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The Future of Virtual Environments Ralph Schroeder Oxford Internet Institute Where Next…Jan 25, 2010

The Future of Virtual Environments

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A presentation by Ralph Schroeder at Eduserv's Where next for Virtual Worlds in UK higher and further education event held in London in January 2010.

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Page 1: The Future of Virtual Environments

The Future of Virtual Environments

Ralph SchroederOxford Internet Institute

Where Next…Jan 25, 2010

Page 2: The Future of Virtual Environments

Overview

• Why are Virtual Environments Important? • Definition of VEs and Two End-states• Different Media For Being there Together• VEs in Education and Science• Some Non-Obvious Conclusions and a Big

Question

Page 3: The Future of Virtual Environments

Why are VE’s Important?

• They are the most ‘extreme’ form(s) of being there together mediated by technology

• Technologies for Mediated Copresence are proliferating, and will continue to do so

• There are many preconceptions about ‘being there together’ (not as good as ftf, relations not as rich, realism is needed)

• VEs can help us to understand a range of mediated states

Page 4: The Future of Virtual Environments

Real World Applications

• Business Meetings – time and travel, few uses, many to come?

• Training– if difficult otherwise

• Design and Visualization– Rarely multi-user

• Online worlds– For socializing, or commerce?

Page 5: The Future of Virtual Environments

Shared Virtual Environments and two End-states

• Definition of VE technology as presence, plus interacting, and copresence (Sensory experience of being in a place other than the one you are physically in, and being able to interact with it, and being there with others)

• Two End-States (video vs. computer-generated, or blue-c vs. Cave)

• Different capabilities (affordances)

Page 6: The Future of Virtual Environments

Blue-C: the video captured immersive end-state

Courtesy of Markus Gross, The blue-c project, ETH Zürich

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Blue-C

Courtesy of Markus Gross, The blue-c project, ETH Zürich

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CAVE-like Systems: the computer generated end-state

Chalmers’ Tan VR-CUBE UCL’s Trimension ReaCTor

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London – Gothenburg ‘Caves’

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Doing the Rubik’s cube

Page 11: The Future of Virtual Environments

Task: The Rubik puzzle

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FtF

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Other Tasks

With Anthony Steed and Dave Roberts

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Activeworlds

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Onlive Traveler

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HP Halo

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The Varieties of ‘Being There Together’

• Videoconferencing is proliferating in different forms, has practical constraints, and is merging with other technologies

• Online spaces support spatial interaction, the development of social norms, and content that engages users

• Social networking relates to ‘always on’ togetherness, and expresses identity and social ‘availability’ and ‘awareness’ (as with IM, mobile phones and social spaces)

Page 20: The Future of Virtual Environments

Different Media for Being Together

• Instant Messaging• Social Networking• Videoconferencing• Virtual Worlds on Mobile Phones• Other Online self-presentations and forms of

Interaction• All have

– High-Low Spatial Component– Self-presentation component– Large or Small Groups

Page 21: The Future of Virtual Environments

Why SVEs will not happen:

• videoconferencing has not happened even though it has been available for decades. People don’t feel the need to see each other, and the ‘I’m having a bad hair day’ problem

• online worlds have proven to have a limited range of things people do together

• economic activity in online worlds has so far - and can ever mostly be ‘self-referential’ - designing for online worlds

• it is difficult or impossible to arrange many in-world or in-space activities, such as large and small meetings, complex training, and many forms of co-visualization and co-manipulation

• there is a limit to how multimodally co-present we want to be• Some social cues are absent in meetings and interactions

Page 22: The Future of Virtual Environments

Why SVEs will happen:

• time and money and environmental reasons dictate less travel

• co-visualization and co-manipulation of spaces works well and there are great needs for it

• it’s possible to do lots of things together in online worlds and spaces that can’t be done in the real world

• the technology for large and cheap 3D displays and interaction will surround us and become more widespread in any event

• people are sociable and like to see things, and online sociability can better than real world sociability and online spaces more imaginative and interesting than real ones

Page 23: The Future of Virtual Environments

Virtual Worlds in Science and Education

• Purpose– Science: Public Understanding, Meetings,

Exhibitions– Scripting Classes: Various levels of building

• Setting • Communication• Offline versus Online Norms• Tools

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Observing education in action through scripting classes

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Lessons of Three Types of Second Science

• Exhibition: Co-visualization is difficult; object display could benefit from immersion or more engaging object interaction

• Mixed Real-Virtual: interplay between virtual and real still bifurcated, and needs better integration

• Pure Virtual: Still struggling with the question of “can virtual go beyond traditional chalk and talk lecture format?”

Page 33: The Future of Virtual Environments

Outlook

• Technological problems are solvable• Users will adapt to modality and self-

representation • A Convergence of modalities will take place

with a continuity of high-end and low-end, video and computer-generated, small and large groups – though systems will also be used differently according to context

Page 34: The Future of Virtual Environments

Futures

• Only Two End-States, with few options– Facial or Spatial– Large population worlds or small groups– Collaborating or socializing– Video or Computer-Generated

• All other forms co-presence approximate these end-states

• Mixed or Augmented Reality are subject to attention limits

Page 35: The Future of Virtual Environments

Some Non-Obvious Conclusions, a Big Question

• Face-to-Face interaction is not the Gold Standard

• Two (and only two) End-State Options are Foreseeable, with different consequences

• Are the key issues in design, or in what kind of mediated presence we want in society?