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The Viewpoint Project:
Engaging a Disenfranchised
Community with Street Tech
Nick TaylorUniversity of Dundee
Enabling Civic
Engagement
• Motivation: why get
involved?
– Self-Efficacy
• Opportunity:
facilitating conditions
• Ability: make the most
of opportunities
Online Civic
Engagement
• More opportunities than
ever before
• Issues around ability
– digital exclusion, bad design
• Motivation can still be
lacking
– Self-efficacy again
– Myth of Digital Democracy
Physical
Technology
• Familiar forms and
obvious interaction
• Smarter environments
(ubiquitous computing
etc.)
• Creative technology
– Technology, design and art
Situated
Technology
• Can be encountered
serendipitously
• Reach non-tech savvy
audience
• Public space is a
traditional venue for
civic activity
Bespoke Project
• Residents regularly
consulted on
community initiatives
• Suffering from
‘consultation fatigue’
• Low sense of efficacy
due to lack of change
Viewpoint
• Lower barriers to
participation
– Approx. 200 votes per week
• Weekly polls from
councilors and
community leaders
• Feedback mechanism
for reporting actions
Challenges
• Trade-off between quality and quantity of data
• Creating a positive feedback loop
• Top-down intervention
– No ability for citizens to drive agenda
• High cost
Viewpoint 2.0
• Second generation
worked with activists
• Collecting objective
data rather than
opinions
• Informing/supporting
campaign for
pedestrianisation
Viewpoint 2.0
• Data matches a
separate street survey
• Proposals put forward
to council based on
results (April 2013)
• Official plans
announced (October
2014)
PosterVote
• Attempting to make
Viewpoint cheap
• Cheap electronics
combined with auto-
generated poster
• Tying in to existing
practices around
planning notices etc.
PosterVote
• Concept proved to be
highly evocative
• Levels of use slightly
lower
• Lack of feedback for
voters
• Design still largely
fixed Image: Microsoft Research
DIY and Activism
• Strong existing
relationship between the
two
• Developing unique or
customised tools that
address specific, local
needs
• Connecting problem
holders with problem
solvers
• Sharing skills and sharing
Citizen Science
• Members of the public
collecting/analysing data
• Mobiles etc. playing large
role
• Potential for evidence-
based policy-making