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A presentation for Husson College that provides an overview of technology practices in education and examples.
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Technology and Education: Theory & Practice
Laura BlankenshipPresentation for Husson College, March 2008
Overview
• Students, Learning, and the Job Market
• Horizon Report
• Examples, Low-High Threshold Activities
• Topics for Discussion
• Time constraints, Change, and other barriers
Who are your students?
Creators not just consumers
•59% of all teens (12-17) create content online
•28% have a blog
•27% have their own web page
•33% share photos, videos, etc. online
•26% remix content
Technology and School
• 94% use the Internet to do schoolwork
• 44% of 18-29 yo use Wikipedia for information
• Only 14% of teens use email to communicate with friends
•
Need our help
Students can use technology forsocializing or entertainment, but still have problems finding information, evaluating it and then putting it to use.
Learning
• Collaboration
• Immediate Feedback
• Active Learning
• Multiple learning styles
Jobs of the future
• Not employed by single employer
• Dislike of hierarchies
• Career is plural
Gaming and work
• Virtually all college students play “video” games
• Failure is a norm; learn from failure
• Take more risks
Distributed work
• Telecommuting
• Work across time and space
• Rewards not based on face time
The Horizon Report
• Joint project with New Media Consortium and Educause
• Attempts to predict trends in technology
• Places within context of education
• 2004
• learning objects
• knowledge webs
• 2005
• gaming
• ubiquitous wireless
Grassroots Video
• User-created video
• Shared via sites such as YouTube, Blinkx, Blip.tv
• Streaming broadcast via Ustream
• Broadband access & simple video apps allow proliferation
Video: Low Threshold
• Find resources
Child Development Economics/Marketing Language
Video: Medium Threshold
•Student assignments
•Language video (Examples)
•Economics--video of economics principles
•News broadcasts
•Skits and plays
•Tools of the trade
•Cameras
•Video editing software
•Method of turning in
•Caveats
•Lessons for students
Video: High Threshold
• Make your own video resources
• DVD of clips
• YouTube Channel--use for storing resources, recording recaps of class
• Create a class video (Michael Wesch)
• Resources the same as for student assignments
• Biggest barrier--time
Collaboration Webs
• Using tools to work with others
• Share work with others
• Converse about projects in real time and across time and space
• No need for expensive equipment
Collaboration: Low
Collaboration: Medium
• Combine local resources with Web 2.0 Applications
• Google docs
• social bookmarking
• blogs/wikis
• Skype
• Contribute to existing projects such as Wikipedia
Example: Book Project
Collaboration: High
Enabling Technology
• Wiki--editable documents on the web
• RSS--Really Simple Syndication, the power behind blogs and other web 2.0 applications (wikis, Flickr, New York Times)
• Ajax--fast interaction with web sites
• Inexpensive video tools, broadband, voip (voice over ip)
Collective Intelligence
• Knowledge is created by groups
• Wikipedia is best known example
• Data is collected, organized, analyzed by dispersed groups
Collective Intelligence: Low
• Use existing resources
• Swivel
• Freebase
• History Commons
• UN datasets
Collective Intelligence: Medium
• Contribute to existing resources
• Upload new datasets
• Add graphs or charts
• Comment on analyses
Collective Intelligence: High
• Make your own data resource
• Civil Disobedience Wiki
• Gulf of Maine Ocean Observations
• Mashup your data
• Match data with geographic points
Time?
• Try one thing at a time
• Get help
• Put your students to work
Change
• Don’t get too attached
• Be open to learning
• Seize opportunities
Resources
• My presentation:
• Resources handout
• del.icio.us/lblanken/techlearning
Questions?