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This presentation involves hot Value Added Services topics, focusing on content services.It was prepared in Mar 2011 for VAS Growth Markets 2011 event in Dubai.
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Baris Akkaya, Content Services Manager
How to succeed in Content Services Business
-TR Case Studies-
@
Apr 4th, 2011
Agenda
VAS and Content Services: Global Outlook
About AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
Global Outlook: VAS
%60 of time spent on Smartphones are new activites and majorly content-based.
Source: AppsFire, Jan 2011
Global Outlook: VAS
Mobile Music
Mobile Gaming
Source: ComScore, Dec 2010
Global Outlook: Content Services
Source: JRC European Commission – Feb 2009
• Mobile Music and Mobile Game to lead the content business in the mid-term.
• Mobile Advertising and Mobile TV to recover, but will not be the main drivers.
Agenda
VAS and Content Services: Global Outlook
About AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
June 2004
Merge of 2 different GSM Operators
Privatization of Turk Telekom in 2005
New shareholder structure in 2006
19%
81%
11,6 mio subscribers*
* As of Feb 2011
About Avea
VAS At AVEA
Avea biDünya
Music
LBS Mobile TV
Info & NewsSocial Network
Operator Services
Business Services
Mobile Game
Agenda
VAS and Content Services: Global Outlook
About AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
10
Market Overview- GSM and VAS
3 GSM operators in the market: Avea, Turkcell, Vodafone
25% revenue market share in VAS
VAS accounts for 500 M US$, about 6% of all GSM services
66 million GSM subscribers
Mobile Handset Penetration (Sep 2010)
As of Jan 2011
11
Market Overview – Mobile Internet
Number of Mobile Internet
Users
(X 1000)
• Number of 3G users have almost tripled from 2009 to 2010. (7,1% vs. 19,4%)
• Number of Internet-on-your-mobile users have grown from 641 K to 1,448 K.
Source: BTK-Turkey, Q4-2010 report
Agenda
VAS and Content Services: Global Outlook
About AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
VAS Turkey-Where is the golden mine?
52 44 32 15 16 11 20 39 28 29 21
8569 72
5140
29
57 61 64 6655
Daily Ever
Mobile
% doing activity
Turkish consumers use mobile particularly for social networking and email.
However; news, interest, multi-media and gaming are secondary to those.
VAS Turkey-Where is the golden mine?
7486
68
25 2919
45
78
65 63
49
55.6 53.7 53.9 54.9 53.147.6
51.654.4 56.1 56.5
59.4
% doing activity daily % highly engaged
Engagement levels are high across most activities. However, engagement is higher for
entertainment based, visual activities such as online gaming, multi-media and also
personal interest.
VAS Turkey-Where is the golden mine?
Global Turkey Male* Female* 16-20* 21-24* 25-34* 35-44* 45-60*
Future increase in activitiesGreater increase on PC Greater increase on mobile*
* Low base for subgroup
Many activities such as social networking are set to grow via mobile, though this is
from a very small base.
VAS Turkey-Where is the golden mine?
Turkey needs:Confident, assured
Recognised, important
Responsible, thoughtful
Turkey needs:Fun, pleasure
Energised, excited
Amused, entertained
Turkey needs:Amused, entertained
Fun, pleasure
Energised, excited
Turkey needs:Amused, entertained
Fun, pleasure
Energised, excited
Personal Admin Social
Online gaming Multi Media
Global needs:Under control, on top
of things
Effective, efficient
Confident, assured
Global needs:Sociable, friendly
Fun, pleasure
In touch, in the loop
Global needs:
Fun, pleasure
Amused, entertained
Energised, excited
Global needs:
Fun, pleasure
Amused, entertained
Energised, excited
For social networking Turkish consumer have a greater need for excitement and
stimulation. This is also reflect in high usage levels of multi-media and online gaming
Agenda
VAS and Content Services: Global Outlook
About AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
Evolution of the Content
Static
Centralized
Walled
Expensive
Geeky
Dynamic
Decentralized
Social
Cheap
Mainstream
Mobile TV
- Screen Size
- Resolution Rate
- Handset Prices
- Handset Client
Handset
&
ClientNetwork
Content
- Interesting
- Socializing
Mobile TV to get momentum with interesting and socializing content
Content
• Lower content fees
CONTENT MATTERS
- Screen Size
- Resolution Rate
- Handset Prices
- Handset Client
- Download rates
on-the-go
- Uninterrupted streaming
- Data Fees
Handsets
• Bigger screens
• Higher resolution rates
• Lower priced
Network
• Better coverage
• Higher network capacities
• Lower data fees
- Content Fees
Mobile TV in Turkey
43%
25%
26%
6%
How do you access TV channels?
Antenna
Satellite
Digital or Cable
Antenna and Satellite
As of Oct 2010
60%
46%37%
0%
20%
40%
60%
80%
Laptop Desktop PC Mobile Handset
How do you access TV channels when no TV is around?
As of Oct 2010 55%45%
0%
20%
40%
60%
Yes No
Would you prefer to watch free channels via your
mobile?
29%
71%
0%
50%
100%
Yes No
Would you pay for the content?
As of Oct 2010
As of Oct 2010
Mobile TV : Turkey and AVEA
18 popular national channels live
50 K/mth revenue on average
35% YoY growth in the customer base (~ 160 K customer)
Daily/Monthly Subscription Fee + Free URL
MOBILVIZYON of AVEA
• All three operators have their own Mobile TV multicasting solutions.
• Video on Demand is available only at Turkcell since it has not proved to be
profitable line of business yet.
• The overall market size is estimated to be 3-4 M $ as of Jan 2011.
Music Services
Music Services: Turkey
Aveamuzik.com ttnetmuzik.com.tr
Gncplay.com
• 54% of Aveamuzik.com customer are between 15 and 24 years old.
• 32% of Aveamuzik.com customers are between 25 and 34 years old.
• 56% of youth segment in Turkey finds AVEA brand young and energetic.
• 48% of youth segment in Turkey believes that AVEA invests into music.
Music Services @ AVEA
TARIFFS BEING THE MOST IMPORTANT KEY TO THE SUCCESS AS THE
MUSIC IS CONSUMED BY YOUTH SEGMENT AT A VERY FAST RATE.
• Aveamusic.com has 130 K subscribers as of Mar 2011
• RBT service has 250 K subscribers as of Mar 2011.
• 90% YoY growth in the customer base (2010-2011)
• 40% market share in the mobile music download
Mobile Game: Global Outlook
• In-Stat predicts that in game purchases will reach 7,3 billion US$ in 2011.
• Juniper Research says mobile game revenue will top 11 billion US$ by 2015.
• Juniper Research says ad spend on mobile games will increase tenfold over
the next five years. By 2015, ad spend on this platform will reach 894 million
US$, up from 87 million US$ in 2010.
• Parks Associates in Nov 2010 reported that one in five gamers spends money
on virtual items and microtransactions, which are expected to garner 6 billion
US$ in revenue by 2015.
1.800
165
105102
2010 – Mobile Games Revenue (M US$)
Apple Store
BB App World
Nokia OVI Store
Android Market
Source: IHS ISuppli
Mobile Game: Trends
• Mobile Gaming makes the
biggest chunk of the content
revenues in the U.S. and is
expected to keep its position in
the next few years.
• There is a growing emphasis on
monetizing such content through
downloads, advertising and in-
game purchases, rather than
shipping phones with games
preinstalled.
627,7
849
1028,5
1173,4
1376,7
1514
0
200
400
600
800
1000
1200
1400
1600
US Mobile Game Revenue (M $)
2009
2010
2011
2012
2013
2014
Source: emarketer.com
Mobile Game: Turkey
• Multi Player Online Game launched by Turk Telekom in 2010.
• Has won World Communication Awards in 2010 in Best
Content Service category
Registered Members : 812.000
Mobile Activation : 357.000
Average Length of Visit : 29 minutes
AVEA and Sobee has started the discussions to adapt I Can Football into mobile.
Mobile Game market is estimated to be about 60 M US$ in Turkey in 2011.
ISlash, by Duello Games*, sales has surpassed Angry Birds sales on Turkey app store.
• A slashing puzzle game
• 3 million downloads from App Store (Sep 2010- Mar 2011)
• Priced as 0,99 US$
* Duello Games is a Turkish company.
Mobile Application Stores
• Worldwide Mobile Application Store revenue forecast to surpass 15 billion US$ in 2011.
• Revenue between 2010 and 2014 is forecasted to grow 1000% and to reach 58 billion US$.
According to Gartner:
WHY IS THAT SO IMPORTANT FOR CONTENT SERVICES?
Sep 2010
Mobile Applicaton Stores: How can operators get into play?
Walled-Garden Store Open Store SIM Store
Strategy • Offers only in-house built
or outsourced applications
• Targets niche markets or a
specific customer segment
• Limits the play ground to a
specific handset
• Offer access to
external stores in
addition to the closed
storefront features
• Revenue from external
stores are shared
• Selling apps
for featured
phones
Requirements • Very well segmented
customer base
• Building a developer
community
• High-end service
Delivery Platform
• Advanced
SIM Tool Kit
interfaces
Monetization • Instant M-payment
• Mobile Advertising
• Instant M-payment
• Revenue sharing
• M-Payment
Location Based Content Services
• Social Network Services
• Shopping Applications
• Location Enabled Search
• Mobile Advertising• Personal Navigation
According to IEMR report published in Jul 2010;
• The global market for GPS navigation and location based services will
increase to 13,4 Billion US$ in 2014, a compound annual growth rate of
51.3%.
• Location based search and advertising to drive 2 Billion US$ of the
above.
• The adoption of GPS in mobile handsets is largely being driven by
smart phones.
• In 2009, more than 40% of all smartphone owners used their mobile
devices to get turn-by-turn directions, according to data from Compete,
an industry leading web analytics firm. For iPhone users, the figure is
even higher at over 80%.
Registered Foursquare Users
Places
launched
Location Based Content Services: Turkey
• All operators in Turkey somewhat
have Location Based Content
Services.
• Market growth is driven by
smartphones, led by Apple Iphone.
• The market size is estimated to be
about 5-6 M US$ as of today,
since location based advertising
has not yet ramped up.
• Facebook Places was launched in
Turkey in Mar 2011.
• Foursquare has 90 K users as of
Feb 2011 in Turkey.
Location Based Content Services: IBB Cep Trafik
• IBB Cep Trafik was first launched in 2005 and was free.
• By May 2008, the number of users have reached 400 K.
• In addition to original Native Java version WME and Iphone
editions have been launched betweeen 2008 and 2009.
• The number of users have dramatically dropped as low as to
10 K users in Dec 2009 due to the subscription fee of 5
TL/month.
• Nowadays IBB is working on an ad-funded model.
Agenda
AVEA
GSM Market-Turkey Overview
VAS Turkey-Where is the Golden Mine?
Global Outlook
Content Services: Hot Topics
Mobile TV
Music Services
Mobile Game
Mobile Application Stores
Location Based Services
Summary and Conclusions
Conclusions
Location based services revenue has a big room to grow, mobile advertising seems to be the key
revenue stream.
Content is now more social, decentralized, but cheaper.
Mobile Content revenue will be driven by Music and Gaming services.
Fremium apps with in-game purchases will make more than 50% of overall mobile game revenue.
Digital music is majorly consumed by youth segment, the price sensitivity is high.
Mobile TV revenues will grow in parallel with the handset and network capabilities.
Mobile Apps stores are converting the VAS world quickly into an IP space, operators must
urgently decide the route to take to avoid ending up as a dummy pipe.
AS OF TODAY:
M-Payment solutions must be taken into scope immediately.
DO NOT...
AND
Refine your mobile content strategy over time
QUESTIONS?
THANK YOU
FOR
LISTENING