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Digital Aristotle How narrative is ruling branded social and mobile interactions Monday, March 4, 13

How narrative is ruling digital interactions

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Page 1: How narrative is ruling digital interactions

Digital AristotleHow narrative is ruling branded social and mobile interactions

Monday, March 4, 13

Page 2: How narrative is ruling digital interactions

The State of Digital

• “Old Media” are struggling with the New World Digital Order

• Web 2.0 is dead and gone: it’s either amateurish or unsellable (or both)

• Personal recommendations are highjacked by brands and/or agencies

• “Banner blindness” is a genuine sociological term

• Each and every branded page looks and sounds the same

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Case in Point

• Can you tell which one of those belong to: a) official branded page of Pepsi Russia, b) official branded page of Mazda Russia, c) official branded page of Bud Russia?

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Do you feel what i’m saying?Well, bad news: our clients are feeling it too. And they are becoming angry.

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What we have here is a failure to (meaningfully) communicate with the audiences. Now hold that thought...

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Meanwhile in Real World

• The amount of information we consuming daily is increasing - constantly and dramatically

• Our collective minds are getting used to consuming fragmented information

• Meanwhile, entertainment industries are adapting to those new paradigms (with various degrees of success): retail-based models might be dead, but streaming/free-to-play is flourishing etc.

• Episodic TV content is on the rise - TV series are the new novels.

• Now, bear with me for a moment.

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Spot the Similarities

• Each of these products grossed >$1bn globally (not counting auxillary deals)

• Each of these products was universally loved (or universally hated, but that’s pretty much the same thing)

• Each of these products was created by full-time paid professionals, not some Shmoe from Internet

• These products are fundamentally based on the very same (and very ancient) principles...

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CONTENT IS THE KING!*

*Always been, will always be.

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Page 9: How narrative is ruling digital interactions

David Droga (official digital ad poster-boy of 2012) and his wisdom

“95% percent of advertising is pollution. It’s seen as an interruption”

“[we are doing work] that people actually choose to engage with”

“We are treating advertising as a content”

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Which Brings Us To...

• To quote Notorious B.I.G., “there’s rules to this shit”: all modern culture still operates (and generates billions) fuelled by the “Poetics” by Aristotle, which is around from year 335 BC.

• To successfully engage audience in meaningful communication, you can do a lot worse then to follow some of Aristotle’s commandments.

• That’s pretty simple to understand, but hard to successfully execute: a) your audience must identify with the character on some level; b) there’s supposed to be a dramatic arc for the story/interaction; c) conflict fuels everything. (Then there’s catharsis, but we gonna skip it for today).

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What’s that all to do with digital/mobile advertising, our KPIs and quarterly bonuses?.. Let me explain.

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Page 12: How narrative is ruling digital interactions

Creating Branded Content

• We can either create branded content for advertisers or bring them to where the content is. There’s also a third oprtion, but we’ll discuss it later.

• You can not create FAST, QUALITY and NON-EXPENSIVE content, that’s an axiom. But two out of three prerequisites are entirely possible.

• Created branded content must be (expensively) promoted and can still be hit or miss - honestly, no one can can predict anything.

• Aristotle can be of much help here. Observe:

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Page 13: How narrative is ruling digital interactions

Our “interactive presentation” for Sberbank/McCann Russia/MRM has a hero, an active goal, a dramatic arc and even a rudimentary conflict.

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Page 14: How narrative is ruling digital interactions

Bringing Brands to Where the Content Is

• We are now talking about branded integrations into social and/or mobile games.

• Branded experience is being shoehorned into proven and tested narrative confines.

• Every successful game has a narrative (although it is sometimes pretty well hidden). Unsuccessful games do not have branded integrations. See the pattern here?

• The point of successful integration is to expose brand to the audience (and vice versa) in a controlled environment - that’s why you MUST love games and know what/who user associates himself with to produce and sell successful intergations.

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But there is another option!

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To Highjack Content-Based Ecosystems

• Brands have a lot of stories to tell, but they cannot fully express themselves in today’s social and mobile environment.

• However, there’s a lot of possibilities to integrate branded communications into established content-based ecosystems.

• Example from an “Old Media”: advertorial “promo” sections in glossy mags.

• Example from New Digital Order: so-called “viral” videos; “Forward into Dawn” web series (which is essentially an episodic commercial for Halo 4 by Microsoft).

• Example from Mobile Age: a lot of branded applications in AppStore/Google Play, the best of which are using proven storitelling techniques to compliment brand’s core experience.

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MAY I ALSO SUGGEST...Monday, March 4, 13

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NARR8 at a Glance

• This is digital storytelling platform - completely free, totally mobile, created by professional storytellers.

• The self-publishing options will be available very soon (refrence: “the Kindle model”).

• We do honestly think that this is the future of storytelling: episodic content, natively mobile (AppStore, Google Play), healthily viral (pun intended).

• Available content allows for seamless integrations of branded communications: from simple product placement to tailor-made series with the same production values as non-branded content.

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Just a tiny example (do not sue me, it’s just a mockup), and we are off to...

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Q&A(and an excuse to show you Tony Stark here)

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Page 21: How narrative is ruling digital interactions

P.S. Social Insight is a techological company that focused on an innovative ways of branded content delivery.

We are also an exclusive seller for branded integrations for Game Insight (www.game-insight.com) and NARR8 (www.narr8.me).

And we are measuring all this with our in-house smart data system Mastermind (www.m2-analytics.com).

Presented by Andrey Podshibyakin (founding CEO), [email protected]

Monday, March 4, 13