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VR/Heroes - Amsterdam, 2015 presents The Rise & Fall & Rise of Virtual Reality By Adriaan Rijkens Founder VR/Heroes

The rise and fall and rise of Virtual Reality - Adriaan Rijkens - Codemotion Amsterdam 2016

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Page 1: The rise and fall and rise of Virtual Reality -  Adriaan Rijkens - Codemotion Amsterdam 2016

Ⓒ VR/Heroes - Amsterdam, 2015

presents

The Rise & Fall & Rise of Virtual Reality

By Adriaan Rijkens Founder VR/Heroes

Page 2: The rise and fall and rise of Virtual Reality -  Adriaan Rijkens - Codemotion Amsterdam 2016

Ⓒ VR/Heroes - Amsterdam, 2016

Topics

• Introduction VR/Heroes• The Rise and Fall and Rise of VR• VR for Marketing Purposes• VR for Training Purposes

Page 3: The rise and fall and rise of Virtual Reality -  Adriaan Rijkens - Codemotion Amsterdam 2016

Ⓒ VR/Heroes - Amsterdam, 2016

"Tell me, I'll forget. Show me, I'll remember. Involve me, I'll understand."

[email protected]

Clients:

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Ⓒ VR/Heroes - Amsterdam, 2016

The Rise and Fall and Rise of VR

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Ⓒ VR/Heroes - Amsterdam, 2016

Step into the paiting since 1881

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Ⓒ VR/Heroes - Amsterdam, 2016

What is VR?What is VR? It is a paradox! Or not?

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What is VR?

Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, and taste. These experiences combined can create the feeling of presence.

Presence

The state or fact of being present

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Gartner Hype CycleMore instances of how the technology can benefit the enterprise start to crystallise and become more widely understood. Second- and third-generation products appear from technology providers. More enterprises fund pilots; conservative companies remain cautious.

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We need businesscasesNow is the time to show the value of VR like it was back in

the 90s for internet

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We need businesscases

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VR for Marketing Purposes

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VR for Marketing PurposesHow do you experience something that is at a multiple

locations?

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VR for Marketing PurposesHow do you experience an infrastructure project that has

not yet been build?

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VR for Marketing PurposesHow do you experience a product that has not been build

yet?

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VR for Marketing PurposesHow to create empathy for a certain cause?

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Benefits

• Total immersion & Attention of your audience (creates empathy)

• Tell me, I'll forget. Show me, I'll remember. Involve me, I'll understand

• VR can involve people to a much higher extent compared to other mediums

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VR for Training Purposes

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warp.industries

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BehaviourEmotion

Thinking

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Protocol ExploreEscape

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Ⓒ VR/Heroes - Amsterdam, 2016

Protocol - CPR Training

• The medical staff of the AMC needs to be successfully trained on CPR every year

• Together with Warp the AMC has investigated the difference between VR training vs e-learning

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Results

• The results are still to be presented• The group who did the VR training finished the course

30% quicker as the traditional e-learning group• Follow-up will be to distribute this app on cardboard &

gearVR for the entire hospital

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Ⓒ VR/Heroes - Amsterdam, 2016

Escape - Fire Drill KLM

• The Royal Dutch Airlines (KLM) has to train their maintenance crew for the event of fire

• Together with Warp the KLM has developed a fire drill that is situated at a hangar

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Results

• The results are still to be collected• Initial employee reaction towards VR learning is very

positive

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Ⓒ VR/Heroes - Amsterdam, 2016

Benefits

• Emotional involvement of people• Total immersion & attention of your audience (learn

faster)• Train where & when you want• The company can monitor the training progress

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warp.industries

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Ⓒ VR/Heroes - Amsterdam, 2016

"Tell me, I'll forget. Show me, I'll remember. Involve me, I'll understand."

[email protected]

Clients:

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Ⓒ VR/Heroes - Amsterdam, 2016

VR for Marketing PurposesHow do you show something that is in another country?

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CinematicVR• Total immersion (creates empathy)• New filming techniques for filmdirectors • Keep things smooth (no spinning!!!)• Storytelling challenges (where is the viewer looking?)• Stitching is a B*TCH• File Sizes are HUGE (4k is not 4k in VR. At some point it

should at least be 12.000 x 6000)• Streaming challenges for HQ Cinematic VR• x2 for StereoVision