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Startup to be iOS Developer Babul Mirdha Founder, Meetnar.com www.meetnar.com

Startup to be iOS developer

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Page 1: Startup to be iOS developer

Startup to be iOS Developerp p

Babul Mirdha

Founder, Meetnar.com 

www.meetnar.com

Page 2: Startup to be iOS developer

About Mehttp://facebook.com/babu.mirdha

http://www.linkedin.com/in/babumirdhap // / /

https://twitter.com/babumirdha

www.meetnar.com

Page 3: Startup to be iOS developer

The Newton MessagePad was an early handheld device in the mid-1990s

Page 4: Startup to be iOS developer

People waiting to buy the iPhone, June 29, 2007

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Page 6: Startup to be iOS developer
Page 7: Startup to be iOS developer

What’s inside?What s inside?

• Networks (2G 3G 4G)Networks (2G,3G,4G)

• Display 

di / id• Audio/Video

• Memory

• Data(GPRS, WIFI,Bluetooth)

• CameraCamera

• GPS

Page 8: Startup to be iOS developer

SensorsSensors

• AccelerometerAccelerometer 

• gyro

i i• proximity

• compass

Page 9: Startup to be iOS developer

Application Development dConsiderations

• Development Tools for iPhone Apps:Development Tools for iPhone Apps:– Apple’s native tools 

Third party tool– Third‐party tool

Page 10: Startup to be iOS developer

Application Approaches

• Native ApplicationsNative Applications

• Web Applications

b id li i ( b i )• Hybrid Application (Web + Native)

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Generic Development Principles

• Common principles for Apple’s native resources or a third party resource:resources or a third‐party resource:– Design patterns

– Licensing

– Device compatibility

Page 12: Startup to be iOS developer

Design patterns: • Many of the frameworks use well‐known design patterns for implementing your application. 

• For example, the Model‐ View‐Controller (MVC) design pattern is very common.

Page 13: Startup to be iOS developer

Licensing:

• Understanding h h li i d l k f h hi d– how the licensing model works for the third‐party applications, 

d li it ti diti– and any limitations or conditions 

• Be aware of – any restrictions that Apple’s App Store policy might enforce.

Page 14: Startup to be iOS developer

Device compatibility: • Writing an application for one device doesn’t mean it will automatically run or behave the same on another ydevice. 

• Take some time to understand h i– the constraints 

– and differences, and design your application for a multi‐device scenario, if applicable. 

• For example, the iPad has more real estate that an iPhone.

Page 15: Startup to be iOS developer

Apple Terminology and ConceptsApple Terminology and Concepts

Terminologis

iOSiOS SDKiOS SDKXcodeObjective‐CCocoa\Cocoa TouchCocoa\Cocoa TouchApple DeveloperThird party toolThird‐party tool

Page 16: Startup to be iOS developer

iOSiOS

‐ The operating system that powersThe operating system that powers Apple’s mobile devices. 

‐ originally developed for the iPhoneg y p

‐ extended to power the iPod touch, iPad, and Apple TV.pp

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iOS SDKiOS SDK

• Provides the supporting tools (called aProvides the supporting tools (called a toolchain) and framework necessary to develop mobile applications including:develop mobile applications, including:

• Cocoa Touch

M di• Media

• Core Services

• OS X kernel

• iPhone simulatoriPhone simulator

Page 18: Startup to be iOS developer

XcodeXcode

– Complete tool set for building Apps forComplete tool set for building  Apps for – Mac OS X 

– And  iOS. 

– includes the IDE:» Compiler

» Tools for performance and behavior analysis» Tools for performance and behavior analysis

» iOS simulator

Page 19: Startup to be iOS developer

Objective‐C

– Objective‐C is Apple’s native programming language,Objective C is Apple s native programming language, derived from the C language 

– but with object‐oriented and message‐based j gextensions.

Objective‐C :j

(OO feature  of Small Talk + super set of C)

Page 20: Startup to be iOS developer
Page 21: Startup to be iOS developer

Cocoa\Cocoa Touch

• CocoaCocoa – is one of Apple’s native application programming interfacesinterfaces. 

– It provides a prebuilt set of libraries that support you in developing applications.you in developing applications. 

• Cocoa Touch this includes extensions to support gesture– this includes extensions to support gesture recognition and animation on iPhone, iPod touch, and iPad devices.and iPad devices.

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Cocoa\Cocoa Touch

• CocoaCocoa– Is one of Apple’s native application programming interfacesinterfaces. 

– provides a prebuilt set of libraries that support in developing applications.developing applications. 

• Cocoa TouchIncludes extensions to support gesture recognition– Includes extensions to support gesture recognition and animation on iPhone, iPod touch, and iPaddevices.devices.

Page 23: Startup to be iOS developer

Apple DeveloperApple Developer

– Need Registration as an Apple DeveloperNeed Registration as an Apple Developer – To download resources such as the iOS SDK and Xcode, ,

– Also provides you with access to key resources to support you through the iOS Dev Center.pp y g

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Table 1–1. Online Apple ResourcesTable 1 1. Online Apple Resources

Resource Cost Url Purpose

iOS Dev Center Free http://developer.apple.com/devcenter/ios

Provides free technicalresources and tools

iOS Developer $99 http://developer.apple.com/program/ios

Membership permits youto distribute applicationson Apple’s App Store

Page 25: Startup to be iOS developer

The Apple Developer ProgramsThe Apple Developer Programs

• 1. iOS Developer Program1. iOS Developer Program• 2. MAC Developer Program

• Offersa complete set of technical resources support– a complete set of technical resources, support, and access to pre‐release software

– providing developers with everything they need toproviding developers with everything they need to create innovative apps 

• for iOS and OS X

Page 26: Startup to be iOS developer

iOS Developer ProgramiOS Developer Program

• $99/year$99/year

• provides l t d i t t d– a complete and integrated process 

– for developing and distributing iOSapps on the App Storeapps on the App Store.

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Mac Developer ProgramMac Developer Program

• $99/year$99/year

• offers f t h i l d t– a range of technical resources and support 

– for distributing Mac apps on the Mac App Store.

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Third‐party toolThird party tool 

• A third‐party tool is a product or packageA third party tool is a product or package specifically provided to solve a problem. 

• In this case mobile application development• In this case, mobile application development without using the traditional Apple tool set.

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Apple’s Native mobile application development frameworkdevelopment framework

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ReviewReview

• Application Development ConsiderationsApplication Development Considerations

• Generic Development Principles

li i h• Application Approaches

• Apple Terminology and Concepts

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Q & A

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Thank You All