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A brief overview of the research I am doing now.
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1
What I do When I’m Not Teaching
(or farming)
a.k.a. My Research
Katrin Becker
The outcome of any serious research can only be to make two questions grow
where only one grew before.Thorstein Veblen (1857-1947)
US Social Scientist
2K.Becker My Research
Current Researc
h:
1. Learning Design in Videogamesa) Videogame Pedagogy b) Magic Bullet (design model)c) Instructional Ethology
(methodology for analyzing serious games)
2. Body of Knowledge in Interdisciplinary Applications
3. General Education Research (just getting started)
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1. The Invention of Good Games:
Understanding Learning Design in Commercial Video Games
One does not discover new lands without consenting to lose sight of the
shore for a very long time.
Andre Gide (1869-1951) French
Novelist
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This work is based on three fundamental assumptions:
1. Players must learn and indeed do learn new things while playing digital games.
2. It is possible to examine learning in a digital game without associating what is learned with value-laden educational aims.
3. Successful games are successful at least partially because they already facilitate learning.
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1.Players Learn While Playing
• All digital games are about learning.– But NOT necessarily about
Education
• Learning is what we DO.• Learning is how we win the game.
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2. Learning vs Education
Learning
Value-Neutral
Can be Coincidental
Natural
Internally Motivated*
Education
Value-Laden
Deliberate
Coerced/Persuaded
Externally Motivated*
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3. Games Facilitate Learning
• People succeed in good games because the games support them.
• We can learn about how to make good games by studying good games...
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My Approach: Study the My Approach: Study the MastersMasters
They already have it right.
Why?
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1a. Games and Pedagogy
Anyone who makes a distinction between games and learning
doesn't know the first thing about either.
Marshall McLuhan
10K.Becker My Research
1a. Games and Pedagogy
Made explicit connections between game design and formally accepted theory and models in teaching and learning. (connecting the dots)
Locate evidence of theories and models in games generally.
Map different theories and models onto games specifically, and entirely.
11K.Becker My Research
Successful Games
Facilitate
Learning
Magic Bullet 12
1b. The Magic Bullet1b. The Magic Bullet1b. The Magic Bullet1b. The Magic Bullet
A Serious Game Design Model
“One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games. And it
cannot be done by men out of touch with their instinctive selves.”Carl Gustav Jung
Magic Bullet 13© 2009 K.Becker
EpistemologyEpistemologyEpistemologyEpistemology
Things we CAN learn in the game • (as deliberately designed by those who
created the game).Things we MUST learn in a game • (will always be a subset of the first category).Things we actually DID learn • (“your results may vary”).Collateral Learning • (other things we can learn - these are not
necessarily designed into the game, although sometimes designers may hope that players choose to take these up).
Cheats
Magic Bullet 14© 2009 K.Becker
15
1c. Instructional Ethology
Reverse Engineering for Serious Design of Educational
Games
I have found the missing link
between the higher ape and civilized man:
It is we. Konrad Lorenz
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1b. Instructional Ethology
• This methodology combines behavioural and structural analysis to examine how commercial games support learning.
• It examines the game itself from the perspective of what the game does.
• Further, this methodology can be applied to the analysis of any software system and offers a new approach to studying interactive software.
A new methodology for game design deconstruction and analysis
to extract information about mechanisms used to support
learning.
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Methodological SynergyBehavioural AnalysisStructural Analysis
EthologyOntological
Excavation
Game as Object
Game Ethology(dynamic)
Game Structure(static)
Game Design
Documents
Reverse Engineerin
g
Behaviour Studies
18What I Do When I’m Not TeachingKatrin Becker, 2009
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Methodological SynergyBehavioural AnalysisStructural Analysis
EthologyOntological
Excavation
Game as Object
Game Ethology(dynamic)
Game Structure(static)
Game Design
Documents
Reverse Engineerin
g
Behaviour Studies
2. Body of Knowledge in 2. Body of Knowledge in Interdisciplinary ApplicationsInterdisciplinary Applications
What does someone from one discipline need to know about another if their work requires
knowledge of both?
It isn't that they can't see the solution. It is
that they can't see the problem.
G.K.Chesterton
There is only one nature. The division into science and engineering is a human
imposition, not a natural one. Indeed, the division is a
human failure; it reflects our limited capacity to
comprehend the whole.Bill Wulf
20© Dr. K.Becker 2009 Body of Knowledge Studies - BOKIA
2. Body of Knowledge in 2. Body of Knowledge in Interdisciplinary Interdisciplinary
ApplicationsApplications• What does someone from one discipline need to know
about another to do work that requires knowledge of both? • For example,
– what does a graphic designer need to know about music? – or, what does an instructional designer creating a digital game for
learning need to know about game design?
• This also touches on broader questions, – such as what does an educated person (who is neither a scientist
nor a mathematician) need to know about science and math?
With:•Patrick Perri •Ron MacDonald•Margie MacMillan •Steven Kalmar •Jordan Pratt
21© Dr. K.Becker 2009 Body of Knowledge Studies - BOKIA
2. Body of Knowledge in 2. Body of Knowledge in Interdisciplinary ApplicationsInterdisciplinary Applications
• How to facilitate language and communication between disciplines: How do/can practitioners from diverse disciplines negotiate common meanings and terminology to facilitate effective communication?
• How do we facilitate cross-disciplinary collaborations?
• Is a viable approach to consider different disciplines as different cultures?
22
General Education Research
Project
This project is looking into teaching Science and Math to non-majors generally, and
The Cluster 1 collection of courses specifically.
With:•Patrick Perri •Susan Morante
One learns more from a good scholar in a rage
than from a score of lucid and laborious drudges.
Rudyard Kipling
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General Education Research Project
How do learners connect what they have learned in their first Cluster One course to their own lives?
Goals include: 1. Identify those elements that students thought were most useful. 2. Examine the alignment of stated objectives with student-received
(perceived) learning. 3. Examine how different approaches (for example 1101 vs 1102)
affect student perceptions of learning and their perceptions of the utility of what they have learned.
4. Begin to gather a body of resources that can be applied towards further development of Level 1 General Education courses.
5. Add to the body of knowledge on preconceptions about science and math. This can be accomplished by collecting responses to surveys both at the start of the term and at the end.