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Personas, Goals and Scenarios

Working With Development

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Page 1: Working With Development

Personas, Goals and Scenarios

Page 2: Working With Development

“It’s harder than you might think to squander a million dollars, but a flawed software-development process is a tool well suited to the job.” – Alan Cooper

Page 3: Working With Development

What is interaction designSoftware architectureAvoid becoming an apologist or a survivorStepping up to own alongside the developersFiltering feedback and innovating on the

users behalfComing up with personas, goals and

scenarios“Designing interactive, software-based

products is a specialty as demanding as constructing them.”

Page 4: Working With Development

By products of getting it rightRapid acceptanceIntense customer loyaltyMinimal redesign or special updates

Page 5: Working With Development

PersonasDesign for just one person

Be loved by the minorityMeet the lowest common denomonatorFind the magic user

Eliminate the Elastic UserBe a specific as possible

How many people do they manage? When do they make assignments?

Not a real user, eliminate quirks

Page 6: Working With Development

“It matters more that the persona is expressed with sufficient precision that it cannot wiggle under the pressure of development than it does that it be the right one.”

Page 7: Working With Development

GoalsGoals vs. tasksPersonal goalsPractical goalsCreating a computer to human relationship

Page 8: Working With Development

ScenariosDaily-use scenariosNecessary-use scenariosEdge-case scenariosEliminate historical tasksStep outside $$ and DAT, think magic