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1
Implementing collaborative crowdsourcing in different design
problems
Gabelloni D., Montelisciani G., Fantoni G.
Department of Civil and Industrial EngineeringUniversity of Pisa (Italy)
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• Introduction: what is crowdsourcing?
• LILIT crowdsourcing platform
• Case studies• Findings: which kind of problems can be solved
through crowdsourcing
• Conclusion and future works
Table of contents
International Conference on Engineering Design 2013
What is Crowdsourcing?
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“Crowdsourcing is the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people in the form of an open call”.
(Howe 2006)
Examples of crowdsourcing intiatives for NPD: Innocentive, Ninesigma, Atizo etc.
International Conference on Engineering Design 2013
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The main goal of this study is to propose which kind of product design problems can be solved through crowdsourcing
Goal of the paper
International Conference on Engineering Design 2013
The other aim is to identify the main characteristics of crowdsourcing sessions for NPD and to show the effectiveness of crowdsourcing
for design problems
Crowdsourcing approach
BROADCASTING OF THE
PROBLEM
SUBMISSION OF THE IDEAS BY THE CROWD
EVALUATION AND
SELECTION OF THE BEST IDEA
REWARDING OF THE
WINNER
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1 2 3 4
International Conference on Engineering Design 2013
A new collaborative crowdsourcing platform
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LILIT platform was designed with the aim of favoring motivation and creative participation among users. The main set of technologies and innovative tools developed to achieve such purpose are:
• advanced web forum• an IPR tracking tool to safeguard participants ideas• a semi-automatic team builder that analyzes
problems content and selects best solvers from the community
• A tool that provide a series of visual and ideal cues to boost imagination and suggests new uncharted horizons
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Problem Description
Problem Description
Guided Team
Building
Guided Team
Building
Team
Rewarding and profiles updating
Rewarding and profiles updating
Prizes and Updated Profiles
Problem
Collaborative Session
Collaborative Session
IPR Tracking
IPR Tracking
Solution % Contributions
A new collaborative crowdsourcing platform
International Conference on Engineering Design 2013
Problem classes and problem solving teams and methods
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Fantoni et al. 2007
International Conference on Engineering Design 2013
Case studies
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Problem Title 1. Gripper for deformable thin objects handling
2. Can we look into products' life?
3. F.A.C.E. (Facial Automaton for Conveying Emotions)
Class B. Incremental innovation on an entire class of actual products
C. New Architecture for the next product generation
D. Next generation of needs within a field
Purpose Delineate a new concept of industrial gripper basing on precise technical requirements.
Identify strategies to raise food-companies transparency, honesty, as well as customers fidelization.
Discover new fields of application of an human android able to perform several different facial expressions.
Tasks To define an on-demand switchable adhesion technology that can rapidly pick up objects on one side, transport these and fast release them by reversing the adhesion/gripping effect.
To define:- Who is the target consumer;- What kind of product is more suitable with the "investigation";- How: specify means of collection, elaboration and communication to consumers.
To define the field of application and to indicate for which specific tasks the android could be used.
International Conference on Engineering Design 2013
Case studies
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Problem Title 1. Gripper for deformable thin objects handling
2. Can we look into products' life?
3. F.A.C.E. (Facial Automaton for Conveying Emotions)
Purpose Delineate a new concept of industrial gripper basing on precise technical requirements.
Identify strategies to raise food-companies transparency, honesty, as well as customers fidelization.
Discover new fields of application of an human android able to perform several different facial expressions.
Selection of four ideas related to medical,
entertainment, marketing and
security application for a research project
Design of a new gripper based on distributed micro
vacuum cups for the participation to a
financed research call
Definition of a bid concerning
Environmental impacts, Supply chain
transparency, User experience for a private
food company
International Conference on Engineering Design 2013
Case studies
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Problem Title 1. Gripper for deformable thin objects handling
2. Can we look into products' life?
3. F.A.C.E. (Facial Automaton for Conveying Emotions)
Teams size 6 solvers 8 solvers 13 solversSolvers skills Mechanics; Materials
science; RoboticsManagement; Mechanics;
Electronics; Logistics; Marketing
Management; Mechanics; Electronics; Logistics; Bio-Engineering; Innovation;
Marketing; Comp. Science
Session duration 4 days 7 days 17 daysSolvers contributions
19 30 52
Mean number of contributions per user
3 3,7 4
Moderator interventions (%)
20 (51%) 7 (19%) 5 (9%)
IPR Tracking results
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NPD through crowdsourcing Face-to-face designPROS• access to a wide community of expertise that are not present within the companies • tracking of solvers ideas
• h24 accessible online service allowing the asynchronous participation of solvers•Centrality of the intrinsic incentives
• difficulties in the management of a very large design team
• Difficulties in tracking all the participants contributions• face to face meeting in a specific moment
LIMITS• NO graphic and CAD tools• NO support of prototype• NO chance of audio-visual interaction• For brainstorming sessions high number of ideas to manage• IPR issues
• Usage of graphic tools• Usage of proptotypes• Possibilities of face-to-face interaction
Highlights
International Conference on Engineering Design 2013
Which kind of problems can be solved through crowdsourcing
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Concept development
System-level design
Detail design
Testing and refinement
EFFECTIVNESS OF CROWDSOURCING
PROBLEM CLASS
D C B A
Average # of generated ideas
Monetary reward size
effectiveness of crowdsourcing
in different design phases
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• Problems concerning less technical issues and needing very wide teams and heterogeneous expertise are the more suitable for collaborative crowdsourcing design sessions. • Criticalities related to crowdsourcing emerged and have been studied.
Future work will be focused on:• further tests with different problem classes to better
understand when crowdsourcing is effective. • strategies and tools can be used to overcome the identified
criticalities • the design of a new set of tools to improve the collaborative
design (e.g. a graphical virtual environment that enhances the collaborative design experience)
Conclusion and future work
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Implementing collaborative crowdsourcing in different design
problems
AcknowledgementsThe financial support of Regione Toscana Project LILIT: I Living Labs per l’Industria Toscana (PAR FAS REGIONE TOSCANA Linea di Azione 1.1.a.3) is kindly acknowledged.
Websitehttp://lilit.itc.unipi.it/SitePages/Welcome.aspxhttp://www.leaninglab.org/