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Learn, Teach and Play in 3D Virtual Worlds Organised by: Jim Ang, City University London Panayiotis Zapihris, City University London David White, Oxford University Steven Warburton, King’s College Palitha Edirisingha, University of Leicester 1

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Conference: Learn, teach and play in 3D virtual worldsCity University London, 18/03/09presentation by Jim AngCentre for HCI DesignCity University London

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Learn, Teach and Play in 3D Virtual Worlds

Organised by:Jim Ang, City University London

Panayiotis Zapihris, City University LondonDavid White, Oxford University

Steven Warburton, King’s CollegePalitha Edirisingha, University of Leicester

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Schedule of the day

11:00am: tea/coffee break

1:00pm lunch (room E217)

3:30pm: tea/coffee break

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What happened yesterday in Second Life

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What happened yesterday in Second Life

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What happened yesterday in Second Life

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What happened yesterday in Second Life

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Academic importance of virtual worlds

Harvard University Law school (Nesson, Nesson, Koo 2006) Academic events

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Academic importance of virtual worlds

Education in virtual worlds (Livingstone and Kemp 2006) Virtual museum (Cochrane, 2006) Sexuality (Bardzell and Bardzell 2006) Autism and social virtual world (Lester 2007) E-commerce in virtual world (Olivera, Shen, Georganas 2000)

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What about Human Computer Interaction (HCI) design?

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HCI: work vs play

Consider a button labelled "Solve Problem"it!

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Solve

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Usability methodologies for games

Observation, interview, virtual ethnography, thematic analysis Contribution:

o Models of play activity o A methodological framework for game playability evaluation (Ang,

C.S., Zaphiris, P., Wilson, S.)

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Game-based learning design guidelines

Affinity diagram Focus group Heuristic evaluation Contributions:

o A matrix of usability: interface, play, rules, narratives, social aspects and learnability.o A set of guidelines (Ang, Avni, Zaphiris, 2007)

Inclusive design of games

Equipment grants from Inclusive Digital Economy Cluster of EPSRC

Social and health benefits of games among older people Different perceptions and interaction styles Call for inclusive design

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Cognitive load issues in MMORPG

Participant observation Results supported by eye tracking Contributions

o cognitive load model (Ang, Zaphiris, Mahmood, 2007 )

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Eye tracking and social network sites

JISC Emerge grants Social network site and Second Life for learning Usability of the systems Contributions:

o The relationship between eye gaze patterns and cognitive load issues

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Social Network Analysis (SNA)

Games and Social Network Combination of conventional HCI (observation, content analysis) and SNA techniques Block model: social role blocking P* model: statistical modelling for social network data Outputs:

o characteristics of social network for gameso network patterns for social roles

Let the event begin!

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