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Understanding multimedia etymology Describe the multimedia

Memahami etimologi multimedia 4 english

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Page 1: Memahami etimologi multimedia 4 english

Understanding multimedia etymology

Describe the multimedia

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History The term "MULTIMEDIA"

he term "multimedia" was created by Bob Goldstein (later 'Bobb Goldsteinn') to promote its July 1966 opening of "LightWorks in L'Oursin" show in Southampton, Long Island. On August 10, 1966, Richard Albarino terminology borrowed from Variety, reported: "the idea songscribe-comic Bob ( 'Washington Square') Goldstein, who 'Lightworks' is the latest multi-media music-cum-visual to debut as a disco tariff."

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HISTORY MULTIMEDIA

Two years later, in 1968, the term "multimedia" is re-adjusted to reflect the work of a political consultant, David Sawyer, Sawyer's husband of Iris, one of producers in L'Oursin Goldstein. In the intervening forty years, the word has taken on different meanings. In the late 1970s, this term is used to describe a presentation consisting of a multi-slide projector is set to track audio. [Reference?] However, in the 1990s 'multimedia' takes the meaning of this moment.

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SEJARAH MULTIMEDIA

The use of German society, Gesellschaft fur deutsche Sprachgebrauch, decided to recognize the meaning of words and ubiquitousness in the 1990s with the award 'Word of the Year "in 1995. Institute summarized its rationale by stating" [Multimedia] has become the central in the new media world of the beautiful ".

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MULTIMEDIA????

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About "MULTIMEDIA"

Multimedia is the use of computers to present and combine text, sound, images, animation and video with tools (tool) and connections (links) so that users can to navigation, interaction, work and communicate. Is often used in multimedia entertainment. Apart from the world of entertainment, Multimedia also adopted by the Game

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TERMS MULTIMEDIA

This term is used in contrast media using only traditional forms of printed or hand-produced material. Multimedia includes a combination of:TextAudioStill imageAnimationVideoand interactivity content forms

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Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computers and electronic devices, but can also be part of a live performance. Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content.

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Multimedia distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia.

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Komputer Multimedia

Multimedia computer is a computer with certain specifications and comes with several peripherals are used to process text, graphics, audio, animation and video to become an information and entertainment in a creative and interactive.

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Standard multimedia computer YEAR 1990

16 MHz 386SX CPU 2 MB RAM 30 MB hard disk space 256-color, 640 x 480 VGA video card ROOM 1x CD drive using no more than 40% of the CPU to read, with <1 second seek time Sound card outputting 22 kHz, 8 -- bit sound; and inputting 11 kHz, 8-bit sound Windows3.0 with multimedia extensions

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In the year 1993:

25 MHz 386SX CPU 160 MB RAM 4 MB hard disk space 16-bit color, 640 x 480 VGA video card ROOM 2x CD drive using no more than 40% of the CPU to read, with <400 ms seek time Sound card outputting 44 kHz, 16 Windows3.0-bit sound with multimedia extensions, or Windows 3.1

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In the year 1996:

75 MHz 386SX CPU 540 MB RAM 4 MB hard disk video system that can show 352Ã-240 at 30 frames per second, 15 bit color or hardware MPEG 1 video playback software ROOM 2x CD drive using no more than 40% of the CPU to read, with <400 ms seek time Sound card outputting 44 kHz, 16-bit sound Windows3.11

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Further development, as the development of information and communications technology hardware specifications of the multimedia computer is very fast. However, the end result of information products will be determined also on the user's creativity and innovation tool.

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WhyMULTIMEDIA?

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Fulfillment of human needs better information for those in the field of education, business, entertainment and so the pattern changes or how. With a variety of reasons such as time efficiency, cost and space, humans tend to covet the acquisition and storage of information in ways that are simple, fast, fun, efficient use of space and with a relatively low cost.

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On the other hand based on observations of human capacity in receiving and considering the information it receives, according to Research Computer Technology Research (CTR); * Humans able to remember 20% of what he sees * Humans able to remember 30% of what he heard * Humans are able to remember 50 % of the heard and seen * Humans able to remember 70% of what he saw, heard and done

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Referring to the results of that research, technology experts trying to make technology that allows people to obtain information in a way that wants to see, hear and experience (the actors) in it.

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MULTIMEDIA CAPABILITIES

Multimedia capabilities facilitate human activities including: * Changing the workplace. With teleworking, employees can perform the work of the office does not have to. Examples of software that support teleworking and telecommunicating is Netmeeting! * Change the way of shopping. Homeshooping / teleshooping can be used by using the internet facility * Change the way of learning. Schools began using the multimedia computer. Learning on-line, e-learning using e-book. * Etc.

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CATEGORY BASED MULTIMEDIA medium

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1. Multimedia Content Production (production of multimedia content)    Multimedia content production can be defined as the use of media for presentation of information products based on creative. Suppose animation, digital music, videos and so on. Media is of course also be very diverse and to consider what and to whom information is presented. Example: banner, cartoon, web, interactive cd, ad, special effects and so on.

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2. Multimedia Communication (multimedia communication) Multimedia communication can mean the use of media for communication activities in the form of audio, text and or audio visual. Examples: events chat, sms, teleconferencing, video conferencing.

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MULTIMEDIA SYSTEM

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Multimedia system is something that can set terdukungnya use more than one medium. How does a system can be said multimedia system?;1. Combination Media System is a multimedia system, if both types (discreet / contnous) media used. Examples of discrete media: text, graphics and continuous media are audio and video.

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2. The main aspect of the independence of different media types is the link between media. System called the multimedia system dependency rate apabaila / low relationship between the media. 3. Computer-Supported Integration System must be able to do processing that is controlled by computer. System can deprogram the system programmer / user

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MULTIMEDIA SOFTWARE Multimedia software are components in the data

processing system, in the form of programs for the working mengintrol multimedia system. This software digologkan into three parts, namely a multimedia programming language, software, multimedia systems and multimedia applications software.1. Multimedia Programming Languages multimedia programming language is the language used by computer programmers to create multimedia applications. Example Assembly, C, C + +, Power Builder, Delphi, SQL, Visual Basic, Flash Programmer and Java.

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2. System Software (System Software) This device consists of the operating system (operating system) such as DOS (Disc Operating System), Windowa 95/98/ME, Windows XP, Windows Vista, UNIX, Linux and Mac OS. Another software application utility (utility application) such as anti-virus applications.

3. Multimedia Application Software Application software is a multimedia applications designed by a personal or organization for users who move in a specific field of multimedia such as 2D graphics, modeling, animation, sound editing, video editing and so on.

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Multimedia Application Software

A. Text Processing ToolApplications are widely used for text processing such as: Microsoft word, word star for windows, word perfect and start writer. While text processing applications that are open sources such as open office writer, KWiter and Abi Word.

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B. Animation Software and Graphics processing 2D Applications 2D graphics processor is divided into:- 2D Vector Graphics instance corel draw, macromedia freehand, adobe illustrator, open draw etc. - 2D Raster Graphics, for example: Adobe Photoshop, Paint Shop Pro JAST, Gimp, etc.. - Animation, such as: Macromedia Flash, Adobe Image Ready, etc..

Multimedia Application Software

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C. Processing Software Graphics Animation and 3D ModelingExample applications 3D animation and modeling, for example: 3D studio max, blender, maya, Softimage, etc. Lighware.

Multimedia Application Software

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D. Multimedia Authoring Software E. Software Web-Based ApplicationsExamples of web-based applications, such as: macromedia dream weaver, Microsoft front page, Joomla, Apache, macromedia flash, adobe photoshop etc..

Multimedia Application Software

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F. Audio Processing Applications audio processing applications, such as: Sound recorder, modplug tracker, audacity, etc..

G. Application Processing Video Examples of this application, for example: windows movie maker, Pinaccle, Adobe Premiere, Ulead Video Studio, etc.

Multimedia Application Software

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H. Applications in the field of Human Resource Development Multimedia is a good training medium and interesting known as Computer Based Trainning (CBT). For example InstallShield company makes multimedia software that is devoted to training. Another example is the company € ™ Oreal La making labor recruitment programs.

Multimedia Application Software

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I. Applications in Production Using this application is used to design and engineer the product such as an electronic equipment and machines could even be used to monitor and control the production process and developing into a multimedia-based integrated manufacturing. J. Multimedia applications in the field of government's most prominent application areas of governance do is E-Government, the Department Profile and Kiosk Information about the city

Multimedia Application Software

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K. Applications in Education educational multimedia applications such as learning on-line, etc. Jardiknas L. Travel Field Applications in Web-Driven Application widely used as a travel service application that included travel costs of information services, online booking for lodging sea transportation, land or air.

Multimedia Application Software

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M. Applications in the Field of Entertainment in multimedia entertainment is used in making movies, music, interactive radio, interactive television, electronic games. etc..

Multimedia Application Software

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Multimedia Curriculum

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General terms in the field of multimedia:

1. Interactive MultimediaEnd-user multimedia / user can control what and in what order sent multimedia elements.

2. Multimedia ProgrammerProgrammers who integrate the elements of a project into a whole that must use a system autoring / programming language.

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3. Linear MultimediaA multimedia structure in which users navigate the order of a frame / bite to the other information.

4. Multimedia NonlinearMultimedia Strutur where users navigate freely in the contents of a project is not limited by the specified route.

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5. Multimedia ProjectsSupport software and content of messages that can be presented on a computer screen / television. Also has a multimedia meaning-making process.

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Multimedia For Media LearningInteractive

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Use of Media Learning Knowledge and skills, attitudes and behavior changes can occur because the interaction between the new experience with the experience never experienced before. According to the Arsyad Bruner (2005) there are three main levels of learning mode, ie direct experience (enactive), experience of pictorial / picture (iconic), and the experience of abstract (symbolic). One of the most widely picture used as a reference as a basis for the theory of media use in teaching and learning is € ™ s Daleâ Cone of Experience (Dale Experience cone) (Dale, 1969

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The influence of media in learning can be seen from the level of learning experience that will be received by the students. The results obtained by studying a person from direct experience (concrete), the fact that there is in someone's life and environment through artificial objects, to the verbal symbols (abstract).Definition Multimedia InteractiveMultimedia etymologically derived from the multi (Latin, nouns) which means many, many things, and the medium (Latin) which means something that is used to convey or carry something.

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Said medium in the American Heritage Electronic Dictionary (1991) also interpreted as a means to distribute and present the information (Rachmat and Alphone, 2005/2006).Some definitions of multimedia, according to some experts (in Rachmat and Alphone, 2005/2006; Wahono, 2007; and Zeembry, 2008) include:1. The combination of at least two input or output media. This media can be either an audio (voice, music), animation, video, text, graphics and images (Turban et al, 2002)

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2. Tool that can create dynamic presentations and interactive that combines text, graphics, animation, audio and video (Robin and Linda, 2001)3. Multimedia in the context of a computer according to Hofstetter 2001 are: the use of computers to create and combine text, graphics, audio, video, using a tool that allows users to interact, create, and communicate.4. Multimedia as a combination of text text, graphics, sound, animation, and video to convey a message to the public (Wahono, 2007)

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5. Multimedia is a combination of text data, audio, images, animation, video, and interaction (Zeembry, 2008)6. Multimedia (as an adjective) is the electronic media to store and display multimedia data (Zeembry, 2008)

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Based on these opinions it can be concluded that the Meru-feed multimedia blend of various media (file format) in the form of text, images (vector or bitmap), graphics, sound, animation, videos, interactions, etc.. which has been packaged into a digital file (computing), is used to convey a message to the public.

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The utilization of multimedia is a lot of them for: a media learning, games, movies, a medical, military, business, design, architecture, sports, hobbies, advertising / promotions, etc.. (Wahono, 2007).Definition of related interactive 2-way communication or more of the components of communication. Components in interactive multimedia communications (computer based) is the relationship between humans (as a user / users of products) and computer (software / applications / products in a particular file format, usually in the form of CD

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Thus the product / CD / applications that are expected to have 2-way relationship / interaction between the software / application with the user should (Harto, 2008: 3). Interactivity in multimedia by Zeemry (2008: slide to 36) provided the following limits:user (users) involved to interact with the application program;(2) application of interactive information intended to allow users to obtain only the desired information without having to "devour" it.

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SMK NEGERI 2 CIKARANG BARAT

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