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BASICS OF JAVA PROGRAMMING Mugabe N. Gabriel 1

JAVA PROGRAMMINGD

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Page 1: JAVA PROGRAMMINGD

BASICS OF JAVA PROGRAMMING

Mugabe N. Gabriel

1

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1. INTRODUCTION

Since the invention of the computer, manyprogramming approaches have been tried. Theseinclude techniques such modular programming, top-down programming, bottom-up programming andstructured programming. The primary motivation ineach case has been the concern to handle theincreasing complexity of programs that are reliable andmaintainable.

With the advent of languages such C, structuredprogramming became very popular and was theparadigm of the 1980s. Structured programming provedto be a powerful tool that enable programmers to writemoderately complex programs fairly easily. However, asprograms grew larger, even the structured approachfailed to show the desired results in terms of bug-free, easy-to-maintain and reusable programs.

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INTRODUCTION CONT‟D

Object Oriented programming (OOP) is an approach

to program organization and development which

attempts to eliminate some of the pitfalls of conventional

programming methods by incorporating the best of

structured programming features with several new

concepts. It is a new way of organizing and developing

programs and has nothing to do with any particular

language. However, not all languages are suitable to

implement the OOP concepts easily. Languages that

support OOP features include Smaltalk, Objective

C, C++ and Object Pascal. JAVA a pure OO language, is

one of the recent languages added to the list, the latest

one being C#.3

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INTRODUCTION CONT‟D

Object-Oriented Paradigm

The major objective of object-oriented approach isto eliminate some of the flaws encountered in theprocedural approach. OOP treats data as a criticalelement in the program development ad does notallow it to flow freely around the system. It ties datamore closely to the functions that operate on it andprotects it from unintentional modification by otherfunctions. OOP allows us to decompose a probleminto a number of entities called Objects and thenbuild data and functions (known as methods inJava) around these entities. The combination ofdata and methods make up an object.

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INTRODUCTION CONT‟D

Object= Data+Methods

5

DATA

Method Method

Method Method

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INTRODUCTION CONT‟D

Features of OO paradigm are:

Emphasis on data rather than procedure;

Programs are divided into Objects

Data structures are designed to characterize the objects

Methods operating on the data of an object are tied

together in the data structure

Data is hidden and cannot be accessed by external

functions

Objects may communicate through methods

New data and methods can be easily added when

necessary

Bottom-up approach in program design 6

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INTRODUCTION CONT‟D

OO Programming is:

An approach that provides a way of modularizing

programs by creating partitioned memory area for both

data and functions that can be used as templates for

creating copies of such modules on demand.

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INTRODUCTION CONT‟D

Basic Concepts of Object-Oriented Programming:

Objects and Classes:

Objects are the basic runtime entities in an object- orientedsystem. They may represent a person, a place, a bankaccount, a table of data or any item that the program mayhandle. They may represent also user- defined data types suchas vectors and lists. Objects should be chosen such that theymatch closely with real world objects.

When a program is executed, the objects interact by sendingmessages to one another. For instance, „customer‟ and„account‟ are two objects in banking program, then the customerobject may send a message to the account object requesting forthe balance. Each object contains data and code to manipulatedata. Objects can interact without having to know the details ofeach other‟s data or code. The figure below shows a notationthat is popularly used to represent an object in object-orientedanalysis and design:

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INTRODUCTION CONT‟D

9

Person

Name

Basic Pay

Salary()

Tax()

Object

Data

Methods

This is representation of an Object

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INTRODUCTION CONT‟D

Basic Concepts of Object-Oriented Programming:

Objects and Classes:

The entire set of data and code of an abject can be made a

user-defined data type using the concept of a class. A class

may be thought of as a “data type” and an objet as a “variable”

of that data type. Once a class has been defined, someone can

create any number of objects belonging to that class. Each

object is associated with the data of type class with which they

are created. A class is thus a collection of objects of similar

type. For example, mango, apple and orange are members of

the class fruit. Classes are user-defined data types and behave

like the built-in types of a programming language. If fruit has

been defined as a class, then the statement fruit mango will

create an object mango belonging to the class fruit.10

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INTRODUCTION CONT‟D

Data Abstraction and Encapsulation:

The wrapping up of data and methods into a single

unit(called class) is known as encapsulation. Data

encapsulation is the most striking feature of a class. The

data is not accessible to the outside world and only those

methods, which are wrapped in the class, can access it.

These methods provide the interface between the object‟s

data and the program. This insulation of the data from

direct access by the program is called data hiding.

Encapsulation makes it possible for objects to be treated

like “black boxes” each performing a specific task without

any concern for internal implementation. See the figure

below:11

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INTRODUCTION CONT‟D

12

Information “in” Information “out”Data

and

Method

Encapsulation– Objects as “black boxes”

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INTRODUCTION CONT‟D

Abstraction refers to the act of representing essential features

without including the background details or explanation. Classes

use the concept of abstraction and are defined as a list of abstract

attributes such as size, weight and cost, and methods that operate

on these attributes. They encapsulate all the essential properties of

the objects that are to be created.

Inheritance:

Inheritance is the process by which objects of one class acquire the

properties of objects of another class. Inheritance supports the

concept of hierarchical classification. For instance, the bird robin is a

part of the class flying bird, which is again a part of the class bird. In

the figure below, the principle behind this sort of division is that each

derived class shares common characteristics with the class from

which it is derived.13

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INTRODUCTION CONT‟D

14

Bird

Attributes:

Feathers

Lay eggs

Flying Bird

Attributes:

---------------

---------------

Non flying

Bird

Attributes:

----------------

----------------

Robin

Attributes:

---------------

---------------

Swallow

Attributes:

---------------

---------------

Penguin

Attributes:

---------------

---------------

Kiwi

Attributes:

---------------

---------------

Inheritance

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INTRODUCTION CONT‟D

Polymorphism:

Polymorphism is another important OOP concept. It

means the ability to take more than one form. For

example, an operation may exhibit different behaviour in

different instances, The behaviour depends upon the

types of data used in he operation. For instance,

consider the operation of addition. For two numbers, the

operation will generate a sum. If the operands are

strings, then the operation would produce a third string

by concatenation. This is something similar to a

particular word having several different meanings

depending on the context.

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INTRODUCTION CONT‟D

16

Shape

Draw ( )

Circle Object

Draw (circle)

Triangle Object

Draw (triangle)

Box Object

Draw (box)

Polymorphism

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INTRODUCTION CONT‟D

Dynamic Binding:

Binding refers to the linking of a procedure call to the

code to be executed in response to the call. Dynamic

binding means that the code associated with a given

procedure call is not known until the time of the call at

runtime. It is associated with polymorphism and

inheritance

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INTRODUCTION CONT‟D

Benefits of OOP: Through inheritance, it is possible to eliminate redundant code and

extend the use of existing classes;

Possibility of building programs from the standard working modules thatcommunicate with one another,

The principle of data hiding helps the programmer to build secureprograms that cannot be invaded by code in other parts of the program

It is possible to have multiple objects to coexist without any interference

It is possible to map objects in the problem domain to those objects in theprogram

It is easy to partition he work in a project based on objects

The data-centered design approach enables us to capture more details ofmodel in an implementable

OO systems can be easily upgraded from small to large systems

Message passing techniques for communication between objects makethe interface descriptions with external systems much simpler

Software complexity can be easily managed

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INTRODUCTION CONT‟D

Application of OOP:

The promising areas for application of OOp

includes:

Real-time systems

Simulation and modeling

OO databases

Hypertext, hypermedia and expertext

AI and expert systems

Neural networks and parallel programming

Decision support and office automation systems

CIM/CAD/CAD system

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INTRODUCTION CONT‟D

JAVA Features:

Compiled and Interpreted

Platform-independent and portable

Object Oriented

Robust and secure

Distributed

Simple, small and familiar

Multithreaded and interactive

High performance

Dynamic and extensible

Ease of development

Scalability and performance

Monitoring and manageability

Desktop client20

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OVERVIEW OF JAVA LANGUAGE

Java is a general-purpose, object-orientedprogramming language. There are two types of javaprograms:

Stand-alone applications

Web applets

Stand-alone applications are program written inJava to carry out certain tasks on a stand-alonelocal computer. Java can be used to developprograms for all kinds of applications, whichearlier, were developed using languages like C andC++

Applets are small Java program developed21

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OVERVIEW OF JAVA LANGUAGE

Constants, Variables and Data Types

Constants are fixed values that do not change

during the execution of the program. Java support

s several types of constants as shown in the figure

below:

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OVERVIEW OF JAVA LANGUAGE

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JAVA Constants

Numeric Constants Character Constants

Integer

Constants

Real

Constants

Character

Constants

String

Constants

JAVA Constants

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OVERVIEW OF JAVA LANGUAGE

Integer Constants: refer to a sequence of digits. There exist

decimal integer, octal integer and hexadecimal integer.

Real Constants : Integer numbers are inadequate to

represent quantities that vary continuously such as

distance, heights, temperature, prices, etc. These quantities

are represented by numbers containing fractional parts like

17.548. Such numbers are called real (or floating point)

constant. 0.0083 -0.75 435.36

Single Character constant: A single character constant

contains a single character enclosed within a pair of single

quote marks. „5‟ „X‟ „;‟ „ „

String Constant: A string constant is a sequence of

characters enclosed between double quotes. “Hello Java”

“1997” “Well done”24

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OVERVIEW OF JAVA LANGUAGE

Variables: A variable is an identifier that denotesa storage location to store a data value. Contrary tothe constants, a variable may take different valuesat different times during the execution of theprogram. A variable name can be chosen by theprogrammer in a meaningful way so as to reflectwhat it represents in the program. Eg. :average, height

Variables are subjected to following conditions: They must not begin with a digit

Uppercase and lowercase are distinct. The variable Total is notthe same as total or TOTAL

It should not be a keyword

White space is not allowed

Variable name can be of any length

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OVERVIEW OF JAVA LANGUAGE

Data Types: Every variable in Java has a data

type. Data types specify the size and type of values

that can be stores. There are various categories of

data types in Java as shown in the following figure:

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OVERVIEW OF JAVA LANGUAGE

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DATA TYPES IN JAVA

Primitive (intrinsic) Non Primitive (Derived)

Numeric ArraysNon Numeric Classe

s

Integer Floating

pointCharacter Boolean Interface

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OVERVIEW OF JAVA LANGUAGE

Integer Types: Integer types can hold whole numbers

such as 1323, -96 and 5643. The size of the values that

can be stored depends on the integer data type we

choose. There exist :

Byte = 1 byte

Short = 2 bytes

Int = 4 bytes

Long = 8 bytes

Floating Point Types: Floating point type is used to

hold numbers containing fractional parts such 20.56 and

-1.76. We have:

Float = 4 bytes

Double = 8 bytes28

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OVERVIEW OF JAVA LANGUAGE

Character Type: Java provides a data type called char

of a size of 2 bytes but it can hold only a single

character.

Boolean Type: It is used when we want to test a

particular condition during the execution of the

program. It can take two values: true or false.

Declaration of variables: Variables should be declared

to the compiler. Declaration does three things:

It tells the compiler what the variable name is

It specifies what type of data the variable will hold

The place of declaration decides the scope of the variable

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OVERVIEW OF JAVA LANGUAGE

Some valid declaration are:

Int count;

Float x,y;

Double pi;

Byte b;

Char c1,c2,c3;

Giving values to variables: A variable must be

given a value after it has been declared but before

it is used in an expression. This is done in two

ways:

By using an assignment statement

By using a read statement30

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OVERVIEW OF JAVA LANGUAGE

Assignment Statement:

variableName = value

Initialvalue = 0;

finalvalue = 100;

Yes = „x‟;

It is also possible to assign a value to a variable at the

time of its declaration:

type variableName = value

int finalValue = 100;

Double total = 75.36;

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OVERVIEW OF JAVA LANGUAGE

Using a read statement: values can be given to variablesthrough keyboard using the readLine() method asillustrated below:

Import java.io.DataInputStream;

Class Reading

{

public static void main(String args[ ])

DataInputStream in= new DataInputStream(System.In);

int intNumber = 0;

float floatNumber = 0.0f;

Try

{

System.out.println(“Enter an Integre: “;32

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OVERVIEW OF JAVA LANGUAGE

intNumber = Integer.parseInt(in.readLine());

System.out.println(“Enter a float number: “);

floatNumber= Float.Value0f(in.readLine()).floatValue();

}

Catch (Exception e) { }

System.out.println(“ intNumber=“ + intNumber);

System.out.println(“floatNumber =“ + flaotNumber);

}

}

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OVERVIEW OF JAVA LANGUAGE

Scope of variables: variables are classified into

Instance variables

Class variables and

Local variables

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OPERATORS AND EXPRESSIONS

Operators

An operator is a symbol that tells the computer to

perform certain mathematical or logical

manipulations. Java operators can be classified into

a number of related categories as below:

1.Arithmetic operators:

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OPERATORS AND EXPRESSIONS

36

Operators Meaning

+Addition or unary plus

-Substraction or unary minus

*Multiplication

/Division

%Module division

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OPERATORS AND EXPRESSIONS 2.Relational operators:

37

Operators Meaning

<Is less than

<=Is less than or equal

>Is greater than

>=Is greater than or equal to

==Is equal to

!=Is not equal to

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OPERATORS AND EXPRESSIONS

3.Logical operators:

38

Operators Meaning

&& Logical AND

II Logical OR

! Logical NOT

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OPERATORS AND EXPRESSIONS

4.Assignment Operators: Assignment operators are

used to assign the value of an expression to a variable.

The operator is “=“

5. Increment and decrement operators: The operator is

++ and –

The operator ++ adds 1 to the operand while - - substracts

1

6. Conditional Operator: ? is the ternary operator

available in Java, it is used to construct conditional

expression of the form exp1?exp2:exp3

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OPERATORS AND EXPRESSIONS

7. Dot operator: (.) is used to access the entrance

variables and methods of class objects

Precedence of arithmetic operators

A arithmetic expression without any parentheses will

be evaluated from left to right using the rules of

precedence of operators. There are two distinct

priority levels of arithmetic operators in java:

High priority: * / %

Low priority: +

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OPERATORS AND EXPRESSIONS

Java Statements

The statements in java are like sentences in natural

languages

A statement is an executable combination of

variables, operators, constants ending with semi

colon (;)

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Statement Description

Empty Statement These do nothing and are used during program

development as a place holder

Labeled Statement Any statement may begin with label. Labels in java

are used as the argument of jump statements

Expression Statement Combination of operators, constant of variables

Selection Statement These select one of several control flows. There 3

types of selection statement in Java: if, if-else; and

switch

Iteration Statement They specify how and when looping will take place.

There are 3 types: while, do and for

Jump Statement Jump statements pass control to the beginning or

end of the current block, or to a labeled statement.

The types are: break, continue, throw and return

Synchronization statement These are used to handle issues with multi-

threading

Guarding statement Guarding statements are used for safe handling of

code that may cause exception. The statement use

keywords: try, catch, finally

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CLASS, OBJECT, METHOD DECLARATION

43

Classes, Objects and Methods:

Classes provide a convenient method for packing

together a group of logical data items and function that

work on them. In Java data items are called fields and

Functions are called Methods.

Defining a class: the basic form of class declaration is:

Class<classname>[extends<superclassname>]

{

[variable declaration;]

[methods declaration;]

}

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CLASS, OBJECT, METHOD DECLARATION

44

Classes, Objects and Methods:

Adding variables:

Data is encapsulated in a class by placing data fields

inside the body of the class definition. These variables

are called instance variables because they are created

whenever an object of the class is instantiated. We can

create instance variable as follows:

Class Rectangle

{

Int length;

Int width;

}

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CLASS, OBJECT, METHOD DECLARATION

45

Classes, Objects and Methods:

Adding Methods:

Methods are declared inside the body of the class butimmediately after the declaration of instance variables. Thegeneral form of method declaration is:

Type methodname (parameter –list)

{

Method body;

}

Eg: void getdata (int x, int y)

{

length= x;

width= y;

}

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46

Classes, Objects and Methods:

Creating Objects:

Object in Java is essentially a block of memory that contains

space to store all instance variables. Creating an object is

also referred as instantiating an object. Here is an a example

of creating an object of type of rectangle.:

Rectangle rect1= new Rectangle();

The new operator creates an object of the specified class and

returns a reference to that object.

Arrays:

An array is a group of contiguous or related data items that

share a common name. For instance, we can define an array

name salary to represent a set of salaries of group of

employees

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ARRAYS

47

Arrays:

A particular value is indicated by writing a number calledindex number or subscript in brackets after the arrayname. For example salary[10] represents the salary of10th employee. While the complex set of value isreferred to as an array, the individual values are calledelements. Arrays can be any variable type:

One dimensional array: a list of items can be given onevariable name using only one subscript and suchvariable is called a single subscripted variable or a onedimensional array.

For instance if we want to represent a set of fivenumbers, say (35,40,20,27,19) by an array variablenumber, then we can create the variable number asfollows:

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ARRAYS

48

Arrays:

Int number[ ]= new int[5]

The values to the array elements can be assigned as

follows:

Number [0]=35;

Number[1]=40;

Number[2]=20;

Number[3]=27;

Number[4]=19;

Creating an array:

Creation of an array involves three steps: (1)declare an

array, (2)create memory location, (3) put values into

memory locations

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ARRAYS

49

Arrays:

(1)Declaration of array: Arrays in Java may be declared

in two forms:

Form1: type arrayname[ ];

Form2: type[ ] arrayname;

Eg: int number[ ];

float average[ ];

int[ ] number;

float[ ] average;

(2) Creating memory locations: after declaring the array,

we need to create it in the memory as shown below:

Arrayname= new type[size];

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ARRAYS

50

Arrays:

Eg : number= new int[5];

avergae=new float[10];

It is also possible to combine the two steps declaration

and creation into one as shown below:

Int number[ ]= new int[5];

(3)Putting values into memory locations: the final step is

to put values into the array created. This process is

known as initialization. This is done as shown below:

arrayname[subscript]=value;

Eg: number[0]=35;

number[1]=40;

number[4]=19;

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ARRAYS

51

Arrays:

It is also possible to initialize arrays automatically in the

same way as the ordinary variables when they are

declared as follows:

Type arrayname [ ]={list of values};

Eg : int number[ ]={35,40,20,27,19};

Array length:

In Java, all arrays store the allocated size in a variable

named length. We can access the length of the array „a‟

using a.length

Eg. Int a size=a.length

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ARRAYS

52

Strings:

Strings represent a sequence of characters, they may

be declared and created as follows:

String stringname;

stringname = new String(“ string”);

Eg. String firstName;

firstName= new String(“John”)

These 2 statements can be combined into one as

follows:

String firstName=new String (“John”)

Like arrays, it is also possible to get the length of string

using the „length‟ method of the string class.

int m= firstName.Length;

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ARRAYS

53

Strings:

String Arrays:

String itemArray[ ]= new String[3];

The above statement will create an array itemarray of size 3 tohold the 3 string constants

Multidimensional Arrays

The array variables can store a list of values, but there will bea situation where a table of values will have to be stored. Forthat, two dimensional array can be created and used. Forcreating two dimensional arrays, we must flow the same stepsas that of simple arrays.

Eg. Int a[ ] [ ];

a=new int[3][4]; or

int a[ ] [ ]= new int[3][4];

Theabove array declaration creates a table that can store 12integer values, four across and three down.

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ARRAYS

54

Strings:

Multidimensional Arrays

Like one dimensional arrays, two dimensional arrays

may be initialized by following their declarations with a

list of initial values enclosed in braces.

Eg. Int a[2][3]={0,0,0,1,1,1}; or

int a[ ][ ]= {{0,0,0},{1,1,1}};

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RUNNING PROGRAMS

55

First Program:

class sample

{

public static void main (String[ ] args)

{

System.out.println("Welcome to JAVA Programming");

}

}

Class declaration: the first line, class sample, declares a

class. Java is a true OO language, therefore, everything

must be placed into a class. Class is a key word and

declares that a new class definition follows.

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56

Opening brace: every class definition in Java logins with a

brace { and ends with a matching closing brace}

The main line: the 3rd line, public static void main(String args[

]) defines a method named main. This is the starting point of

the interpreter to login execution of the program. A java

application can have any number of classes but only one of

them must include a main method to initiate the execution.

Public: the key word public is access specifier that declares

the main method as unprotected and therefore it can be

accessible to all other classes

Static: this declares the model as one that belongs to the

entire class and not the class. The main menu must always

be declared as static since the interpreter uses this method

before any objects are created

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57

Void: the type modifier void states that the main method does not return any value. All parameters to a method are declared inside a prior of parenthesis. Here String args[ ] declares a parameter named args which contains an array of objects of the class type string.

The output line: the only executable statement in theprogram is System.out.println(“Welcome to JAVAProgramming”). The println method is a member of outobjet, which is a static data member of System class.The methods println always appends a new linecharacter to the end of the string, this is means that anysubsequent output will start on new line. Note the semi-colon at the end of the statement. Every statement inJava ends with a semi-colon.

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58

1.calculating the square root of a number

import java.lang.Math;

class SquareRoot

{

public static void main(String args[ ])

{

double x=5;

double y;

y=Math.sqrt(x);

System.out.println(“y=“+y);

}

}

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59

2.Displaying numbers as a triangle

class displaying

{

public static void main(String[ ] args)

{

System.out.println("Screen Display");

for(int i=1;i<=9;i++)

{

for(int j=1;j<=i;j++)

{

System.out.print(" ");

System.out.print(i);

}

System.out.print("\n");

}

System.out.println("Screen Display Done");

}

}

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60

3.Area of a rectangleclass Rectangle

{

int length, width;

void getdata(int x,int y)

{

length=x;

width=y;

}

int rectArea()

{

int area=length*width;

return area;

}

}

class rectArea

{

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61

public static void main (String args[])

{

int area1, area2;

Rectangle rect1=new Rectangle();

Rectangle rect2=new Rectangle();

rect1.getdata(15,10);

area1=rect1.rectArea();

rect2.length=3;

rect2.width=5;

area2=rect2.length*rect2.width;

System.out.println("Area1="+area1);

System.out.println("Area2="+area2);

}

}

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62

4.Displaying marksclass MarkList

{ int studNo;

float Mark1,Mark2,Mark3;

char grade;

float total, average;

MarkList(int SNo,float M1,float M2,float M3)

{

studNo=SNo;

Mark1=M1;

Mark2=M2;

Mark3=M3;

}

void calculate()

{

total=Mark1+Mark2+Mark3;

average=total/3;

if((average>=90)&&(average<=100))

grade='A';

else if ((average>=70)&&(average<=89))

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63

grade='B';

else if((average>=50)&&(average<=69))

grade='C';

else

grade='D';

}

void display()

{

System.out.println("Student number="+studNo);

System.out.println("Subject1 mark="+Mark1);

System.out.println("subject2 mark="+Mark2);

System.out.println("subject3 mark="+Mark3);

System.out.println("Student Total="+total);

System.out.println("Student Average="+average);

System.out.println("Student Grade="+grade);

}

}

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64

class StudentMark

{

public static void main(String args[])

{

MarkList stud1=new MarkList(001,80,90,95);

stud1.calculate();

stud1.display();

MarkList stud2=new MarkList(002,70,50,40);

stud2.calculate();

stud2.display();

}

}

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5.Greatest of 3 numbersclass FindGreatest

{

Public static void main(String args[ ])

{

Int a,b,c;

a=12;

b=20;

c=10;

if(a>b)

if(a>c)

System.out.println(“ A is the Greatest”);

else

System.out.println(“C is the gretest”);

else

If(b>c)

System.out.println(“ B is the Greatest”);

else

System.out.println(“ C is the Greatest”);

}

}