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The Graphics Revolution and how VFX became accessible to everyone

HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

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A brief history of how the rapid advances in GPU technology have allowed film makers and designers to create high end visual effects using accessible computing technology, and how this has lead to the normalisation of VFX in low to mid-range video productions. Touching on software design & development and visual effects processes, the talk will take the form of a brief introduction, software demonstration and examples and Q&A session, examining both backend and front end design considerations.

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Page 1: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

The Graphics Revolutionand how VFX became accessible to everyone

Page 2: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Introducing FXHOME

• A brief history of the GPU

• Visual Effects

• Why this matters to you

• Designing the future

Page 3: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• FXHOME is a technology company, specialising in imaging and visual effects products for film makers and photographers.

• FXHOME develops products for both consumers and professional users, works in partnership with major global companies including Sony and offers consultancy and technology solutions for a wide range of clients.

Introducing FXHOME

Page 4: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Founded in 2001 by UEA Graduates

• Grew from a bedroom startup to international company over 13 years

• Over 250,000 users worldwide

• Based in Norwich, UK

• 85% of users are in the United States

Introducing FXHOME

Page 5: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Josh Davies • Founder & CEO FXHOME • History of Art Graduate • Programmer since childhood • UI & Design Lead for all FXHOME products • Website and UX design

Tom McLoughlin • Marketing Manager for FXHOME • Communications & Film Graduate • 10+ years experience of Film & Advertising Production • Produces all FXHOME film assets • Manages communications team

Introducing FXHOME

Page 6: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Introducing FXHOME

Page 7: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd
Page 8: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd
Page 9: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

Page 10: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

The GPU

• "Graphics Processing Unit." Like the CPU (Central Processing Unit), it is a single-chip processor. However, the GPU is used primarily for computing 3D functions. This includes things such as lighting effects, object transformations, and 3D motion. These types of calculations are taxing on the CPU, the GPU can help the computer run more efficiently.

• The first company to develop the GPU was NVidia, Inc.

• The GeForce 256 GPU could process 10 million polygons per second and had over 22 million transistors.

A brief history of the GPU

Page 11: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

!

The Playstation 1 (1994)

Page 12: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

• GPU development continued apace in the 2000s

• Most rapid advances in PC Graphics Cards

• Driven by the gaming industry

Page 13: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

% increase in CPU processing power over time

Page 14: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

% increase in GPU vs CPU processing power over time

Page 15: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Large CPU vs. GPU power differential

• Exponential increase in graphical processing power for consumers

A brief history of the GPU

Page 16: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

Silicon Graphics International (SGI) hardware from the 1990s

Page 17: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

SGI Octane: 1998-$38,995

A brief history of the GPU

Page 18: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

Page 19: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• VFX industry has moved from bespoke hardware to the same equipment that everyone uses

• SGI were one time owners of the Cray Supercomputer brand

• Your smartphone would have been considered a super computer not long ago

A brief history of the GPU

Page 20: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

A brief history of the GPU

SUPERCOMPUTER

Page 21: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

These conditions have created an environment in which we are used to

seeing high end VFX, whether in Hollywood movies, commercials & even

YouTube videos.

A brief history of the GPU

Page 22: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

Page 23: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

• Once the preserve of studio block busters or limited to one or two key moments in a film

• The VFX spectacular has become standard fare in all areas of visual storytelling, and has allowed high end practitioners to do incredible things

• Life of Pi - impossible to film

Page 24: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Life of Pi, 2012

Page 25: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

• Once the preserve of studio block busters or limited to one or two key moments in a film

• The VFX spectacular has become standard fare in all areas of visual storytelling, and has allowed high end practitioners to do incredible things

• Life of Pi - impossible to film

• Gravity

Page 26: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Gravity, 2013

Page 27: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

• Once the preserve of studio block busters or limited to one or two key moments in a film

• The VFX spectacular has become standard fare in all areas of visual storytelling, and has allowed high end practitioners to do incredible things

• Life of Pi - impossible to film

• Gravity

• Toy Story - exponential increase in quality due to technology and user expectations

Page 28: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Toy Story, 1995

Page 29: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Toy Story 2, 1999

Page 30: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Toy Story 3, 2010

Page 31: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

• Toy Story 1 took 800,000 machine hours to render

• Between 2-15 render hours per frame (24 frames per second)

• Contrast with Construct (2014)

Page 32: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects

• Toy Story 1 took 800,000 machine hours to render

• Between 2-15 render hours per frame (24 frames per second)

• Contrast with Construct (2014)

• Entire trailer rendered in 5 minutes

Page 33: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Different to editing, special effects and sound design

• Creating something impossible to capture in camera

• Combining layers to create something new (moving Photoshop)

• CGI elements

• Particles with Physics behaviour

• 3D lit, textured and animated models

• Colour Grading

• Nearly very frame of film, TV or even internet video has some form of VFX, you might just not realise it.

Visual Effects Principles

Page 34: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Visual Effects Principles

Page 35: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Why does this matter to you?

Page 36: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Designing the future

Page 37: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Fiction has long had a role in predicting and forming the future

• In the 20th century, science fiction in particular came to have a strong futurology component

• Arthur C. Clarke

• Philip K. Dick

• William Gibson

• Film (and VFX) have built on these works, through adaptation & homage

Designing the future

Page 38: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Blade Runner, 1982

Designing the future

Page 39: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Minority Report, 2002

Designing the futureDesigning the future

Page 40: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

John Underkoffler - MIT Media Labs www.ted.com/speakers/john_underkoffler

Designing the futureDesigning the future

Page 41: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Iron Man 2, 2008

Designing the futureDesigning the future

Page 42: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Contrast how well the VFX have aged with the quality of vision

• All these ‘worlds’ hold up, because they feel believable

• The increase in data complexity is marked

• The data in all the Iron Man HUD shots actually relates to the ‘real’ environment

• HAL from 2001 was a just voice, Jarvis from Iron Man provides large amounts of visual data

Designing the future

Page 43: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

We tell stories with pictures

Designing the future

Page 44: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• Marketeers talk about brand and product stories

• Increasingly those stories have to be visual

• How do you present a vision of a product that doesn’t exist yet?

• How do you make someone believe in a new idea?

• You show it to them

Designing the future

Page 45: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

Designing the future

Google Glass promo, Jan 2013

Page 46: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd

• How FXHOME approach UI in our software design

• How FXHOME approach UI in terms of our websites

• How FXHOME approach UI in our promotional materials

• Questions from the floor

Designing the future

Page 47: HCID 2014: The Graphics Revolution and how Visual Effects became accessible to everyone. Josh Davies & Tom McLoughlin, FXHOME Ltd