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How the iPhone redefined Mobile User Experience Nicholas Kruse, ReignDesign (@n_kruse) Mobile Monday, 2009.06.29

How the iphone redesigned mobile user experience

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presentation given at mobilemonday shanghai event on June 29, 2009 by Nicholas Kruse. More on mobilemonday: www.mobilemondayshanghai.net http://www.facebook.com/group.php?gid=5010806187 More on Reign Design: http://www.reigndesign.com/blog/reigndesign-talks-at-mobile-monday/

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Page 1: How the iphone redesigned mobile user experience

How the iPhone redefined

Mobile User Experience

Nicholas Kruse, ReignDesign (@n_kruse)Mobile Monday, 2009.06.29

Page 2: How the iphone redesigned mobile user experience

Computer:

ElephantMobile device:

Mouse

Page 3: How the iphone redesigned mobile user experience

PDA: Business / focused

Mobile: Social / limited

Smartphone: Techie / complicated

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Smartphone

MobilePDA

iPhone!

Page 5: How the iphone redesigned mobile user experience

How did they do that?

Big, HD displayGood touch-screen“Feel-good” UXApp Store – variety!

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Before:“It’s painful to explore!”

Now:“It’s fun to explore!”

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Big idea 1:

Make use of “Gap Time” and “Half-Time”

Page 8: How the iphone redesigned mobile user experience

What apps work?

Time wasters & gamesSupplement to a web app / serviceBite-size chunks of information

Page 9: How the iphone redesigned mobile user experience

Big idea 2:

Alleviate Inconvenience

Page 10: How the iphone redesigned mobile user experience

What apps “work”?

Time-sensitive info / alertsLocation-based apps

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Big idea 3:

Content is almost FREE – But people will PAY for great UX

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What about iPhone

Interaction Design?

Page 13: How the iphone redesigned mobile user experience

Keep It Simple, StupidOnly a few options per screen

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Navigation sucksRely on spatial & linear patterns

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Tap, swipe, and dragare uncharted territory

See Dan Saffer’s talk for more: http://www.vimeo.com/groups/8949/videos/2761844

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Thank you!

This presentation is online at: http://www.reigndesign.com/blog/