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welcome aboardair travel, a quiet revolution
Friday, 31 August 12
the truthair travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground• strapped to a seat “narrower than the average derriere”
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground• strapped to a seat “narrower than the average derriere”• next to someone you don’t know
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground• strapped to a seat “narrower than the average derriere”• next to someone you don’t know• being told when to eat and sleep
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground• strapped to a seat “narrower than the average derriere”• next to someone you don’t know• being told when to eat and sleep
• having to queue for the toilet
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
the truth• traveling for 7 - 20 hours in a metal box• 9KM above the ground• strapped to a seat “narrower than the average derriere”• next to someone you don’t know• being told when to eat and sleep
• having to queue for the toilet• is uncomfortable
air travel
Friday, 31 August 12
for most of us when travelling outside the premium classes...
designing the in-flight experience
in the air
is a critical component of service design
Friday, 31 August 12
a well-designed service
peopleenvironmenttechnologyjourney phaseclass
adapts to
Friday, 31 August 12
from the negatives of finding ourselves in set of stressful circumstances for a long period.
a well-designed service
is a positive distraction
Friday, 31 August 12
benefits airlines from an operational perspective.
a well-designed service
Friday, 31 August 12
your crew
Alex WilliamsHead of Experience Massive Sydney @WilliamsAlexC
Friday, 31 August 12
a quick look back
the first commercial flight was in
1914 1 pilot1 passenger
Friday, 31 August 12
Who paid the equivalent of $5000 for the privilige.
a quick look back
the first in-flight movie was played in 1925 on a
30 minute flight
Friday, 31 August 12
Friday, 31 August 12
note the comfy wicker chairs
60 years later in 1985 not that much has changed
Friday, 31 August 12
i still don’t have an entertainment choiceother than to listen to radioor to create a more personalised personal experience based on bringing my own media onboard in the form of books, magazines, newspapers.there’s also possibility of striking up a conversation, which comes with it’s own risks.
the first tailored experiences
1988 the first seat-back tvsbroadcast 2.5cm LCD 1990’s the first seat-back audio video on-demand systems
Friday, 31 August 12
1988 the first seat-back tvs supported broadcast 2.5cm LCDwhich supported channel surfing
over time
30 minutes
1 screen
no choice
disconnection
20 hours
multi-screen
paradox of choice
continuous connection
Friday, 31 August 12
the only thing we seem to have less of
Friday, 31 August 12
the wicker chair looks pretty good right now.
alcohol
Friday, 31 August 12
and of course alcohol has always been along for the ride as a pacifier.cultural differences permitting.
passenger mindset
Passenger needs vary based a combination of journey length, class and experience mindset
Friday, 31 August 12
our job is to enable distraction and foster positive emotionsfeel in controlfeel recognised and understoodfeel connected
Friday, 31 August 12
before you can pass the time by watching a movie marathon, or learning enough German to get yourself into trouble you need to feel:in control, we need to make you comfortable enough to explore the system you need to feel recognised and understoodand we need to help you feel connected.
a well-designed service
peopleenvironmenttechnologyjourney phaseclass
adapts to
Friday, 31 August 12
today in our short talk we’re concentrating on the challenge presented by environment and technology and the learnings we’ve gained over years of wrestling with complexity.
in an unfamiliar environment
feeling in control
Friday, 31 August 12
A380case study
Qantas IFE
Friday, 31 August 12
we’re going to briefly cover a program we were involved in for Qantas which involved designing the in-flight entertainment system for the flagship Airbus A380.
feeling in control
achieving simplicity
creating meaningful models which don’t rely on prior experiences
Friday, 31 August 12
our challenge was to achieve a simple elegant expression of the brand onboard.
and to establish a meaningful model which would be easy to learn, and which didn’t necessarily rely on previous experiences.
feeling in control
it’s 2005 designing for touch is an immature area of practice
Friday, 31 August 12
touch screens are familiar to people mainly as kiosks:relatively static screen by screen experiences which fail to engage emotionally.the hardware is revolutionary in the sky but undercooked under the hood.
gestural input was emergent but unfamiliar.
the iPhone was 2-3 years away
our model needed to be gesture ready to future proof the systems
feeling in control
a multi-input system
which can also be remote controlled
Friday, 31 August 12
and we’re also dealing with a multi-input system. the touch screen can be remote controlled.
and importantly, the remote controlled experience is critical in the premium classes in which the touch screen can’t always be reached.
it was really important that we moved away from the typical point-to-point dvd menu style matrix navigation which was familiar at the time. but to what?
feeling in control
how do you design for disruptive environments
Friday, 31 August 12
where few paradigms exist.
feeling in control
we designed from the hardware out
Friday, 31 August 12
although we didn’t have a label for it then, our only way into the problem was to bodystorm the experience.
so we mocked up a remote control out of foam core, got ourselves some touch screens and created monitor surrounds trying to replicate the cabin environment.
hardware leadtimes are one of our greatest challenges. the hardware has been developed outside a user centred design process.
it was a simplified of tv remote control with legacy features such as channel up/down buttons and a large channel number - redundant for avod, playback and menu button.
feeling in control
creating a simple, meaningful dimensional modeltying structural navigationto the vertical axis
local navigation to the horizontal axis
SELECT
Friday, 31 August 12
we built rapid prototypes and practised using the handset untilwe isolated the most natural movements which could be performed on an RCU without looking down. that centred on up/down vs left/right movements.
we created a simple, meaningful dimensional modelvery familiar now thanks to the XBOX 360 and PS3 cross media bars which post date this system by 2 and 3 years respectively.
validation that the approach set us on the right path.
Friday, 31 August 12
Friday, 31 August 12
play moviemeaningful transitions which provide feedback on my previous actions, or point the way forward
feeling in control
evolved progressively
Friday, 31 August 12
we developed this very simple model and built on it progressively throughout the UI, inspiring confidence that i what i learnt in my last interaction i could apply in the next.
though most of the system is built on this model, levels are subtly different in visual design which supports orientation and helps alleviates boredom.
learnings
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
learnings
• leverage native affordances
• interactions should be coherent, and build progressively• develop meaningful transitions
Friday, 31 August 12
leverage native affordances - you need pick up the hardware and play with. Feel what comes naturally and where tactile feedback avoids the need to look down.
Emirates & Virgin Atlantic
Friday, 31 August 12
more recently we’ve created the in-flight entertainment systems forEmirates and Virgin Atlantic and newer projects for a couple of airlines we can’t yet divulge.Which is the challenge of working on programs which have very long leadtimes.
managing complexityfeeling in control
Friday, 31 August 12
Friday, 31 August 12
IFE has evolved from the in air picture theatre in 1925 to host a plethora of services.
challenge
Hardware - 3 devices
IPSC Seat Monitor TouchscreenHandset
Friday, 31 August 12
not designed from a user centered perspectivebut from an industry perspective locked in an escalating feature war
devices are not always designed as a complementary suite
multi-screen environments
Virgin
watch video personal/privatesocial/sms/email
Seat Monitor TouchscreenHandset
Friday, 31 August 12
seat back touch screenhandset (or remote control)
multi-screen environments
Emirates
suite controls
IPSC
watch video personal/privatesocial/sms/email
Seat Monitor TouchscreenHandset
Friday, 31 August 12
Integrated Passenger System Control to premium classes
current touchscreen handset
Friday, 31 August 12
when we first saw this device we knew it was going to be trouble.Shane mentioned proximity as a way of providing affordance yesterday.This device looks like a hand-held console such as a PSP.Normally you’d expect the hard buttons to control this screen.Wrong. In this instance the hard buttons control the screen on the seatback. And the touchscreen in the centre is a separate UI which duplicates, some but not all seatback functionality. Sometimes affecting the main screen, sometimes running locally.Signposting these break points becomes critical.
Friday, 31 August 12
learnings
functional parity isn’t always positive
clarity of purpose
play to the strengths of each device
Friday, 31 August 12
establish clarity of purposecommunicating the role of each device in the experience is critical
functional parity isn’t positive - we don’t need to replicate all services on all devices. For example tweeting using my handset which is a more discrete device is comfortable. Writing a work email on the seatback screen feels less appropriate.
airlines who spend an enormous amount on hardware want to squeeze the most out of it and of course the suppliers push for every feature to be used.
but when the experience is disjointed, because devices aren’t equally capable, or able to hand over to each other effectively, the best strategy is to start leaving things out.
Friday, 31 August 12
Friday, 31 August 12
one of the most familiar in-air brands is ICE which uses colour coding to support orientation within the system
Friday, 31 August 12
Friday, 31 August 12
Friday, 31 August 12
Friday, 31 August 12
designed to complement the interior design and ambient lighting.
Friday, 31 August 12
Friday, 31 August 12
multi-device environments
handset modes
synced companioncontrol complementary
Friday, 31 August 12
In more recent programs we design handset modes which help reduce confusion.In synced modeUsers navigate the seatback screen using simple gestures on the handset.
We can automatically switch to companion mode andProvide shortcuts to key information orcontrols to facilitate multitasking, withoutaffecting the main screen.
multi-device environments
contextual hinting
support for rapid learning
idle-state animations
Friday, 31 August 12
other things we do support learnability in mult-screen devices is to detect their first use and aid learning through contextual hinting.Similar to techniques used in game design.
multi-device environments
coherent interactions for core journeys
brand experience
Friday, 31 August 12
we make sure you select interaction patterns which can be adapted across devices especially for core journeys.
our aim is always to create a coherent brand experience that is a engaging interactive extension of the brand.
learnings
Friday, 31 August 12
rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information.Some of the difficulties Shane mentions in working with Metro.
• rigorous and consistent design system
learnings
Friday, 31 August 12
rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information.Some of the difficulties Shane mentions in working with Metro.
• rigorous and consistent design system
• ‘just enough’ information scent
learnings
Friday, 31 August 12
rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information.Some of the difficulties Shane mentions in working with Metro.
• rigorous and consistent design system
• ‘just enough’ information scent
• simpler decisions and more steps win over complex interactions
learnings
Friday, 31 August 12
rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information.Some of the difficulties Shane mentions in working with Metro.
• rigorous and consistent design system
• ‘just enough’ information scent
• simpler decisions and more steps win over complex interactions
• meaningful transitions
learnings
Friday, 31 August 12
rigorous and consistent design system - it can definitely be subtle, but a customer must always be able to distinguish on a sub-conscious level interactions from information.Some of the difficulties Shane mentions in working with Metro.
feeling recognised and understood
Friday, 31 August 12
is important to getting comfortable and feeling engaged.
feeling recognised and understood
if we can’t always achieve personalised we strive for tailored
is easier to achieve for premium and frequent flyers
Friday, 31 August 12
is easier to achieve for premium and frequent flyers because we know more about you.
tailored
MY SERVICE EXPERIENCE Behavioral activityFlight & Class
Dynamic Filtering
Customised views
Social activityFacebook Likes Facebook shared content
;̀ WL�VM�ÅPNO[Destination
Stage of Flight
(Tailored)
4`�WYVÄSLWhat I’ve said I like/don’t like
What I’ve watchedWhat I’ve ratedWhat others have watched
My preferences
Traditional Content Groupings
Friday, 31 August 12
when we know your seat no.your nameyour food prefswhat content you enjoywe can continually tailor the services offered to you.
and if we don’t know you we can offer suggestions based on what the on-board community is consuming or give you a simple tool to make your experience more: entertaining, newsy, etc. based on mood.
feeling connected
Friday, 31 August 12
one of the biggest innovations in the industry at the moment is onboard connectivity.
feel connected
reconnect to my networks
or engage with temporary community
Friday, 31 August 12
feel connected
I just tried the lovely French red wine in Business Class!
Tracey Bardenis currently 35,000ft above Hyderabad, India on Airline ÅPNO[������*\YYLU[�ZWLLK�PZ��� RT�O�
>OV»Z�\W�MVY�HNHTL�VM�JOLZZ&
��3VJH[PVU��(PYSPUL�IYHUKLK��KLZ[PUH[PVU��OLPNO[��ZWLLK�L[J��
��9LN\SHY�Z[H[\Z�\WKH[LZ���TLZZHNPUN��9H[PUN���9L]PL^PUN�VM�H�TV]PL��T\ZPJ�L[J���Game score��Recommendations
��7HY[PJPWH[L�PU�VUIVHYK�HJ[P]P[`��7SH`���QVPU�T\S[P�WSH`LY�NHTL��*VUULJ[�[V�MLSSV^�WHZZLUNLYZ��Seat-to-seat chat
Onboard SocialStream
Onboard VW[�PU�NHTL�community
seat29A
seat��+
Connected to the external world Connected to the onboard community
Friday, 31 August 12
for many of us well-being can come from being able to resume my conversations with the offboard world.
or by engaging with the temporary community onboard. multiplayer games are gaining popularity, as well as local social, being sight-seeing and food tips from locals through a chat app or a twitter hashtag.
feeling understood and connectedbeyond onboard
Friday, 31 August 12
we’re on the cusp of a more personal experience which joins up all flight phases thanks to mobile and the possibility of continuous connection.
beyond onboard
adaptive UIs, which adjust dynamically based on location and journey phase can help join up and personalise my experience
Friday, 31 August 12
we’re on the cusp of a more personal experience which joins up all flight phases thanks to mobile.
beyond planning and booking, continuous connection and hyper local services thanks to near field communication tech in phones and readers can help join up and personalise my experience, based on journey phase.
after virtualised check-in applications can transform to support turn by turn wayfiding, or to offer me entertainment when I reach my gate.
all integrated with disruption management messaging e.g boarding’s delayed by 15 minutes to keep me feeling in control.
beyond IFE
personal carry on devices beg the question do we need on-board entertainment?
Friday, 31 August 12
Personal carry on devices such as smart phones and tablets beg the question do we need on-board entertainment?
Airlines are already handing out or hiring tablets on medium haul flights.It will be a while before carry on devices are ubiquitous.The plethora of tablets means that managing your own device so that you don’t have to hold it continually is still a problem that needs solving, as is reliably connecting to onboard networks.
have we been effective?
lbs.
Friday, 31 August 12
Virgin reported when the JAM system we designed with Airside started to fly.People were so engaged with the entertainment system that were nicer and crew spent less time reseating disruptive passengers.
And apparently there was a dramatic drop in the consumption of alcohol, which meant less weight and huge savings in fuel costs and operating costs which made them very happy.
thank you!
Friday, 31 August 12