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We're all Designers: Encouraging Collaboration in Design Without Forming a Committee
Design
Hooray for UX!
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Fun, Not Frustrating: Make Your Games Better by Focusing on the User Experience
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Beyond Gamification: Lessons from Game Design for Engaging Users
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Fun and Usable: Making Better, More Intuitive Games
Software
RVA #GGJ15 Keynote Talk - From Consumer to Creator: Making Games
Business
From Maker to Businessperson: Lessons Learned from Becoming a Creative Entrepreneur
Technology
The Creative Programmer - Codess Seattle 2015
Design
FITC 2016 - Just Make Stuff!
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!!Con - The Creative Programmer
Design
AIGA Design Conference 2016 - Bootstrapping Communities
Technology
Making Native Browser Games in The Modern Age
Technology
FOWD NYC 2015 – Beyond gamification: more important lessons we can learn from game design