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Name: Nikos Frangakis, ICCS Date: 16/11/2016 WP2: Personalized Device PASSME - Horizon 2020 EU project grant number: 636308

Passme CoP personalised device N. Frangakis Nov. 2016

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Page 1: Passme CoP personalised device N. Frangakis Nov. 2016

Name: Nikos Frangakis, ICCSDate: 16/11/2016

WP2: Personalized Device

PASSME - Horizon 2020 EU project grant number: 636308

Page 2: Passme CoP personalised device N. Frangakis Nov. 2016

ObjectivesObjectives— to define and develop the passenger

psychological model based on biometric measurements

— to define the set of sensors needed for obtaining both the necessary biometric and localisation information for each passenger

— to integrate all sensors in a comprehensive and efficient way creating a passenger personalised system

— to develop a smartphone application that will be the main information interface for the passenger while serving as communication gateway

— to provide the necessary incentives schemes for the take-up of the PASSME system

Page 3: Passme CoP personalised device N. Frangakis Nov. 2016

Methodology— Identify from current literature the psychological parameters

interplaying to determine changes in behavioural human responses (e.g. stress; enjoyment; contentment; neutrality)

— Definition of biometric parameters for the calculation of• build a psychological model • calculating/determining levels of stress • other emotional states

Definition of how many participants are needed for the evaluation— At the test sites— At the airports

Page 4: Passme CoP personalised device N. Frangakis Nov. 2016

Wearable devices are becoming mainstream

Page 5: Passme CoP personalised device N. Frangakis Nov. 2016

Personalized App

Page 6: Passme CoP personalised device N. Frangakis Nov. 2016

Indoor Localization

Page 7: Passme CoP personalised device N. Frangakis Nov. 2016

Incentives• “Visualizing progress” regularly is an incentive for user continue to access

the app• Users earn incentive “badges” to achieve his goals• “Gamification” is generally a way to keep the user engaged• Sending suggestions on how to “relax” can help guide user behavior• Associating a color code to stress measurement scale is visually appealing

and more perceptible• Wearable changes colors based on user´s stress level • Apps respond to user stress levels using “audio” and “visual” feedback• If users can record the events that affect them (and find significant

“stressors”), they can find ways to reduce stress• Users have the possibility to share information in social media

Page 8: Passme CoP personalised device N. Frangakis Nov. 2016

Nikos Frangakis, [email protected]

Questions?