13
Virtual Reality Presented By : 1. Vinayak Shivapuje

Virtual reality

Embed Size (px)

DESCRIPTION

Virtual reality

Citation preview

Page 1: Virtual reality

Virtual Reality

Presented By :1. Vinayak

Shivapuje

Page 2: Virtual reality

Introduction History Working process Applications Advantages Disadvantages

Agenda

Page 3: Virtual reality

An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment.

Introduction

Page 4: Virtual reality

YearPerson(s)

ResponsibleAccomplishme

ntWhy it was important

1965 Ivan Sutherland Ultimate Display The beginnings of VR

1977Dan Sandin, Richard Sayre and Thomas Defanti

The first datagloveInteraction through body movement

1982 Bonnie MacBird (Writer) TronThe first computer- generated movie

1992Stephen King (Official Website)

Lawnmower Man A look at the possible negative side of VR

2009 Towards Virtual Reality Virtual Cocoon The first Successful VR device.

History

Page 5: Virtual reality

Working process differs from components to components of virtual reality.1. VR Goggle – Sensing eye’s retina movement and

contact angle.

Working Process

Page 6: Virtual reality

2. VR Hand-Gloves – Sensing the Nerves and its movements

Working Process

Page 7: Virtual reality

Some of the wide ranged targets where major use of Virtual Reality takes place◦ Medical◦ Gaming◦ Scientific Visualization And Engineering◦ Education◦ Military◦ Media And Entertainment

Application

Page 8: Virtual reality

Astronomy students can learn movement of stars and solar system in 3d environment.

Virtual surgery for medical students in time of training for surgical.

Exploring any thing in detail so that students can understand easily.

Virtual Reality In Education

Page 9: Virtual reality

Creating Virtual plan for the Army. In training session of Navy, Military and Air force. In Combat Visualization.

Virtual Reality In Military

Page 10: Virtual reality

In 1991, the company Virtuality licensed the Amiga 3000 for use in their VR machines and released a VR gaming system called the 1000CS

This was a stand-up immersive HMD platform with a tracked 3D joystick.

Virtual Reality In Gaming

Page 11: Virtual reality

Many different fields can use VR as a way to train students without actually putting anyone in harm’s way.

VR also helps those that can’t get out of the house experience a much fuller life by creating Virtual World.

VR also helps patients recover from stroke, phobias and other injuries.

Advantages

Page 12: Virtual reality

The total cost of the machinery to create a VR system is too high.

Still in Under Development.

VR is becoming much more common place but programmers are still grappling with how to interact with virtual environments.

Disadvantages

Page 13: Virtual reality

Thank you

Its Your TurnAny Question…?