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Mobile Interaction models, beyond the app Koen Delvaux Mobile Vikings

Mobile interaction models, beyond the app

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This presentation given on the Mobilecamp Brussels event on 08/05/2010 makes the point that not everyone needs to develop a mobile app. There are plenty of other interaction possibilities with mobile users.

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Page 1: Mobile interaction models, beyond the app

Mobile Interaction models, beyond the app

Koen DelvauxMobile Vikings

Page 2: Mobile interaction models, beyond the app

This presentation is only aimed at the lesser godsIf you’re one of the big STARS, walk away now. We need you to conquer the world for us.

For the rest of us: let’s see how we can realistically tackle mobile apps

Page 3: Mobile interaction models, beyond the app

MOBILE INTERACTION MODELS

Page 4: Mobile interaction models, beyond the app

Mobile ApplicationsThink “cupcake”not “wedding cake”(cc Adaptive Path)

“Less is more”“Less is

more”

Page 5: Mobile interaction models, beyond the app

Mobile usage models• Limited interaction time

(30 seconds)• Fun factor is more

important than productivity

• Staying in touch• No rational value

perception• Personalization is

important• More lean-back than

forward (constant change of context)

Page 6: Mobile interaction models, beyond the app

Mobile internet is:

• not about the web• not about the device• not about applications

• It’s about services– That live in the net– Are available on

multiple devices– Can interact to

become better

It’s about services

Page 7: Mobile interaction models, beyond the app

LTAP =Location

Time

ActivityProfile

Interact in a given context

Page 8: Mobile interaction models, beyond the app
Page 9: Mobile interaction models, beyond the app
Page 10: Mobile interaction models, beyond the app

Example:

Freshbooks (invoicing SaaS website)

Application only does 1 thing:

Timetracking

Very simple, start/stop buttonsI don’t need more on my mobileI don’t want more complexity

Page 11: Mobile interaction models, beyond the app

WHAT WILL YOU (NOT) MAKE?

Page 12: Mobile interaction models, beyond the app

So, you have a great idea for an app

Nobody cares

Page 13: Mobile interaction models, beyond the app

Are we supposed to install anapp for each FMCG company?

(the internet doesn’t work this way)

Page 14: Mobile interaction models, beyond the app

Obviously not whatusers want

Page 15: Mobile interaction models, beyond the app

Follow your target audience• What do they want to

do?• How can you help them?• What is their idea of a

nice mobile app?

“ I don’t want the Pizza Hut finder app. Just show it to me in Google Maps”

Page 16: Mobile interaction models, beyond the app

TECHNOLOGY CHOICE

Page 17: Mobile interaction models, beyond the app

App or web?

It depends

Page 18: Mobile interaction models, beyond the app

Richness

Reach

WEBWAP

JAVA

HTML 5

Symbian

Windows

Mobile

Flash

Appl

icatio

nst

ores

Page 19: Mobile interaction models, beyond the app

Yes, ride the app train (for now)

• Be smart– Make the right platform choice (choose

appstore)– NOT technology based: look at your users– Make sure you’re in it for the long run (updates)

• Consider– Cross platform environments are emerging

(e.g. Titanium Mobile)– At least have a decent mobile website

Page 20: Mobile interaction models, beyond the app

Write once,

compile many times,(test many times)

run on several platforms

(with native UI elements)

Alternative for platform choice

Page 21: Mobile interaction models, beyond the app

Don’t write off widget platforms

Page 22: Mobile interaction models, beyond the app

Although the promise is overdue…

Page 23: Mobile interaction models, beyond the app

… the model still remains valid

www.gloweme.com by Citylive, 2007-2008 (now: used in South-Africa)

Page 24: Mobile interaction models, beyond the app

DEVELOPMENT APPROACH

Page 25: Mobile interaction models, beyond the app

WRONG

Page 26: Mobile interaction models, beyond the app

Alternative process, step 1

“Draw” your application (on a pic of a mobile)

Show it to potential users

User talks whilst he is looking,says what he is trying to do

You flip to the next page when the user “clicks”

Start with paper

Page 27: Mobile interaction models, beyond the app

Alternative process, step 2

Walk out in the street

Ask people to take a look

Don’t show them, but give them the device

Create a mockup on a device

Page 28: Mobile interaction models, beyond the app

Alternative process, step 3

Give it to users

Let them guess what it does

Let them suggest what they want it to do

Take notes, this will be your requirement spec

Create a working prototype

Page 29: Mobile interaction models, beyond the app

Good example: Transistor

iPhone radio app by Thomas Byttebier

(read his story on his blog)

Page 30: Mobile interaction models, beyond the app

CONTENT

Page 31: Mobile interaction models, beyond the app

Content is king

• Create a viral video• Maybe we can

make a ringtone or logo of our company and give that to users

• Or wait, let’s put the history of our company in our app(yes, with pics!)

User generated Content is king

• Share• Create

On mobile, only 2 things really count:

Page 32: Mobile interaction models, beyond the app

MONEY

Page 33: Mobile interaction models, beyond the app

What will users pay for?Don’t expect people to keep paying €3 per app

Saturation = price erosionRemember shareware?

Dominant model will be in-app paymentAllows for continuous up-sellingCustomer lifecycle value instead of a quick sale

Virtual currencies will also be strongTry to play in someone’s virtual currency world

Page 34: Mobile interaction models, beyond the app

Paypal leads the way

(now also available in Belgium)

Page 35: Mobile interaction models, beyond the app

BEYOND THE APP

Page 36: Mobile interaction models, beyond the app

Are you sure you’re an app?Better be the necklace on the star

Than a bad copy that nobody cares about

this on

e is

getting

atten

tion

Page 37: Mobile interaction models, beyond the app

How to be a necklace on a star?

• Integrate content• Create an API• The good old “mashup”• Alternative interface on a service

Flip page to see some examples

Page 38: Mobile interaction models, beyond the app

No app.They just made their bicycle tracks availablein Layar (=AR platform)

Page 39: Mobile interaction models, beyond the app

OK, this is an app(public transport in Brussels)

Started by @emich without consent of the transportation company by screenscraping data.

When they saw what was possible, an agreement was made and they opened up their database.

Good move from MIVB!

Page 40: Mobile interaction models, beyond the app

It’s an app.

But you can’t start itIt doesn’t have it’s own menu items or UI.

It’s a plug-in for the camera application

Page 41: Mobile interaction models, beyond the app

BTW, this same app also does a nice“mashup” by directly publishingthe uploaded photo url to Twitter.

Page 42: Mobile interaction models, beyond the app

Even smarter.

Nike didn’t do anything.

Since their data is availablethrough a REST API,other users can make appsfor Nike+

The more apps, the more exposure for Nike.

Page 43: Mobile interaction models, beyond the app

With Mobile Vikings, we did the same thing.All user data is available through a (secured) APIHere is a home screen widget displaying credit

Page 44: Mobile interaction models, beyond the app

Call history is available. We did none of this, it’s all made by our users

(they’re great!)

Page 45: Mobile interaction models, beyond the app

Voice call details. Learned us the importance of API throttling and controlled caching. We’re considering moving authentication to OAuth

Page 46: Mobile interaction models, beyond the app

Users already created apps for iPhone, Android, Samsung Widgets, Windows Mobile, Vista Sidebar gadgets and alternative web interfaces.

BTW, this logo is also available on our website as an EPS file, so everyone has good quality artwork.

Page 47: Mobile interaction models, beyond the app

Summary• Think of the context users will interact in• Make sure what you do matters for your users• Apps are not always needed. Other models can

be more successful (unless you’re a star)• Keep an eye on multi-platform possibilities• Never start with a spec, always start with

paper• Sharing and creating need to be at center

stage• Go for in-app money (virtual or real)

contextmatters for your users

(unless you’re a star)multi-platform

start with paperSharing creating

in-app money

Page 48: Mobile interaction models, beyond the app