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Welcome to the experience economy (Pine & Gilmore, 1998) Course 5082 Media Management Group 8

Welcome to the experience economy

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Page 1: Welcome to the experience economy

Welcome to the experience economy (Pine & Gilmore, 1998)

Course 5082Media ManagementGroup 8

Page 2: Welcome to the experience economy

Pricing

Competitive position

The progression of economic value

Commodities

Goods

Services

EXPERIENCES!

(Pine & Gilmore, 1998)

Page 3: Welcome to the experience economy

Experiences ≠ Services

”An experience occurs when the company intentionally uses services as the stage, goods as props to engage individual customers in a way that creates a memorable event” (page 98)

Commodities are Fungible (cake ingredients) Goods are Tangible (cake mix) Services are Intangible (order cake) EXPERIENCES are MEMORABLE (outsourced B-day event)

(Pine & Gilmore, 1998)

Page 4: Welcome to the experience economy

Theaters, amusement parks

Then…

(Pine & Gilmore, 1998)

Page 5: Welcome to the experience economy

NOW…

New technology creates new genres of experiences like interactive multiplayer games, chat rooms.

Interactive stores, involving the customer as the guest in an experience, with less stress on sales of the physical product.

(Pine & Gilmore, 1998)

Page 6: Welcome to the experience economy

X: Customer participation (Passive-Active)Y: Connection (Immersion-Absorption)

Two dimensions create four realms of experience

(Pine & Gilmore, 1998)

TelevisionLecture

Acting ina play

Art Gallery

Page 7: Welcome to the experience economy

Designing experiences

• One Effective Theme– Organizes the memory of impressions– Concise and appealing, implicit or explicit

• Cues– Harmonize impressions– Eliminating negative cues

• Memorabilia• Engaging all five senses