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Masterclass in Masterclass in self-publishing self-publishing Nicholas Lovell, GAMESbrief

Masterclass in Self-Publishing by Nicholas Lovell (part 1)

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At Interactive Scotland's Digital 2011 conference in Glasgow, Nicholas Lovell from Games Brief presented a workshop about self-publishing computer games, which has relevance for all digital media content creators. This is part one of three.

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Page 1: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Masterclass in self-Masterclass in self-publishingpublishing

Nicholas Lovell, GAMESbrief

Page 2: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Session 1:Session 1:Acquisition, Retention, Acquisition, Retention,

MonetisationMonetisation

Page 3: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

ARM yourself:funnelling users into profits

Page 4: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

The funnelUsers

Profits

Page 5: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

ARM yourself Hoping for the best is not good enough, you

need to ARM yourselfACQUISITION: How do I get people through the

door cost-effectively?RETENTION: How do I keep people coming back

for more?MONETISATION: How do I build money-making

strategies into gameplayMost developers focus on one of these All three are really important

Page 6: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Acquisition: feeding the funnel

Unique users

Harness users to create virality:•Referrals•Facebook Connect•Importing contacts•Twitter

MarketingPRSEOSEM/PPC

Cross-promote from other titles

Page 7: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

How to chase retentionRetention is in your control: it is all about

gameplayAsk yourself:

How can I make it fun and rewarding to come back every day

Remember that different gamer-types find different things rewarding

Page 8: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Daily reward

Page 9: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Three days in a row

Page 10: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Daily spin

Page 11: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Spin/reward combo

Page 12: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Maintenance

Page 13: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Commitment I

Page 14: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Commitment II

Page 15: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Come back tomorrowRewards:

SpinsAccumulatorsCombos

CommitmentsInstructions from the gamePromises from you

Page 16: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

Group workWe’re going to turn a traditional game into a

Facebook game:Tomb Raider / FIFA / Civilisation / Doom

How will you make people come back tomorrow?What retention mechanics you will build in?

Gameplay Rewards Commitments

Page 17: Masterclass in Self-Publishing by Nicholas Lovell (part 1)

End of session 1End of session 1