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Mary Meeker May 31, 2017 kpcb.com/ InternetTrends INTERNET TRENDS 2017 CODE CONFERENCE

Internet Trends 2017 Report

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Page 1: Internet Trends 2017 Report

Mary Meeker

May 31, 2017

kpcb.com/InternetTrends

INTERNET TRENDS 2017 –CODE CONFERENCE

Page 2: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 2KP INTERNET TRENDS 2017 | PAGE 2

Internet Trends 2017

1) Global Internet Trends = Solid…Slowing Smartphone Growth 4-9

2) Online Advertising (+ Commerce) = Increasingly Measurable + Actionable 10-79

3) Interactive Games = Motherlode of Tech Product Innovation + Modern Learning 80-150

4) Media = Distribution Disruption @ Torrid Pace 151-177

5) The Cloud = Accelerating Change Across Enterprises 178-192

6) China Internet = Golden Age of Entertainment + Transportation 193-231

(Provided by Hillhouse Capital)

7) India Internet = Competition Continues to Intensify…Consumers Winning 232-287

8) Healthcare @ Digital Inflection Point 288-319

9) Global Public / Private Internet Companies… 320-333

10) Some Macro Thoughts… 334-351

11) Closing Thoughts… 352-353

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Thanks...

Kleiner Perkins Partners

Alexander Krey & Ansel Parikh - who were fearless and sometimes sleepless - helped steer the ideas / presentation we hope you find useful / learn from / improve on. Key contributors to specific content include: Noah Knauf & Nina Lu (Healthcare), Bing Gordon (Interactive Games), Alex Tran & Anjney Midha (India), Daegwon Chae (Ads + Commerce) and Alex Kurland & Lucas Swisher (Enterprise). In addition, Mood Rowghani, Eric Feng, Daniel Axelsen, Dino Becirovic and Shabih Rizvi were more than on call with help.

Hillhouse Capital

Especially Liang Wu…his / their contribution of the China sector of Internet Trends provides an especially thoughtful overview of the largest market of Internet users in the world…

Participants in Evolution of Internet Connectivity

From creators to consumers who keep us on our toes 24x7...and the people who directly help us prepare this presentation...

Kara & Walt

For continuing to do what you do so well...

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GLOBAL INTERNET TRENDS =

SOLID USER GROWTH…

SLOWING SMARTPHONE GROWTH

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Global Internet Trends = Solid User Growth…Slowing Smartphone Growth

1) Global Internet Users = 3.4B…Flat Growth +10% vs. 10% Y/Y…+8% vs. 8% Y/Y (ex. India)

2) Global Smartphone Shipments = Slowing +3% vs. +10% Y/Y

3) Global Smartphone Installed Base = Slowing +12% vs. +25% Y/Y

4) USA Internet Usage (Engagement) = Solid +4% Y/Y

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Source: United Nations / International Telecommunications Union, US Census Bureau. Internet user data is as of mid-year. Internet user data for: USA from Pew Research, China from CNNIC, Iran from Islamic Republic News Agency / InternetWorldStats / KPCB estimates, India from KPCB estimates based on IAMAI data, Indonesia from APJII.

Global Internet Users = 3.4B @ 46% Penetration...+10% Y/Y vs. +10%...+8% Y/Y vs. +8% (Ex-India)

0%

5%

10%

15%

20%

25%

30%

35%

0

500

1,000

1,500

2,000

2,500

3,000

3,500

4,000

2009 2010 2011 2012 2013 2014 2015 2016

Y/Y

% G

row

th

Glo

bal In

tern

et

Use

rs (

MM

)

Global Internet Users (MM) Y/Y Growth (%)

Global Internet Users (MM), 2009 – 2016

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Global Smartphone Unit Shipments = Continue to Slow...@ +3% Y/Y vs. +10% (2015) / +28% (2014)

Source: Morgan Stanley Research (5/17)

Smartphone Unit Shipments by Operating System (MM), Global, 2009 – 2016

0%

20%

40%

60%

80%

100%

0

300

600

900

1,200

1,500

2009 2010 2011 2012 2013 2014 2015 2016

Y/Y

Gro

wth

(%

)

Glo

bal S

ma

rtp

ho

ne U

nit

Sh

ipm

en

ts (

MM

)

Android iOS Other Y/Y Growth

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Source: Morgan Stanley Research (5/17)Note: Owing to use of different source, prior period data may have slight adjustments vs prior reports. Smartphone installed base based on preceding 8 quarters of smartphone shipments.

Global Smartphone Installed Base = 2.8B…+12% Y/Y vs. +25% (2015) / +37% (2014)

0%

10%

20%

30%

40%

50%

60%

70%

0

500

1,000

1,500

2,000

2,500

3,000

3,500

2009 2010 2011 2012 2013 2014 2015 2016

Y/Y

% G

row

th

Glo

bal S

ma

rtp

ho

ne In

sta

lle

d B

as

e (

MM

)

Global Smartphone Installed Base (MM) Y/Y Growth (%)

Global Smartphone Installed Base (MM), 2009 – 2016

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Internet Usage (Engagement) = Solid Growth…+4% Y/Y…Mobile >3 Hours / Day per User vs. <1 Five Years Ago, USA

Source: eMarketer 9/14 (2008-2010), eMarketer 4/15 (2011-2013), eMarketer 4/17 (2014-2016). Note: Other connected devices include OTT and game consoles. Mobile includes smartphone and tablet. Usage includes both home and work. Ages 18+; time spent with each medium includes all time spent with that medium, regardless of multitasking.

Time Spent per Adult User per Day with Digital Media, USA,2008 – 2016

0.2 0.3 0.4 0.3 0.3 0.3 0.3 0.4 0.4

2.2 2.32.4 2.6 2.5 2.3 2.2 2.2 2.2

0.30.3

0.40.8

1.62.3 2.6

2.8 3.1

2.73.0

3.2

3.7

4.3

4.95.1

5.45.6

0

1

2

3

4

5

6

2008 2009 2010 2011 2012 2013 2014 2015 2016

Ho

urs

pe

r D

ay

Other Connected Devices Desktop / Laptop Mobile

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ONLINE ADVERTISING (+ COMMERCE) =

INCREASINGLY

MEASURABLE + ACTIONABLE

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Ad Growth =Driven by Mobile

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Online Advertising = Growth Accelerating, +22% vs. +20% Y/Y...Mobile $ > Desktop (2016) on Higher Growth, USA

Source: IAB / PWC Internet Advertising Report (2016)

USA Internet Advertising ($B), 2009 – 2016

$23

$26$32

$37

$43

$50

$60

$73

0%

5%

10%

15%

20%

25%

30%

35%

40%

$0

$10

$20

$30

$40

$50

$60

$70

$80

2009 2010 2011 2012 2013 2014 2015 2016

% Y

/Y G

row

th

US

A I

nte

rne

t A

dve

rtis

ing

($B

)

Desktop Advertising Mobile Advertising Y/Y Growth

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Advertising $ =Shift to Usage (Mobile) Continues

% of Time Spent in Media vs. % of Advertising Spending, USA, 2016

4%

9%

38%

20%

28%

12%9%

38%

20% 21%

0%

10%

20%

30%

40%

50%

Print Radio TV Internet Mobile

% o

f To

tal M

ed

ia C

on

su

mp

tio

n T

ime

or

Ad

ve

rtis

ing

Sp

en

din

g

Time Spent Ad Spend

Total

Internet Ad

= $73B

Of Which

Mobile Ad

= $37B

~$16BOpportunity

in USA

Source: Internet and Mobile advertising spend based on IAB and PwC data for full year 2016. Print, Radio, and TV advertising spend based on Magna Global estimates for full year 2016. Print includes newspaper and magazine. Internet (IAB) includes desktop + laptop + other connected devices. ~$16B opportunity calculated assuming Mobile (IAB) ad spend share equal its respective time spent share. Time spent share data based on eMarketer (4/17). Arrows denote Y/Y shift in percent share. Excludes out-of-home, video game, and cinema advertising.

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Advertising $ =Internet > TV Within 6 Months, Global

Internet vs. TV Ad Spend ($B), Global, 1995-2017E

$0

$50

$100

$150

$200

$250

Glo

bal A

dve

rtis

ing

Sp

en

d (

$B

)

Global Internet Ad Spend Global TV Ad SpendSource: Zenith Advertising Expenditure Forecasts (3/17)

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$

$5

$10

$15

$20

$25

$30

$35

$40

$45

$50

US

A A

dve

rtis

ing

Re

ve

nu

e (

$B

)

$0

$5,000

$10,000

$15,000

$20,000

$25,000

$30,000

$35,000

$40,000

$45,000

$50,000

Google + Facebook =85% (& Rising) Share of Internet Advertising Growth, USA

Advertising Revenue ($B) and Growth Rates (%) of Google vs. Facebook vs. Other, USA, 2015 – 2016

2015 2016 2015 2016 2015 2016

Google Facebook Others

+20% Y/Y

+62% Y/Y

+9% Y/Y

Source: IAB / PWC Advertising Report (2016), Facebook, Morgan Stanley ResearchNote: Facebook revenue includes Canada. Google USA ad revenue per Morgan Stanley estimates as company only discloses total ad revenue and total USA revenue. “Others” includes all other USA internet (mobile + desktop) advertising revenue ex-Google / Facebook.

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Ad Measurability =Can Be Triple-Edged…

When Things Are Measured =

People Don’t Always Like What They See…

Users Don’t Always Like Data Collected

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56%

21%

15%

0%

10%

20%

30%

40%

50%

60%

70%

Engagement Conversion& Revenue

Amplification& Brand

Awareness

% o

f R

es

po

nd

en

tsAdvertisers = Like Measurable Engagement Metrics But…Some Find Measuring ROI Challenging (as with Offline)

Social AdvertisersMetrics Used to Measure Success, 6/16

Social Media MarketingTop Challenges, 6/16

61%

38%

34%

0%

10%

20%

30%

40%

50%

60%

70%

MeasuringROI

SecuringBudget &

Resources

Tying SocialCampaignsto Business

Goals

% o

f R

es

po

nd

en

ts

Source: SimplyMeasured State of Social Marketing Annual Report (6/16)Note: Based on a survey of social media advertisers, n=350.

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Ad Blocking = Growth Continues…Especially in Developing Markets…Users Increasingly Opt Out of Stuff They Don’t Want

0

100

200

300

400

2009 2010 2011 2012 2013 2014 2015 2016

Glo

bal A

db

loc

kin

gU

se

rs (

MM

)

Desktop Adblocking Software Users

Mobile Adblocking Browser Users

Adblocking Users on Web (Mobile + Desktop), Global, 4/09 – 12/16

Adblocking Penetration (Mobile + Desktop), Selected

Countries, 12/16

Country Desktop Mobile

China 1% 13%

India 1% 28%

USA 18% 1%

Brazil 6% 1%

Japan 3% --

Russia 6% 3%

Germany 28% 1%

Indonesia 8% 58%

UK 16% 1%

France 11% 1%

Canada 24% --

Source: PageFair 2015, 2017 reports. These two data sets have not been de-duplicated. The number of desktop adblockers after 1/16 are estimates based on the observed trend in desktop adblocking and provided by PageFair. Note that mobile adblocking refers to web / browser-based adblocking and not in-app adblocking.Desktop adblocking estimates are for global monthly active users of desktop adblocking software between 4/09 – 12/16, as calculated in the PageFair’s 2015 and 2017 reports. Mobile adblocking estimates are for global monthly active users of mobile browsers that block ads by default between 9/14 – 12/16, including the number of Digicel subscribers in the Caribbean (added 10/15), as calculated in the PageFair & Priori Data 2016 and PageFair 2017 Adblocking Report.

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Leading Platform Ad Offerings =

Rapidly Improving withBack-End Data +

Front-End Measurement Tools +Targeted Delivery of AdsUsers Increasingly Want

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Source: Facebook, Google, Snap

Leading Online Ad Platforms =Providing More Ways to Target + Measure Ads

Facebook (Delivery Insights) Google (AdWords)

Snap (Snap Ads)

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Product Listing Ads (Google) = Driving Clicks to Product Pages

Google Product Listing Ads (PLAs)Share of Retail Paid Clicks on Google, USA, 2014-2016

29%

52%

0%

10%

20%

30%

40%

50%

60%

PL

A S

ha

re o

f R

eta

il P

aid

Clic

ks

on

Go

og

le (

%)

Google PLA on Mobile Web,

12/16

Source: Merkle Digital Marketing Report (Q1:14-Q1:17), Right image: Search Engine Land

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Targeted Pins (Pinterest) =Driving Product Discovery + Purchase

PinterestBrowsing Turning into Buying, 4/17

33%

12%

44%

24%

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

50%

Browse Buy

% o

f R

es

po

nd

en

ts

4/15 4/17

Which of these services is a

great place to browse for

things you might want to buy?

Which of these services is a

great place to buy things online?

Shop the LookInspired Purchases, 2/17

Source: PinterestNote: Based on an internal survey of global internet users, n=12K. Other answers to the questions include Facebook, Instagram, Twitter, Snap, YouTube, and Google with each respondent only allowed to choose one option.

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Contextual Ads (Facebook) =Driving Direct Purchases

Facebook Messenger Conversational Transactions,

9/16

26%

7% 10%

74%

93% 90%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Clicked on an Ad Didn’t Click on Ad Not Sure

% o

f R

esp

on

de

nts

Made a Purchase Did Not Make a Purchase

Facebook Users26% that Click Ads Make Purchase, USA, 3/17

In past 30 days, have you clicked an ad on Facebook?

In past 30 days, have you purchased a product you saw on Facebook?

Source: Survata (4/17), Messenger Image: Facebook Blog (9/16)Note: Based on survey of USA internet users, n=1,500 (3/17).

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Goal Based Bidding Ads (Snap) =Driving User Action

Snap / Gatorade Ad CampaignUsers Swipe Through Ad to Web Game, 8/16

Users Spend Average of 196 Seconds Playing Game

Source: Snap Case Study: Gatorade (8/16)

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Geo-Targeted Local Ads (Google) =Driving Foot Traffic to Stores

Google Location-Tagged Ads 99% Accuracy Tracking Visits to 200MM Stores Globally, 9/16

5B Cumulative Tracked Store Visits, Up 5x Y/Y*, 5/17

Source: Google Adwords Blog (5/16, 9/16, 5/17), Image: Google Adwords Blog (9/16) * 5B (5/17) vs. 1B cumulative tracked (5/16).

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Incentive-Based + Skippable Video Ads =Driving Positive Interactions

Incentive-Based + Skippable Video AdsMore Likely to be Viewed Positively, 5/16

How would you characterize your attitude towards the following formats of online video advertising?

19%

20%

21%

26%

45%

46%

51%

52%

68%

81%

80%

79%

74%

55%

54%

49%

48%

32%

Mobile App Pop-Up

Pre-Roll

In-Banner Auto-Play

Social Auto-Play

In-Banner Click-to-Play

Skippable Mobile Pop-up

Skippable Pre-Roll

Social Click-to-Play

Mobile App Reward

% of Respondents Positive Negative

Source: MillwardBrown AdReaction Video Creative in a Digital World (5/16)Note: Survey of people from Argentina, Australia, Brazil, France, Germany, Mexico, UK, and USA who watched 20 ads (at least 100 per ad) and answered positive or negative, n=10.739. The survey included TV, YouTube skippable pre-roll, Facebook auto-play, Facebook click-to-play, and mobile video ad formats.

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In-App Ads + Dynamic Creative (Vungle) =Driving Higher In-App Install Performance

Dynamic Tab AdVideo + Images

0.00%

0.10%

0.20%

0.30%

0.40%

0.50%

0.60%

0

100

200

300

400

500

600

1/1

6

2/1

6

3/1

6

4/1

6

5/1

6

6/1

6

7/1

6

8/1

6

9/1

6

10

/16

11

/16

12

/16

1/1

7

2/1

7

3/1

7

4/1

7

Co

nvers

ion

Rate

(%

)

Dyn

am

ic C

rea

tive V

ari

ati

on

s (

K)

Dynamic Creative Variations Conversion Rate

Vungle Dynamic Creative Ads Improving Conversion Rates, 5/17

Source: Vungle (5/17)Note: “Dynamic creative” is any creative ad that changes automatically based on information about the user (behavior, location, or context). A dynamic tab ad includes multiple interactive promotional modules alongside a video ad.

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In-Ride / In-Hand Recommendations (Uber + Foursquare) =Location + Route + Destination + Time of Day (+ an Offer)

Uber / Foursquare PartnershipIn-App Recommendations for Nearby Businesses, 4/17

Source: Uber (4/17)

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Hyperlocal Targeting (Nextdoor…xAd) = From Home (Neighborhood) to Work (Commute)

xAdTracking Where / When Purchases

Likely to be Made

NextdoorNeighbors Drive Word of Mouth

+8% Engagement Lift

for Ring

Source: Nextdoor, xAd

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Advertising Inefficiency =Increasingly Exposed by Data…

Right ‘Ad’ @ Right Place / Time

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Right Ad @ Right Place / Time (Driven by Algorithms)…

User-Typed Input (Words)…

Linked to Relevant Ad =

Google AdWords (Launched 2000)

Source: Historyofinformation.com, Google

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…Right Ad @ Right Place / Time…Based on User-Typed Input (Words) = Big Business for Google

Google = $679B Market Capitalization +30x vs. IPO

$0

$200

$400

$600

$800

$1,000

$1,200

8/0

4

2/0

5

8/0

5

2/0

6

8/0

6

2/0

7

8/0

7

2/0

8

8/0

8

2/0

9

8/0

9

2/1

0

8/1

0

2/1

1

8/1

1

2/1

2

8/1

2

2/1

3

8/1

3

2/1

4

8/1

4

2/1

5

8/1

5

2/1

6

8/1

6

2/1

7

Sh

are

Pri

ce

($)

Source: Yahoo FinanceNote: Priced as of 5/26/17 market close. Google IPO’ed @ $85 / share on 8/19/04.

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Right Ad @ Right Place / Time (Driven by Algorithms)…

User-Uploaded Input (Real-Time Images)…

Linked to Relevant Ad =SnapAds (Launched 2014)

Source: Image: Adweek (10/14)

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…Right Ad @ Right Place / Time…Based on User-Uploaded Input (Images) = Big Business for Snap

Snap = $25B Market Capitalization

0

20

40

60

80

100

120

140

160

180

$0

$20

$40

$60

$80

$100

$120

$140

$160

$180

Q1:15 Q2:15 Q3:15 Q4:15 Q1:16 Q2:16 Q3:16 Q4:16 Q1:17

DA

U (

MM

)

Net

Reven

ue

($

MM

)

Net Revenue DAUSource: Snap FilingsNote: Priced as of 5/26/17 market close. Snap IPO’ed @ $17 / share on 3/2/17.

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A lot of the future of search isgoing to be about pictures

instead of keywords.

- Ben Silbermann, Pinterest Founder / CEO, 4/17

Source: CNBC interview (4/3/17)

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Ads Evolving Rapidly =

Often Organic + Data @ Core

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Emerging Retailers + Crafty Big Brands =

Finding Ways to MakeCollaborative Ad Creation

(Social + UGC) Work for Them…

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Brands + Consumers =Re-Distribution Driving Engagement…

Ben & Jerry’s / UGC on Instagram, 5/17

Effective UGC can generate 6.9x higher engagement than

brand generated content on Facebook, per Mavrck, 2/17

Source: Mavrck Facebook UGC Benchmark Report (2/17), Image: benandjerrys Instagram featuring mistress_spice (4/17)Note: Study based on 536,238 micro-influencer brand activations completed via Mavrck Platform from 1/1/16-12/13/16.

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…Brands + Consumers =Brands Sourcing Content from Fans…

Brands = Leveraging UGC on Instagram

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Amazon Video

Emirates

Turkish Airlines

Cathay Pacific

Starbucks

Netflix

Sephora

Wayfair

BMW

Red Bull

Qatar Airways

% of Instagram Content RegrammedSource: SimplyMeasured (11/16)Note: Data collected from each company’s Instagram page from 7/16-10/16. Posts were manually tagged for regrams based on mentions on ‘regram’ in the post or the camera emojis.

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…Brands + Influencers =Re-Distribution Driving Engagement

Influencers = Can Impact Followers

Source: Stance

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…Emerging Retailers + Crafty Big Brands =

Finding Ways to Make

Images (+ Video) + Data +

Algorithms + Voice Work for Them

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Image-Based Platform Front-Ends =Tap + Augment Can Replace Typing…

‘Front-End’User-Generated Real-Time Geolocated Images

Source: Left Image: Snap, Right Image: Instagram blog (3/17)

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…Image-Based Platform Front-Ends =Taking Pictures Can Replace Typing…

‘Front-End’Google Lens Will Provide Greater Context to Images

Source: Google I/O (5/17)

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…Image-Based Platform Back-Ends =Algorithms Infer User Context from Images…

‘Back-End’Algorithms Infer Images / Project AR Objects into Scenes

Source: Images: CB Insights, Seene Patents (acquired by Snap in 6/16) and Looksery Patents (acquired by Snap in 9/15)

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…Image Recognition Back-Ends = Can Provide Contextual Relevance for Advertisers

Snap Image RecognitionPotential Ad Targeting Tool

Google Visual Positioning ServiceTracking Path to Purchase…In-Store

Source: Left Image : Snap Patent (7/16), Right Image: Google I/O (5/17)

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Voice-Based Mobile Platform Front-Ends =Voice Can Replace Typing…

Google AssistantNearly 70% of Requests are Natural / Conversational Language, 5/17

20% of Mobile Queries Made via Voice, 5/16

Source: Google I/O (5/16), Image: Macrumors (2/17)

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…Voice-Based In-Home Platform Front-Ends =Voice Can Replace Typing…

0

2,000

4,000

6,000

8,000

10,000

12,000

14,000

Nu

mb

er

of

Sk

ills

Amazon Echo Device Installed Base,

USA

Amazon Echo SkillsBroadening Use Cases

Amazon Echo Evolution, 11/14 – 5/17

Echo = Shopping + Media

Echo Look = Shopping + Recommendations

Echo Show = Video + Voice Calls

0

2

4

6

8

10

12

Ec

ho

In

sta

lle

d B

as

e (

MM

)

Source: Image: Amazon, Consumer Intelligence Research Partners LLC, Geekwire, Technology Review, Wired, Fast Company

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…Voice-Based Platform Back-Ends =Voice Recognition Accuracy Continues to Improve

Google Machine LearningAchieving Higher Word Accuracy, 2013-2017

95%95%

70%

80%

90%

100%

2013 2014 2015 2016 2017

Wo

rd A

cc

ura

cy R

ate

(%

)

Google Threshold for Human Accuracy

Source: Google (5/17)Note: Data as of 5/17/17 and refers to recognition accuracy for English language. Word error rate is evaluated using real world search data which is extremely diverse and more error prone than typical human dialogue.

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Ads =Becoming Targeted Storefronts

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Ads / Content / Products / Transactions =Lines Blurring. Fast…

The Content = The Store

EmailsCurated Storefronts

Facebook Feed Browsable Storefronts

Source: Left Image: Facebook, Right Image: Stitch Fix

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…Ads / Content / Products / Transactions =Lines Blurring. Fast.

The Ad = The Transaction

Instagram FeedTap to Book, 4/17

Snap eCommerce AdSwipe Up to Buy, 5/16

Source: Left Image: Instagram, Right Image: Snap

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Product Quality + Customer

Support + Transparency

Bars Rising =

Owing to Social Media

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60%

53%

29%

21%

0%

10%

20%

30%

40%

50%

60%

70%

Easier Access to OnlineSupport Channels

Faster Agent ReponseTimes

Consistent CustomerExperience Across

Channels

Faster Access to LiveSupport

% o

f R

es

po

nse

s

Social Media = Can Provide Opportunity to Improve Customer Service…

If you could choose two things for organizations to improve in customer service,

what would they be? (Select two), 8/16

Source: Ovum Get It Right: Deliver the Omni-Channel Support Customers Want (8/16)Note: Survey of consumers ages 18-80 in Australia, Europe, New Zealand, and USA, n=400.

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…Social Media = Can Drive Accountability…

82% of Customers Stopped Doing Business with a Company

After Bad Experience vs. 76% in 2014, 8/16

Source: Image: Allbirds, Ovum Get It Right: Deliver the Omni-Channel Support Customers Want (8/16)Note: Survey based on consumers ages 18-80 in Australia, Europe, New Zealand, and USA; n=400.

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IntercomSimple + Engaging UI

…Real-Time Online Customer Conversations =Rising Rapidly…

Intercom Conversations Started, Global,

12/13-12/16

0

100

200

300

400

Co

nve

rsa

tio

ns S

tart

ed

(M

M)

Source: Intercom

Note: Conversations include messages initiated by businesses & consumers.

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Customers = Increasingly Expect to Understand How Things Work

SoFi ‘How It Works’Most Viewed Content, After Home Page

SoFi Member DashboardSend Questions Directly to CEO

Source: SoFi

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Retailers Emerging With

Especially Effective Strategies…

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Chewy.com = Pet Treats / Food / Supplies…Strong User Community + Great Target Market

Engaged Community +

High Customer Satisfaction

Strong Revenue Growth

$0

$100

$200

$300

$400

$500

$600

$700

$800

$900

$1,000

2015 2016

Re

ven

ue

($

MM

)

Dynamic Customer Service

Source: Chewy.com

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Glossier = Skincare & Beauty Products...Content Marketing

User Generated Content = Influencers

300%

350%

400%

450%

500%

550%

600%

2015 2016

Acti

ve C

usto

mer

% Y

/Y G

row

th

Accelerating Active Customer Growth

‘Into the Gloss’ = Content Marketing

Source: Glossier, Top Left Image: Instagram user genius_hotel, Bottom Left Image: Glossier

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UNTUCKit = Shirts…Online-Offline Synergies in Marketing + Merchandising

Source: UNTUCKitNote: Online session defined as website visit.

0

1

2

3

4

5

6

7

8

2015 2016

Ses

sio

ns (

MM

)

Online Sessions

Up >2.5x Y/Y

Offline EngagementDirect Touchpoints in Physical World

Online Storefront

Digital Merchandising InsightsIn-Store Interactions

Intimacy + Active Dialogue

Digital-Physical Feedback LoopDeliberate Branding + Clear Messaging @ Core

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Allbirds = Shoes…Innovative Product + Simple Choice (Less Selection = More)

Source: Allbirds* 3/16-6/16, H1:17 data from 1/17-5/17.

0

1

2

3

4

5

6

H1:16* H2:16 H1:17

eC

om

me

rce

Ses

sio

ns (

MM

)

Growing eCommerce SessionsTwo Comfortable, High Quality Styles

Tongue base –

double row stitch

implemented

Tongue

lace loop

reworked

Tongue

reinforcement

layer addedNew internal toe

reinforcement

added

3x adjustments to

U-throat opening

Insole geometry

modified

New process/

material logo

tabs developed

Outsole

durometer

reduced

Outsole

redesigned

Alternative

insole cover

material

developed

New vamp

lining wool

textile

introduced

Product Changes Based on Customer Input

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Trendyol = Apparel...Private Label + Local Sourcing for Local Consumers (Middle East)

High Purchase Re-Engagement Items Purchased per Shopper Continue to Rise

0

2

4

6

8

10

12

2014 2015 2016 2017 YTD

Avera

ge

Un

its

pe

r A

cti

ve S

ho

pp

er

Private Label + Local SourcingLow Prices + Short Lead Times

~1K Suppliers 50km from Trendyol HQ

Fast Replenishment (7-10 days)

Private Label @ 38% of Revenue

Other Fashion Brands

Source: TrendyolNote: Average units per active shopper calculated over the course of shopper lifetime.

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MM.LaFleur = Women’s Professional Wardrobe…Relationship-Driven Experience (Online & Offline)

High Growth + Retention

$0

$5

$10

$15

$20

$25

$30

$35

2015 2016

Reven

ue

($

MM

)

Returning Customers New Customers

Wardrobe Survey Algorithmic Optimization

Bento Box Curated

Impressions

Online Shopping Ongoing Customer

Engagement

In-Store Stylist

Appointments Human Touch +

Active Dialogue

Source: MM.LaFleur

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eCommerce A-Ha’s

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0%

2%

4%

6%

8%

10%

12%

0

2

4

6

8

10

12

2010 2011 2012 2013 2014 2015 2016

Y/Y

Gro

wth

(%

)

Pa

rce

l V

olu

me

* (B

)

If It Seems Like Package / Parcel Growth is Accelerating…It’s Because It Is, +9% Y/Y…

Parcel Volume*, USA, 2010-2016

Source: USPS, Fedex, UPS Filings*Combines USPS's Domestic Shipping and Package Services volumes, Fedex's calendar year Domestic Package volumes, and UPS's Domestic Package volumes.

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…Apartment Building Lobbies Becoming Warehouses…Doormen Becoming Foremen…

LandlordsExpanding Package Rooms to Accommodate Rising Online Order Delivery

Source: Image: NYTimes Photographer Tony Cenicola

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…Unwrapping Boxes…Becoming Entertainment…

Unboxing YouTube Top 5 Channels =33MM+ Subscribers, 5/17

Source: YouTube: Ryan’s Toy Review, Fun Toys Collector Disney Toys Review, Disney Car Toys, Toys AndMe, Blu Toys Club Surprise, Images: CKN Toys

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…Eating Out is…Increasingly Eating In…

Top 10 DoorDash San Francisco Bay Area Restaurants

Delivery as % of Revenue = 7% vs. 2% (2015)

Revenue Growth = +45% Y/Y vs. 10% (2015)

Eating Out Eating In

Source: DoorDash, Left image: Pexels, Right image: DoorDash

Page 69: Internet Trends 2017 Report

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…Grocery Shopping…Getting Personal / Fast / Easy…

Instacart = Personalized Grocery Recommendations

8x More Likely to BuyWhen Prompted with

‘Buy It Again’ Option

85% of In-Store Replacements...Chosen Based on Algorithmic Recommendations

Source: Instacart

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…Lowe’s Doing Augmented Reality…Helping Consumers Find Products In-Store…

Lowe’s / Google PartnershipGuides Customers to In-Store Items via Augmented Reality on Mobiles, 3/17

Source: Google, Lowe’s

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…Stitch Fix Launching Another Private-Label Clothing Brand &…It’s Computer-Generated (1% of Products for Now)...

Product Attributes + Customer Feedback + Data Science / TestingNew Style, 5/17

Silhouette

Sleeve

Lace Feature

Hem Type

Print

Cassie Crochet Detail Top

Source: Stitch Fix, Left Image: Stitch Fix Algorithms Tour, Right Image: Stitch Fix

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…Retail Store Closings May Break 20 Year Record While...Amazon Opens Retail Stores…

Retail Unit Closings, USA, 1995-2017 YTD

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

19

95

19

96

19

97

19

98

19

99

20

00

20

01

20

02

20

03

20

04

20

05

20

06

20

07

20

08

20

09

20

10

20

11

20

12

20

13

20

14

20

15

20

16

20

17

E

Un

it C

los

ing

s

Average

Amazon Looks to Expand its

Physical Footprint

Source: Credit Suisse, AmazonNote: 2017 is YTD as of 4/6/17. 2017 estimate per Credit Suisse.

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…Digitally Native Brands = Go Offline…

I don't think retail is dead. Mediocre retail experiences are dead.

- Neil Blumenthal, Co-CEO @ Warby Parker, 1/17

Bonobos Guide ShopsTry On In-Store…Ship to Home

Warby ParkerSchedule Eye Exams…Buy Glasses

Source: WSJ interview 1/23/17, Left image: Pinterest, Right image: Fashion Trends Daily

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…World’s Largest Offline Retailer (Wal-Mart)…Getting Aggressive Online…

Wal-Mart eCommerce Revenue Y/Y Growth, Global

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

% Y

/Y G

row

th

90% of Americans Live Within 10 Miles of a Wal-Mart

FQ1:18 eCommerce

Revenue Growth @

63% Y/Y vs. 29%

FQ4:17, USA

Modcloth.com, 3/17

Moosejaw, 2/17

JD.com (Increased to

12%), 2/17

Shoebuy, 1/17

Recent Acquisitions &

Investments

Organic + Inorganic Growth

Source: Wal-Mart Note: Fiscal year ends January. Wal-Mart stopped disclosing global eCommerce revenue growth after FQ4:17 and began disclosing USA eCommerce revenue growth.

Acquired Jet.com, 8/16

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…Amazon Becoming a Leading Private-Label Supplier of…Baby Wipes + Batteries, USA…

Amazon Basics Market Share, 8/16 USA

0%

5%

10%

15%

20%

25%

30%

35%

On

lin

e

Ba

by W

ipe

s M

ark

et

Sh

are

(%

)

0%

5%

10%

15%

20%

25%

30%

35%

On

lin

e B

att

ery

Ma

rke

t S

ha

re (

%)

Source: Images: Amazon, 1010 DataNote: Data collected from 9/15-8/16

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…eCommerce Growth = +15% Y/Y…Accelerating, Again, USA…

Online Retail Sales vs. Y/Y Growth, USA 2010-2016

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

20%

$0

$50

$100

$150

$200

$250

$300

$350

$400

$450

2010 2011 2012 2013 2014 2015 2016

% Y

/Y G

row

th

US

A O

nli

ne

Reta

il S

ale

s (

$B

)

Source: St. Louis Federal Reserve FRED Database

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…And Now We Have a New Kind of Store =A Subscription Store

Amazon Subscription Store = Central Hub for Monthly Services, 4/17

Entertainment Education

Professional

ServicesCloud

Storage

News

Source: Amazon

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More / Faster Than Ever =

Great Products Find Customers…

Customers Find Great Products…

Process + Data Collection + Intermediaries =

Changing @ Torrid Pace…

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1) Ad Growth = Driven by Mobile

2) Ad Measurability = Can Be Triple-Edged

3) Ads Evolving Rapidly = Often Organic + Data @ Core

4) Ads = Becoming Targeted Storefronts

5) eCommerce Growth = Accelerating, Again

6) eCommerce A-Ha’s…

Online Advertising (+ Commerce) =Increasingly Measurable + Actionable

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INTERACTIVE GAMES =

MOTHERLODE OF…

TECH PRODUCT INNOVATION / EVOLUTION +

MODERN LEARNING

WITH THANKS TO BING GORDON FOR INSIGHT + INSPIRATION

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Global Interactive Gaming = Mainstream / Evolving Rapidly /

Still Early Days…

2.6B Gamers* vs. 100MM in 1995

Source: Unity Q1:17 estimate (5/17), Electronic Arts 2016 estimate (12/16), Electronic Arts 1995 estimate (5/17)*Unity estimates reflect the total number of users seen playing mobile games (at least once every three months) powered by both proprietary and leading 3rd party game engines. This number assumes all PC or Console gamers also play at least 1 mobile game.

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Gaming Evolution =Individual Play Global Collaborative Play (1967-2017)…

45 Years

Solo – Living Room… …Many – Arena (Thousands)… Online (Millions)

Moore’s Law (Processing)

Zuckerberg’s Law* (Sharing)

1 Player =

Arcade

2 Players =

Consoles

2+ Players =

Consoles +

LAN

Millions of

Players =

Online

Network

Millions of

Players +

Spectators =

eSports

Source: Images: National Museum of American History (Brown Box), Wikipedia Creative Commons (Pac-Man, Atari 2600, SG-1000, SNES, N64, PS1, Xbox, PS2), Flickr user Sham Hardy (World of Warcraft), Flickr user coneybeare (Words with Friends), ESL (ESL Logo), Twitch (Twitch Logo), Major League Gaming (MLG Logo), Wikimedia Creative Commons (Pong), Flickr user BagoGames (eSports Stadium)Note: In 1967 TV Game Unit #7, also known as the “Brown Box” was launched as a prototype and is considered the father of video game consoles per the National Museum of American History.*Zuckerberg’s Law describes the exponential growth of online social networks as per Saul Hansell in NY Times, 11/6/08.

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Source: Images: Wikimedia Creative Commons (Pong, Asteroids, Space Invaders, Pac-Man), Flickr user BagoGames (Mario Bros), Mobygames(John Madden Football), Electronic Arts (FIFA), Pokémon (Pokémon Red and Blue versions), World of Warcraft (Warcraft), Supercell (Clash of Clans), Minecraft (Minecraft Logo), Riot Games (League of Legends), King (Candy Crush Saga), Activision Blizzard (Overwatch), Pokémon Go (Pokémon Go)

…Gen X + Millennials =Gamified Since Birth

1970 2000 20101980 1990

Gen X Millennials

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Gaming = Large + Broad + Growing Business… Revenue @ $100B, +9% Y/Y

Interactive Gaming Revenue Estimates per Newzoo, Global, 2016

$3

$3

$4

$17

$25

$47

Middle East & Africa

Eastern Europe

Latin America

Western Europe

North America

Asia Pacific

Revenue ($B)Source: Newzoo Global Games Market Report (2016)Note: Excludes console / gaming PC hardware revenue.

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Gamers = All Ages…35 Year-Old Average, USA

Gamer Demographics vs. Average Age, USA, 2003-2016

0

5

10

15

20

25

30

35

40

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016

Ave

rag

e A

ge

% o

f G

am

ers

Under 18 18-50 50+ Average Age

Source: Entertainment Software Association (ESA) Essential Facts About the Computer and Video Game Industry 2003-2016Note: Based on a survey of 4,000 U.S. households.

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Female Gamers = Players Since Early Days But Genres Vary…2000 (Year) Marked Rise of Casual Female Gamer

% of Female Players by Game Genre,

Global, 1/17

2%

6%

7%

16%

18%

36%

42%

69%

69%

Sports

Racing

First-Person Shooter

MMOs (Sci-Fi)

Action Adventure

MMOs (Fantasy)

Casual Puzzle

Family / Farm Sim

Match 3

Match 3Pioneered by Diamond Mine /

Bejeweled, 2000

Family / Farm SimPioneered by Sims, 2000

Source: Quantic Foundry, Top Right Image: Popcap, Bottom Left Image: MoMANote: Each genre analyzed contained between 3-5 game titles. The median sample size for each game title was 1,184. And the median sample size for each genre was 4,657.

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Gaming Tools = Pervasive Online…

Can Optimize Learning + Engagement…

Foundational for Internet Services

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Gaming Tools =

Can Optimize Learning + Engagement…Foundational for Internet Services

Repetition

Dynamic Difficulty Adjustment

Solving Puzzles

Planning Workflows

Completing Projects

Leveling Up

Competing

Exploring / Discovering

Following Rules

Collaborating – Social Connection / Leadership

Observing

Interacting With / Analyzing Data

Self Optimizing

Creative Story Telling

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Source: Center quote from Len Schlesinger: “Failure doesn’t mean the game is over, it means try again with experience,” Global Leadership Summit (8/11/11), Images: Playpacmanonline.net

Repetition =Learn from Losing…

Trial & ErrorGaming Lifecycle

Try again, with

experienceRespawn

Fail

Play

Test Tactics

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…Dynamic Difficulty Adjustment =Ultimate Trial & Error Experience…

Engaging Learning ProcessMachine-Learning Fine-Tunes Gaming Mechanics

Source: Image: Games for Learning Institute

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…Solving Puzzles =Pattern Recognition + Critical Thinking…

Defined Rules + Strategy

(Short-Form)Minesweeper

Unstructured Puzzles

(Long-Form)L.A. Noire Detective Cases

Source: Left image: Game Set Watch, Right image: L.A. Noire (Rockstar Games)

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…Planning Workflows = Manage Time + Resource Efficiency…

Time Management Legend of Zelda: Majora’s Mask Quest

Progress Resets Periodically

Resource Management Starcraft II ‘Require More Minerals’

Source: Left image: Zelda Informer, Right image: Activision Blizzard Battle.net

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…Completing Projects =Track Finish Line from Start…

Focus on End Goal Pokémon ‘Gotta catch ‘em all!’

Track Experience Skyrim

Source: Left Images: Logos Wikia, Bulbapedia, Right Images: Skyrim, YouTube user HighlandMarker, Portforward.com, metagamebook, Stack Exchange

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…Leveling Up =On-Going Progress Measurement…

Leveling Up Candy Crush Saga

Gain Experience Completing Puzzles

Quantified Mastery Max Level in World of Warcraft

Source: Left Images: Apptipper, King, Right Image: Blizzardwatch

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…Competing =Play Against Self + Others Sharpens Skills…

Competing Against YourselfTime Trials in Mario Kart 64

Competing Against OthersScoring Goals Online in Rocket League

Source: Left Image: YouTube user Drew Weatherton, Right Image: GameSpot

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…Exploring / Discovering = Open Closed Doors…Hack to Improvement…

Discovering Easter Eggs Silent Hill 2 + Tony Hawk’s Pro Skater 2

Discovering GlitchesSecret Level in Super Mario Bros

Source: Left Images: Nintendo, Right Images: Digital Trends, Games Radar

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A game is a system in which players engage in an artificial

conflict, defined by rules, that results in a quantifiable outcome.

- Salen & Zimmerman, Rules of Play: Game Design Fundamentals, 9/03

…Following Rules = Structured Play…

Players = Free to Break Rules… …But = Consequences

Source: Salen & Zimmerman, Rules of Play: Game Design Fundamentals, Left image: YouTube user Ross Campbell, Right image: YouTube user x Pepper

Page 98: Internet Trends 2017 Report

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…Collaborating – Social Connection / Leadership =Learn From / Work With Others…

Blizzard = Millions Playing Together Online, GlobalKey Multiplayer Franchises = World of Warcraft + Diablo + Starcraft + Overwatch

21

2928

26 26

33

4241 41

0

5

10

15

20

25

30

35

40

45

Q1:15 Q2:15 Q3:15 Q4:15 Q1:16 Q2:16 Q3:16 Q4:16 Q1:17

MA

U (

MM

)

Source: Activision, Morgan StanleyNote: Graph emphasizes Blizzard over Activision and King users due to the multiplayer nature of most Blizzard franchises.

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…Observing =Learn From Watching Others Perform…

Live Streamed

Gameplay

Live Streamed

Player Reactions

Live Chat Interaction

with Player

Subscribe to

Streamer

1.2

2.4

3.2

4.0

4.9

0.0

0.5

1.0

1.5

2.0

2.5

0

1

2

3

4

5

6

2012 2013 2014 2015 2016

Un

iqu

e M

on

thly

Str

ea

me

rs (

MM

)

Ho

urs

Str

ea

me

d (

B)

Hours Streamed Unique Monthly Streamers

Twitch Hours Streamed vs.

Unique Monthly Streamers

Source: Left image: Twitch Streamer: cherrysamora, Twitch Annual Reports 2013-2016

Twitch Streaming10MM DAU, 2/17

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…Interacting With / Analyzing Data =Many Games Have Strong Math Underpinnings…

Fantasy SportsFans Engaged in Analytics, USA, 1988-2016

Live Stats Feed Into Video Games +

Fantasy Sports

0%

5%

10%

15%

20%

25%

0

10

20

30

40

50

60

70

19

88

19

91

19

94

20

03

20

04

20

05

20

06

20

07

20

08

20

09

20

10

20

11

20

14

20

15

20

16 % o

f U

SA

Po

pu

lati

on

Over

18

Fa

nta

sy S

po

rts

Pla

yers

* (M

M)

USA Fantasy Sports Players % of USA Population

John Madden

Football Released

Source: FSTA, Left image: Flickr user We Are Social, U.S. Census Bureau*Fantasy Sports Players are defined as U.S. individuals aged 18+ having played fantasy sports in the past year. Based on survey of USA individuals aged 18+, n=1,000.

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…Self-Optimizing =Driven by Math (Statistics / Metrics / Rankings)…

In-Game Player Analytics / DashboardsIncreasingly Found in Enterprise / Consumer Products / Services

Madden 2017 Player Stats Looker Business Intelligence Dashboard

Source: Top left image: YouTube user Brian Mazique, Bottom left image: Uproxx, Right Image: Looker

Page 102: Internet Trends 2017 Report

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…Creative Story Telling =Can Be Master of a Universe

Laying Building Blocks of a Virtual World Minecraft

Choosing Gameplay Experience Mass Effect 3

Source: Left image: Gamepedia blog, Right image: Kotaku Minecraft

Page 103: Internet Trends 2017 Report

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Gaming Tools =

Can Optimize Learning + Engagement…Foundational for Internet Services

Reputation / Rankings

Digital Recognition

Interactive Storytelling

Interactive Learning

Upgrades + Downloadable Content

Secondary Markets

Messaging

Live Camera Angles

Graphics Computation

Page 104: Internet Trends 2017 Report

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Reputation / Rankings =Deep Roots in Gaming…

AirbnbSuperhost Program Recognizes

Top Performing Hosts

Early Gaming (1978) Mainstream Internet (Now)

Space Invaders First Arcade Game to Record

High Scores

Source: Left image: Codexdex, Right image: Airbnb, Probnb

Page 105: Internet Trends 2017 Report

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…Digital Recognition =Deep Roots in Gaming…

Activision 2600 GamesPhysical Badges for In-Game Achievements

FacebookGive Digital Badges to Others

Early Gaming (1980) Mainstream Internet (Now)

Source: Left image: Atari Age, Right image: Facebook

Page 106: Internet Trends 2017 Report

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…Interactive Storytelling =Deep Roots in Gaming…

AtariFirst Role Playing Game

Netflix + Amazon / TwitchExperimenting with Interactive Shows

Early Gaming (1980) Mainstream Internet (Now)

Source: Left image: mprd.se, Right images: Netflix, Amazon

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DuolingoLeveling Up in Languages

Lemonade StandTeaching Economics 101

…Interactive Learning =Deep Roots in Gaming…

Early Gaming (1979) Mainstream Internet (Now)

Source: Left Image: Archive.org, Right Image: Duolingo,

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TeslaOver-the-Air Software Updates

SegaDownloadable Content via Cable

…Upgrades + Downloadable Content =Deep Roots in Gaming…

Early Gaming (1993) Mainstream Internet (Now)

Source: Left image: Gamecrate, Right image: Tesla

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…Secondary Markets = Deep Roots in Gaming…

RunescapeSecondary Markets for Items / Currency

Apple iMessage3rd Parties Offer Sticker Packs

Early Gaming (2001) Mainstream Internet (Now)

Source: Left image: RPGStash, Right image: Macstories

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…Messaging =Deep Roots in Gaming…

768MM DAU

12/16

1999

5MM DAU

1/17

2009

2013

9MM DAU

5/17

Early Gaming Mainstream Internet (Now)

Source: WeChat 2016 Year End Report (12/16), Ali Rayl Interview (Head of Global Customer Experience at Slack) (1/17), Venture Beat (5/17), Top left image: Pingwest, Top right images: Tencent, Middle images: SiteProNews, Bottom left image: ifeng, Bottom right image: Corsair

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…Live Camera Angles =Deep Roots in Gaming…

Madden FootballUnique Game Perspectives

Cable TV CamerasUnique Angles of Live Games

Early Gaming (1996) Mainstream Media (Now)

Source: Left image: Electronic Arts, Right image: Giants NFL

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…Graphics Computation =Deep Roots in Gaming

NVIDIALaunches GeForce 256 GPU

Early Gaming (1999) Mainstream Internet (Now)

Many CompaniesGPUs Used for Artificial Intelligence

Source: Left Images: NVIDIA, VGA Museum, Right images: Google Deepmind, Amazon, IBM

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In Era ofPerceived Disengagement =

‘Engagement’ + Measurement Rising…

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Video Gaming = Most Engaging Form of Social Media

Daily Minutes Spent per User Across Select Digital Media Platforms

51 50

35

30

21

0

10

20

30

40

50

60

Video Gaming(Consoles, 9/16)

FacebookEcosystem (4/16)

King (MobileGames, 5/17)

Snapchat (5/17) Instagram (10/14)

Ave

rag

e D

ail

y M

inu

tes

Sp

en

t b

y A

cti

ve

Use

rs

Source: Global Web Index (9/16), Facebook Q1:16 Earnings Call (4/16) & Q3:14 Earnings Call (10/14), Activision Q1:17 Earnings Call (5/17), Snapchat Q1:17 Earnings Call (5/17)Note: Video Gaming (Consoles): Global survey, n=17,990, of console users aged 16-64 asking “Roughly how many hours do you spend playing on game consoles during a typical day.”Includes Xbox One, Nintendo Wii U, PS4, Xbox 360, PS3, Nintendo Wii King: Average time spent per DAU. King used to illustrate mobile gaming time spent given the global nature of theplatform and large base of daily active users (peaked at 158MM as of Q1:15, 128MM in Q4:15 was last disclosure). Snapchat: Average of the 25-30 minutes of daily usage found in the S-1filing.

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Mobile Daily Gaming Session Duration =+33% (3/17 vs. 7/15), Global, per Unity Games

Mobile Average Daily Gaming Session Duration on Unity Games,

Global, 7/15 – 3/17

Source: Unity

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When I play a video game, it’s the only time I put away the phone and forget it exists.

Video games command your attention in a way that nothing else can or will.

- Gary Whitta, Screenwriter, Rogue One: A Star Wars Story, 5/17

Source: GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic (5/12/17)

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Perhaps Interactive GamingEvolution / Growth / Usage…

Has Been Helping Prepare Society forOngoing Rise of

Human-Computer Interaction?

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Gaming Tools =

Improving Human Performance…

Virtual + Augmented Reality / Simulations / Real-Time Analytics

Page 119: Internet Trends 2017 Report

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Immersive Gaming Tools =

Improving Athlete Performance…

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Video + Virtual Reality =Mental Reps Can Improve Performance

STRIVR Labs + Stanford FootballUtilize Video + Virtual Reality to Repeatedly Run Plays / Scenarios

Source: STRIVR Labs, Inc.

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Video + Machine Learning =Visuals + Deep Analytics Can Improve Performance

Second Spectrum150K+ Tracked Events per Game,* 5/17

0

2

4

6

8

10

0

5

10

15

20

25

Q1:16 Q2:16 Q3:16 Q4:16 Q1:17

Vid

eo

s p

er

Tea

m (

K)

Tea

ms

Teams Video Sessions per Team

Video Analytics of Key Plays Teams vs. Video Sessions per Team

Source: Second SpectrumNote: Video session is defined as every time a user at a team watches a play using the Second Spectrum system. *Events are data surrounding key in-game actions such as pick-and-roll defenses, off-ball screens, shot probability or rebound probability. This allows players to query specific tactical actions during a game to gain better insight into how individuals / the team played.

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Audio + Guided Meditation =Mental Focus Can Improve Performance

CJ McCollum, NBA Shooting Guard Uses Headspace to Maintain Focus, 6/16

There’s a lot of stress in my job…and a 10 minute

Headspace meditation helps you take care of all of

those things and more.- CJ McCollum, 4/17

HeadspaceRun Streak Reinforce Habits

Source: Headspace

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Physically Interactive Media (PIM) =Real-Time Activity / Analytics Can Boost Intensity / Focus for Athletes

Peloton

100K+ Bike Subscribers

(95% Retention After 1 Year)…400K+ Home Riders

1MM+ Home Workouts Streamed in 3/17

2 Workouts per Week per

Subscriber

Source: Peloton

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I could go ten hours at a stretch [playing soccer video games]and I’d often spot solutions in the games that I parlayed into real life.

– Zlatan Ibrahimovic, I Am Zlatan: My Story On and Off the Field, 6/14

Video Games =Simulations Can Improve Athlete Strategy + Performance…

From FIFA Online… …To the Real Game

Source: I Am Zlatan: My Story On and Off the Field 2014, Left Image: New York Times (10/16), Right Image: The Sun

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…Video Games =Stats Can Assist Athletes + Coaches…

Video Game Player Stats Real-Time Feedback Offline, 9/16

Hoffenheim Scout Discovers Roberto Firmino…Using Football Manager Video Game, 11/16

Players + Coaches View Digital Stats as Important Performance Measure

Source: Left Image: Twitter user Michy Batshuay, Right Image: Hardware Zone

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Game Year TeamsMadden Actual

Winner Score Winner Score

Super Bowl LI 2017 Patriots vs. Falcons Patriots 27-24 Patriots 34-28

Super Bowl L 2016 Broncos vs. Panthers Panthers 24-20 Broncos 24-10

Super Bowl XLIX 2015 Patriots vs. Seahawks Patriots 25-24 Patriots 28-24

Super Bowl XLVIII 2014 Broncos vs. Seahawks Broncos 31-28 Seahawks 43-8

Super Bowl XLVII 2013 49ers vs. Ravens Ravens 27-24 Ravens 34-31

Super Bowl XLVI 2012 Patriots vs. Giants Giants 27-24 Giants 21-17

Super Bowl XLV 2011 Steelers vs. Packers Steelers 24-20 Packers 31-25

Super Bowl XLIV 2010 Saints vs. Colts Saints 35-31 Saints 31-17

Super Bowl XLIII 2009 Steelers vs. Cardinals Steelers 28-24 Steelers 27-23

Super Bowl XLII 2008 Patriots vs. Giants Patriots 38-30 Giants 17-14

Super Bowl XLI 2007 Colts vs. Bears Colts 38-27 Colts 29-17

Super Bowl XL 2006 Steelers vs. Seahawks Steelers 24-19 Steelers 21-10

Super Bowl XXIX 2005 Patriots vs. Eagles Patriots 47-31 Patriots 24-21

Super Bowl XXXVIII 2004 Patriots vs. Panthers Patriots 23-20 Patriots 32-29

…Video Games = Stats Can Be Predictive…Madden Super Bowl Winner Prediction Accuracy @ 71% (14 Years)

Madden Football Super Bowl Predictions vs. Actual Results, 2004-2017

Source: Electronic Arts, ESPN, USA Today, Forbes

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…Immersive Gaming Tools =

Improving PerformanceAcross Disciplines

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Gamification =Influencing Multiple Consumer Services…

EducationDuolingo

Personal FinanceAcorns

Energy ConservationNest

Personal HealthMango Health

Exercisemyfitnesspal

FoodStarbucks

DatingBumble

AdvertisingSnapchat

Source: Top Row Images: Duolingo, Mango, Acorns, Nest, Bottom Row: iPhone in Canada (Starbucks), Consumer fitness news (Myfitnesspal), 5why.com (Bumble), Snapchat

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…Gamification =Influencing Multiple Businesses…

Military TrainingHealthcare ResearchFoldit

Pilot TrainingBoeing

Healthcare TrainingSimulated Surgery

NeurosciencePTSD Therapy

Work ProductivityBetterworks

Source: Top Left Image: Fold.it, Top Middle Image: US Army Sgt 1st Class Caleb Barrieau, Top Right Image: Betterworks, Bottom Left Image: Boeing, Bottom Center Image: Simulated Surgical Systems, Bottom Right Image: Archpaper.com

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…Gamification = Influencing Complex Virtual Worlds + Real-World Simulations

Improbable in Real WorldSimulate Cities + Power / Web Networks

Improbable in GamingSimulate Vast Virtual Worlds

Source: Worlds Adrift: Bossa Studios, Improbable

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As Rapid Data Growth Continues =

Gaming Tools / Interfaces / Processors Will Continue to

Organize + Drive Usefulness

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Data Volume Growth Continues @ Rapid Clip…% Structured / Tagged (~10%) Rising Fast…

0

20

40

60

80

100

120

140

160

180

Ze

tab

tyte

s (

ZB

)

2005:

0.1 ZB

2010:

2 ZB, 9%

2015:

12 ZB, 9%

% Structured / Tagged

Information Created Worldwide = Expected to Continue Accelerating

2020:

47 ZB, 16%

2025E:

163 ZB, 36%

Source: IDC DataAge 2025 Study, sponsored by Seagate (3/17)Note: 1 petabyte = 1MM gigabytes, 1 zeta byte = 1MM petabytes

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…GPU Processing Power Ramp Continues

NVIDIA Transistors, 1998-2016

Source: NVIDIANote: 1 GFLOP = 1B FLOPS, or “floating point operations per second.”

0

1,000

2,000

3,000

4,000

5,000

6,000

1998 2000 2002 2004 2006 2008 2010 2012 2014 2016

Tra

ns

isto

rs (

MM

)

Transistors

2002 = 5 GFLOPS

Battlefield 1942

2007 = 350 GFLOPS

Unreal Tournament 3

2016 = 10K GFLOPS

Paragon

Page 134: Internet Trends 2017 Report

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Gaming Platforms =

Evolving @ High Speed

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New Gaming Development Tools / Platforms = Evolving to Continue to Build Virtual Worlds…

Development Platforms

In-Game Sandboxes

Developers Players

Have Virtual

Experiences

Build / Share /

Explore Creations

Build Virtual Worlds /

Share Ideas

Construct Virtual

Worlds with New

Dimensions

Build / Share

Creations

Distribute ContentDiscover / Buy /

Share Content

Explore Virtual

Worlds

VR / AR Platforms

Gaming Marketplaces

Source: Unreal, Unity, HTC Vive, Oculus (Facebook) Microsoft, Minecraft, Roblox, Tencent, Steam (Valve), Sony

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…New Gaming Development Tools / Platforms =Supporting Rapid Growth

0

1

2

3

4

5

6

7

Re

gis

tere

d D

eve

lop

ers

(M

M)

0

10

20

30

40

50

60

May-16 Jun-16 Dec-16 Mar-17

MA

U (

MM

)

0

5

10

15P

ea

k C

on

cu

rren

t U

se

rs (

MM

)

Unity = Registered Developers Roblox = Monthly Active Users

Steam = Peak Concurrent Users*

Source: Unity, Roblox, Steam (Valve), Forbes, Venturebeat, Bloomberg*Taken on the last available day of each month using waybackmachine.org.

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eSports =

Expanding Gaming Ecosystem via Fans / Spectators

Page 138: Internet Trends 2017 Report

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eSports =45 Year Evolution to Global Stage

1997

Red Annihilation

Quake Tournament =

Early eSports

Competition

2000

Electronic Sports

League + Korea

eSports Assn. =

Emerge as First

eSports Leagues

2006

Justin.tv Founded =

Precursor to

Twitch.tv

2016

League of Legends

2016 World

Championship =

43MM viewers

2009

League of Legends

Released =

Becomes One of

Most Played Strategy

Games (100MM MAU,

9/16)

2012

OnGameNet Begins

Broadcasting League

of Legends =

First Major Korean

Tournament on TV

Evolution of Global eSports

1972

Stanford University

AI Lab = First Ever

Gaming Tournament

(Spacewars)

1980

Atari Space Invader

Competition = Early

National Gaming

Tournament

Source: Spacewars image: Kokatu, Atari image: Ausretrogamer.com, Red Annihilation image: timetoast, Fortune (7/15), ESL logo: ESL, MLG, KeSPA Logo: Team Liquid, MLG Logo: MLG, Halo 2 Logo: Pinterest, Justin.tv Logo: startupgenome.com, Twitch Logo: Twitch, Riot Games (10/08), League of Legends Logo: League of Legends, Forbes (9/16), na.lolesports, OGN Logo: Twitch, eSports.inquirer.net, eSportsTV logo: mb.cision.com, League of Legends World Championship

Page 139: Internet Trends 2017 Report

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eSports =People Watch What They Play…

League of Legends Expands from Home to Staples Center, LA

(Worlds 2016 Finals = ~20K in Stadium + 43MM Online)

Source: Top left image: Mel Melcon Los Angeles Times, Bottom left image: Dexerto, Top right image: Red Bull, Bottom right image: YouTube

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…eSports Trending vs. Traditional Sports =Very Strong with Younger Generations

Millennials = 27% ‘Significant Preference’ for eSports vs. 27% for Traditional Sports

Non-Millennials = 45% for Traditional Sports vs. 13% for eSports

Which do you prefer, your favorite traditional sport or favorite eSport?

21%27%

13%

13%13%

13%

19%18%

20%

13%15%

11%

34%27%

45%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

All Responses All Millennials All Non-Millennials

% o

f R

es

po

nd

en

ts t

ha

t in

dic

ate

d a

t le

as

t a

sli

gh

t in

tere

st

in e

Sp

ort

s

Significantly prefer favorite eSport Slightly prefer favorite eSport

No preference Slightly prefer favorite traditional sport

Significantly prefer favorite traditional sport

Source: L.E.K. Sports Survey, Digital Engagement Part One: Sports and the “Millennial Problem” (2/17)

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eSports Monthly Viewers @ 161MM…+40% Y/Y & Accelerating

eSports Monthly Viewers, Global, 2012-2016

5874

90

115

161

28%

22%

28%

40%

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

0

20

40

60

80

100

120

140

160

180

2012 2013 2014 2015 2016

Y/Y

Gro

wth

(%

)

eS

po

rts

Vie

we

rs (

MM

)

eSports Monthly Viewers Y/Y Growth

Source: Newzoo Global eSports Market Report (2/17), Newzoo press release (1/16), Newzoo Casual Connect Europe Presentation (2/15)*eSports Enthusiasts watch eSports once a month and/or participate in tournaments.

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eSports League of Legends Championship Viewers @ 43MM…+19% Y/Y

League of Legends World Championship Global Viewership Largest eSports Viewer Base

2

8

32

27

36

43

01

911

14 15

0

5

10

15

20

25

30

35

40

45

50

2011 2012 2013 2014 2015 2016

Vie

we

rs (

MM

)

Total Unique Viewers Peak Concurrent Viewers

Total Unique Viewers vs. Peak Concurrent Viewers

Source: Engadget, Polygon, The Verge, eSports Marketing, LoLeSports

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eSports Monthly Viewers =79% <35 Years Old…29% Female

Monthly eSports Viewers by Age / Gender, Global, 2016

27%

53%

18%

2%

0

20

40

60

80

100

120

10-20 21-35 36-50 51-65

Glo

bal e

Sp

ort

s E

nth

usia

sts

(M

M)

Male Female

% of Total Monthly

eSports Viewers

Source: Newzoo 2017 Global eSports Market Report (2/17)

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eSports (Like Sports) = Money Follows Viewers + Winners…Fan In-Game Purchases Boost Prize Pools

Prize Pool for The International (DOTA 2), 2011-2017

$1.6 $1.6

$2.9

$10.9

$18.4

$20.8

$10.7

$0

$5

$10

$15

$20

$25

2011 2012 2013 2014 2015 2016 2017 YTD

Pri

ze

Po

ol ($

MM

)

Base Prize Pool Compendium*

Source: ESPN, eSports Earnings, DOTA 2 (5/24/17)Note: * The International Compendium represents 25% of in-game purchases during a promotional period leading up to the event. Players canbuy virtual items, levels, and other in-game content. As the total prize pool reaches different milestones all players who participated gain accessto more exclusive content. 2017 YTD as of 5/25/17.

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Facebook = Expands

eSports Relationships with

ESL Streaming Deal, 5/17

NBA + Up with Take Two = 2K eSports League, 2/17

German Soccer Club, FC Schalke 04 =

Acquires eSports Team, Elements, 5/16

Partnerships + Investments = Helping Bring eSports into Mainstream

Philadelphia 76ers = Acquire eSports

Teams, Dignitas & Apex, 9/16

Miami Heat = Invests in eSports Team,

Misfits, 1/17

Expanding Connections with Sports / Media Platforms

Italian Soccer Club AS

Roma = Partners with

eSports Team, Fnatic, 2/17

Riot Games +

BAMTech = $300MM

6yr LoL Streaming

Rights, 12/16

Source: ESPN, Engadget, Yahoo Sports, Live Production, Dot eSports, Forbes

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Gaming Experience =>

TechnologyLeadership + Innovation?

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Ten Years Ago (2007) =A Stanford Professor Said…

If you want to see whatbusiness leadership may look like in

three to five years, look at what’s happening in online games.

- Byron Reeves, Professor of Communication, Stanford University, 6/07

Source: Byron Reeves

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…~Ten Years Later =Entrepreneurs Often Fans of Gaming Experience

I like video games. In fact, that’s what got me into software engineering when Iwas a kid. I wanted to make money so I could buy a better computer so I couldplay better video games.

- Elon Musk, CEO Tesla & SpaceX, 10/16

As a child I played a lot of Avalon Hill board games. And each board game isactually a complex set of rules and circumstances… So it was actually in fact mychildhood gaming — for being able to build a model of what a game was — thatwas essentially the fundamental thing that informs my strategic sense.

- Reid Hoffman, Co-Founder of LinkedIn, 8/15

I do think this dynamic around kids growing up, building games, and playinggames, is an important one because I think this is how a lot of kids get intoprogramming. I definitely wouldn't have gotten into programming if I hadn't playedgames.

- Mark Zuckerberg, CEO Facebook, 5/15

Source: Elon Musk: Forbes Interview (10/1/16), Reid Hoffman: Interview on the Tim Ferris Show (8/31/15), Mark Zuckerberg: Facebook Q&A Session (5/14/15)

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Perhaps Interactive GamingEvolution / Growth / Usage With

Related Data Collection / Analytics /Real-Time Simulations + Engagement…

Has Been Helping Prepare Society forOn-Going Rise of

Human-Computer Interaction?

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1) Global Gaming = Mainstream / Evolving Rapidly / Still Early Days

2) Gaming Tools = Pervasive Online

3) Gaming Tools = Improving Human Performance

4) Gaming Platforms = Evolving @ High Speed

5) eSports = Expanding Gaming Ecosystem via Fans / Spectators

6) Gaming Experience => Technology Leadership + Innovation?

Interactive Games = Motherlode of…Tech Product Innovation + Modern Learning

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MEDIA =

DISTRIBUTION DISRUPTION @

TORRID PACE

Page 152: Internet Trends 2017 Report

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Digital Leaders =

Transforming Media With

Better User Experiences +

Lower Prices…Data + Scale

Page 153: Internet Trends 2017 Report

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Music = Why Streaming?Access / Choice / Discovery / Personalization / Mobile / Fewer Ads

Source: Goldman Sachs Research, BPI Note: BPI Survey as of 12/15, n=1,000 (UK only). Questions: “Why did you decide to pay for a music streaming subscription?” and “Thinking about music streaming, to you, how important are the following?”

9%

19%

21%

22%

24%

27%

29%

42%

Viewed Ad

OfflineListening

Bundled

Recs fromFriends /Family

ListeningChoice

MobileAccess

Get Ridof Ads

Free TrialConvert

Reasons for Paying for Music Streaming, 12/15

Importance of Streaming Product Features, 12/15

0% 20% 40% 60% 80% 100%

SharePlaylists

BuildPlaylists

SimultaneousMusic Videos

Curation/ Recs

Keep Upwith Hits

SupportArtists

Multi-DeviceListening

New MusicDiscovery

Size ofCatalog

Very Fairly Not much Not at all

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Video = Why Cord-Cutting?Lower Price + Convenience

Source: TiVo Q4 2016 Video Trends ReportNote: Survey includes 18+ year olds in USA and Canada, n=3,079. Other categories omitted include “Not My Choice,” “Share SVOD Login,” “Moved In With New Roommate,” “Other.”

11%

13%

19%

27%

48%

80%

Bulk of Viewing isStreaming ServiceOriginal Content

Dropped Cable UponMoving / Relocating

Like to Binge EntireSeasons viaStreaming

Use Antenna to GetBasic Channels

Use an InternetStreaming Service

Too Expensive

Reasons for Cutting Pay-TV Service, Q4:16

Page 155: Internet Trends 2017 Report

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Digital Evolution of

Music + Video =

Ramping Rapidly…

Page 156: Internet Trends 2017 Report

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$0

$5

$10

$15

$20

1973 1976 1979 1982 1985 1988 1991 1994 1997 2000 2003 2006 2009 2012 2015

Re

co

rde

d M

us

ic R

eve

nu

es

($

B)

Subscription & Streaming

Download & Synchronization

Physical

Source: Recording Industry Association of AmericaNote: “Subscription and Sttreaming” includes paid subscriptions (full and limited tier), SoundExchange, ad-supported streaming and other digital. “Download & Synchronization” includes download single / album, kiosk, download music video, ringtone / ringback, and synchronization. “Physical” includes LP / EP, vinyl single, 8-track, cassette (full / single), CD / CD single, music video, DVD audio and SACD.

Recorded Music = Revenue +11% After 16 Years of -4% Annual Average Growth…Subscription & Streaming @ 52% of Revenue vs. 0% Thirteen Years Ago, USA

Recorded Music Revenues by Format ($B), USA, 1973-2016

Page 157: Internet Trends 2017 Report

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Source: Spotify* Subscribers as of 3/2017, when Spotify announced they had reached the 50 million subscriber mark.

Spotify = Catalyst for Internet-Driven Evolution of Music Industry…0 50MM Paid Subscribers / 126MM MAUs in <9 Years…

€0

€500

€1,000

€1,500

€2,000

€2,500

€3,000

0

10

20

30

40

50

60

2008 2009 2010 2011 2012 2013 2014 2015 2016*

Sp

oti

fy G

lob

al R

eve

nu

e (

€M

M)

Sp

oti

fy P

aid

Su

bsc

rib

ers

(M

M)

Spotify Paid Subscribers Spotify Global Revenue

Spotify Subscribers (MM) & Revenue (€MM), 2008 – 2016*, Global Q4:16 Monthly ARPU = €5.80 ($6.10)

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Source: Spotify, IFPI 2017 Global Music Report* Subscribers as of 3/2017, when Spotify announced they had reached the 50 million subscriber mark.

…Spotify = 20% of Global Music Industry Revenue vs. 0% in 2008

0%

5%

10%

15%

20%

25%

30%

0

10

20

30

40

50

60

2008 2009 2010 2011 2012 2013 2014 2015 2016*

Sp

oti

fy a

s %

of

Glo

bal M

us

ic R

eve

nu

e

Sp

oti

fy P

aid

Su

bsc

rib

ers

(M

M)

Spotify Paid Subscribers (MM) Share of Global Music Revenue (%)

Spotify Subscribers (MM), 2008 – 2016*, Global Q4:16 Monthly ARPU = €5.80 ($6.10)

Page 159: Internet Trends 2017 Report

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Source: Spotify

Spotify = Users Listen to 41 Artists per Week, +40% (vs. 1/14) Owing to… Recommendation Engine (Data + Algorithms)

0

10

20

30

40

50

1/14 1/15 1/16 1/17

Un

iqu

e A

rtis

ts L

iste

ne

d t

o p

er

We

ek

Time

Spotify Unique Artists Listened to Per Week, Average, Global, 1/14-1/17

Page 160: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 160

Network TV* Minutes Delivered = 2011 Top 5 Networks -10% Average…Netflix +669% Over 5 Years, USA…

Source: Matthew Ball – REDEF Original 3/14/16, Nielsen, Sandvine, Netflix, SNL Kagan, BTIGNote: Inclusive of Broadcast + Basic Cable + Premium Cable, C7 Live + VOD + DVR. Does not account for multiple viewers (i.e. unique minutes delivered) or TV everywhere (though note that even if every TV Everywhere stream started in 12/15 was completed and 1 hour long,consumption would have increased national TV time by only 1.9%).

0

100

200

300

400

NBCUniversal

Disney 21stCentury

Fox

Netflix CBS TimeWarner

Viacom Discovery A&E ESPN

Mo

nth

ly M

inu

tes

De

live

red

(B

)

2010-2011 (through Feb) 2015-2016 (through Feb)

Monthly Minutes Delivered By Network Group, USA, 2010/11-2015/16

669%

11% 14% 30%21% 35% 16%33%1%

1%

Page 161: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 161

$0

$600

$1,200

$1,800

$2,400

$3,000

0

20

40

60

80

100

Netf

lix

Qu

art

erl

y R

eve

nu

e (

$M

M)

Netf

lix

Pa

id S

ub

sc

rib

ers

(M

M)

Netflix Paid Subscribers (MM) Netflix Quarterly Revenue ($MM)

9/11

DVD /

Streaming Split

Source: NetflixNote: Netflix subscription DVD service launched 9/1998. Data before Q3 2001 represents all subscribers because paid subscribers not broken out. Netflix split streaming subs from DVD subs in Q3 2011; graph shows only streaming subs thereafter. ARPU shown ex-DVD.

Netflix = Catalyst for Internet-Driven Evolution of Video Industry…95MM Streaming Subscribers in 10 Years…

Netflix Subscribers (MM) & Quarterly Revenue ($MM), 2/99 – 3/17, GlobalQ1:17 Streaming ARPU per Month = $9.14

9/99

DVD Subscription

Launch

1/07

Streaming

Launch

Page 162: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 162

0%

10%

20%

30%

40%

50%

0

20

40

60

80

100

2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017*

Sh

are

of

US

A H

om

e E

nte

rtain

me

nt

Reve

nu

e (

%)

Netf

lix

Pa

id S

ub

sc

rib

ers

(M

M)

Netflix Paid Subcribers (MM) Share of USA Home Entertainment Revenue (%)

Source: NetflixNote: Share represented by Netflix domestic streaming revenue over total home entertainment revenue in USA. Domestic streaming not broken out as individual segment until 2012. Netflix split streaming subs from DVD subs in Q3 2011; graph shows only streaming subs thereafter.* Q1:17 represents Netflix annualized domestic streaming revenue figure. ARPU shown ex-DVD

…Netflix Streaming = From 0% to >30% of Home Entertainment Revenue in 10 Years, USA

Netflix Subscribers, 2009 – 2017*, GlobalQ1:17 Streaming ARPU per Month = $9.14

9/11

DVD /

Streaming Split

1/07

Streaming

Launch

Page 163: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 163

Google Pioneered Search / Find / Obtain (SFO) for Content + Products…Netflix + Spotify Pioneered Search / Find / Serve Up (SFS) for Media

Source: Netflix; Spotify; Michelle Ufford, “Data-Driven at Netflix”, talk given at PASS 10/31/16; Gomez-Uribe and Hunt (both Netflix), “The Netflix Recommender System: Algorithms, Business Value, And Innovation”, ACM Transactions on Management Information Systems 6.4, 12/15Note: Netflix estimated cost savings due to improved engagement and reduction of monthly churn, driving lower need for subscriber acquisition cost in the future.

98MM Different Netflixes...

$1B cost savings / year

from recommendations (12/15)

126MM Different Spotifys…

~5B Discover Weekly streams in

<1 year post-launch (5/16)

From Give to Get…With Data + Algorithms

Page 164: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 164

Digital Evolution of

Music + Video =

Multiple Approaches…

Page 165: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 165

Facebook / Instagram / Snap = Mobile Video Traffic Share Gainers Over 4 Years…

Source: Sandvine Global Internet Phenomena Report (2H 2012 and 2016)

0%

5%

10%

15%

20%

25%

30%

35%

40%

YouTube Facebook Instagram Snap Netflix iTunes GoogleCloud

HTTP /SSL -Other

Other

2012 2016

Share of Downstream Video Traffic (%), North America, 2H 2016

Page 166: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 166

…Netflix / YouTube =Fixed-Access Video Traffic Share Leaders

0%

5%

10%

15%

20%

25%

30%

35%

40%

Netflix YouTube AmazonVideo

iTunes Hulu Xbox One FacebookBitTorrent HTTP /SSL -Other

Other

2012 2016

Share of Downstream Video Traffic (%), North America, 2H 2016

Source: Sandvine Global Internet Phenomena Report (2H 2012 and 2016)

Page 167: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 167

Facebook Platform MAUs, Global, Months Since Launch

Facebook (Facebook / WhatsApp / Messenger / Instagram) =Video Ramping Across Platform

Source: Facebook, Instagram, Whatsapp, Financial Times, TechCrunch

0

500

1,000

1,500

2,000

2,500

0 12 24 36 48 60 72 84 96 108 120 132 144 156

MA

U (

MM

)

Months Since Founding

Instagram

Facebook

WhatsApp

Facebook Messenger

Page 168: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 168

Snap = Ramping Original Short-Form Content

Snap ‘Original Shows’

Source: Snap

Second Chance8MM+ Views for 1st Episode, 5/17

Phone Swap10MM+ Views for 1st Episode, 5/17

Page 169: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 169

Generational Media Usage =

Chasm Increasing…

Shifts to Internet-Enabled

Media Continue

Page 170: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 170

7:16

7:12

7:06

4:14

2:44

2:17

Q4:16

Q4:15

Q4:14

Analog Digital

Mobile Device Time per Day =+2x Over 2 Years…

Daily Time Spent by Media (Not De-Duped), USA, Q4:14-Q4:16

Source: Nielsen Total Audience Report Q4:16Note: “Analog” includes Live / DVR / Time-shifted TV, DVR / time-shifted TV, AM / FM radio, DVD / Blu-ray, and game consoles. “Digital” includes Multimedia devices (viewing on Apple TV, Roku, Chromecast, smartphone, computer etc. connected to TV), internet on PC, video on PC, app / web on smartphone / tablet, and video on smartphone.

Page 171: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 171

…Mobile Device Time per Day =18-24 Year-Olds @ 49% Digital…65+ Year-Olds @ 13%, USA

9:49

9:09

7:17

5:42

4:35

1:30

4:41

5:19

4:42

4:27

65+

50-64

35-49

25-34

18-24

Analog Digital

Daily Time Spent by Media & Age Bracket (Not De-Duped), USA, Q4:16

Source: Nielsen Total Audience Report Q4:16Note: “Analog” includes Live / DVR / Time-shifted TV, DVR / time-shifted TV, AM / FM radio, DVD / Blu-ray, and game consoles. “Digital” includes Multimedia devices (viewing on Apple TV, Roku, Chromecast, smartphone, computer etc. connected to TV), internet on PC, video on PC, app / web on smartphone, and video on smartphone.

Page 172: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 172

Traditional Cable Conundrum =

Channels + Consumer Prices +

Programming Costs Rising…

Subscribers Falling

Page 173: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 173

Pay TV Household Growth = -1.3% Average for Last 12 Quarters…While Programming Costs >2x+ since 2006…

Source: Nielsen Total Audience / Cross Platform Reports, US Census Bureau, St. Louis Federal Reserve FRED DatabaseNote: Pay TV households represented by Nielsen “Cable Plus” metric, which includes households who receive television via Wired Cable (No Telco), Telco, or Satellite. “Programming Costs” includes total program and production costs for Cable and Other Subscription Programming firms, 2006-2015, as per US Census Services Annual Survey for Employer Firms ($25B in 2015, up from $12B in 2006).

Pay TV Households (MM), USA, 2010-2016

(5%)

(3%)

(1%)

1%

3%

5%

60

70

80

90

100

110

120

Q1:1

0

Q2:1

0

Q3:1

0

Q4:1

0

Q1:1

1

Q2:1

1

Q3:1

1

Q4:1

1

Q1:1

2

Q2:1

2

Q3:1

2

Q4:1

2

Q1:1

3

Q2:1

3

Q3:1

3

Q4:1

3

Q1:1

4

Q2:1

4

Q3:1

4

Q4:1

4

Q1:1

5

Q2:1

5

Q3:1

5

Q4:1

5

Q1:1

6

Q2:1

6

Q3:1

6

Q4:1

6

% Y

/Y G

row

th

To

tal T

V C

ha

nn

els

Rec

eiv

ed

in

US

A

Pay TV Households (MM) % Y/Y Growth

Page 174: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 174

…# TV Channels Watched <10% of Channels Received…Pay TV ARPU 10-15x > Netflix…

Source: Nielsen, Matthew Ball & Tal Shachar, REDEF Original 3/9/16, DirecTV, AT&T, Charter, Dish Network, ComcastNote: TV channel data as of mid-year. DirecTV ARPU calculated by dividing the 2016 Video Entertainment revenue by the average number of Linear Video Connections during 2016. Charter ARPU calculated by dividing 2016 Video revenue by average Video Residential Primary Service Units during 2016. Dish Network ARPU calculated by multiplying the 2016 Pay-TV Average Monthly Revenue per Subscriber by 12. Comcast ARPU calculated by dividing the 2016 Residential Video revenue by the average Video Customers in 2016. Netflix ARPU is based off the Global Streaming revenue and average subscribers in 2016. All estimates are global.

Average TV Channels Received vs.

Watched per Household, USA, 2008-2016

0%

5%

10%

15%

20%

25%

0

50

100

150

200

250

% W

atc

he

d

To

tal T

V C

ha

nn

els

Rec

eiv

ed

in

US

A

TV Channels Received % Channels Watched

$103

$997

$1,064

$1,131

$1,439

Netflix

Comcast

Dish

Charter

DirecTV

Annual ARPU, Selected Platforms, 2016

Pay TV

Digital Platforms

Page 175: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 175

Digital Subscriptions =

Rising Owing to Massive

User Experience Improvements…

On-Demand / A La Carte Selection +

Choice / Personalization / Payment

Systems / 2-Way UGC / Mobile...

Page 176: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 176

Media Evolution (1950-2017) =Market of Millions Market of One x Millions

Source: Amanda Lotz, The Television Will Be Revolutionized, New York: NYU Press, 2007, Wikimedia Commons, Google Image Commons, Crunchyroll, Shudder, Fandor, Seeso, Cheddar, Fullscreen

Cater to Sub-Genres /

Power Users /

A La Carte + Subscription

Network Era 1950s-1980s

Cable Era 1980s-2010s

Digital Era Current

Broad Genres /

Focus on Programming /

Limited Bundle Choices

Cater to All /

High Viewership /

No Personalization

Digital Distributors

Digital Studios

Page 177: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 177

Media = Distribution Disruption @ Torrid Pace

1) Digital Leaders = Transforming Media With Better User Experiences + Lower Prices…Data + Scale

2) Generational Media Usage = Chasm Increasing as Shifts toInternet-Enabled Media Continue

3) Traditional Cable Conundrum = Channels + Consumer Prices + Programming Cost Rising…Subscribers Falling

4) Digital Subscriptions = Rising Owing to Massive User Experience Improvements (On-Demand / Selection + Choice / Personalization / Payment Systems / 2-Way UGC / Mobile...)

Page 178: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 178

THE CLOUD =

ACCELERATING CHANGE ACROSS

ENTERPRISES

ALEX KURLAND @ KLEINER PERKINS

Page 179: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 179

1) Cloud Adoption = Reaching New Heights +

Creating New Opportunities

2) Enterprise Software = Customer Expectations

Mirroring Those of Consumer Apps

3) Security = More Applications More Vulnerabilities

The Cloud = Accelerating Change Across Enterprises

Page 180: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 180

Cloud Adoption =

Reaching New Heights +

Creating New Opportunities

Page 181: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 181

Public + Private Clouds = Approaching Traditional Data Center Spend…+37% to $36B vs. 2014

76%72%

67%63%

14%17%

20%22%

9% 11% 13% 15%

0%

25%

50%

75%

100%

2013 2014 2015 2016

% o

f To

tal IT

In

fra

str

uctu

re S

pe

nd

IT Infrastructure Spend, Global, 2014-2016

Traditional Data Center Public Cloud Private Cloud

Source: IDC Worldwide Quarterly Cloud IT Infrastructure Tracker; Gartner; CloudHealth estimates

Page 182: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 182

Public Cloud Adoption Trends = AWS Maintains Lead…Azure + Google Rising

57%

20%

10%

7%

57%

34%

15%

8%

AWS Azure GoogleCloud

IBM

2016 2017

Public Cloud Adoption, 2016 vs. 2017% of Respondents Running Applications

57%

34%

15%

8%

17%

21%

17%

9%10%12% 13%

8%

AWS Azure Google Cloud IBM

Running Apps Experimenting Planning to Use

Public Cloud Adoption, 2017% of Respondents Running, Experimenting, or

Planning to Use Applications

Source: Rightscale 2017 State of the Cloud Report Note: Based on survey of IT Professionals, n=1,002.

Page 183: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 183

Cloud Concerns = Shifting from Data Security + Cost Uncertainty Vendor Lock-In + Compliance / Governance

42%

38%

33%

21% 21%

18%

14%

7%

35%

21%19%

27%

14%

20%18%

22%

Data Security Uncertainty ofCosts andSavings

Loss of Control(Upgrades,Timing ofBackups)

Compliance /Governance

Reliability (SLARequirements)

Data Portabilityand Ownership

SoftwareCompatability

Lock-In (abilityto changevendors)

2012 2015

Share of Respondents Citing Criteria as Top-Three Concern, USA,

2012-2015

Source: Bain Cloud Computing Survey, 2015 (n=347); Morgan Stanley AlphaWise Survey of IT Managers (n=304)

Page 184: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 184

Cloud Evolution / Tools = Paving Way for…Innovation Across Infrastructure Landscape…

Containers / Microservices =

Simplify software development process / improve consistency between testing

& production environments / reduce complexity of managing & updating apps

due to modular approach

Edge Computing =

Pushing compute away from centralized nodes & closer to sources of data…

addresses many IT challenges when running data-centric workloads in cloud –

reduces latency / can have security + compliance benefits…

Elastic Analytical Databases =

Likes of Google BigQuery / Snowflake / AWS Redshift Spectrum nearly

infinitely scalable / usage based + have minimal maintenance requirements

New Methods of Software Delivery =

APIs / Browser Extensions…creating new wave of capabilities (+ companies)

for both companies and end users

Source: Lloyd Tabb, Looker Founder & CTO; Happiest Minds; Azuqua; TheServerSide; Forbes

Page 185: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 185

…New Cloud Companies Emerging…Providing Elegant + Intuitive Experiences for End Users

RubrikManaging data across cloud & on-prem infrastructure,

approaching $100MM in annualized bookings

StripeProcessing billions of transactions a year across 100K+

businesses in 100+ countries

LookerEmpowering data analysis for 40K users across every

department, each averaging 2 new queries every day

CloudHealthActively managing more than 1.3MM policies globally

for hybrid & multi-cloud environments

Source: Company-provided & publicly available data; Snipcart

Page 186: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 186

Enterprise Software =

Customer Expectations

Mirroring Those of Consumer Apps

Page 187: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 187

Enterprise Software (2000 2017) = Users Expect Products to be as…Well Designed / Easy-to-Use / Reliable as Consumer Apps

Perpetual, On-Premise Software Cloud-Based SaaS Apps Mobile-First Smart Apps

2000 2017

Delivery Method On-Prem Cloud-based

Pricing Perpetual License Subscription

UX Generic Personalized

Intelligence Constrained Unlimited (AI / ML)

Growth Engine Sales Product

Purchase Decision Top-Down Bottoms-Up

Measure of Engagement &

Customer SatisfactionN/A DAUs / MAUs / NPS

Page 188: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 188

Design = Increasingly Core to Enterprise R&D…End-Users Demanding Consumer-Quality Product Experiences

Change in Designer : Developer Ratio, Selected Enterprises, 2010-2017

Source: Company data, FigmaNote: Ratios for entire orgs, unless noted otherwise. Atlassian historical ratio from 2012; Dropbox data for product org only; IBM historical ratio from 2012, data for product org only; Intercom data for product org only; LinkedIn historical ratio from 2010.

2010 - 2012 2017

1 designer : 1 designer :

25 developers 9 developers

1 designer : 1 designer :

10 developers 6 developers

1 designer : 1 designer : 8 developers

72 developers On Mobile – 1 designer : 3 developers

1 designer :

5 developersN/A

1 designer: 1 designer :

11 developers 8 developers

N/A

Page 189: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 189

Security =

More Applications More Vulnerabilities

Page 190: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 190

Cloud-Enabled App Use in Enterprises = Rising Rapidly…Cheaper to Build / Easier to Adopt / Harder to Secure…

Avg. # of Cloud Apps Used by Vertical, Global, April 2017

Avg. # of Cloud Services used by Category, Global, April 2017

This has serious security & compliance implications...94% of all cloud apps used are not “enterprise-ready,”

per Netskope

1,2061,170

1,092

907 893

0

200

400

600

800

1,000

1,200

1,400

Retail,Restaurants,& Hospitality

FinancialServices,Banking,

& Insurance

Manufacturing Healthcare &Life Sciences

Technology& IT services

Avg

. C

lou

d S

erv

ice

s U

se

d p

er

En

terp

ris

e

Category# Per

Enterprise

% Not Enterprise

Ready

Marketing 91 97%

HR 90 96%

Collaboration 70 87%

Finance /

Accounting60 95%

CRM / Sales 43 94%

Software

Development41 96%

Productivity 37 95%

Social 30 91%

Cloud

Storage27 72%

IT Service /

Application

Management

25 98%

Source: Netskope April 2017

Note: 461 cloud apps in April 2017, one year ago = average of 917 from Feb-16 report & 935 from Jun-16 report; “Not enterprise ready” =

received a rating of “medium” or below in the Netskope Cloud Confidence Index.

Page 191: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 191

…Network Breaches = Increasingly Caused by Email Spam / Phishing…Spam +350% vs. Q1:15 Monthly Average…

0%

50%

100%

150%

200%

250%

300%

350%

400%

450%

Spam Without Malicious Attachments Spam With Malicious Attachments

Change in Amount & Type of Spam, Global, 2015-2016Indexed to Q1:15 Monthly Average

Source: AntiPhishing Working Group Phishing Activity Trends Report - Q4 2016; IBM X-Force Threat Intelligence Index 2017

% C

ha

ng

e in

Sp

am

(In

dex

ed

to

Q1

:15

Mo

nth

ly A

ve

rag

e)

Page 192: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 192

…Cyber Threats Severity Rising = 10MM+ Identities Exposed in… 15 Breaches in 2016…vs. 11 in 2014

0%

25%

50%

75%

100%

2012 2013 2014 2015 2016

% o

f In

tern

et

Tra

ffic

by S

ou

rce

% Human % Bot

0

2

4

6

8

10

12

14

16

2014 2015 2016

# B

rea

ch

es

wit

h 1

0M

M+

Id

en

titi

es

Ex

po

se

d

Breaches with 10MM+ Identities Exposed,

Global, 2014-2016

% of Internet Traffic by Source,

Global, 2012-2016

Source: Incapsula 2016 Bot Traffic Report (100k Randomly Selected Domains); 2017 Verizon Data Breach Investigations Report

Page 193: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 193

CHINA INTERNET =

GOLDEN AGE OF

ENTERTAINMENT + TRANSPORTATION

*Disclaimer – The information provided in the following slides is for informational and illustrative purposes only. No representation or warranty, express or implied, is given and no

responsibility or liability is accepted by any person with respect to the accuracy, reliability, correctness or completeness of this Information or its contents or any oral or written

communication in connection with it. Hillhouse Capital may hold equity stakes in companies mentioned in this section. A business relationship, arrangement, or contract by or among any

of the businesses described herein may not exist at all and should not be implied or assumed from the information provided. The information provided herein by Hillhouse Capital does

not constitute an offer to sell or a solicitation of an offer to buy, and may not be relied upon in connection with the purchase or sale of, any security or interest offered, sponsored, or

managed by Hillhouse Capital or its affiliates.

下载中文完整版

Page 194: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 194

China Macro =

Positive Trends

Page 195: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 195

48%

49%

50%

51%

52%

53%

90

95

100

105

110

115

1/14 4/14 7/14 10/14 1/15 4/15 7/15 10/15 1/16 4/16 7/16 10/16 1/17

Ma

nu

fac

turi

ng

PM

I In

de

x

Co

ns

um

er

Co

nfi

de

nc

e I

nd

ex

China Consumer Confidence Index (LHS) China Manufacturing PMI (RHS)

China Macro =Confidence Improving Since CH2:16

Source: China National Bureau of Statistics, Bernstein Research

Consumer Confidence Index & Manufacturing PMI Index, China, 1/14 – 3/17

Page 196: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 196

China Macro =Service Sector @ 52% GDP Share vs. 23% Thirty-Five Years Ago

0%

10%

20%

30%

40%

50%

60%

1961 1966 1971 1976 1981 1986 1991 1996 2001 2006 2011 2016

% o

f G

DP

Service Sector Output as % of Nominal GDP, China, 1961 – 2016

Source: China National Bureau of Statistics, Morgan Stanley Research

Note: Service sector defined as all industries outside of agriculture, forestry, animal husbandry and fishery industries (except

support services to agriculture, forestry, animal husbandry and fishery industries), mining (except auxiliary activities of mining),

manufacturing (except repairs for metal products, machinery and equipment), production and supply of electricity, steam, gas and

water, and construction.

Page 197: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 197

5%

21%

48%

0%

10%

20%

30%

40%

50%

2005 2010 2016

% o

f M

SC

I C

hin

a M

ark

et

Cap

China Macro = Private (Non-SOEs) Enterprises…Increasingly Driving Wealth Creation + Economic Growth + Jobs

Source: Morgan Stanley Research, MSCI

*SOE = State Owned Enterprise.

Private Enterprise (Non-SOE*) % Share of MSCI China Weighted Market Cap

Page 198: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 198

China Macro =Technology Companies Lead Public Market Wealth Creation

0% 20% 40% 60% 80% 100%

Telecommunication Services

Energy

Utilities

Industrials

Consumer Staples

Materials

Overall MSCI China

Financials

Consumer Discretionary

Health Care

Information Technology

2016

2005

Source: Morgan Stanley Research, MSCI

*SOE = State Owned Enterprise.

Private Enterprise (Non-SOE) % of MSCI China Market Cap by Sector, 2005 vs. 2016

Page 199: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 199

China Internet Users + Usage =

Healthy User Growth…Usage Outpacing Users

Page 200: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 200

Mobile Internet Users & Y/Y Growth, China, 2008 – 2016

Source: CNNICNote: Internet user data is as of year-end.

0%

10%

20%

30%

40%

50%

60%

70%

0

100

200

300

400

500

600

700

2008 2009 2010 2011 2012 2013 2014 2015 2016

% Y

/Y G

row

th

Ch

ina

Mo

bil

e In

tern

et

Us

ers

(M

M)

China Mobile Internet Users Y/Y Growth

China Mobile Internet Users =@ ~700MM, +12% Y/Y vs. 11% in 2015

Page 201: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 201

Source: Hillhouse estimates based on daily media time spent data from ZenithOptimedia and mobile data from QuestMobile

0%

15%

30%

45%

60%

75%

90%

0

500

1,000

1,500

2,000

2,500

3,000

2012 2013 2014 2015 2016

% Y

/Y G

row

th

Dail

y T

ime

Sp

en

t (H

ou

rs M

M)

Mobile Internet Time Spent Mobile Internet Time Spent Y/Y Mobile Internet User Y/Y

China Mobile Internet Usage Outpacing User Growth =+30% Y/Y for Usage…+12% for Users

Estimated Mobile Internet Daily Time Spent, China,2012 - 2016

Page 202: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 202

China Entertainment =

Online Innovation DrivingRobust User + Usage +Monetization Growth

Page 203: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 203

Source: Zenith Optimedia

0%

10%

20%

30%

40%

50%

60%

70%

0

50

100

150

200

250

300

350

2012 2013 2014 2015 2016

Inte

rne

t a

s %

of

Me

dia

Co

nsu

mp

tio

n

Dail

y M

ed

ia C

on

su

mp

tio

n (

Min

ute

s)

Radio

TV

Magazine

Newspaper

Desktop Internet

Mobile Internet

Internet as % ofTotal Media

China Media =Internet @ 55% of Time Spent…Mobile > TV (2016)

Average Daily Media Consumption Minutes by Medium, China,2012 - 2016

Page 204: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 204

0

500

1,000

1,500

2,000

2,500

3,000

3,500

11/1

4

12/1

4

1/1

5

2/1

5

3/1

5

4/1

5

5/1

5

6/1

5

7/1

5

8/1

5

9/1

5

10/1

5

11/1

5

12/1

5

1/1

6

2/1

6

3/1

6

4/1

6

5/1

6

6/1

6

7/1

6

8/1

6

9/1

6

10/1

6

11/1

6

12/1

6

1/1

7

2/1

7

3/1

7

4/1

7

Ave

rag

e D

ail

y H

ou

rs (

MM

)

WeChat

QQ

Tencent Games

Tencent Video

Tencent News

Tencent Music

Tencent Other

UC Browser

Weibo

Taobao / Tmall

Youku

Alibaba Other

iQiyi

Mobile Baidu

Baidu Other

Toutiao

NetEase

All Other

Ten

cen

tB

aid

uA

libab

a

China Mobile Internet Daily Hours By App, 11/14 – 4/17

China Entertainment = Key Driver of Mobile Time Spent…eCommerce + Games = Monetize Best Per Time Spent…

Source: QuestMobile

Note: Only top 100 apps by time spent are categorized by company affiliation. Tencent, Alibaba and Baidu

affiliates include strategically invested companies.

Page 205: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 205

China Online Entertainment = Consumers Increasingly Willing to Pay…Led by Games + Livestreaming + Video

$0

$10

$20

$30

$40

2011 2012 2013 2014 2015 2016

An

nu

al

Reve

nu

e (

$B

)

Online Game Online Video

Online Literature Livestreaming

Digital Music

Source: Game industry data per per Newzoo and Hillhouse estimates, excludes console or PC hardware related revenue. Online video data per iResearch (China) and Hillhouse estimates (USA), excludes advertising relatedrevenue. Digital music data (excl. advertising) per iResearch (China) and RIAA (USA). Livestreaming (China) data per Hillhouse estimates. eBook data per Hillhouse estimates (China) and AAP and Hillhouse estimate (USA)

$0

$10

$20

$30

$40

2011 2012 2013 2014 2015 2016

An

nu

al

Reve

nu

e (

$B

)

Online / Console Game Online Video

eBook Digital Music

Online Entertainment User-Pay Revenue By Vertical, China, 2011-2016

Online Entertainment User-Pay Revenue By Vertical, USA, 2011-2016

Page 206: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 206

$0

$5

$10

$15

$20

$25

$30

2012 2013 2014 2015 2016 2017E

Vid

eo

Ga

me

(ex

cl.

Hard

wa

re)

Reve

nu

e (

$B

)

China USA EMEA Asia (ex. China)

Source: Newzoo* Excluding console / gaming PC hardware revenue.

Global Interactive Game Revenue = China #1 Market in World* > USA (2016)

Interactive Game Software Revenue by Region, Global, 2012 – 2017E

Page 207: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 207

Tencent – Honor of KingsMobile Multiplayer Online Battle Arena

(MOBA) Leader…

50MM+ DAU, $3B+ Annualized Bookings

Driven by Social + Simple UI +

Constant Product Improvement

NetEasePortfolio of Leading Mobile

Massively Multiplayer Online Role Playing

Games (MMORPGs)…

Driven by Mobile First Mover Advantage +

IP + Social Design + Quality Production

China Online Gaming = Tencent + NetEase…Mobile MOBA + MMORPG Game Leaders…

Source: Tencent, NetEase

Page 208: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 208

$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

$3,500

$4,000

Reve

nu

e (

$M

M)

PC Mobile

…China Online Gaming =Tencent + NetEase Driving Mobile Innovation + Revenue

$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

$3,500

$4,000

Reve

nu

e (

$M

M)

PC Mobile

Source: Tencent, NetEase, Goldman Sachs Investment ResearchNote: Assuming 1USD = 6.9RMB.

NetEase Online Game Revenue, PC vs. Mobile, Q1:14-Q1:17

Tencent Online Game Revenue, PC vs. Mobile, Q1:14-Q1:17

Page 209: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 209

Diverse Live Content Type

Singing / Dancing /

Talk Show / Game Play…

Local / Social

Nearby Livestreams /

Chat & Add Friends

China Livestreaming =High Consumer Engagement + Willingness to Pay…

Interactive / Social /

GamifiedLike / Chat with Hosts & Audience /

Buy Virtual Gifts to Support

Performers

20+ Virtual Gift

Categoriespriced from Rmb0.01

Source: Hillhouse research

Page 210: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 210

$0.00 $0.20 $0.40 $0.60

Online Music

Radio

Online Video

TV

Online Games

Livestreaming

Source: Hillhouse estimates based on Newzoo, iResearch, Questmobile, and select company disclosuresNote: Revenue data includes subscription, advertising and paid download revenue streams.

…China Livestreaming =Compelling Monetization

Estimated Revenue per Hour, China, 2016

Page 211: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 211

China On-Demand Transportation =

#1 Global Market…Cars + Bikes

Page 212: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 212

China On-Demand Transportation (Cars + Bikes) = Global Leader @... ~67% Global Share (10B+ Annualized Trips, + >2x Y/Y)

Source: Hillhouse Capital estimates, include on-demand taxi, private for-hire vehicles, as well as on-demand for-hire motorbike and bike trips booked through smartphone apps

On-Demand Transportation Trip Volume by Region, Global, Q1:13 – Q1:17

0

1,000

2,000

3,000

4,000

1Q13 1Q14 1Q15 1Q16 1Q17

Qu

art

erl

y C

om

ple

ted

Tri

ps

(M

M) ROW

SE Asia

India

EMEA

N. America

China Bike

China Car

Q1:13 Q1:14 Q1:15 Q1:16 Q1:17

Page 213: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 213

China On-Demand Bike Sharing =Mobile Innovation Driving Significant Usage Ramp

In-Bike GPS +

SmartphoneBike Sharing Without

Stations…Location-Based Virtual

Red Envelope Drives Utilization

QR Code + Mobile

PaymentEasy Unlock & Low Friction

Payment

Ubiquity + Low Cost

(¥1/~$0.15 per 30 min) +

ConvenienceMass Adoption &

Bike Utilization

Mobike Product Innovation

Source: Mobike

Page 214: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 214

0%

20%

40%

60%

80%

100%

120%

0

5

10

15

20

25

7/16 8/16 9/16 10/16 11/16 12/16 1/17 2/17 3/17

% M

/M G

row

th

Ch

ina

Bik

e S

ha

rin

g M

AU

(M

M)

China On-Demand Bike Sharing MAUs M/M Growth

Source: TrustDataNote: Dip in M/M growth rate in 1/17 was driven by Chinese New Year.

China On-Demand Bike Sharing =…@ 20MM+ MAU…100%+ M/M Accelerating Growth

China On-Demand Bike Sharing MAU, 7/16 – 3/17

Page 215: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 215

China On-Demand Bike Sharing = High Frequency…2/3 Users Ride 3+ Times Per Week

Commute50%

Leisure / Exercise

29%

Shopping 12%

Business3%

School1% Other

5%

<1x9%

1-2x25%

3-5x32%

6-10x18%

10+16%

Source: Transport Commission of Shenzhen Municipality study on bike sharing, based on operating data from four participating companies and survey data between 10/16 and 3/17, n=16,546

Highlights from Shenzhen Municipality On-Demand Bike Sharing Study, 5/17

On-Demand Bike Trips per Week Purpose of On-Demand Bike Trips

Page 216: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 216

On-Demand Bike Sharing =Positive Environmental Impact + High Customer Satisfaction

Source: Transport Commission of Shenzhen Municipality study on bike sharing, based on operating data from four participating companies and survey data between 10/16 and 3/17, n=16,546* Based on following assumptions – 250k reduction in daily private car trips, avg. trip length of 10km, avg. fuel consumption of 6.9 L/100km, avg. CO2 emission of 2kg/L of fuel.

Highlights from Shenzhen Municipality On-Demand Bike Sharing Study, 5/17

11MM

Registered Users in

Shenzhen, China

530K

Available Bikes

2.6MM

Daily Trips

5

Trips per Available Bike per

Day

50%

On-Demand Bike Trips Serving as Last-Mile

Connection to Public Transit Trips

10%

Bike Trips Replacing Private Car Driving Trips

100K+ Tons

Reduction in Annual CO2 Emission*

95%

Respondents Support Continued Development

of Bike Sharing

Page 217: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 217

China On-Demand Bike Sharing = Complements On-Demand Cars…@ 75% Shorter Trip Distance & 80% Lower Cost per Mile

On-Demand Car Share

(Didi)

On-Demand Bike

Share (Mobike / Ofo)

Average Trip Distance 8 KM

~5 Miles

2 KM

1.2 Miles

Average Trip Cost20 RMB

~3 USD

~1 RMB

~0.15 USD

Cost per Km ~2.50 RMB ~0.50 RMB

Cost per Mile ~0.60 USD ~0.12 USD

Source: On-demand car share data per Hillhouse estimate. On-demand bike share data per Transport Commission of Shenzhen Municipality study on bike sharing, based on operating data from four participating companies and survey data between 10/16 and 3/17, n=16,5466.92

Page 218: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 218

China Mobile PaymentInfrastructure =

Enabling Rapid Growth +Monetization of Internet Usage

Page 219: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 219

China Mobile Payment Volume =+2x Y/Y to $5T+ Led by AliPay + WeChat Pay

Source: Analysys*Excludes certain P2P and transfer payments. Assume constant FX rate of 1USD = 6.9RMB.

$0

$1,000

$2,000

$3,000

$4,000

$5,000

$6,000

2012 2013 2014 2015 2016

Ch

ina

Mo

bil

e P

aym

en

t V

olu

me

($B

)

AliPay54%

WeChat Pay40%

Others7%

China Mobile Payment Volume,

2012 - 2016

China Mobile Payment Market

Share*, Q1:17

Page 220: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 220

China Mobile Payments = Convenience vs. Cash & Bank Cards…Small Transactions Growing Especially Fast (<100RMB / $15)

Source: PCAC, Bernstein Analysis

Size of Mobile Payment Transactions,

2012 - 2016

Reasons for Using Mobile Payments,

2012 - 2016

0%

20%

40%

60%

80%

100%

2014 2015 2016

0%

20%

40%

60%

80%

100%

2014 2015 2016

Page 221: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 221

AliPay + WeChat Pay on Mobiles =Digitizing Micro Payments On + Offline

~$0.15 for On-Demand

Bike

~$0.15 for On-Demand

Mobile Recharge

$0.01+ for Article /

Author Tipping

$0.01+ for Livestreaming

Tipping

$0.50+ for Street Food

Source: Hillhouse estimates

Page 222: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 222

0bps

100bps

200bps

300bps

Cash* WeChat /AliPay

China BankCards

USA DebitCard

USA CreditCard

PayPal

Me

rch

an

t D

isc

ou

nt

Ra

te (

ba

sis

po

ints

)

China Mobile Payments = Low Relative Cost…Helped by Regulated Interchange Rates…

Source: Hillhouse estimates based on published rate schedule, JPMorgan Research estimates and transaction take rate for PayPal in 2016*Cash payment there is no merchant discount rate, ~40bps of marginal cost of processing cash payment is an estimate per European Commission study in 2014. USA debit and credit card merchant discount rate is an estimated offline average, online (card-not-present) merchant discount rate is higher.

Average Merchant Discount Rate,

Basis Points (100bps = 1%)

Page 223: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 223

PaymentWealth

ManagementFinancing Insurance

Credit Rating

/ History

Ant

Financial 451MM

Annual Active

Users1

>300MM

Cumulative

Users2

>100MM Cumulative

Consumer Finance

Users3, >5MM

Cumulative SME

Borrowers4

380MM

Cumulative

Users5

130MM

Cumulative

Users6

Tencent

>600MM

MAU7

>80MM

Cumulative

Users8

>30MM Cumulative

Users9

JD

Finance 119MM

Annual Active

Users10

>20MM

Cumulative

Users11

>30MM

Cumulative Users11

168MM

Cumulative

Users11

>35MM

Cumulative

Users11

Mobile Payments = Gateway for China Internet Leaders to…Become Diversified Financial Services Platforms

Source: Alibaba / Ant Financial, Tencent, JD Finance1Number of users of Alipay with one or more successful transactions in 2015; 2As of 3/16; 3As of 4/17; 4As of

1/17; 5As of 2015; 6As of 3/16; 7For 12/16; 8As of 11/16; 9As of 5/17; 10As of 12/16; 10Number of users of JD Pay

with one or more successful transactions in 2016; 11As of 5/17

YU'E BAO

蚂蚁借呗ANT CASH NOW

ANT CREDIT PAY

Page 224: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 224

China eCommerce +Advertising =

Innovation + Growth

Page 225: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 225

China eCommerce = Strong Growth+24% Y/Y @ $681B GMV…71% Mobile

0%

100%

200%

300%

400%

$0

$200

$400

$600

$800

2012 2013 2014 2015 2016

% M

ob

ile

Y/Y

Gro

wth

B2

Ce

Co

mm

erc

eG

MV

($B

)

Desktop Mobile Mobile Y/Y Growth

Source: iResearchNote: Assuming constant FX 1USD = 6.9RMB

China B2C eCommerce Gross Merchandise Value ($B),

Desktop vs. Mobile, 2012 - 2016

Page 226: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 226

China B2C eCommerce @ 15% of Retail Sales…Penetration Ramping Faster Than Peers

0%

5%

10%

15%

20%

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016

% e

Co

mm

erc

eP

en

etr

ati

on

Korea UK China USA Germany Japan France Brazil

B2C eCommerce as % of Retail Sales by Country,

2002 - 2016

Source: Euromonitor

Page 227: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 227

Alibaba = Massive Scale + Engagement + Innovation…

Source: Alibaba Note: MAU data as of 3/17, DAU/MAU ratio data refers to mobile Taobao app, as of 5/16. Daily time spent per DAU limited to Taobao app, per QuestMobile data in 4/17. GMV generated from recommendations data are indexed, 4/15 vs. 4/16.

Taobao App with

Livestreaming / Microblog /

Personalization

Cainiao Logistics

Smart Label / Routing

GMV Generated from

Recommendations,

2015-2016

2015 2016

507MM Mobile MAUs, +24% Y/Y…41% DAU/MAU Ratio…

24+ Minutes Daily Time Spent per User

Page 228: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 228

JD.com = World Class Fulfillment + Delivery…91% / 58% Orders* Delivered Within 2 Days / 1 Day, Up from 68% / 47% Four Years Ago

Source: JD.com*Orders exclude third party sellers. **Defined as JD’s 211 program – any orders received by 11am will be delivered on the same day, and any orders received by 11pm will be delivered by 3pm on the following day. Bulk of orders are delivered within 3-18 hours. Customers also can request that orders placed by 3pm be delivered in the evening on the same day in selected cities. There is no extra charge for delivery under the 211 program for orders that satisfy the minimum size requirement. The program does not cover delivery to addresses through third-party couriers or products shipped directly from third-party sellers. Bulky items such as refrigerators are also eligible for same-day or next-day delivery in selected areas. Customers can also request expedited delivery within two hours by paying an extra charge in select cities. JD’s 211 service covered 1,410 counties and districts across China as of 2016. 2017 YTD data as of Q1.

0%

20%

40%

60%

80%

100%

2013 2014 2015 2016 2017 YTD

% o

f F

irs

t P

art

y O

rde

rs D

eli

ve

red

Within Two Days Within 24 Hours**

JD.com % of First-Party Orders Delivered by Speed, 2013 – 2017 YTD

Page 229: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 229

0%

10%

20%

30%

40%

50%

$0

$10

$20

$30

$40

$50

2012 2013 2014 2015 2016

% Y

/YG

row

th

On

lin

eA

dve

rtis

ing

($B

)

Online Advertising Y/Y Growth

China Online Advertising Revenue =+30% Y/Y @ $40B

Source: iResearchNote: Assuming constant FX 1USD = 6.9RMB.

China Online Advertising Revenue, 2012 - 2016

Page 230: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 230

Algorithmic Mobile Newsfeeds =Driving Usage + Advertising Growth (Toutiao / Baidu / Weibo / Tencent…)

0%

50%

100%

150%

200%

$0

$2,000

$4,000

$6,000

$8,000

2014 2015 2016 2017E

% Y

/YG

row

th

Mo

bile

New

sfe

ed

Ad

ve

rtis

ing

($M

M)

Mobile Newsfeed Advertising Y/Y Growth

Toutiao / Baidu / Weibo / Tencent

Mobile Newsfeeds with Personalization

China Mobile Newsfeed Advertising Revenue

& Y/Y Growth, 2014 – 2017E

Source: iResearchNote: Assuming constant FX 1USD = 6.9RMB.

Page 231: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 231

1) Macro = Positive Trends

2) Internet = Healthy User Growth…Usage Outpacing Users

3) Entertainment = Online Innovation Driving Robust User + Usage + Monetization Growth…

4) On-Demand Transportation = China #1 Global Market…Cars + Bikes

5) Mobile Payment Infrastructure = Enabling Rapid Growth + Monetization of Internet Usage…

6) eCommerce + Advertising = Innovation + Growth

China Internet =Golden Age of Entertainment + Transportation

Page 232: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 232

INDIA INTERNET =

COMPETITION CONTINUES TO INTENSIFY…

CONSUMERS WINNING

Page 233: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 233

India Economy (GDP) = Fastest Large Grower…+7% Y/Y @ #7 Global GDP Rank

Source: IMF, 4/2017Note: Y/Y growth based on constant prices.

$1,233

$1,281

$1,411

$1,799

$1,851

$2,256

$2,463

$2,629

$3,467

$4,939

$11,218

$18,569

$0 $5,000 $10,000 $15,000 $20,000 $25,000

Spain

Russia

Korea

Brazil

Italy

India

France

UK

Germany

Japan

China

USA

2016 GDP (Current Prices, $)

2016 GDP ($B) and GDP Growth Rates (%), Selected Countries >$1T of GDP

Y/Y Growth

1.6%

6.7%

1.0%

1.8%

1.8%

1.2%

6.8%

0.9%

-3.6%

2.8%

-0.2%

3.2%

Page 234: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 234

India Internet Users = +28% (2016-June) vs. 40% Y/Y Growth…@ 27% Penetration…355MM Users…#2 Behind China

India Internet Users (MM) & Penetration (%), Monthly Active*, Mid-Year (June) 2009 – 2016E

5466

84

111

149

198

277

355

4%5%

7%

9%

12%

15%

22%

27%

0%

5%

10%

15%

20%

25%

30%

0

50

100

150

200

250

300

350

400

2009 2010 2011 2012 2013 2014 2015 2016E

On

lin

e P

en

etr

ati

on

(%

)

Inte

rne

t U

se

rs (

MM

)

Number of Internet Users Online PenetrationSource: IAMAI. UN Population Division, Worldometer, KPCB estimates based on IAMAI data. Uses mid-year figures. *Note that “Monthly Active Users” are distinct from “Ever” users, which IAMAI defines as anyone who has ever accessed the internet. Owing to increasing activity levels, the number of “Monthly Active Users” may grow faster than “Ever” users.

Page 235: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 235

India = #1 Global Market (ex-China) Android Phone Time Spent…Google Play Downloads > USA (2016), per App Annie

Source: App Annie 2016 RetrospectiveNote: USA @ ~59% vs India 78% Android share of total mobile Internet traffic (Statcounter, 5/17)* Data excludes China

0

25

50

75

100

125

150

2014 2015 2016

Ho

urs

(B

)

India Brazil USA Indonesia Mexico

0

2

3

5

6

8

2014 2015 2016

Do

wn

loa

ds

(B

)

India USA Brazil Indonesia Russia

Total Google Play Downloads,

2014-2016

Total Time Spent* on Android Phones,

2014-2016

Page 236: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 236

1 1 2 2 2 2 3 3 4 4 45

6

10

13

1517

18

2322 22

27

29

26

23

28

32

2627

0%

50%

100%

150%

200%

250%

0

5

10

15

20

25

30

35

Q1:1

0

Q2:1

0

Q3:1

0

Q4:1

0

Q1:1

1

Q2:1

1

Q3:1

1

Q4:1

1

Q1:1

2

Q2:1

2

Q3:1

2

Q4:1

2

Q1:1

3

Q2:1

3

Q3:1

3

Q4:1

3

Q1:1

4

Q2:1

4

Q3:1

4

Q4:1

4

Q1:1

5

Q2:1

5

Q3:1

5

Q4:1

5

Q1:1

6

Q2:1

6

Q3:1

6

Q4:1

6

Q1:1

7

% Y

/Y G

row

th

Un

it S

hip

me

nts

(M

M)

Smartphone Shipments Y/Y Growth (%)

India Smartphone Shipments = +15% Y/Y (Q1:17)…+5% (2016)…+29% (2015)

India Smartphone Unit Shipments,

Q1:10 – Q1:172015:

+29% Y/Y

2016:

+5% Y/Y

Source: Morgan Stanley, IDC

Page 237: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 237

-10%

-5%

0%

5%

10%

15%

20%

25%

30%

0

10

20

30

40

50

60

70

80

Q1:1

0

Q2:1

0

Q3:1

0

Q4:1

0

Q1:1

1

Q2:1

1

Q3:1

1

Q4:1

1

Q1:1

2

Q2:1

2

Q3:1

2

Q4:1

2

Q1:1

3

Q2:1

3

Q3:1

3

Q4:1

3

Q1:1

4

Q2:1

4

Q3:1

4

Q4:1

4

Q1:1

5

Q2:1

5

Q3:1

5

Q4:1

5

Q1:1

6

Q2:1

6

Q3:1

6

Q4:1

6

Q1:1

7

% Y

/Y G

row

th

Un

it S

hip

me

nts

(M

M)

Smartphone Shipments Feature Phone Shipments Y/Y Growth (%)

Smartphone + Feature Phone Shipments =+6% Y/Y (Q1:17)…-3% (2016)…-2% (2015)

India Mobile Phones Unit Shipments,

Q1:10 – Q1:172015:

-2% Y/Y

2016:

-3% Y/Y

Source: Morgan Stanley, IDC

Page 238: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 238

India Smartphone + Data Costs =

Declining But Still High for

Majority of India’s 1.3B Citizens

Page 239: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 239

India Smartphone Cost (excluding Data) = Unaffordable for Many…@ 8% of Annual Average GDP per Capita…

0%

5%

10%

15%

20%

25%

30%

35%

40%

$0

$50

$100

$150

$200

$250

$300

$350

$400

2007 2008 2009 2010 2011 2012 2013 2014 2015 2016

AS

P a

s %

of

Pe

r C

ap

ita G

DP

Sm

art

ph

on

e A

SP

($)

Smartphone ASP ($) ASP as % of GDP per Capita

India Smartphone Average Selling Price (ASP, $) & ASP as % of GDP per Capita, 2007 - 2016

Source: Morgan Stanley, IDC. GDP per Capita data based on IMF, 4/17.

Page 240: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 240

…India Wireless Data Cost* = Declining to More Affordable Levels…@ 1.3% of Annual Average GDP per Capita (3/17) vs. 3% (3/15)

$53 $53$51

$52$51

$48$47

$45 $44$42

$38

$33

$23

0.0%

1.0%

2.0%

3.0%

4.0%

$0

$15

$30

$45

$60

Co

st

of

Da

ta a

s %

of

GD

P p

er

Ca

pit

a (

%)

An

nu

ali

ze

d C

os

t o

f 1

GB

/ M

on

th P

lan

($)

Annual Price of 1GB of Data per Month As a % of GDP/Capita

2% GDP / CapitaThreshold for

Widespread

Affordability, per

Alliance for Affordable

Internet

Annualized Cost of 1GB / Month vs. % of GDP per Capita,

Q1:14 – Q1:17

Source: JP Morgan, Bharti Airtel, Idea Cellular, IMF, Alliance for Affordable Internet. *Industry average calculated using average cost of 1 GB of data from Bharti Airtel and Idea Cellular and exclude the impact of Reliance Jio.Chart is illustrative and assumes an average consumption of 1GB / month. Alliance for Affordable Internet data suggests that 2% of monthly income for 1GB of data is within affordable range.

Page 241: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 241

India Internet =

Fierce Global Battleground

(Hardware / Carriers / Software /

Commerce)…

Page 242: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 242

India Mobile Hardware (2012-Q1:17) =Intense Competition Massive Share Shifts

0%

10%

20%

30%

40%

50%

60%

Q4:14 Q4:15 Q4:16 Q1:17

Sm

art

ph

on

e U

nit

Sh

ipm

en

ts M

ark

et

Sh

are

(%

)

China-Based Vendors India-Based Vendors

Global Vendors

India Smartphone Shipments Market Share by Vendor Country of Origin (%),

Q4:14 – Q1:17Rise of India OEMs (2012-H1:14)

Likes of Micromax / Lava / Karbonn Fight for

Feature Phone Market Share via Price…ASPs Fall

~40%…Shares Rise

Rise of China OEMs + Reliance (H2:14-Q1:17)

Likes of Lenovo / Xiaomi / Oppo / Vivo Fight for

Smartphone Market Share via Quality / Features /

Online Distribution…ASPs Stable…Shares

Rise…Reliance Gains Share in 2016 on Launch of

Jio 4G Service + LYF-Branded Smartphones...

Competition Intensifies (H1:17…)

Xiaomi / Oppo / Vivo Share Gains Continue…

Smartphones Get Cheaper / Better...

Lava / Micromax / Jio Fight for Low-Cost 4G Feature

Phone Share...

Source: IDC, Morgan Stanley, Lava, Micromax, Jio.

Page 243: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 243

India Wireless Carriers = Incumbents + New Entrants…Fighting Aggressively for Share Over Past 4 Quarters…

2015 – 1H:16

Top 3 India wireless carriers Bharti Airtel / Vodafone / Idea collectively maintain ~60% share

of broadband subscribers + ~$2.80 – $3.00 monthly ARPU (Voice + Data + Value-Added

Services).

Q2:16

Wireless incumbents begin to cut data rates in anticipation of Reliance Jio launch in 9/16.

Data costs per GB decline from $3.50 to ~$3.15 (-10%) Q/Q. Voice costs decline 4% Q/Q.

9/16

Reliance Jio – after investing $25B over 7 years – rolls out 4G Pan-India Jio network +

$0 Monthly ARPU (post 3/17 when ARPU rose to $4.70)

Q4:16 – Q1:17

Wireless incumbents begin to lose data subscribers. In response, they cut data prices further

over next 2 quarters. As of 3/17, average cost of 1GB of data @ ~$2 among incumbents,

-48% Y/Y...ARPU -20%. Including Jio, average cost of 1GB of data @ $0.33 (3/17).

3/17

Reliance Jio free-data period ends with ~67% paid migration (72MM convert to paid Jio Prime

subscribers out of 108MM sign-ups)

Source: JP Morgan, Public Filings, TRAI, Reliance Jio.Jio sign-ups are total number of Jio SIMs registered, while paying subscribers are a subset of sign-ups who have later converted to Jio Prime paid subscription. Data for incumbents based on average of Idea and Bharti Airtel.

Page 244: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 244

…India Wireless Consumer Data Prices = -48%+ in Last Year* as…Incumbent Carriers Responded to Jio’s Low Pricing…

Data Prices per GB, Industry*, CQ1:14 – CQ1:17

$4.4 $4.4$4.3 $4.3

$4.2$4.0

$3.9$3.7 $3.7

$3.5

$3.1

$2.7

$1.9

$0.17

$0.0

$0.5

$1.0

$1.5

$2.0

$2.5

$3.0

$3.5

$4.0

$4.5

$5.0

3/14 6/14 9/14 12/14 3/15 6/15 9/15 12/15 3/16 6/16 9/16 12/16 3/17

Co

st

of

1G

B D

ata

($)

Price of 1GB of Data (Industry Incumbents) Price of 1GB of Data (Jio)

Industry Incumbents

-48% Y/Y

Reliance Jio 3/17

Source: JP Morgan, Bharti Airtel, Idea Cellular, Reliance Jio. *Industry incumbent average calculated using weighted average cost of 1 GB of data realization from Bharti Airtel / Idea Cellular.Reliance Jio data assumed at 10 INR / GB based on March realization.

Page 245: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 245

…India Broadband Subscribers* = +85% Y/Y (Q1:17)…Accelerating…Reliance Jio Rose to 39% Share vs. 0% (Q3:16) Owing to Low Price Launch

72

108

22 25 28 31 38 41 46

44

49

19 22 24 2628 32

36

35

38

19 18 2021

2327

31

27

25

15 1719

2020

2122

20

22

2427

3038

4042

58

38

35

99109

121

137150

162

192

0

50

100

150

200

250

300

Q1:15 Q2:15 Q3:15 Q4:15 Q1:16 Q2:16 Q3:16 Q4:16 Q1:17

Bro

ad

ba

nd

Su

bsc

rib

ers

(M

M)

Jio Bharti Airtel Vodafone Idea BSNL Other

236

India Broadband (>512 Kbps) Subscribers* by Service Provider,

CQ1:15 – CQ1:17

9/16 =

Jio Release to

General Public

277

Source: TRAI reports. *Subscribers are defined as all unique SIMs within a carrier’s database, less test/service cards, employees, stock in hand, SIMs where the subscriber retention period has expired, and service suspended pending disconnection. Note that as of 3/17, Jio’s subscribers mentioned here were on free data plans. Subsequent to this free trial period, 72MM so far have converted to paying subscribers.

Page 246: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 246

India Software – Mobile Browser Usage Market Share =China (UC/Alibaba) @ 50%...USA (Google Chrome) @ 32%...

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

UC Browser Opera Chrome Android Nokia Others

India Mobile Browser Usage Market Share, Q1:13 – Q2:17

Source: Statcounter 2017Note: Data reflects usage share across calendar year quarters. As Q2 is in progress, data for Q2 2017 reflects current share as of 5/30/17

Page 247: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 247

…India Software – Top Downloaded Android Apps =USA @ 4 of 10…China @ 2 of 10…India @ 2 of 10

Google

Play Store

Rank (5/29/17)App Origin Category

Rank on

5/30/16

(1 Year Ago)

1 WhatsApp (Facebook) USA Messaging 1

2 Facebook Messenger USA Messaging 3

3 ShareIt China Utility – file transfer 5

4 Truecaller Sweden Utility – dialer 11

5 Facebook USA Social 2

6 UC Browser (Alibaba) China Browser 4

7 MX Player Korea Utility – video player 13

8 Hotstar India Entertainment 6

9 JioTV India Entertainment 301

10 Facebook Lite USA Social 9

Source: *Top 10 Non Gaming Apps, Google Play Store, India, 5/29/17Note: Google Play Store ranks reflect rankings based on daily download volumes Blue indicates a Facebook app. Green indicates an app owned by Alibaba.

Page 248: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 248

India eCommerce = Many Players Fighting for Share...

Source: Company logos

Page 249: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 249

…Amazon India = Inventory (SKUs) & Sellers +3x Y/Y...Fulfillment Centers +30% Y/Y...Aggressive / Investing Heavily

0

30

60

90

120

150

0

20

40

60

80

100

09/15 12/15 09/16

Se

lle

rs (

K)

SK

U (

MM

)

SKU (MM) Sellers (000s)

Amazon India SKUs & Sellers,

9/15 – 12/16

0

5

10

15

20

25

30

2012 2013 2014 2015 2016

Fu

lfillm

en

t C

en

ters

Amazon India Fulfillment Centers,

2012 – 2016

Source: Barclays Research, Amazon.com, MWPVL InternationalPer public statements, Amazon has pledged to invest $5B into India

Page 250: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 250

India Internet Usage =

Rising Owing to…

Cheaper / Faster Access

Page 251: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 251

India Wireless Internet Data Usage = Rising Dramatically as Access Costs Have Fallen…

0

200

400

600

800

1,000

1,200

1,400

3/14 6/14 9/14 12/14 3/15 6/15 9/15 12/15 3/16 6/16 9/16 12/16 3/17

Mil

lio

ns o

f G

B p

er

Mo

nth

Total Monthly Wireless Data Consumed (MM GB)*, 3/14 -3/17

Total Monthly Wireless Data Consumed (MM GB)

+9x Y/Y

Source: Reliance Jio, Bharti Airtel, Idea, Reliance Communications, Vodafone India.*Note total data consumed based on publicly available data from Reliance Jio, Bharti Airtel, Idea, Reliance Communications, Vodafone and may not be collectively exhaustive.

Page 252: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 252

…India Wireless Internet Data Usage =Bandwidth Intensive App Usage Growing Dramatically

0

200

400

600

800

1,000

6/16 9/16 12/16 3/17

Str

ea

ms

pe

r M

on

th (

MM

)

Gaana Streams

+3x Growth

0%

1%

2%

3%

4%

5%

6%

6/16 9/16 12/16 4/17

Dail

y A

cti

ve

Use

rs a

s %

of

To

tal U

se

rs

Hotstar DAUs

4x+ Growth

Source: Gaana, SimilarWeb estimates for HotStar, 5/17Note: DAU estimates are intended to reflect relative growth within reasonable confidence intervals using SimilarWeb’s methodology.

Hotstar DAUs, 6/16 – 4/17*

(Video Streaming App)

Gaana Streams, 6/16 – 3/17

(Music Streaming App)

Page 253: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 253

India Leadership =

Focused Pro-Digital Policies

Page 254: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 254

India Leadership =Digital-Focused Government Policies Rolled Out with Speed + Scope

‘Banking for All’ ‘Jan Dhan Yojana’ = 8/14~280MM+ new bank accounts opened to deliver financial

services directly to underbanked in effort to bypass corruption

Startup India = 1/16High level support of Indian startups via funding &

fast tracking of regulatory support for new companies

Digital India = 7/15National rollout of high speed broadband access & digital

delivery of land records, income tax filings & other government

services

‘Power for All’ Rural Electrification = 7/15Program to electrify 100% of villages by 2019, with 133MM

rural households electrified to date…~45MM remaining

Demonetization = 11/16 ~85% of paper currency in circulation replaced overnight to

clean ‘black’ money (estimated at 22%+ of total GDP) &

boost digital payment adoption

Infrastructure Enhancements = 2/17$59B targeted to upgrade railways / airports / roads

Narendra Modi Elected India Prime Minister = 5/14

Key Policies

Nationwide Tax (GST) Reform = 3/17Single indirect tax replacing 17 different state & central taxes,

turning India into single national market &

eliminating double taxation for consumers

Skills & Entrepreneurship = 6/15Dedicated ministry to upgrade youth skills…goal to

train 10MM new workforce entrants per year

Other Notable Policies

Source: Ministry of Finance, India (5/17). Rural Electrification Corporation (5/17). Reserve Bank of India (7/16). World Bank black money estimates (7/10). Ministry of Commerce, India (1/16), Ministry of Skill Development & Entrepreneurship (6/15), New York Times (11/16), Bloomberg (2/17). India Union Budget (2017-2018)

Page 255: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 255

India Internet Usage Growth Strong Owing In Part to Broader Availability of Low Cost Data Access...

India Internet User Base @ +355MM is Large...

Ongoing Smartphone + Access Price DeclinesKey to Onboarding Next 200MM Users…

Driving Free Cash Flow for Many InternetBusinesses Challenging Owing to Fierce Competition…

Consumers Benefitting fromCompetition & Government Policies

Page 256: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 256

India Internet Innovation =

Leapfrogging + Re-Imagining

Leapfrogging

Mobile

Identity

Bandwidth

Payments

Re-Imagining

Entertainment

Education

Healthcare

Marketplaces

Page 257: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 257

India Mobile Usage = A Global Leader vs. Desktop Usage…~80% of Internet Usage on Mobiles…

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Nig

eri

a

Ind

ia

So

uth

Afr

ica

Ind

on

esia

Th

aila

nd

Tu

rkey

UA

E

Po

lan

d

Ch

ina

Sau

di A

rab

ia

Ma

lay

sia

Me

xic

o

Glo

bal

Avera

ge

Arg

en

tin

a

Sin

gap

ore

Sp

ain

Ph

ilip

pin

es

US

A

Au

str

alia

S. K

ore

a

UK

Vie

tnam

Ita

ly

Eg

yp

t

Bra

zil

Germ

an

y

Can

ad

a

Jap

an

Fra

nce

Ru

ss

ia

Mo

bil

e a

s %

of

We

b T

raff

ic

Mobile Share of Web Traffic, 1/17

Source: Hootsuite, Statcounter, 1/17.

Page 258: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 258

India Identity = Aadhaar + eKYC – Digital Authentication for 1B+ People…Use Growing Rapidly @ 16MM Authentications per Day (3/17) vs 3MM Y/Y…

Aadhaar Authentication = eKYC Authentication

Are You Who You Claim To Be? Proof of Address / Birth / Photos…If Yes

• Binary Yes / No Answer Only

• Uses Biometrics (Fingerprint + Iris)

+ Unique 12-Digit Number to Verify

• Secure Dropbox for Basic Paper Records

• Can Only be Accessed if Aadhaar ID is

Authenticated + User Gives Consent

Aadhaar Authentications / Day,

9/12 - 3/17

0

1

2

3

4

5/16 6/16 7/16 8/16 9/16 10/16

eK

YC

/ D

ay (

MM

)

eKYC Verifications / Day,

5/16 – 10/16

-

2

4

6

8

10

12

14

16

18

Aa

dh

ar

Au

the

nti

ca

tio

ns

/ D

ay (

MM

)

Source: UIDAI (Indian Government), iSpirit / IndiaStack, Note: Aadhaar authentication per day estimates provided by Prime Venture Partners, based on monthly authentication figures released by UIDAI

Page 259: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 259

...India Identity = India Aadhaar Digital IDs Have Broad Coverage…@ 82% of Population (1.1B People) vs. Zero 6 Years Ago…#1 in World…

0%4%

8%

23%

46%

72%

82%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

0

200

400

600

800

1,000

1,200

2010 2011 2012 2013 2014 2015 2016

% o

f To

tal P

op

ula

tio

n

To

tal A

ad

haa

rID

s (

MM

)

Aadhaar IDs (MM) % of Total Population

Total Aadhaar IDs (MM), 2010 – 2016

Source: UIDAI (Indian Government), iSpirit / IndiaStack, Prime Venture Partners, United Nations

Page 260: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 260

Sim Card

Activation

Before Digital ID = 1-3 DaysProof of Address / original photo IDs / attested

photocopies + potential fraud…

After-Digital ID = 15 Minutes

Aadhaar number + fingerprint / biometric eSign

...India Identity = Aadhaar IDs + eKYC Improving Foundational Access to Broad Services

Bank Account &

Digital Wallet Opening

Before Digital ID =Physical visit to bank, paper-based KYC, lack of

ability to scale, improper documentation

After-Digital ID =

Open account on mobile phone…

in secure / scalable way

Pensions &

Social Services

Before Digital ID =Cash-based / leakage of payments to

government officials / corruption / fraud

After-Digital ID =

12-15% increase in final payouts to workers

owing to reduced leakage

Source: UIDAI (Indian Government), iSpirit / IndiaStack, Skoch GroupNote: Image credits – Hindu Business Line, NDTV, Reliance Jio, DBS India, Livemint (2017)

Page 261: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 261

India Bandwidth = Reliance Jio High-Speed Bandwidth Ramp…@ 108MM Sign-Ups* in 7 Months...72MM Converted to Paying Subscribers

Reliance Jio Sign-Ups and Subscribers (MM), 9/16 – 4/17

16

24

52

72

86

100

108

72

0

20

40

60

80

100

120

9/16 10/16 11/16 12/16 1/17 2/17 3/17

Reli

an

ce

Jio

Sig

n-U

ps

/ S

ub

sc

rib

ers

(M

M)

Reliance Jio Sign-Ups Jio Prime Subscribers

Source: Cellular Operators Association of India (COAI), Reliance Jio, various press releases*Sign ups represent all those who have signed up for a Jio SIM card. Subscribers are those who remained with Jio after their free trial period ended on 3/31/2017 and became Jio Prime subscribers.

Page 262: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 262

India Payments = Evolution of Building Blocks for…Digital Payment / Data Infrastructure for 1B+ Indians (2009 2017)...

Phase Project Functionality Results

1) IdentityAadhaar (1/09) +

eKYC (5/13)

Single digital ID +

authentication database

• 1B+ Aadhaar cards issued since 2010

• ~16MM authentications/day (4/17)

2) BankingJan Dhan Yojana

(8/14)

‘Banking for All’

Bank accounts tied to

Aadhaar for previously non-

banked citizens

• 280MM+ accounts opened in 3 years...

50% of existing bank accounts

• Direct subsidies to citizen bank

accounts have saved $775M owing

largely to reduced corruption leakage

(12/16)

3) Mobile

Services

Universal Payments

Interface (UPI)

(7/16)

Instant money transfer

between bank accounts via

phone numbers

• ~$380MM monthly transaction volume

(4/16)

• Use accelerated after demonetization

(11/16)

Bharat Interface for

Money (BHIM)

(12/16)

Government App for UPI

based payments

• 17MM+ downloads within 2 months of

launch (2/17)

Source: Kalaari Capital, Prime Venture Partners, Indiastack.org, Department of Financial Services, Government of India (2016)

Page 263: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 263

Paytm Registered Users (MM), 11/14 - 3/17

…India Payments = Online Leader Paytm Ramping Users Rapidly…

Bolstered by Uptake of Online + Offline Commerce…

22

50

100

122

180

215

0

50

100

150

200

250

11/14 4/15 8/15 4/16 12/16 3/17

Reg

iste

red

Use

rs (

MM

)

Paytm

Source: Paytm.

Page 264: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 264

…India Payments = UPI (Universal Payments Interface)…Rapidly Enabling Bank-to-Bank Mobile Money Transfers

$0 $5 $7$15

$106

$249

$285

$359

0%

5%

10%

15%

20%

25%

30%

35%

$0

$50

$100

$150

$200

$250

$300

$350

$400

8/16 9/16 10/16 11/16 12/16 1/17 2/17 3/17

UP

I a

s %

of

Mo

bile

Wa

lle

t V

olu

me

UP

I M

on

thly

Tra

ns

ac

tio

n V

olu

me

($M

M)

Monthly Digital Payments Volume in India via UPI ($MM),8/16 – 3/17

UPI Transaction Value UPI Value as % of Total Mobile Wallets

Source: Reserve Bank of India, Monthly Bulletin (Payments and Settlement Systems)

Demonetization (11/16)

Page 265: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 265

India Internet Innovation =

Leapfrogging + Re-Imagining

Leapfrogging

Mobile

Identity

Bandwidth

Payments

Re-Imagining

Entertainment

Education

Healthcare

Marketplaces

Page 266: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 266

Search, Social and Messaging, 34%

Entertainment, 45%

Shopping, 4%

Finance, 2%

News & Media , 2% Others, 13%

India Entertainment = Weekly Mobile Time Spent @ 7x TV…45% Mobile Time = Entertainment…

Source: MMA Kantar India Mobile Usage Report, 2016

2

4

28

0

5

10

15

20

25

30

35

40

Time Spent with Media per Week (Hours), 2016

Print Television Mobile

Percent of Time Spent on Mobile by

Category, 2016

Page 267: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 267

TV Soap Operas + Reality Shows On-Demand Web-Video Showsex. AIB Roasts, Hotstar

Scripted, family-focused dramas targeted

@ older viewers + families with ‘rinse &

repeat’ plots

Produced for linear programming without

user data / feedback

Little to no user data, often based on small

TV rating sample sizes / surveys

…India Entertainment Re-Imagined = Internet-First Shows Optimized for Mobile…Replacing Longer / Linear Programming Optimized for TV

THEN NOW

Millennial focused / short-form content

such as ‘Hinglish’ standup comedy

Made for mobile / shared via

messaging channels (Whatsapp, FB, etc)

Instant user data + feedback

(Views, Geos, Replays etc.)

Dramatic growth assisted by 4G

rollout of Jio…AIB Channel @ 100MM+ views

Source: Google Play, Reliance Jio Annual ReportImage: Wikipedia, Hotstar, JioTV

Page 268: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 268

India Education = Largest K-12 School System (250MM+ Students) in World With…High Demand for After-School Education…

0

50

100

150

200

250

300

India China US UK

Stu

den

ts (

MM

)

Total K-12 Student Enrollments by Country (MM), 2015

22%26%

37%

0%

10%

20%

30%

40%

50%

Primary Upper Primary Secondary

% o

f S

tud

en

ts

% of Students Enrolled in Private Coaching

89%

8%

2%

2%

0% 20% 40% 60% 80% 100%

Augmenting BasicEducation

Prep for Job Exams

Entrance Exam Prep

Others

Reasons for Private Coaching

% of Respondents

Indian Private Coaching Industry,

2014

Source: Nielsel K-12 India Book Publishing Report,2016. UNESCO Education & Literacy China Statistics, 2015. U.S Department of Education, 2016. UK Department for Education National Statistics, 1/15.

Page 269: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 269

…India Education Re-Imagined = Increasingly Accessible (via Mobiles) + Self-Paced + Personalized

THEN

Offline Private ‘Tuition’ Centers Mobile Self-Paced Learningex. Byju’s

Offline lectures + in-person testing

Directly based on income & geography

1:35+ student-teacher ratio

One-size-fits-all approach

Extreme focus on test taking

Math + science with games + videos

Anyone / anywhere with smartphone

40+ minutes average daily usage

Personalized

Learning outcomes* improved 15%+

NOW

Source: Byju’s, *data refers to improvements among students who took a test, watched the video and then took another tesImage: DailyMail

Page 270: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 270

India Healthcare = High (& Rising) Out-of-Pocket Spend…<20% Insurance Penetration…

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

% o

f P

riv

ate

Exp

en

dit

ure

on

Healt

h

India Out-of-Pocket Spend (% of Private Expenditure on Health), 2014

86%82%

0%

20%

40%

60%

80%

100%

Rural Urban

% o

f P

op

ula

tio

n

Percent of Indian Population Not Covered by Insurance, 2014

$0

$20

$40

$60

$80

Exp

en

dit

ure

per

Cap

ita (

$)

Health Expenditure per Capita in India ($), 2004 - 2014

Source: World Bank 2014 Census.

Page 271: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 271

Offline Labs & Pharmacies Online Health Hubsex. 1Mg, Portea

Long wait times for standard lab tests

Limited drug inventory

Geography dependent

Up to 60-80% price variance for

identical drugs owing to lack of price

transparency

In-home tests ordered online

Access to aggregated inventories of

multiple pharmacies in metro

40-50% lower prices for lab tests

Instant drug price comparisons offer

transparency, saving users 20 - 30% per

prescription

…India Healthcare Re-Imagined = Increasingly Accessible (via DIY / Mobile) +Affordable (via Online Aggregation + Pricing Transparency)

THEN NOW

Source: 1Mg, Portea, CDSCO Report 2016

Page 272: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 272

India Marketplaces = Organizing the Un-Organizable…Replacing Middlemen with Smartphones + Direct to Consumer Marketplaces

Hyperlocal Offline Markets ex. Fish Mandis

Mobile / Direct-to-ConsumerEx. Freshtohome.com

Multiple middlemen

High price variance

No consumer visibility into quality

High quality produce sourced

directly from fishermen

Online distribution allows 20-25%

lower prices for consumers

THEN NOW

Source: FreshtoHomeImage: TheIndianIris

Page 273: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 273

India Internet Challenges =

Fundraising Environment +

Language

Page 274: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 274

India = Especially High Venture Capital Funding in H2:14 – 2015…Helped Drive Aggressive Start Up Valuations + Spending + Competition

$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

$3,500

$4,000

Am

ou

nt

Inve

ste

d (

$M

M)

2013: $1.4B 2014: $5.1B 2015: $7.6B 2016: $4.7B

Source: Tracxn, Inc42

Indian VC Funding by Quarter, Q1:13 – Q1:17

Page 275: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 275

India = 29 Languages Spoken by >1MM People…6 >50MM (ex-English)…46% of Internet Users Primarily Consume Local Language Content

4563

86

12766

86

112

150

41%

42%

44%

46%

37%

38%

39%

40%

41%

42%

43%

44%

45%

46%

47%

0

50

100

150

200

250

300

2012 2013 2014 2015

% o

f To

tal In

tern

et

Us

ers

Inte

rne

t U

se

rs &

La

ng

uag

e o

f C

on

ten

t C

on

su

mp

tio

n (

MM

)

Consumers of Non-Local Language Content

Consumers of Local Language Content

% of Internet Users Consuming Local Language Content

Indian Internet Users & Primary Language for Content Consumption,

2012 – 2015

Source: IDC New Media Market Model 3/17, Nation Master 2009, Indian Census 2001, CRDDP Survey, (Shariff, 2014), IAMAI 2/16, IAMAI Reports 2012-2016.

Page 276: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 276

India Macro…

Demographics = Bad & Good

Other Challenges =

1) Job Creation

2) Business Basics

3) Education

4) Logistics

5) Gender Disparity

Page 277: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 277

India = Low Relative GDP per Capita…Poverty Levels…While Improving…Remain High

GDP per Capita ($) Among Countries >50MM in Population, Current Prices, 2016

$0

$10,000

$20,000

$30,000

$40,000

$50,000

$60,000

$70,000

Co

ngo

Eth

iopia

Myan

ma

r

Bang

lad

esh

Pakis

tan

India

Vie

tnam

Nig

eri

a

Phili

ppin

es

Indon

esia

Egypt

Iran

South

Afr

ica

Tha

iland

Ch

ina

Me

xic

o

Bra

zil

Ru

ssia

Turk

ey

Kore

a

Ita

ly

Fra

nce

Japa

n

UK

Germ

any

US

A

GD

P p

er

Cap

ita (

$)

Source: IMF, 4/17. GDP per Capita data based on current prices. Selected for countries with population >50MM.

Page 278: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 278

India = Lots of Young People…64% of Population...72% of Internet Users <35 Years Old...

0%

8%

16%

24%

32%

40%

0

50

100

150

200

250

300

350

400

450

500

0-14 15-34 35-49 50-64 65+

% o

f To

tal P

op

ula

tio

n

Po

pu

lati

on

(M

M)

Age Group

Population by Age Group (MM) % of Population

India Population by Age Group,

2015

Distribution of India Internet Users by Age Group, 2017

0%

5%

10%

15%

20%

25%

30%

35%

40%

6-14 15-24 25-34 35-44 45+

Dis

trib

uti

on

of

Inte

rne

t U

se

rs b

y A

ge

Gro

up

(%

)

Age Group

Internet Users by Age GroupSource: UN Population Division., ComScore, 3/17.ComScore data based on panel and census and only includes Android.

Page 279: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 279

50%

55%

60%

65%

70%

75%

19

55

19

60

1965

19

70

19

75

19

80

19

85

19

90

19

95

20

00

20

05

2010

20

15

2020E

2025E

2030E

2035E

2040E

2045E

2050E

Pe

rce

nt

of

Po

pu

lati

on

Betw

ee

n A

ge

s 1

5 -

64

India China More Developed Regions

India = Working Age Population Growth + Millennial Per Capita Income…Compare Favorably with Other Countries

Percent (%) of Population 15 – 64 Years Old, India vs. China vs. More Developed Regions,

1950 – 2050E

0

20

40

60

80

100

120

15-1

9

20-2

4

25-2

9

30-3

4

35-3

9

40-4

4

45-4

9

50-5

4

55-5

9

60-6

4

65+

Ind

ex

to

Hig

he

st

Inc

om

e A

ge

Gro

up

in

Co

un

try

(10

0)

India USA China

Per Capita Income Distribution,India / USA / China by Age, 2015

(Index to the Highest Income Age Category for Corresponding Country)

Peak Working Age

Population

Source: UN Population Division, Euromonitor, Morgan Stanley.Projections data based on medium variant estimates. ”More Developed Regions” comprised of N. America, Europe, Japan, Australia, New Zealand. Projections begin after 2015. UN provides projections on a 5-year time frame.

Page 280: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 280

India = ‘Consumption Class’ Growing Rapidly…

@ 27% of Households (66MM) vs. 7% Ten Years Ago

India Households by Income Bracket, 2005 vs. 2015(in constant 2015 dollars)

0

50

100

150

200

250

300

2005 2015

Ho

us

eh

old

s (

MM

)

<$3K $3K-$7K $7K-$17K $17K-$34K >$34K

14M

66M

Consumption Class = income levels at which

consumers start to spend beyond basic

necessities

Source: Kalaari Capital, 3/17, NCAER, McKinsey.

Page 281: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 281

India Consumption = Mostly Focused on Basics…“Roti, Kapda Aur Makaan”…@ 54% of Personal Consumption Expenditure

Personal Consumption Expenditure by Category, 2016

Basics

Clothes and footwear (ex-sportswear)

Clothes and footwear (ex-sportswear)

Clothes and footwear (ex-sportswear)

Clothes and footwear (ex-sportswear) Clothes and footwear (ex-sportswear)

Cosmetics and personal care

Cosmetics and personal care

Cosmetics and personal careCosmetics and personal care

Cosmetics and personal care

Jewelry

JewelryPackaged food

Packaged food

Packaged food Packaged food

Packaged food

Fresh food Fresh food

Fresh food Fresh food

Fresh food

Non-alcoholic beverages

Non-alcoholic beverages

Non-alcoholic beverages Non-alcoholic beverages

Non-alcoholic beverages

Alcoholic beverages

Alcoholic beverages

Alcoholic beverages Alcoholic beverages

Alcoholic beverages

Tobacco

Tobacco

Tobacco Tobacco

Tobacco

HousingHousing

Housing

Housing

Housing

Financial servicesFinancial services

Financial services

Financial services

Financial services

Utilities Utilities

Utilities

Utilities

Utilities

Household appliances

Household appliances

Household appliances

Household appliances

Other household goods

Other household goods

Other household goods

Other household goods

Other household goods

Ground transportation/services and automobiles

Ground transportation/services and automobiles

Ground transportation/services and automobiles

Ground transportation/services and automobiles

Ground transportation/services and automobiles

Handset and telecom services

Handset and telecom services

Handset and telecom services

Handset and telecom services

Handset and telecom services

Food servicesFood services

Food services

Food services

Food services

Out of town trips

Out of town trips

Out of town trips

Out of town trips

HealthcareHealthcare

Healthcare

Healthcare

Healthcare

Education

Education

EducationEducation Education

Insurance and social protection

Insurance and social protection

Insurance and social protection Insurance and social protection Insurance and social protection

OthersOthers

Others OthersOthers

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

IndiaUS$1,034

ChinaUS$3,136

KoreaUS$12,687

JapanUS$20,785

USAUS$38,293

Source: Euromonitor, Goldman Sachs Investment Research.

Page 282: Internet Trends 2017 Report

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India Job Creation = Employment Levels @ 55% of Working Age Population...Employment Trending Slower than Population Growth

India Working Age (15-64 Years Old) Population vs. Employment, 1995 – 2050E

0

200,000

400,000

600,000

800,000

1,000,000

1,200,000

1,400,000

1995 2000 2005 2010 2015 2020E 2025E 2030E 2035E 2040E 2045E 2050E

Po

pu

lati

on

Betw

ee

n A

ge

s 1

5 –

64

an

d E

mp

loym

en

t L

eve

l (M

M)

India Working Age Population Employment

+280MM

Working-Age Population

Source: UN Population Division, Planning Commission of India, National Sample Survey, International Labor Organization.Population projections based on medium variant estimates. Projections begin after 2015.Working age population defined as ages 15-64.

Page 283: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 283

India Business Basics = Ease-of-Doing Business Lags Behind Many Countries

Topics India China USA OECD

Overall Ease of Doing Business

(Rank out of 190)130 78 8 --

Ease of Starting a Business

(Rank out of 190)155 127 51 --

# Procedures to Register Business

(Number)14 9 6 5

Time to Register Business (Days) 26 28 4 8

Cost to Register Business

(% of Income Per Capita)16.5% 0.6% 1.3% 3.1%

Source: The World Bank, 2017 (http://www.doingbusiness.org/rankings). Rankings apply to 190 countries. Number of procedures, time to register, and cost as % of income per capita reported here based on statistics that apply to men.

Page 284: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 284

India Education = Average Years of Schooling Lags Peers

Average Years of Schooling Among Selected Medium Human Development Countries,

2015

0

2

4

6

8

10

12

14

Bh

uta

n

Nep

al

Cam

bo

dia

My

an

mar

Cab

o V

erd

e

Mo

roc

co

Pak

ista

n

Ban

gla

des

h

La

o

Ho

nd

ura

s

Ken

ya

Co

ng

o

Ind

ia

Gu

ate

ma

la

Nic

ara

gu

a

El S

alv

ad

or

Iraq

Nam

ibia

Van

uatu

Za

mb

ia

Gh

an

a

Eg

yp

t

Ind

on

esia

Vie

t N

am

Para

gu

ay

Gab

on

Bo

liv

ia

Gu

yan

a

Bo

tsw

an

a

Ph

ilip

pin

es

Tu

rkm

en

ista

n

So

uth

Afr

ica

Ta

jik

ista

n

Kyrg

yzs

tan

Ch

ina

US

A

Ave

rag

e Y

ea

rs o

f S

ch

oo

lin

g

Average Years of Schooling Among Medium

Human Development Countries

Source: Human Development Report, 2016Mean years of schooling defined as average number of years of education received by people ages 25 and older, converted from education attainment levels using official durations of each level.

Page 285: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 285

India Logistics = Low Infrastructure Competitiveness

Source: The World Bank Global Competitiveness Index, 2016-2017. Population data per CIA World Factbook. Numbeo Traffic Estimates. *The World Bank Global Competitiveness Report (GCR) is a yearly report published by the World Economic Forum. Since 2004, the Global Competitiveness Report ranks countries based on the Global Competitiveness Index, developed by Xavier Sala-i-Martin and Elsa V. Artadi.

Infrastructure Rankings Across Asia, 2016

Rank City CountryTraffic

Index

2015

Population

(MM)

1 Kolkata India 337 12MM

2 Dhaka Bangladesh 317 18MM

3 Mumbai India 308 21MM

4 Sharjah UAE 298 1MM

5 Nairobi Kenya 295 4MM

6 Manila Philippines 283 13MM

7 Jakarta Indonesia 280 10MM

8 Tehran Iran 272 8MM

9 Mexico City Mexico 272 21MM

10 Istanbul Turkey 263 14MM

Top 10 Most Congested Cities Globally, 2016*

4.03

0 2 4 6 8

Nepal

Pakistan

Bangladesh

Myanmar

Mongolia

Cambodia

Philippines

Vietnam

India

Indonesia

China

New Zealand

Malaysia

Australia

Taiwan

Korea, Rep.

Japan

Singapore

Hong Kong

Average

Most Least

World Bank Infrastructure Competitiveness Score

Page 286: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 286

India Gender Disparity = Female Labor Participation Rate @ 27%...Below World Average

0%

10%

20%

30%

40%

50%

60%

70%

2008 2009 2010 2011 2012 2013 2014 2015 2016

La

bo

r P

art

icip

ati

on

Rate

(%

)

Female Labor Force Participation Rate, 2008 - 2016

India USA China Brazil Russia World Average

Source: International Labor Organization, 2016Note: ILO defines female labor force participation rate as the proportion of the female population of age 15 and older that is economically active: all people who supply labor for the production of goods and services during a specified period.

Page 287: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 287

1) Economy = Strong Growth

2) Internet Users = Solid Growth

3) Mobiles = Choppy Growth…Recent Acceleration

4) Internet = Fierce Global Battleground (Hardware / Carriers / Software /

Commerce)

5) Internet Usage = Rising Owing to Cheaper / Faster Access

6) Leadership = Focused Pro-Digital Policies

7) Internet Innovation =

Leapfrogging = Mobile…Identity…Bandwidth…Payments

Re-Imagining = Entertainment…Education…Healthcare…Marketplaces

8) Internet Challenges = Financing Environment…Language Diversity

9) India Macro = Demographics = Bad & Good…Challenges = Job

Creation…Business Basics…Education…Logistics…Gender Disparity

India Internet = Competition Continues to Intensify…Consumers Winning

Page 288: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 288

HEALTHCARE @

DIGITAL INFLECTION POINT

NOAH KNAUF @ KLEINER PERKINS

Page 289: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 289

Healthcare @ Digital Inflection Point

Source: History of Nephrology, Welch Allyn, Medisave, Kinsa

100 Years AgoHuman Touch

25 Years AgoMachine Assisted / Analog

TodayTechnology Enabled / Digital

Page 290: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 290

1) Digital Inputs = Rapid Growth in Sources of Digital Health Data

2) Data Accumulation = Proliferation of Digitally-Native Data Sets

3) Data Insight = Generated Following Accumulation & Integration of Data

4) Translation = Impact on Therapeutics & Healthcare Delivery

Digitization of Healthcare = Virtuous Cycle of Innovation

5) Outcomes =

Measure Outcomes &

Iterate…

Innovation Cycle Times

Compressing

Page 291: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 291

Digital Inputs =

Rapid Growth in Sources ofDigital Health Data

Page 292: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 292

Measurement = Most Widely Used Medical Technology Now Digital / Connected…

2D / Analog 3D / Digital

Paper-Based / Analog Wearable / Digital

Automatic / Digital

X-Ray

ECG

Blood

Pressure

Manual / Analog

2000’s 2017 2000’s 2017

Hospital

Monitoring

In-Room / Analog

Source: Medisave, GE Healthcare, iRhythm Technologies, Welch Allyn

Remote / Digital

Page 293: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 293

…Diagnostic Technology = Measured / Monitored Data Attributes Rising Rapidly…

13

59

0

10

20

30

40

50

60

70

199

3

199

4

199

5

199

6

199

7

199

8

199

9

200

0

200

1

200

2

200

3

200

4

200

5

200

6

200

7

200

8

200

9

201

0

201

1

201

2

201

3

201

4

201

5

201

6

201

7**

La

b T

es

ts w

ith

Wa

ive

d S

tatu

s U

nd

er

CL

IA*

(K)

Commercially Available Lab Tests, 1993-2017

Source: CLIA/FDA Database of Waived Tests and Database of Analytes (5/17)* Lab Tests are considered to be CLIA waived if the test is simple and accurate enough that it is impossible to product incorrect results conducting them and does not do any harm to the human body. Tests become CLIA waived automatically if the FDA approves it for at-home use** 2017 as of 5/17.

Amylase

.

.

.

.

.

.

.

.

.

.

988 Distinct

Analytes.

.

.

.

.

.

.

.

Zinc

Page 294: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 294

…Wearables = Consumer Health + Wellness Data Capture Rising Rapidly…

Source: Rock Health 2016 Consumer Survey (12/16), IDC, Collection and Processing of Data from Wrist Wearable Devices in Heterogeneous and Multiple-User Scenarios (9/16)* Based on analysis of 140 different wrist wearable devices

Sensors in Wrist Wearables, 9/16

26

82

102

0

20

40

60

80

100

120

2014 2015 2016

Glo

bal W

ea

rab

le S

hip

me

nt

Vo

lum

es

(M

M)

13%

5%

6%

6%

7%

12%

18%

19%

26%

28%

33%

86%

Others

Thermometer

Camera

Altimeter

Barometer

Ambient Light

Microphone

Compass

Gyroscope

GPS

Heart Rate

Accelerometer

% of Wrist Wearables*

Global Wearable Shipments

Wearables = Gaining Adoption ~25% of Americans own a Wearable, +12% Y/Y, 2016

Page 295: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 295

60%56%

54%50%

39% 39%37%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Google Microsoft Samsung Apple Amazon Facebook IBM

% o

f C

on

su

me

rs W

illi

ng

to

Sh

are

He

alt

h D

ata

…Consumers = Willing to Share Health Data

Leading Tech Brands Positioned Well for Digital Health, 2016

With which tech company would you share your data?

Source: Rock Health 2016 Consumer SurveyNote: Based on consumer survey with 4,015 participants; as % of respondents willing to share their health data with tech company at all.

Page 296: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 296

Data Accumulation =

Proliferation ofDigitally-Native

Health-Related Data Sets

Page 297: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 297

Proliferation of Health Apps = Rapid Rise of Empowering Data in Consumer Hands…

Health & Fitness App Downloads*,

Per App Annie+5% Y/Y in US, +15% Y/Y in ROW

0

200

400

600

800

1,000

1,200

1,400

2015 2016

Do

wn

loa

ds

(M

M)

USA Rest of World

36%

17%12%

24%

11%

Fitness Lifestyle & Stress

Diet & Nutrition Disease & Treatment

Other

Health Apps by

Category, Global, 2015

Source: App Annie, IMS Health (6/15)Note: Due to focus on iOS App Store and Google Play, Rest of World in the App Annie chart does not capture China’s downloads on other app stores. The IMS chart includes iOS App Store and Google Play as of 6/15.* App downloads captures iOS App Store and Google Play

Page 298: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 298

…Electronic Health Record (EHR) Adoption =Broad + Centralized Accumulation of Data…

Source: Office of the National Coordinator for Health Information Technology (12/16), Galen Healthcare (8/16)*Estimated per year clinical data element collection based on data elements collected over 6 years for 165,399 patients, average 49yrs old

EHR Adoption Among Office-Based

Physicians, USA 2004-2015

21%

87%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

EH

R A

do

pti

on

(%

)

Average Amount of Clinical Data

Elements per Patient per Year*, 8/16

5.5

2.9

3.2

4.1

10.5

26.3

0

5

10

15

20

25

30

Un

iqu

e D

ata

Ele

me

nts

Pe

r P

ati

en

t

Clinical Results

Scanned Images

Vital Signs

Problems(historical, current)

Other (e.g.medications,allergens, etc.)

Page 299: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 299

…Hospitals Providing Digital Access to Healthcare Information =+7x Since 2013…

Source: ONC/AHA Annual Survey Information Technology Supplement: 2012-2015 (9/16)Note: Percentage of non-federal acute care hospitals that provide patients with the capability to electronically view, download, and transmit their health information

24%

14%

40%

28%

91%

82%

95%

87%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

View Download

% o

f N

on

-Fe

de

ral A

cu

te H

osp

ita

ls

2012 2013 2014 2015

Hospitals that Enable Patient Digital Data Access, 2012 - 2015

Page 300: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 300

…Increasing Digitization of Inputs =Healthcare Data Growing at 48% Y/Y

153 Exabytes

0

20

40

60

80

100

120

140

160

180

200

Worldwide Healthcare Data (2013)

Ex

ab

yte

so

f H

ea

lth

ca

re D

ata

Growth in Healthcare Data

Source: IDC & EMC (12/13)Note: 1 Exabyte = 1B Gigabytes, 1 Petabyte = 1M Gigabytes

Data Drivers

Typical 500 Bed

Hospital

• 500 Beds

• 8,000 Employees

• 400 Applications

• 500 Databases

• 1,000 Interfaces

• 10,000 Desktops

• 500 Owned/Controlled

Tablets

• 2,000

Owned/Controlled

Mobile Devices

50

Petabytes

of Data per

Hospital

Page 301: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 301

Data Insight + Translation =

Early Innings of Impact onTherapeutics

Page 302: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 302

Rise in Inputs + Data =Medical Research / Knowledge Doubling Every 3.5 Years…

Cumulative PubMed Scientific Article Citations*

0.06

27

0

5

10

15

20

25

30

1907 1917 1927 1937 1947 1957 1967 1977 1987 1997 2007 2017

An

nu

all

y P

ub

lis

he

d M

ed

ica

l C

itati

on

s (

MM

)

Source: National Institutes of Health, U.S. National Library of Medicine (4/17), “Challenges and Opportunities Facing Medical Education” (Densen, Peter) Transactions of the American Clinical and Climatological Association (1/10)*Based on cumulative number of published medical citations on PubMed, **Based on peer-reviewed article on challenges in medical education

Years to Double

Medical

Knowledge**

1950 50 years

19807 years

20103.5 years

Page 303: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 303

…Clinical Trials = Follow Expansion of Research Insight But…Clinical Impact Lags Owing to Length of Trials...

0

50

100

150

200

250

2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016

To

tal N

um

be

r o

f R

eg

iste

red

Clin

ica

l T

ria

ls (

K)

Growth in Clinical Trials Average Clinical Trial Duration

Phase 0~3.5 Years

Phase 11.8 Years

Phase 22.1 Years

Phase 32.5 Years

~12 Years

Average Time to Market

(New Drug)

Source: ClinicalTrials.gov database (5/17), FDAReview.org (2016)Number of Registered Clinical Trials posted on ClinicalTrails.gov.

Page 304: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 304

…New Data Streams =Enhancing & Perhaps Accelerating Clinical Trials…

63%

28%

55%

83%

8%

76%

46%

76%

94%

26%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Phase I to Phase II Phase II to PhaseIII

Phase III toNDA/BLA

NDA/BLA toApproval

Phase I toApproval

Pro

ba

bilit

y o

f S

uc

ce

ss

Without Biomarkers With Selection Biomarkers

Source: Biotechnology Innovation Group, Biomedtracker, Amplion (5/16)Note: Based on 9,985 phase transitions of trials between 2006 – 2015. 512 phase transitions incorporated selection biomarkers for patient stratification; phase transitions identified by mapping NCT numbers from ClinicalTrials.gov with Amplion’s BiomarkerBase and Biomedtracker’stransition database.

Selection Biomarkers (Enabled by DNA Sequencing) for Enrolling

Patients in Clinical Trials Improves Probability of Success

Page 305: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 305

…Data Silos = Breaking Down Owing to Broad Efforts to…Share Data Among Scientific Community…

1.9

25.4

0

5

10

15

20

25

30

2009 2010 2011 2012 2013 2014 2015 2016

To

tal N

um

be

r o

f R

eg

iste

red

Clin

ica

l T

ria

ls

wit

h P

os

ted

Res

ult

s (

K)

Growth in Publically-Available Clinical

Trial Results

Source: ClinicalTrials.gov database (5/17), Nature (7/14)Number of Registered Studies with Public Results posted on ClinicalTrials.gov. ClinicalTrials.gov launched results database in September 2008 so earliest available full year is 2009.

In 2014, Nature launched a peer reviewed open-

access scientific journal focused on publishing

datasets in machine-readable format for sharing

across the natural sciences. Nature encourages

authors to submit to Scientific Data in parallel but

requires authors to enter the following data in

community-endorsed, public repository prior to

publishing in Nature:

+

Mandatory deposition Suitable repositories

Protein sequences Uniprot

DNA and RNA sequences Genbank

DNA DataBank of Japan

EMBL Nucleotide Sequence Database

DNA and RNA sequencing data NCBI Trace Archive

NCBI Sequence Read Archive

Genetic polymorphisms dbSNP

dbVar

European Variation Archive

Linked genotype and phenotype data dbGAP

The European Genome-phenome Archive

Macromolecular structure Worldwide Protein Data Bank

Biological Magnetic Resonance Data Bank

Electron Microscopy Data Bank

Microarray data Gene Expression Omnibus

ArrayExpress

Crystallographic data for small

moleculesCambridge Structural Database

Page 306: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 306

…As Data Accumulates & Silos Breakdown…Research Insights Could Accelerate…

Source: Wired (11/09), National Academy of Engineering (David Eddy, 2015)Note: The UK Department of Health launched a trial study, Collaborative Atorvastatin Diabetes Study (Cards), and the American Diabetes Association asked David Eddy to conduct a simulation addressing the same issues before the UK results were released.

Growing Evidence That Data =

Cheaper + Faster Clinical Trials

Traditional Trial vs. Simulation

Traditional UK

Department

of Health Study

Archimedes Data

Simulation

Number of

Patients2,838 50,000

Years of Data 7 Years 30 Years

Length of

Study7 Years 2 Months

Conclusion

Out of 4 principal findings Archimedes predicted

2 exactly right, 1 within the margin of error, and 1

slightly below.

Archimedes Simulation = a mathematical model to simulate (1) human

physiology and disease, (2) care process models, and (3) healthcare system

resources. Ran virtual trials of large, simulated populations in a fraction of the

time and cost of a traditional study.

Page 307: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 307

Data Insight + Translation =

Healthcare DeliveryCould Change Faster WithConsumer Engagement &Faster Innovation Cycles

Page 308: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 308

40%

48%

34%

42%

26%

38%

21%

31%

10%

23%

8%

56%

0%

10%

20%

30%

40%

50%

60%

Own a Wearable Go Online to FindPhysician

Select Provider Basedon Online Reviews

Have Sought RemoteMedical Care / Advice*

% o

f R

es

po

nd

en

ts

Millennial Gen X Baby Boomer

Consumers = Increasingly Expect Digital Health Services…Especially Millennials…

Source: Rock Health Digital Health Consumer Adoption (12/16)*Represents % of Millennials that have sought medical care/advice over live video, % of Gen X that have over text message, and % of Baby Boomers who have over phoneMillennials include 18-34 year olds; Gen X include 35-54 year olds; Baby Boomers include 55+ year olds

Digital Health Adoption Across Generations

Page 309: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 309

…Consumers = Increasingly Use Digital Health Tools

Consumers Using Digital Health Tools (Telemedicine, Wearables, etc.)88% Using at Least One Tool, 1 in 10 are Super Adopters

Source: Rock Health Digital Health Consumer Adoption (12/16)Based on consumer survey of n=4,015; number of digital health categories used by respondent

20%

28%

32%

11%

6%

2%

12%

19%

23% 23%

13%

10%

0%

5%

10%

15%

20%

25%

30%

35%

40%

0 1 2 3 4 5+

% o

f R

es

po

nd

en

ts

2015 2016Non-Adopter Super Adopter

Page 310: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 310

Healthcare Practices = Being Re-Imagined… Leveraging Data to Optimize Outcomes

Source: PBS, Propeller Health, TechCrunch, Livongo, Ayasdi, Flatiron, Xconomy, Kinsa, Omada

Patient Empowerment

& Health Management

Propeller Health + Bluetooth

Inhaler Sensor = Improved

Medication Adherence +

Insights

Livongo + Connected Glucose

Meter = Personalized Coaching

+ $100/Month Savings for

Payers

Improvements to

Clinical Pathways /

Protocol

Ayasdi AI + Mercy Health

System Patient Data = Clinical

Anomaly Detection + Improved

Clinical Pathway Development

Flatiron + Foundation Med (FMI)

= 20,000 Liked Cancer Patients

Records + Personalized

Medicine

Preventative Health

Kinsa + Crowdsourced

Temperature Data = Local Flu

Predictions + Proactive

Treatments for Populations

Omada + Preventative Program

= 4-5% Body Weight Reduction

+ Reduced Risk for Stroke and

Heart Disease

Page 311: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 311

Digital Health =Could It Follow Tech-Like Rapid Adoption Curves?

Source: The Economist (12/15), Pew Research Center (1/17)*Social Media Adoption based on founding date of MySpace (2003) and Social Media Penetration calculated by Pew Research Center

Acceleration of Technological Adoption Curves 1867-2017

Electricity (46)

Telephone (35)

Radio (31)

Television (26)

PC (16)

Cellphone (13)

Internet (7)

Social Media (5)

0

5

10

15

20

25

30

35

40

45

50

1867 1877 1887 1897 1907 1917 1927 1937 1947 1957 1967 1977 1987 1997 2007 2017

Yea

rs u

nti

l u

sed

by 2

5%

of

Am

eri

ca

n

Po

pu

lati

on

Page 312: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 312

Evolution of Genomics =

Case Study inVirtuous Cycle of Innovation…

Input…Data Accumulation…

Insight…Translation…

Page 313: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 313

Genomics Digitizes = Gets Faster / Better / Cheaper…

Introduction of Digital Technology Accelerates Cost

Reduction Faster Than Moore’s Law

Source: National Institute of Health, National Human Genome Research Institute (7/17), Biology Reference, Illumina

$1K

$10K

$100K

$1M

$10M

$100M

Co

st

to S

eq

ue

nc

e (

pe

r G

en

om

e)

2007: Digital Technology Leads To Cost

Reduction

Illumina (Solexa) Launches the Genome Analyzer

Time to sequence a genome: 10 Months

Moore’s Law

2015: Step Function Reduction In Cost

Illumina Launches the X10

Time to sequence a genome: 27 hours

Page 314: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 314

…Accumulation of Genomic Data Leads to…19x Increase in Genomic Knowledge…

Source: PloS Biology (7/15), SNPedia (5/17)SNPs (Single Nucleotide Polymorphisms) represent nucleotides where the DNA of different people vary; variants can be predictive of disease risk, drug efficacy, and phenotypic differences

4.5

88

2

422

0

20

40

60

80

100

120

1

10

100

1K

10K

100K

1MM

Kn

ow

n S

NP

s (

Va

ria

nts

) in

SN

Pe

dia

(K)

Cu

mu

lati

ve

Nu

mb

er

of

Hu

ma

n G

en

om

es

(lo

g)

SNPs Number of Human Genomes

Insight (Measured in Known Variants) Tracks

Number Of Genomes Sequenced

Page 315: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 315

…Genomics Research & Insights Lead to Rapid Increase in… Available Genetic Tests…

Source: Genetests (5/17)

Genetic Disorders with Diagnostic Tests Available, 5/29/2017

114

5,007

0

1,000

2,000

3,000

4,000

5,000

6,000

Nu

mb

er

of

Dis

ord

ers

Page 316: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 316

…Genomics Insight Translates to Therapeutics…

Source: Personalized Medicine Coalition (2017)*Number of personalized medicines calculated based on PMC’s Case for Personalized Medicine and the FDA’s Table of PharmacogenomicBiomarkers in Drug Labeling

Number of Personalized* Medicines Up

From Almost None in 2008, 2008-2016

5

36

81

106

132

0

20

40

60

80

100

120

140

2008 2010 2012 2014 2016

Nu

mb

er

of

Pe

rso

nali

ze

d M

ed

icin

es

Page 317: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 317

…Evolution of Genomics Technologies Enable Deeper Research…Consumer Genomics Evolving Similarly…

Source: PubMed, HelixBased on PubMed queries for peer-reviewed articles on genotyping and sequencing

SNP Arrays and

Genotyping (v1.0)

Identifies variations in

specific, pre-defined single

letters within a gene

Next Generation

Sequencing (v2.0)

Looks for variations

throughout the entire gene

Research Consumer

844

0

200

400

600

800

1000

Pu

bM

ed

Ge

no

typ

ing

A

rtic

les

8,904

0

2000

4000

6000

8000

10000

Pu

bM

ed

S

eq

uen

cin

g

Art

icle

s

Page 318: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 318

…Digitization = Democratization

Source: Helix (5/17)

Digitization = Enabling New Business Models in Genomics

More Empowered +

Informed Consumers

Query Often: Ecosystem of

Products from Partner

Organizations

DNA Sequenced Once

Page 319: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 319

Healthcare @ Digital Inflection Point

Source: History of Nephrology, Welch Allyn, Medisave, Kinsa

100 Years AgoHuman Touch

25 Years AgoMachine Assisted / Analog

TodayTechnology Enabled / Digital

Page 320: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 320

GLOBAL PUBLIC / PRIVATE

INTERNET COMPANIES =

IT’S BEEN A GOOD TIME TO BE A

LEADER / INNOVATOR

Page 321: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 321

Global Internet Companies =

An Epic Half-Decade forPublic + Private

Internet Companies

Page 322: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 322

2017 Global Internet Market Capitalization Leaders = Most Extending Leads… Apple / Google-Alphabet / Amazon / Facebook / Tencent / Alibaba

Rank Company RegionCurrent Market

Value ($B)

1 Apple USA $801

2 Google - Alphabet USA 680

3 Amazon USA 476

4 Facebook USA 441

5 Tencent China 335

6 Alibaba China 314

7 Priceline USA 92

8 Uber USA 70

9 Netflix USA 70

10 Baidu China 66

11 Salesforce USA 65

12 Paypal USA 61

13 Ant Financial China 60

14 JD.com China 58

15 Didi Kuaidi China 50

16 Yahoo! USA 49

17 Xiaomi China 46

18 eBay USA 38

19 Airbnb USA 31

20 Yahoo! Japan Japan 26

Total $3,827

Source: CapIQ, CB Insights, Wall Street Journal, media reports. Market value data as of 5/26/17. Note: For public companies, colors denote current market value relative to Y/Y market value. Green = higher. Red = lower. Yel low = private companies, where market value represents latest publicly announced valuation. Ant Financial and Didi Kuaidi valuation per latest media reports as of 6/16 and 4/17 respectively. Xiaomi valuation per latest media reports as of 4/17 Ant Financial treated separately from Alibaba as Alibaba retains no control of Ant and will receive a capped lump sum payment in the event of an Ant liquidity event. Cash includes cash and equivalents and short-term marketable securities plus long-term marketable securities where deemed liquid.

Page 323: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 323

Global Public Companies =

An Epic Half-Decade forInternet Companies

Page 324: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 324

2017 Global Market Capitalization Leaderboard =Tech = 40% of Top 20 Companies…100% of Top 5…

Rank Company RegionIndustry

Segment

Current Market

Value ($B)

2016

Revenue ($B)

1 Apple USA Tech – Hardware $801 $218

2 Google / Alphabet USA Tech – Internet 680 90

3 Microsoft USA Tech – Software 540 86

4 Amazon USA Tech – Internet 476 136

5 Facebook USA Tech – Internet 441 28

6 Berkshire Hathaway USA Financial Services 409 215

7 Exxon Mobil USA Energy 346 198

8 Johnson & Johnson USA Healthcare 342 72

9 Tencent China Tech – Internet 335 22

10 Alibaba China Tech – Internet 314 21

11 JP Morgan Chase USA Financial Services 303 90

12 ICBC China Financial Services 264 85

13 Nestlé Switzerland Food / Beverages 263 88

14 Wells Fargo USA Financial Services 262 85

15 Samsung Electronics Korea Tech – Hardware 259 168

16 General Electric USA Industrial 238 120

17 Wal-Mart USA Retail 237 486

18 AT&T USA Telecom 234 164

19 Roche Switzerland Healthcare 233 51

20 Bank of America USA Financial Services 231 80

Total $7,207 $2,497Source: CapIQ. Market value data as of 5/26/17Note: For public companies, colors denote current market value relative to Y/Y market value. Green = higher, red = lower.

Page 325: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 325

…2012 Global Market Capitalization Leaderboard =Tech = 20% of Top 20 Companies…40% of Top 5

Rank Company RegionIndustry

Segment

5/31/2012

Value ($B)

2011

Revenue ($B)

1 Apple USA Tech – Hardware $540 $128

2 Exxon Mobil USA Financial Services 368 434

3 PetroChina China Energy 267 318

4 Microsoft USA Tech – Software 245 72

5 ICBC China Financial Services 227 70

6 Wal-Mart USA Retail 224 447

7 IBM USA Tech – Hardware 223 107

8 China Mobile China Telecom 203 84

9 General Electric USA Industrial 202 143

10 AT&T USA Telecom 200 127

11 Royal Dutch Shell Netherlands Energy 197 470

12 Berkshire Hathaway USA Financial Services 196 141

13 Chevron USA Energy 194 236

14 Google / Alphabet USA Tech – Internet 189 38

15 Nestlé Switzerland Food / Beverages 180 90

16China Construction

BankChina Financial Services 173 58

17 Johnson & Johnson USA Healthcare 171 65

18 Procter & Gamble USA Consumer Goods 171 84

19 Wells Fargo USA Financial Services 170 73

20 BHP Billiton Australia Metals / Mining 170 75

Total $4,512 $3,257Source: CapIQ. Market value data as of 5/31/12. Note: For public companies, colors denote current market value relative to Y/Y market value. Green = higher, red = lower.

Page 326: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 326

Big Get Bigger =& Go After Other Bigs…

Often Led by Founder-Driven Innovation / Seeing Around Corners

Page 327: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 327

Internet Bigs Expansion / Growth =A Long Way from Where They Started

CompanyFounding

Year

Original

Business

Current

Businesses

Apple 1976 Personal Computer MakerSmartphone / Computer / Tablet Maker…Content / Media

Marketplace…Cloud Services

Google - Alphabet 1998 Online Search Engine

Online Search Engine…Ad Ecosystem…Web Browser…Mobile

Operating System(s)…Digital Video Platform…Content

Marketplace…Mobile + IoT / OTT Device Maker…Navigation

Tools…Productivity Software…Cloud Services…AR / VR Software

+ Hardware…Moonshot Chaser

Amazon 1994 Online Bookseller (USA)

Global B2B B2C / C2C Commerce…Content Ecosystem…Digital

Video / Music Platform…eReader / Tablet / IoT / OTT Device

Maker…Cloud Services…Logistics…Ad Ecosystem

Facebook 2004 Social Network (USA)Global Social Network…Instant Messaging Platform…Image

Sharing Platform…AR / VR Software / Hardware…Ad Ecosystem

Tencent 1998Instant Messaging Platform

(China)

Instant Messaging Platform…Gaming…Content

Ecosystem…Social Network…Ad Ecosystem…Payments…Digital

Video / Music Platform…Cloud Services

Alibaba 1999B2B Commerce Platform

(China)

Global B2B / B2C / C2C Commerce Platform…New Retail…Ad

Ecosystem… Payments…Cloud Services…Logistics Data

Platform…Digital Media & Entertainment Platform…Content

Ecosystem…Content Creator…Web Browser

Source: Company filings

Page 328: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 328

Global Technology Financings =

Strong Relative to History…Slowing @ Margin

Page 329: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 329

Global Technology Financings =Strong Relative to History…Slowing @ Margin

$3 $3 $8 $7 $5

$14

$26 $19

$28

$89

$157

$58

$28 $22

$36 $40 $36 $42

$34 $25

$33

$48 $50 $44

$107

$96 $89

$30

$0

$50

$100

$150

$200

Technology IPO Volume($B)

Technology PrivateFinancing Volume ($B)

NASDAQ

An

nu

al

Te

ch

no

log

y I

PO

an

d

Te

ch

no

log

y P

riva

te F

ina

nc

ing

V

olu

me

($B

)

Global USA-Listed Technology IPO Issuance & Global Technology Venture Capital Financing, 1990 – 2017YTD

VC Funding per

Company ($MM)$3 $3 $2 $5 $4 $4 $5 $5 $6 $8 $14 $18 $11 $8 $8 $9 $8 $9 $8 $9 $7 $7 $10 $8 $9 $13 $15 $18 $19

Source: Morgan Stanley Equity Capital Markets, 2017YTD as of 5/12/17, Thomson ONE 2017YTD as of 5/12/17. All global U.S.-listed technology IPOs over $30MM, data per Dealogic, Bloomberg, & Capital IQ. VC Funding per Company ($MM) calculated as total venture financing per year divided by number of companies receiving venture financing.*Facebook ($16B IPO) = 75% of 2012 IPO $ value. **Alibaba ($25B IPO) = 69% of 2014 IPO $ value. ***Snap ($4B IPO) = 74% of 2017 YTD $ value.

Page 330: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 330

Global TechnologyMergers & Acquisitions =

Robust Relative to History

Page 331: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 331

Global Technology Merger & Acquisition Volume =Robust Relative to History

Global Technology M&A Deals, 2010-2016

$100

$138

$72

$145

$179

$365

$336

273

331

229 245

356

414

439

0

100

200

300

400

500

600

$0

$50

$100

$150

$200

$250

$300

$350

$400

$450

2010 2011 2012 2013 2014 2015 2016

Nu

mb

er

of

Tra

ns

ac

tio

ns

M&

A V

olu

me

($B

)

M&A Volume Number of Transactions

Source: Morgan Stanley, Thomson Research

Page 332: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 332

There are pockets of Internetcompany overvaluation but there are

also pockets of undervaluation...

Very few companies will win– those that do – can win big...

Over time, best rule of thumb forvaluing companies =

value is present value of future cash flows.

Value of a Business…

Page 333: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 333

Global Public / Private Internet Companies =It’s Been a Good Time to be a Leader / Innovator

1) Global Internet Companies = An Epic Half-Decade for Public + Private Internet

Companies

2) Global Public Companies = An Epic Half-Decade for Internet Companies

3) Big Get Bigger = & Go After Other Bigs…Often Led by Founder-Driven

Innovation / Seeing Around Corners

4) Global Technology Financings = Strong Relative to History…Slowing @ Margin

5) Global Technology Mergers & Acquisitions = Robust Relative to History

6) Value of a Business…

Page 334: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 334

SOME MACRO THOUGHTS

Page 335: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 335

USA, Inc.* =

Understanding Where Your

Tax Dollars Go

* USA, Inc. Full Report: http://www.kpcb.com/blog/2011-usa-inc-full-report

Page 336: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 336

USA Income Statement =-19% Average Net Margin Over 25 Years…

USA Income Statement, F1986 – F2016

Source: Congressional Budget Office, White House Office of Management and BudgetNote: USA federal fiscal year ends in September. Non-defense discretionary includes federal spending on education, infrastructure, law enforcement, judiciary functions.* Individual & corporate income taxes include capital gains taxes.

F1986 F1991 F1996 F2001 F2006 F2011 F2016 Comments

Revenue ($B) $769 $1,055 $1,453 $1,991 $2,407 $2,303 $3,267 +5% Y/Y average over 25 years

Y/Y Growth 5% 2% 7% -2% 12% 7% 1%

Individual Income Taxes* $349 $468 $656 $994 $1,044 $1,091 $1,546 Largest driver of revenue

% of Revenue 45% 44% 45% 50% 43% 47% 47%

Social Insurance Taxes $284 $396 $509 $694 $838 $819 $1,115 Social Security & Medicare payroll tax

% of Revenue 37% 38% 35% 35% 35% 36% 34%

Corporate Income Taxes* $63 $98 $172 $151 $354 $181 $300 Fluctuates with economic conditions

% of Revenue 8% 9% 12% 8% 15% 8% 9%

Other $73 $93 $115 $152 $171 $212 $316 Estate & gift taxes, duties / fees…

% of Revenue 10% 9% 8% 8% 7% 9% 10%

Expense ($B) $990 $1,324 $1,560 $1,863 $2,655 $3,603 $3,854 +4% Y/Y average over 15 years

Y/Y Growth 5% 6% 3% 4% 7% 4% 4%

Entitlement / Mandatory $416 $597 $787 $1,008 $1,412 $2,026 $2,429 Risen owing to rising healthcare costs +

% of Expense 42% 45% 50% 54% 53% 56% 63% aging population

Non-Defense Discretionary $165 $214 $267 $343 $497 $648 $600 Education / law enforcement /

% of Expense 17% 16% 17% 18% 19% 18% 16% transportation / general government…

Defense $274 $320 $266 $306 $520 $699 $584 2006 increase driven by War on Terror

% of Expense 28% 24% 17% 16% 20% 19% 15%

Net Interest on Public Debt $136 $194 $241 $206 $227 $230 $241 Recent benefit of historic low interest rates

% of Expense 14% 15% 15% 11% 9% 6% 6%

Surplus / Deficit ($B) ($221) ($269) ($107) $128 ($248) ($1,300) ($587) -19% average net margin, 1991-2016Net Margin (%) -29% -26% -7% 6% -10% -56% -18%

Page 337: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 337

…USA Income Statement =What Net Losses in 45 of 50 Years Look Like…

USA Annual Profits & Losses, 1967 – 2016

($1,600)

($1,400)

($1,200)

($1,000)

($800)

($600)

($400)

($200)

$0

$200

$400

US

A I

nc

. A

nn

ual

Net

Pro

fit

/ L

os

s (

$B

)

Source: Congressional Budget Office, White House Office of Management and BudgetNote: USA federal fiscal year ends in September.* Individual & corporate income taxes include capital gains taxes. Non-defense discretionary includes federal spending on education, infrastructure, law enforcement, judiciary functions.

Page 338: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 338

…When Spending > Income Debt Rises =Net Debt / GDP @ 77%…Higher than 97% of USA’s History…

USA Net Debt / GDP Ratio, 1790 – 2016

0%

20%

40%

60%

80%

100%

120%

1790 1815 1840 1865 1890 1915 1940 1965 1990 2015

US

A N

et

De

bt

/ G

DP

(%

)

Historical Net Debt / GDP (%)

World War II =

~105%

World War I =

~30%Civil War =

~30%

2016 =

77%

Source: Congressional Budget Office Long-Term Outlook (3/17), Wall Street Journal

Page 339: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 339

…@ Current Course / Speed (& If Government Projections are Correct)…USA Net Debt / GDP Ratio Will Break WWII Record by 2035…

USA Net Debt / GDP Ratio, 1790 – 2047E

0%

20%

40%

60%

80%

100%

120%

140%

160%

1790 1815 1840 1865 1890 1915 1940 1965 1990 2015 2040

US

A N

et

Deb

t /

GD

P (

%)

Historical Net Debt / GDP (%)

Projected Net Debt / GDP (%)

1946 =

~105%

2034E =

~105%

Source: Congressional Budget Office Long-Term Outlook (3/17), Wall Street Journal

Page 340: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 340

…USA = 9th Highest Public Debt / GDP Level…Relative to Other Major Economies

Rank Country % of GDP

2015 Public

Government

Debt ($B)1 Japan 248% $10,0832 Greece 177 3473 Lebanon 138 684 Italy 133 2,3425 Portugal 129 2576 Jamaica 120 207 Cyprus 109 208 Belgium 106 4789 United States 105 18,87010 Singapore 105 30211 Spain 99 1,12412 France 96 2,23613 Jordan 93 3314 Canada 91 1,33515 United Kingdom 89 2,45816 Egypt 89 28017 Croatia 87 4018 Austria 86 30219 Slovenia 83 3020 Ukraine 80 37

Source: IMFNote: Ranking excludes countries with public debt less than $10B in 2015. Public debt includes federal, state and local government debt but exclude unfunded pension liabilities from government defined-benefit pension plans and debt from public enterprises and central banks.

Page 341: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 341

45%

63%

24%

15%

16%

16%

15%6%

0%

20%

40%

60%

80%

100%

1991 2016

US

Ma

nd

ato

ry E

nti

tle

me

nts

(%

)

Entitlements / Mandatory Defense

Non-Defense Discretionary Net Interest Cost

USA Entitlements = 63% of Spending vs. 45% 25 Years Ago…Interest Expense Down as % Owing to Interest Rate Declines…

USA Expenses by Category, 1991-2016

$1.3T $3.9T10%

8%

6%

4%

2%

0%

US

A 1

0Y

Tre

as

ury

Yie

ld (

%)

Change by

Category,

1991-2016

Debt:

+$11T / +427%

Entitlements:

+$1.8T / +307%

Non-Defense

Discretionary:

+$387B / +181%

Defense:

+$264B / +83%

Net Interest Cost:

+$46B / +24%

10Y Treasury

Source: Congressional Budget Office, White House Office of Management and Budget, US TreasuryNote: Yellow line represents yield on 10-year US Treasury bill from 12/31/91 to 12/31/16.

Page 342: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 342

…USA Entitlements = +$1.8 Trillion Over 25 Years…Paced by Medicare + Medicaid Growth…

$267

$910 $114

$692

$53

$368

$163

$459

$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

1991 2016

US

A M

an

dato

ry E

nti

tle

me

nts

($B

)

Social Security Medicare Medicaid Income Security

USA Mandatory Outlays by Category ($B), 1991-2016

15%

19%

28%

45%19%9%27%

37%

$597B

45% of

Expenses

$2.4T

63% of

Expenses

Source: Congressional Budget Office, White House Office of Management and BudgetNote: Numbers may not sum due to rounding.

Page 343: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 343

0%

20%

40%

60%

80%

100%

1990 2016

% o

f M

ed

ian

Ho

us

eh

old

In

co

me

Remaining Household Median Income Entitlements / Household

$6K$18K

$23K$38K

Entitlements =

20% of median household income

…USA Entitlements = Equivalent to…32% of Average Annual Income per Household vs. 20% 25 Years Ago…

Median Household Income vs. Effective Entitlement $ Paid per Household, USA, 1990-2016

Entitlements =

32% of median household income

Source: Congressional Budget Office, US Census BureauNote: Based on median income math. Median income in current $ as of year specified. Effective entitlement dollars per household represents total entitlements over total US households (current $ as of year specified).

Page 344: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 344

Household Debt = Back @ Peak (Q3:08) Level & Rising…Now vs. Q3:08 = Mortgage Debt (-7%) / Student Loans (+120%) / Auto Loans (+44%)

0%

5%

10%

15%

20%

$0

$3

$6

$9

$12

$15

2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017

U6 U

nem

plo

ym

en

t R

ate

* (%

)

To

tal H

ou

se

ho

ld D

eb

t ($

T)

Mortgage Home Equity Revolving Auto Credit Card Student Loan Other U6 Unemployment*

$13T$13T

Household Debt By Category ($T) & U6* Unemployment (%), USA, 2003-2017

Source: Federal Reserve Bank of New York Consumer Credit Panel / Equifax, Quarterly Household Debt and Credit Report, Q1:17; St. LouisFederal Reserve FRED Database* U6 Unemployment Rate defined as total unemployed persons plus all marginally attached workers plus persons employed part time for economic reasons.

Page 345: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 345

USA Rising

Debt Commitments =

Non-Trivial Challenges that

Need to Be Addressed

Page 346: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 346

Immigration =

Important for USA

Technology Job Creation

Immigration Full Report: http://www.kpcb.com/blog/immigration-in-america-the-growing-shortage-of-high-skilled-workers

Page 347: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 347

USA = 60% of Most Highly Valued Tech Companies Founded By… 1st or 2nd Generation Americans…1.5MM Employees, 2016

Immigrant Founders / Co-Founders of Top 25 USA Valued Public

Tech Companies, Ranked by Market Capitalization

Source: CapIQ as of 5/31/17. “The ‘New American’ Fortune 500” (2011), a report by the Partnership for a New American Economy, as well as “Reason for Reform: Entrepreneurship” (10/16); “American Made, The Impact of Immigrant Founders & Professionals on U.S. Corporations.”*While Andy Grove (from Hungary) is not a co-founder of Intel, he joined as COO on the day it was incorporated. **Francisco D’souza is a person of Indian origin born in Kenya.***Max Levchin / Luke Nosek / Peter Thiel’s startup Confinity merged with Elon Musk’s startup X.com to form Paypal in March 2000.

Rank CompanyMkt Cap ($MM)

LTM Rev ($MM)

Employees1st or 2nd Gen Immigrant

Founder / Co-FounderGeneration

1 Apple $800,898 $220,457 116,000 Steve Jobs 2nd-Gen, Syria

2 Alphabet / Google $679,533 $94,765 73,992 Sergey Brin 1st-Gen, Russia

3 Microsoft $540,127 $87,247 114,000 -- --

4 Amazon.com $475,958 $142,573 341,400 Jeff Bezos 2nd-Gen, Cuba

5 Facebook $440,900 $30,288 18,770 Eduardo Saverin 1st-Gen, Brazil

6 Oracle $186,230 $37,429 136,000 Larry Ellison /

Bob Miner

2nd-Gen, Russia /

2nd-Gen, Iran

7 Intel $170,748 $60,481 106,000 --* --

8 Cisco $157,502 $48,510 73,390 -- --

9 IBM $143,264 $79,390 380,300 Herman Hollerith 2nd-Gen, Germany

10 Priceline $91,597 $11,014 20,500 -- --

11 Qualcomm $84,982 $23,243 30,500 Andrew Viterbi 1st-Gen, Italy

12 NVIDIA $84,395 $7,542 10,299 Jensen Huang 1st-Gen, Taiwan

13 Texas Instruments $80,822 $13,764 29,865 Cecil Green /

J. Erik Jonsson

1st-Gen, UK /

2nd-Gen, Sweden

14 Adobe Systems $70,193 $6,153 15,706 -- --

15 Netflix $70,007 $9,510 3,300 -- --

16 Salesforce.com $64,611 $8,863 25,000 -- --

17 PayPal $61,492 $11,273 18,100

Max Levchin /

Luke Nosek /

Peter Thiel /

Elon Musk***

1st-Gen, Ukraine /

1st-Gen, Poland /

1st-Gen, Germany /

1st-Gen, South Africa

18 Applied Materials $48,896 $12,942 15,600 -- --

19 Yahoo! $48,570 $5,409 8,500 Jerry Yang 1st-Gen, Taiwan

20Automatic Data

Processing$45,345 $12,213 57,000 Henry Taub 2nd-Gen, Poland

21 Activision Blizzard $43,923 $6,879 9,400 -- --

22 VMware $39,538 $7,093 18,905 Edouard Bugnion 1st-Gen, Switzerland

23 Cognizant Technology $39,339 $13,831 261,200 Francisco D'souza /

Kumar Mahadeva

1st-Gen, India** /

1st-Gen, Sri Lanka

24 eBay $37,774 $9,059 12,600 Pierre Omidyar 1st-Gen, France

25 Intuit $35,501 $5,089 7,900 -- --

Page 348: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 348

USA = ~50% of Most Highly Valued Private Tech Companies Founded By… 1st Generation Immigrants...>48K Jobs, 5/17

Source: Based on analysis by National Foundation For American Policy, “Immigrants and Billion Dollar Startups”, Stuart Anderson, 2016, subsequently updated by Aimee Groth, Quartz, 4/17. Valuation data from Wall Street Journal, CB Insights, headcount from LinkedIn (5/17). Note: Due to varying definitions of unicorns, may not align with various unicorn lists. As of 5/17 there are 100 US-based, venture-backed unicorns (including rumored valuations), 50 of which have at least one first-generation immigrant founder.

CompanyImmigrant

Founder / Co-Founder

Country of

Origin

Market

Value ($B)

Uber Garrett Camp Canada $68

Palantir Peter Thiel Germany 20

WeWork Adam Neumann Israel 17

SpaceX Elon Musk South Africa 12

StripeJohn Collison,

Patrick CollisonIreland 9

Slack

Stewart Butterfield,

Serguei Mourachov,

Cal Henderson

Canada /

Russia / UK4

Credit Karma Kenneth Lin China 4

Tanium David Hindawi Iraq 4

Instacart Apoorva Mehta India 3

Wish

(ContextLogic)

Peter Szulczewski,

Danny ZhangCanada 3

Moderna

Therapeutics

Noubar Afeyan,

Derrick Rossi

Armenia /

Canada3

Bloom Energy KR Sridhar India 3

Oscar Health Mario Schlosser Germany 3

Houzz Adi Tatarko, Alon Cohen Israel 2

AvantAl Goldstein,

John Sun, Paul Zhang

Uzbekistan /

China / China2

Zenefits Laks Srini India 2

ZocDoc Oliver Kharraz Germany 2

AppNexus Mike Nolet Holland 2

Sprinklr Ragy Thomas India 2

The Honest

CompanyBrian Lee South Korea 2

Zoox Tim Kentley-Klay Australia 2

Jawbone Alexander Asseily UK 2

JetSmarter Sergey Petrossov Russia 2

QuanergyLouay Eldada,

Tianyue Yu

Lebanon /

China2

Mu Sigma Dhiraj Rajaram India 2

CompanyImmigrant

Founder / Co-Founder

Country of

Origin

Market

Value ($B)

Razer Min-Liang Tan Singapore $2

Unity Technologies David Helgason Iceland 2

FanDuel

Nigel Eccles,

Tom Griffiths,

Lesley Eccles

UK 1

Medallia Borge Hald Norway 1

Apttus Kirk Krappe UK 1

RobinhoodBaiju Bhatt,

Vlad Tenev

India /

Bulgaria1

Rubrik Bipul Sinha India 1

Infinidat Moshe Yanai Israel 1

Warby Parker Dave Gilboa Sweden 1

Actifio Ash Ashutosh India 1

AnaplanGuy Haddleton,

Michael Gould

New Zealand /

UK1

Gusto Tomer London Israel 1

Proteus Digital

HealthAndrew Thompson UK 1

AppDirectDaniel Saks,

Nicolas DesmaraisCanada 1

Carbon3D Alex Ermoshkin Russia 1

CloudFlare Michelle Zatlyn Canada 1

Compass Ori Allon Israel 1

Eventbrite Renaud Visage France 1

EvernoteStepan Pachikov,

Phil Libin

Azerbaijan /

Russia1

Offerup Arean Van Veelen Netherlands 1

Tango Uri Raz, Eric Setton Israel / France 1

Udacity Sebastian Thrun Germany 1

Zscaler Jay Caudhry India 1

Zoom Video Eric Yuan China 1

ForeScout

Noga Alon, Hezy Yeshurun,

Oded Comay,

Doron Skikmoni

Israel 1

Page 349: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 349

High Level,

For All the Angst,

Consider This…

Page 350: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 350

World = Getting Better in Many Ways…Down = Poverty + Child Mortality…Up = Democracy + Literacy

0%

20%

40%

60%

80%

100%

1820 1840 1860 1880 1900 1920 1940 1960 1980 2000

Extreme Poverty Not in Extreme Poverty

% of People in Extreme Poverty, Global, 1820-2015

0%

20%

40%

60%

80%

100%

1800 1820 1840 1860 1880 1900 1920 1940 1960 1980 2000

Mortality Rate by Age 5 Survival Rate by Age 5

Child Mortality Rates, Global, 1800-2015

0%

20%

40%

60%

80%

100%

1816 1836 1856 1876 1896 1916 1936 1956 1976 1996

No Democracy Democracy

% of People Living in Democracy, Global, 1816-2015

0%

20%

40%

60%

80%

100%

1800 1820 1840 1860 1880 1900 1920 1940 1960 1980 2000

Illiterate Population Literate Population

Literacy Rate, Global, 1800-2014

Source: Max Roser, Our World in Data; World Bank; Bourguignon and Morrison, “Inequality Among World Citizens”, American Economic Review 92.4, 2002; Gapminder; Polity IV; UN Population Division; Wimmer and Min, “From empire to nation-state: Explaining war in the modern world, 1816-2001,” American Sociological Review 71.6, 2006; OECD; UNESCONote: Extreme poverty defined as income level below $1.90 (int’l dollars) / day. Child mortality rates measured before and after 5 years old. Democracy based on Polity IV database. Literacy rate based on ages 15+ globally.

Page 351: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 351

Some Macro Thoughts

1) USA, Inc.* =Understanding Where Your Tax Dollars Go

2) Immigration =Important for USA Technology Job Creation

3) High Level =For All the Angst, Consider This…

** USA, Inc. Full Report: http://www.kpcb.com/blog/2011-usa-inc-full-report

** Immigration Full Report: http://www.kpcb.com/blog/immigration-in-america-the-growing-shortage-of-high-skilled-workers

Page 352: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 352

CLOSING THOUGHTS…

Page 353: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 353

Century Economic Growth Drivers

Pre-18th Cultivation & Extraction

19th-20th Manufacturing & Industry

21st Compute Power + Human Potential

Economic Growth Drivers = Evolve Over Time

Page 354: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 354KP INTERNET TRENDS 2017 | PAGE 354

Internet Trends 2017

1) Global Internet Trends = Solid…Slowing Smartphone Growth 4-9

2) Online Advertising (+ Commerce) = Increasingly Measurable + Actionable 10-80

3) Interactive Games = Motherlode of Tech Product Innovation + Modern Learning 80-150

4) Media = Distribution Disruption @ Torrid Pace 151-177

5) The Cloud = Accelerating Change Across Enterprises 178-192

6) China Internet = Golden Age of Entertainment + Transportation 193-231

(Provided by Hillhouse Capital)

7) India Internet = Competition Continues to Intensify…Consumers Winning 232-287

8) Healthcare @ Digital Inflection Point 288-319

9) Global Public / Private Internet Companies… 320-333

10) Some Macro Thoughts… 334-351

11) Closing Thoughts… 352-353

Page 355: Internet Trends 2017 Report

KP INTERNET TRENDS 2017 | PAGE 355

This presentation has been compiled for informational purposes only and should not be construed as a solicitation or an offer to buy or sell securities in any entity, or to invest in any KPCB entity or affiliated fund.

The presentation relies on data and insights from a wide range of sources, including public and private companies, market research firms and government agencies. We cite specific sources where data are public; the presentation is also informed by non-public information and insights. We disclaim any and all warranties, express or implied, with respect to the presentation. No presentation content should be construed as professional advice of any kind (including legal or investment advice).

We publish the Internet Trends report on an annual basis, but on occasion will highlight new insights. We may post updates, revisions, or clarifications on the KPCB website.

KPCB is a venture capital firm that owns significant equity positions in certain of the companies referenced in this presentation, including those at www.kpcb.com/companies.

Any trademarks or service marks used in this report are the marks of their respective owners, who are not participating partners or sponsors of the presentation or of KPCB or its affiliated funds, and such owners do not endorse the presentation or any statements made herein. All rights in such marks are reserved by their respective owners.

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