ignite Seoul 2nd
Entertainment & Humor
Outsourcing: Best Practices at Pandemic Studios [GDC 2008]
Small Business & Entrepreneurship
HP/MP도 없앤다, Project Albatross
Technology
애자일 게임 개발이란?
Documents
애자일 게임 개발(Agile Game Development) - GDC2007
Technology
아티스트, 기획자 및 관리자들을 위한 '외주: 최상의 실천법들' [GDC2008]
Technology
Google App Engine - Overview #3
Technology
쩌는 게임 기획서, 이렇게 쓴다(How to write great design documents) from GDC 2008 (Korean)
Entertainment & Humor
"Lessons learned from Global Game Jam 2010" at NDC 2011
Entertainment & Humor
Social Games, Whats The Difference @ Social Game Party 1st
Entertainment & Humor
게임 디자인 워크샵: 월드 오브 룰크래프트(Game Design Workshop: World of Rulecraft) at NDC 2010
Entertainment & Humor
교전 수칙: 멀티플레이어 게임 기획에 대한 Blizzard의 접근법 [GDC2008] by Rob Pardo
Documents
Nutch Homepage Search Engine
Entertainment & Humor
GDC Austin 2009-Final Fantasy XI-Problems And Solutions In A Global Community By Robert Allen Peeler (Square Enix)
Documents
Hadoop Overview 1
Technology
Google App Engine - Overview #2
Technology
Google App Engine - Overview #1
Technology
Hadoop Overview 2
Technology
찰리를 만나봅시다 - 엔터프라이즈 2.0이란 무엇인가 ( Meet Charlie - What is Enterprise 2.0 - Korean)
Technology
Agile의 의미와 Agile 계획 수립(Gdc2007)
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