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Graphical Animation Adding Interaction To Your Presentation

M5 - Graphic Animation - Buttons

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M5 - Graphic Animation - Creating a button

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Page 1: M5 - Graphic Animation - Buttons

Graphical Animation

Adding Interaction To Your Presentation

Page 2: M5 - Graphic Animation - Buttons

Interaction

Creating objects in your animation that move depending on the actions of the person viewing the movie.

Today we are going to learn to make our movies move or change by using the mouse.

Page 3: M5 - Graphic Animation - Buttons

The Four Button States

Up, Over, Down and HitUp – This is how your button looks when

the viewer sees your animation but does NO action.

Over – This is the KeyFrame the user will see when you roll your mouse over the button (but do NOT click).

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The Four Button States

Down – This is the KeyFrame the user will see when they CLICK and hold down the mouse button.

Hit – This is the area of the animation that controls where the user must place the mouse to make any changes happen. This is NOT shown in your movie, unless you copy and paste it into a new layer.

Page 5: M5 - Graphic Animation - Buttons

The Hit StateThe HIT KeyFrame can be the same place as

your animation, meaning you roll your mouse over or click an object to make it “move”.

The HIT KeyFrame can be somewhere else on the animation, for instance create a button saying “Move Me”.

Remember the contents of the Hit KeyFrame are not visible to the viewer of the movie. You must create a New Layer and copy and paste the button into the same location on the screen.

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Creating a Button

First, draw a picture on your screen. Then Select All and Convert To Symbol.Then click Button and give your Symbol a

name.You have now created a button which we

will now animate.

Page 7: M5 - Graphic Animation - Buttons

Creating a ButtonNext double click your Symbol.You should see a screen like this, with

your 4 button states:

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Inserting Keyframe

In Over, Down and Hit, Insert KeyFrame or Insert Blank Keframe.

If you Insert KeyFrame the original button will still be visible.

If you Insert Blank KeyFrame your screen will be blank.

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Over KeyFrame

In the OVER KeyFrame draw the picture or insert the image you want the user to see when the Mouse ROLLS OVER the Hit KeyFrame area with the button NOT pressed.

Page 10: M5 - Graphic Animation - Buttons

Down KeyFrame

In the DOWN KeyFrame draw the picture or insert the image you want the user to see when the mouse button is clicked when the user has the mouse inside the Hit KeyFrame area.

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Hit KeyFrame

This one is more complicated. If you want the user to roll over the image

to create the interaction, leave the KeyFrame EXACTLY the same as the first Image.

If you want the user to roll over a DIFFERENT part of the animation to create interaction, Insert Blank KeyFrame.

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Hit KeyFrame

Next, in the Blank KeyFrame, draw a picture, insert an image or write something. This part of the button WILL NOT be seen by the user. It is the area the mouse must roll over or click to make the animation interact.

So, we need copy this image, go back to the Scene, create a New Layer and paste the image. You must place the image in EXACTLY the same place. Double click the button again, go back to the Hit KeyFrame and check they are lined up.

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Task todayCreate an Animation with at least THREE

buttons.For this activity I want you to work alone.Remember, use Layers carefully and you

can create animations as before, around the buttons.

Add your completed animation to your website.