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TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND JEFFREY SHAW'S IMMERSIVE ENVIRONMENT Paper presentation by Andres Montenegro. Assistant Professor of Modeling and Animation. Department of Visual Communication and Design. College of Visual and Performing Arts. Indiana University-Purdue University. Fort Wayne.

TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND JEFFREY SHAW'S IMMERSIVE ENVIRONMENT

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TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE

INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND

JEFFREY SHAW'S IMMERSIVE ENVIRONMENT

Paper presentation by Andres Montenegro. Assistant Professor of Modeling and Animation. Department of Visual Communication and Design. College of Visual and Performing Arts. Indiana University-Purdue University. Fort Wayne.

"Virtual Reality" concept attributed to Myron Krueger)

Virtual Reality

Source: Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html

Created in 1974. Represents the example of the phenomenological relationship between body and space.

Videoplace

Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html

Created in 1989, address issues such as virtual space, body interaction, and virtual architecture.

The Legible City

Source: Art facts. http://www.artfacts.net/en/exhibition/jeffrey-shaw-the-ledible-city-interaktive-rauminstallation-1828/overview.html

Computer technology makes intelligible the "phenomena" correlated with the visual arts in the contemporary world

Videoplace and The Legible City.

Appeals to intuitive or obvious experience

Phenomenology

Source http://www.pcp-net.org/journal/pctp10/house-phen.jpg

The two installations create artificial environments.

Source: Alternative Media Timeline http://blog.lib.umn.edu/hael0002/alternativemedia5413/2011/02/Jeffrey-Shaw-the-legible-city.html

Both artists think the body as a cooperative interface for "use of the world".

Source: Ars Electronica .http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp?iAreaID=12&showAreaID=41&page=2&pagesize=20&order=source

Videoplace anticipates Virtual Reality. Source: SpaceNews

http://www.spacenews.com/article/military-space/34991virtual-reality-technology-helps-reduce-gps-3-assembly-costs

There is anticipation to New Media as well.

Source: Reactable Community http://www.reactable.com/community/search_results?search_box=War

Their implicit target was the deconstruction of objects, to experience their substances

The Legible City

Source: Ars Electronica Archives. http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp?iAreaID=145&showAreaID=152&showSubAreaID=273&page=1&pagesize=20&order=source

Understand reality through an experiential art construction.

The Legible City

Source: Digital Art and Innovation. http://www.digitalarti.com/tags/digitalarti_mag

The paradigm of Krueger’s "Videoplace" in 1974, is a new relationship of individuals with reality. Source: imgarcade.

http://imgarcade.com/1/myron-krueger/

Created in 1989, address issues such as virtual space, body interaction, and virtual architecture.

The Legible City

Source: Digital Synesthesia. http://digitalsynesthesia.net/wp/wp-content/uploads/2013/11/S20_21Shaw_LegibleCity_2-635x421.jpg

Interaction - response has to be effective inside the immersive environment.

Interaction-Response

Source: Folksonomy http://folksonomy.co/?keyword=3491

The artist return the viewer's attention to the creative power of the body"

Source: Myron Krueger Virtual/ Artificial Reality. https://www.activetextbook.com/active_textbooks/2429#page1

The non-reflective component of human experience represents our basic intuitive or pre-reflective intercourse with aesthetic stimuli. http://www.thebespokenfor.net/ronsfashionlife/2009/11/

Inhabit the immediate moment of perception, (applying the bracketing or Epoche.)

Videoplace

Source: Some Milestones in Computer Input Devices: An Informal Timeline.  http://www.billbuxton.com/inputTimelineAssets/myronOval.jpg

The environment is where the participant engages through devices and parameters of synthetic nature.

Source: MiddleVR. http://www.imin-vr.com/resources/what-is-vr/

The interactive art validates the interaction-responses, and enable to live the imagination embodied in this act.

Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html