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Visualising Geographical
Information in Augmented Reality
A case study using Edinburgh’s Arthur’s Seat
Trevor A. DraesekeEDINA GeoForum 2016
Augmented Reality and GIS
Augmented Reality (AR) is a view of the physical world upon which information, graphics and/or sound are augmented
1994 – A Formal Taxonomy: The Virtuality Continuum Early 2000s - AR has been used in a number of geovisualisation
applications Visualise the past - archaeological sites Visualise the future – planned alterations to the landscape Assess building damage after disasters Show underground/hidden infrastructure Promote tourism Education
So…What sets this project apart?
Past AR implementations were ambition, but often limited by burdensome hardware
An obvious platform—the smartphone An obvious programmatic structure—an app Built with a very general goal…
Project ambitions
Build an app, the ‘Arthur’s Seat Augmented Reality Visualiser’ (ArSARV)
The app should follow the lead of traditional GIS Dynamically overlay geographical information layers Let the user choose those layers (ie using WMS)
Perform user testing of the app in the field
A proof of concept
A proof of concept
A proof of concept
The app in action…
https://www.youtube.com/watch?v=QHR3CDpYC8g
User testing
Driven by research questions: How well can geographical information be translated onto the landscape in
Augmented Reality versus with a traditional map? Which types of geographical information are most usefully visualised in
Augmented Reality? This was tested by way of a translation exercise and a questionnaire
asked of members of the public in Holyrood Park
Future Work
Allow users to interact with their preferred geographical information through WMS servers
Improved interactivity with the underlying dataset True object recognition and tracking
Thank you!