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Take a Glimpse into the Future of Virtual and Augmented Reality Published on October 2, 2016 2016 is quickly shaping up to be the year that will forever change the public’s concept of ‘reality’. Tech giants like Google and Microsoft launched consumer friendly VR hardware in the Spring, and Pokemon GO put Augmented Reality in the palm of everyone’s hand quickly became the pop culture hit of the Summer. This is just the beginning of what is quickly becoming a meteoric rise of AR & VR technologies for consumers and businesses. According to IDC’s new Augmented and Virtual Reality Spending Guide: Worldwide revenues are expected to grow from $5.2 billion in 2016, to nearly $162 billion by 2020 – a 181 per cent compound annual growth rate. As AR and VR assimilate into the mainstream and become more affordable and accessible, opportunities naturally arise for businesses to integrate the technology on a wider scale in their everyday operations. As developers are scrambling to create content Edit article Jennifer Strongin Marketing Content Consultant 6 0 5 Home Profile My Network Jobs Interests Business Services Go to Learning Advanced Search for people, jobs, companies, and more...

Take a glimpse into the future of virtual and augmented reality

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Page 1: Take a glimpse into the future of virtual and augmented reality

Take a Glimpse into the Future of Virtualand Augmented RealityPublished on October 2, 2016

2016 is quickly shaping up to be the year that will forever change the public’s concept of‘reality’. Tech giants like Google and Microsoft launched consumer friendly VR hardwarein the Spring, and Pokemon GO put Augmented Reality in the palm of everyone’s hand­quickly became the pop culture hit of the Summer.

This is just the beginning of what is quickly becoming a meteoric rise of AR & VRtechnologies for consumers and businesses. According to IDC’s new Augmented andVirtual Reality Spending Guide:

Worldwide revenues are expected to grow from $5.2 billion in 2016, to nearly $162billion by 2020 – a 181 per cent compound annual growth rate.

As AR and VR assimilate into the mainstream and become more affordable andaccessible, opportunities naturally arise for businesses to integrate the technology on awider scale in their everyday operations. As developers are scrambling to create content

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Page 2: Take a glimpse into the future of virtual and augmented reality

and keep up with demand­ new apps, headsets, and implementation of the technology isgrowing at an unprecedented rate.

Pieter Aarts, CEO & Co­Founder of roOomy, sheds a little light on what we can expect tosee in the next few years with virtual and augmented reality. (via ITProPortal)

1. How are businesses currently using virtual and augmented reality?

Many businesses are now embracing virtual reality as a cost effective method to improvetraditional operations. For example, virtual reality has become an extremely powerfulmarketing tool – a means to engage with audiences and prospective customers on acompletely new level.

Offering an impressive ROI, this technology can help businesses reduce the cost ofcustomer engagement, tighten sales cycles, and expand brand recognition. With virtualreality tools becoming more mainstream, and significantly less expensive, smallbusinesses should begin investing to improve processes like employee training andorientation, interviewing candidates, organizing company­wide meetings across multipleoffices, and even “attending” cross­country conferences.

2. How might businesses use VR in the future, and how long do you expect it to taketo truly become “mainstream?"

“V­commerce” and “mixed reality” are important to the future of omni­channel sales.Virtual reality changes the way information is consumed and how audiences interact withproducts, and it will eventually help to drive purchase decisions.

In the next 2­4 years, we will see the full convergence of VR with AR, and that willspur the mainstream use of these technologies. Driven by the popularity and accessibilityof mobile devices, this convergence creates a mixed reality that will penetrate howinformation is processed in our everyday lives. (Photo credit TechCrunch)

We’ve already seen glimpses of the widespread use of augmented reality with PokemonGO – in fact, there are over 35 million players at this point and Niantic is raking in nearly$1.6 million daily, according to TechCrunch.

Now that developers recognize the power of virtual and augmented reality, there will be adrastic spike in the number of games, apps, and products using these technologies

3. Which industries will see the biggest transformation from virtual reality? 

The real estate and home furnishing industry is set to see the biggest transformationthanks to virtual reality. One of the most prominent issues hindering home and furnituresales lies with shoppers’ inability to visualize what a space would look like once they’reactually living there. There’s a lot of guesswork that goes into house hunting, and finding

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Page 3: Take a glimpse into the future of virtual and augmented reality

the right home can be a tedious process that requires consumers to visit dozens of homesbefore finding one that fits the bill.

Virtual reality, and more specifically virtual staging, is changing the way in which realestate agents, consumers, and home furnishings retailers work together. For example, ourplatform allows real estate agents to virtually stage a property so that home shoppers cansee what it looks like fully furnished before even stepping foot onsite. Not only does thissave time for the home shopper, but the real estate agent is able to show multiple stagedhomes at the same time, generating a higher level of efficiency and conversion.

We live in an age where 90 per cent of home buyers rely on the internet as one oftheir primary research sources and 52 per cent turn to the web as the first step intheir hunt. Virtual reality advancements will continue to spur this trend.  

“Try before you buy” is a phrase that every consumer has muttered at some point in theirlives when shopping. Virtual and augmented reality implementation is making this areality.

Retailers are now able to partner with VR providers to incorporate this technologyinto their brick­and­mortar and online stores.

Circling back on the visualization issue, consumers are becoming increasinglycomfortable with purchasing big ticket items online, like a couch – and we’re trendingtowards an age where shoppers can virtually “try on” an outfit before swiping their cards.

On the business side, virtual reality will reduce exchanges and buyer remorse, savingretailers time by cutting down on returns, refunds and other issues that can frustratecustomers. Additionally, retailers won’t have to spend as much time persuading a shopperto purchase an item as the technology will essentially do all the talking.

We are in the midst of a virtual reality revolution, and the businesses and industries thatget in early will put themselves in a great position as innovators. In this digital­first age,developers are constantly pushing the boundaries to improve all aspects of our everydaylives. It is an exciting time to watch this evolution.

Jennifer StronginMarketing Content Consultant3 articles

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