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Overview of User Research for Design & Development Michelle Yaiser Instructional Designer, Adobe [email protected] @MichelleYaiser

Overview of User Research for Design and Development

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Presented by Michelle Yaiser In Boston on Nov 7-8, 2013 at FITC's Web Unleashed 2013 event Good research is critical to ensuring the success of the experiences you design and develop. But research doesn’t have to be costly or take a long time; by conducting even small, quick research projects, you’ll learn more about who your audiences are, what they want and what they need. You’ll discover what your users really think about your project and what you never knew about how they use it. Armed with this knowledge, you’ll save time and money on both design and development. In this session, Michelle will discuss the core user research methods and tools available. She will also talk about how to use multiple research methods in a project to get more valuable results. Finally, attendees will learn the questions to ask that help determine which methods to use and when.

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Page 1: Overview of User Research for Design and Development

Overview of User Researchfor Design & Development

Michelle YaiserInstructional Designer, Adobe

[email protected]@MichelleYaiser

Page 2: Overview of User Research for Design and Development

Why research?Your customers are not you

Not knowing users can be costly

Your customers are probably not who you think theyare

Your users are not all the same

Finding out who your customers are, what theywant, and what they need is the start of figuring outhow to give it to them

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Page 3: Overview of User Research for Design and Development

General research goalsExploratory - helps define the problem

Descriptive - describes the situation

Evaluative - how are we doing?

Casual - unintended consequences

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Page 4: Overview of User Research for Design and Development

Research StagesPlan

Recruit

Conduct

Analyze

Communicate

1.

2.

3.

4.

5.

Page 5: Overview of User Research for Design and Development

1. PlanResearch goals - why?

Use statements based on verbs - describe, evaluate, identify

You’ll never finish if you understand or explore

Schedule - what and when?

Goals will lead you to certain types of research

Budget - how much?

Money, time, and people will narrow the list of methods

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Page 6: Overview of User Research for Design and Development

What do you want to learn?Users

Descriptive, Evaluative

Interviews, Surveys, Usability Testing, A/B Testing

Product

Evaluative, Casual, Exploratory, Descriptive

Usability Testing, Heuristic Analysis, Competitive Analysis

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Page 7: Overview of User Research for Design and Development

What do you want to learn?Competition

Analytic, Evaluative

SWOT Analysis, Brand Audit

Organization

Descriptive, Exploratory, Casual

Interviews, Contextual Inquiry, Literature Review

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Page 8: Overview of User Research for Design and Development

2. RecruitQuestion all assumptions about users

Always more work than anticipated

Should you use a recruiter?

•••

Page 9: Overview of User Research for Design and Development

2. RecruitWho is your target?

Find people who are part of one of the targets

Convince them to participate

1.

2.

3.

Page 10: Overview of User Research for Design and Development

2. RecruitA good participant is

part of your target audience

articulate

honest

willing to participate

•••••

Page 11: Overview of User Research for Design and Development

3. ConductCategories of methods

Quantitative

Qualitative

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Page 12: Overview of User Research for Design and Development

Quantitativeaka - Surveys

Describe your users

Find out how satisfied your users are

Find out what users (current and potential) value

Can be done quickly and cheaply

Easy to be done very poorly giving your data nostatistical or any other significance

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Page 13: Overview of User Research for Design and Development

QualitativeInterviews

Structured and Unstructured

Field observations

Usability testing

A/B Testing

Heuristic Analysis

Card sorting

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Page 14: Overview of User Research for Design and Development

QuestionsAvoid judgmental language

Never say the participant is wrong.

Don’t use peer pressure

Listen carefully to the questions people ask you.

Be aware of your own expectations

Avoid binary

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Page 15: Overview of User Research for Design and Development

QuestionsConcentrate on immediate experience

Behavior is a better indicator of future behavior than thanpredictions.

Focus on the person answering it

“Is this useful?” versus “Is this useful to the work you doright now?”

Don’t force opinions

Even if they don’t have one they will pick one.

Don’t assume they can answer question

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Page 16: Overview of User Research for Design and Development

QuestionsFocus on single topic

StronglyDisagree Disagree Neutral Agree Strongly

Agree

I drank coffee and ategrasshoppers this morningfor breakfast.

I drove or walked to theconference this morning.

Page 17: Overview of User Research for Design and Development

QuestionsProvide an answer or leave it open-ended

What did you eat for breakfast this morning?Beagle-Beaked-Bald-Headed Grinch

Chuggs

Funicular Goats

Nizzards

a.

b.

c.

d.

Page 18: Overview of User Research for Design and Development

QuestionsAnswers need to be mutually exclusive

What did you eat for breakfast this morning? (selectone)

Eggs

Bacon

Coffee

Juice

a.

b.

c.

d.

Page 19: Overview of User Research for Design and Development

4. AnalyzePrepare your data

Stats

Charts and graphs

Find patterns and themes in the data

Consolidate lists of all of the tasks in a workflow

•••••

Page 20: Overview of User Research for Design and Development

5. CommunicatePersonas

Scenarios

Task analysis

Experience Models

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Page 21: Overview of User Research for Design and Development

ObjectionsNot enough time

Not enough money

No tools

No one knows how

We already know users and issues

Research will cause a change in scope

CEO going to tell us what to do anyway

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Page 22: Overview of User Research for Design and Development

ResourcesObserving the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky,

Andrea Moed, Elizabeth Goodman

Just Enough Research by Erika Hall

Designing for the Digital Age: How to Create Human-Centered Products by Kim Goodwin

Learning From Strangers: The Art and Method of Qualitative Interview Studies by RobertWeiss

Social Research Methods: Qualitative and Quantitative Approaches by Lawrence Neuman

The Practice of Social Research by Earl Babbie

Survey Research Methods by Earl Babbie

http://www.aiga.org/ethnography-primer/

http://userfocus.co.uk/articles/index.html

http://www.nngroup.com/articles/

Page 23: Overview of User Research for Design and Development

Questions?

THANK [email protected]@MichelleYaiser