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Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix 2
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix
Hello world
C/C++ files
Entry point
C/C++ libraries
Source compile process
3
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix
Variables and constant
Primary data type
Array – Pointer – String
Data structure: enum – union - struct
Function
Namespace
4
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 5
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix
Recall pointer
Memory leak
6
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Appendix
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 7
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Hello world!
C/C++ files
Entry point
C/C++ libraries
Source compile process
8
Outline
Preparation
Getting Start
Basic Data Structure
OOP
Memory management
Rest of C/C++ features
Hello world!
C/C++ files
Entry point
C/C++ libraries
Source compile process
9
Hello world using VS
10
Hello world
# include <stdio.h>
void main()
{
printf("Hello world");
}
main.cpp
Use standard IO lib
Entry point
Print to console screen
11
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Hello world!
C/C++ files
Entry point
C/C++ libraries
Source compile process
12
C/C++ source files
Header file (.h) aka include file Hold declarations for other files
use (prototype) Not required
#include "stdio.h"
void Todo1();
void Todo2();
# include "header.h"
void Todo1()
{
Todo2();
}
void Todo2(){}
void main()
{
Todo1();
}
Source file (.c / .cpp) Content implementation
Required
13
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Hello world!
C/C++ files
Entry point
C/C++ libraries
Source compile process
14
Entry point
Required unique entry point
The most common is: main void main()
{
// your code here
}
Form1.cpp
int main(int n, char ** args)
{
// your code here
}
Form2.cpp
1>LINK : fatal error LNK1561: entry point must be defined
Error when no entry point is defined
15
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Hello world!
C/C++ files
Entry point
C/C++ libraries
Source compile process
16
C/C++ standard library
C/C++ support a set of internal basic library, such as • Basic IO
• Math
• Memory handle
• …
For using, include the header file
#include <…>
#include "…"
#include "stdio.h"
void main()
{
printf("hello");
}
17
C header C++ header
<assert.h> <cassert> Content assert macro, for debugging
<Ctype.h> <cctype> For character classification/convert functions
<Errno.h> <cerrno> For testing error number
<float.h> <cfloat> Floating point macros
<limits.h> <climits> Define range of value of common type
<math.h> <cmath> Mathematical functions
<setjmp.h> <csetjmp> Provide “non-local jumps” for flow control
<signal.h> <csignal> Controlling various exceptional conditions
<stdlib.h> <cstdlib> Standard lib
<stddef.h> <cstddef>
<stdarg.h> <cstdarg>
<stdio.h> <cstdio> Standard IO
<string.h> <cstring> Manipulating several kinds of string
<time.h> <ctime> Converting between time & date formats
<wchar.h> <cwchar>
<wctype> <cwctype> 18
C/C++ user-defined lib
Not C/C++ standard lib
Come from:
• Third-party
• User own
In common, include 2 parts
• .h files & .lib files: for developer
• .dll file (dynamic library): for end-user
error LNK2019: unresolved external symbol
Error caused when forget to add .lib file
19
C/C++ user-defined lib (cont.)
For using
• Include .h files
• Inform .lib files to compiler
• Copy all .dll file to (if any) :
o same folder with execute file, or
o to system32 (windows) – not recommend
20
Declare path to .lib
Import user-defined library Visual studio
21
Import user-defined library Visual studio
Declare .lib file
22
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
C/C++ files
Entry point
C/C++ libraries
Hello world!
Source compile process
23
Process
Source
.h/.c/.cpp preprocess
Preprocessed source
Compile
.o / .obj
(object file) Linker Executable/
lib
Tools: • Visual Studio: cl.exe (Press F7 / F5) • GNU GCC: gcc/ g++
24
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
25
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
26
Variable classification
Scope:
• Local variable
• Global variable
• Static variable
Storage class specifier
• auto
• static
• register
• extern
27
Global & local int mGlobalVar;
void Foo()
{
int localVar;
printf("Foo : %d %d\n",
localVar, mGlobalVar);
}
int main()
{
int localVar = 1;
printf("Main: %d %d\n",
localVar, mGlobalVar);
mGlobalVar = 1;
Foo();
return 1;
}
Global variable
• Available in all of program • Set default value to zero
Local variable • NO default value • Available inside block
Main: 1 0
Foo : 2280752 1
Command prompt
28
Auto variable
As default, a variable is a auto variable
int myVar auto int myVar
Go out of scope once the program exits from the current block
29
Static variable
Allocated when the program starts and is deallocated when the program ends.
Default value is zero (0)
#include <cstdio>
static int s_iGlobalStatic;
void Foo()
{
static int s_iLocalStatic;
printf("Foo: called %d\n",
s_iLocalStatic++);
}
int main()
{
int localVar = 1;
printf("Main: %d\n",
s_iGlobalStatic);
Foo();
Foo();
Foo();
return 1;
}
Main: 0
Foo: called 0
Foo: called 1
Foo: called 2
Command prompt
30
Register variable
Stored in a machine register if possible
Usually used in “for iterator” for improve performance
int main()
{
int sum = 0;
for (register int i = 0;
i < 100;
i++)
{
sum += i;
}
printf("Sum = %d\n", sum);
return 1;
}
31
Extern variable
Specify that the variable is declared in a different file.
Compiler will not allocate memory for the variable
Avoid duplicate declaration
Share (global) variable for multiple .cpp files
#include <cstdio>
extern int m_iExternVar;
int main()
{
printf("Value = %d\n",
m_iExternVar);
return 1;
}
main.cpp
int m_iExternVar = 100;
Extern.cpp
Value = 100
Command prompt
32
Constant
Variable's value is constant
To prevent the programmer from modifying
int const k_Hello = 0;
int main()
{
k_Hello = 10;
}
error C3892: 'k_Hello' : you cannot assign to a variable that is const
Error
33
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
34
Primitive data type (32bits processor)
Type Size Range
void n/a
char 1 byte unsigned char: -128 … 127 signed char: 0…255
short 2 bytes unsigned short: 0 … (216 -1) signed short: -215 … (215 – 1)
int 4 bytes -231 … (231 – 1)
unsigned int: 0 … (232 -1) signed int: -231 … (231 – 1)
long 4 bytes -231 … (231 – 1)
unsigned long: 0 … (232 -1) signed long: -231 … (231 – 1)
long long 8 bytes -263 … (263 – 1)
unsigned long long: 0 … (264 -1) signed long long: -263 … (263 – 1)
bool 1 byte True /false (non-zero / zero)
float 4 bytes
double 8 bytes 35
New type definition
Use typedef
36
typedef int Mytype;
typedef int MyArr[5];
Mytype var1;
MyArr arr;
sizeof operator
0 Return size (in byte) of a type, data structure, variable
int sizeInt = sizeof(int);
int sizeLong = sizeof(long);
char a;
int sizeA = sizeof(a);
Return 4
Return 4
Return 1
37
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
38
Array
Used to store consecutive values of the same data types
int b[4] = {1, 2, 3, 4};
n-dimensions array
int b[<s1>][<s2>]…[<sn>] si MUST BE constant
Index of array is counted from 0 to (si-1) C/C++ do not handle out-of-range exception
int b[4] = {1, 2, 3, 4};
for (int i = 0; i < 4; i++)
{
printf("%d\n", b[i]);
}
printf("%d\n", b[10]);
b[10] = ?
39
Array Assignment
40
int a[4] = {1, 2, 3, 4};
int a[] = {1, 2, 3, 4};
int a[4];
a[0] = 1;
a[1] = 2;
a[2] = 3;
a[3] = 4;
int a[4] = {1};
a[0], a[1], a[2], a[3] = ?
int a[4];
memset(a, 0, 4*sizeof(int));
Array Assignment 2D Array
41
int a[3][2];
a[0][0] = 1;
a[0][1] = 2;
a[1][0] = 3;
a[1][1] = 4;
a[2][0] = 5;
a[2][1] = 6;
int a[3][2] = {1, 2, 3, 4, 5, 6};
int a[3][2];
memset(a, 0, 6*sizeof(int));
int a[][2] = {1, 2, 3, 4, 5, 6};
Same as 1D. Why?
int a[3][2] = {
{1, 2},
{3, 4},
{5, 6}
};
Pointer
Computer's memory is made up of bytes.
Each byte has a number, an address, associated with it.
0x01 0x02 0x03 0x01 0x05 0x06 0x07 0x08
When storing a variable, such as int i = 1
0x00 0x00 0x00 0x01
0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08
i
o i = 1
o &i = 0x01 & operator: get address of a variable
42
Pointer (cont.)
For storing address of a variable, use a special type: pointer
int *pi; char *pc; float *pf;
Pointer of a integer variable
Pointer of a char variable
Pointer of a float variable
int *pi = &i;
43
int* pi;
pi = &i;
0x10 0x00 0x00 0x00
0xF1 0xF2 0xF3 0xF4 0xF5 0xF6 0xF7 0xF8
i
&i
Pointer (cont.)
Pointer is also a variable it’s stored in memory
int i = 10;
int *p i = 10 0x2f00002c
0x2f00aabb p p = &p =
*p =
*p : get value at address pointed by p
44
0x2f00002c
0x2f00aabb
10
= &i;
= 0x2f00002c
Pointer (cont.)
Type of pointer notify that how to get the value pointed by pointer
int i = 0x3f20cc01;
char *p1 = (char *)&i;
short *p2 = (short *)&i;
int *p3 = &i;
p1 is pointed to char-block. *p1 =
p2 is pointed to short-block. *p2 =
p3 is pointed to int-block. *p3 =
P1 P2
0x01 0xcc 0x20 0x3f
0xF1 0xF2 0xF3 0xF4 0xF5 0xF6 0xF7 0xF8
i Little Endian
P3
45
0x01
0xCC01
0x3f20cc01
Pointer (cont.) sizeof operator
Size of pointer is not belong to type of pointer Size of pointer depend on processor (16 bits, 32 bits, 64
bits) • For windows 32 bits: size of pointer is 4 bytes
int main()
{
char c = 0;
char *p = &c;
printf("size = %d", sizeof(p));
}
46
Pointer pointer operator
Note: each step is a distance k bytes belongs to type of pointer:
• byte: 1 byte
• Short: 2 byte
• ….
Operator
desc Example
+ move forward n steps p += 10;
- move backward n step p -= 1;
++ move forward 1 step p++;
-- move backward 1 step p--;
0x01 0xcc 0x20 0x3f 0x00 0x10 0xaa
0x01 0x02 0x03 0x04 0x05 0x06 0x07
p1 p1+1 p1+5
0x01 0xcc 0x20 0x3f 0x00 0x10 0xaa
0x01 0x02 0x03 0x04 0x05 0x06 0x07
p2 p2+1 p2+3
char *p1; short *p2;
(p1+1) (p2 + 1) *(p1+1) *(p2+1) &(p1+1) &(p2+1)
47
Pointer pointer operator - Practice
48
char a[6] = {10, 20, 30, 40, 50, 60};
char *p = a;
a
0x001cff08
p 0x001cff04
a = ?
&a = ?
*a = ?
p = ?
&p = ?
*p = ?
p + 1 = ?
(*p) + 1 = ?
*(p + 1) = ?
&p + 1;
&a + 1
a++; a = ?
p++; p = ?
Pointer to pointer
Recall that, a pointer variable is a variable.
To store address of a pointer variable, we use pointer-to-pointer variable.
49
int iVar = 10;
int *p1 = &iVar;
int **p2 = &p1;
iVar = 10
p1 = 0x100
p2 = 0x200
0x200
0x100
0x300
*p1 == ?
*p2 == ?
*(*p2) == ?
p
nx4 bytes
Pointer Dynamic allocation
Static allocation: int a = 10;
int array[1000];
• Variable will be allocated in stack limited size • Number of elements of array is const • Can not clean up when they become useless
Dynamic allocation • User pointer • Allocation a block of memory in heap high capacity • Clean up easily
Alloc n-int elements in heap
int *p = new int[n];
p
Free memory block pointed by p
50
delete p;
How about “p” after deleting?
Pointer Dynamic allocation (cont.) There two way for dynamic allocation
51
• Using stdlib.h
• Using malloc/free
Old C style
• Using new/delete
• Using new[] / delete[]
C++ style
int main()
{
char *i = (char*) malloc (100);
// some code here
free(i);
}
int main()
{
char *i = new char[100];
// some code here
delete []i;
}
Pointer Dynamic allocation (cont.)
Use delete for new, Use delete[] for new[]
52
struct A
{
public:
static int count;
int val;
A()
{
printf("Created %d\n",
val = count++);}
~A()
{
printf("Deleted %d\n",
val);}
};
int A::count = 0;
int main()
{
A *cA = new A[10];
delete cA;
return 1;
}
Delete cA[0] only
int main()
{
A *cA = new A[10];
delete []cA;
return 1;
}
Delete all cA
Pointer-to-pointer dynamic allocation
In common, used for allocation an 2D-array
53
int **p;
p = new int*[2];
*(p+0) = new int;
*(p+1) = new int;
p 0x900
0x500
= 0x500
0x200
0x200
0x300
0x300
int **p = new int*[3];
p[0] = new int[4];
p[1] = new int[4];
p[2] = new int[4];
*(*(p + i) +j ) p[i][j]
Pointer vs. Array
In common, pointer could be used like array
int main()
{
int *p
p[0] = 1;
*(p + 1) = 12;
p[2] = 5
}
P
0x2f330000
0x2f330004
0x2f330008
0x2f0A0000
stack
heap
*p = *(p+0) = p[0]
*(p + n) = p[n]
54
new int [3];
= 0x2f330000
1
12
5
=
Pointer vs. Array
Array is a pointer pointed to itself
A pointer can point to an array addr.
int main()
{
char a[3] = {1, 2, 3, 4};
printf ("0x%x 0x%x %d\n", a, &a, *a);
int *p = new int[3];
p[0] = 1; p[1] = 2; p[2] = 3;
printf ("0x%x 0x%x %d\n", p, &p, *p);
int *p2 = (int*)a;
printf("value of p2 = 0x%x\n", *p2);
}
0x14fd64 0x14fd64 1
0x591398 0x14fd60 1
Value of p2 = 0x04030201
Command prompt
55
Pointer vs. Array
char a[3] = {1, 2, 3};
char *p = new char[3];
p[0] = 10; p[1] = 20; p[2] = 30;
printf ("a = 0x%x p = 0x%x\n", a, p);
printf ("a+1 = 0x%x p+1 = 0x%x\n", a+1, p+1);
printf ("&a = 0x%x &p = 0x%x\n", &a, &p);
printf ("&a+1= 0x%x &p+1 = 0x%x\n", &a+1, &p+1);
a = 0x26FE6C p = 0x0E1AF0
a+1 = 0x26FE6D p+1 = 0x0E1AF1
&a = 0x26FE6C &p = 0x26FE70
&a+1= 0x26FE6F &p+1 = 0x26FE74
Command prompt
10 20 30
1 a
0x0E1AF0
p
0x0E1AF1
0x0E1AF2
0x0E1AF3
0x0E1AF4
0x26FE70
0x26FE71
0x26FE72
0x26FE73
0x26FE74
0x26FE6C
2 0x26FE6D
3 0x26FE6E
0x26FE6F
&p + 1
&a + 1
56
a + 1
p + 1
Due to stack limited, can not create a too big array
Pointer vs. Array
int main()
{
char arr[1034996];
}
int main()
{
char *p = new char[1034996];
}
FAIL OK
0 Can not delete an array int main()
{
char arr[100];
delete arr;
}
int main()
{
char *p = new char[1034996];
delete p;
}
FAIL OK
Memory block of array is freed automatically when out-of-scope
Dynamic memory MUST be clean manually by call “delete” 57
Pointer vs. Array 2D array int arr[2][3]
pointer-to-pointer int **p = new int*[2];
p[0] = new int[3];
p[1] = new int[3];
[0][0] [0][1] [0][2]
[1][0] [1][1] [1][2]
p[1]
p[0] p p[0][0] p[0][1] p[0][2]
p[1][0] p[1][1] p[1][2]
0 2D array & 2D pointer could use in the same way
arr[2][2] = 5 p[2][2] = 10
58
[0][0] [0][1] [0][2] [1][0] [1][1] [1][2]
Block 0 Block 1
*(*(p + i) +j ) p[i][j]
C/C++ String
59
String
No standard string in C/C++
Use char*, or char[] instead
String in C/C++ is array of byte, end with ‘\0’
char *st = "String";
S t r i n g \0 st
60
String allocation
Static allocation
char *st = "String";
char st2[] = "String";
Dynamic allocation char *st3 = new char[6];
st3[0] = 's';
st3[1] = 't';
st3[2] = 'i';
st3[3] = 'n';
st3[4] = 'g';
st3[5] = '\0';
61
String allocation (cont.)
62
char* GetString1()
{
char *st = "String";
return st;
}
char* GetString2()
{
char st[] = "String";
return st;
}
char* GetString3()
{
char *st = new char[6];
strcpy(st, "String");
return st;
}
int main()
{
printf("Say: %s", GetString1());
printf("Say: %s", GetString2());
printf("Say: %s", GetString3());
}
What are different?
Memory utility functions
MUST #include <string.h>
void * memcpy ( void * destination, const void * source, size_t num )
Copies the values of num bytes from the location pointed by source directly to the memory block pointed by destination
int memcmp ( const void * ptr1, const void * ptr2, size_t num )
Compare the C string pointed by source into the array pointed by destination, including the terminating null character
63
Memory utility functions
size_t strlen ( const char * str )
• Returns the length of str • The length of a C string is determined by the terminating null-character • This should not be confused with the size of the array that holds the
string
char * strcpy ( char * destination, const char * source )
• Copies the C string pointed by source into the array pointed by destination, including the terminating null character
int strcmp ( const char * str1, const char * str2 )
• Compares the C string str1 to the C string str2.
http://www.cplusplus.com/reference/clibrary/cstring/ 64
Constant pointer vs. pointer to constant
Constant pointer: • Address of memory stored is constant • Value at address which “pointed to” could be changed
65
Pointer to constant: • Value at address which “pointed to” is constant • Address of memory stored could be changed
char char_A = 'A';
const char * myPtr = &char_A;
*myPtr = 'J'; // error - can't change value of *myPtr
char char_A = 'A';
char char_B = 'B';
char * const myPtr = &char_A;
myPtr = &char_B; // error - can't change address of myPtr
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
66
Enum
Use for set up collections of named integer constants
In traditional C way:
Alternate approach
#define SPRING 0
#define SUMMER 1
#define FALL 2
#define WINTER 3
enum {SPRING, SUMMER, FALL, WINTER};
0 1 2 3 67
Enum (cont.) Declaration
Values of enum constants
enum MyEnum {SPRING, SUMMER, FALL, WINTER};
enum MyEmum x; // C style
MyEnum y; // C++ style
int main()
{
y = MyEnum::SPRING;
y = FALL;
y = 1; // ILLEGAL
}
enum MyEnum {SPRING = 0, SUMMER = 10, FALL = 11, WINTER = 100};
int main()
{
y = MyEnum::SPRING;
printf("%d", y);
} 68
Union
Allow same portion of memory to be accessed as different data type
union MyUnion
{
int iValue;
char cValue;
char aValue[4];
};
int main()
{
MyUnion mine = {0x01020304};
printf("iValue: 0x%x\n", mine.iValue);
printf("iValue: 0x%x\n", mine.cValue);
printf("iValue: 0x%x 0x%x 0x%x 0x%x\n",
mine.aValue[0],
mine.aValue[1],
mine.aValue[2],
mine.aValue[3]);
}
0x04 0x03 0x02 0x01
iValue 0x01020304
0x04
0x04 0x03 0x02 0x01
cValue
aValue
Memory block
sizeof(mine) = ?
69
Struct
Define a structure type and/or a variable of a structure type.
struct T_MyStruct
{
int val1;
char val2;
char val3[5];
};
struct T_MyStruct myStruct;
val1
val2
val3
T_MyStruct
70
Struct
Using struct: typedef struct T_MyStruct
{
int val1;
char val2;
char val3[5];
}MyStruct;
MyStruct myStruct;
int main()
{
myStruct.val1 = 10;
myStruct.val2 = 100;
myStruct.val3[0] = 1000;
} 71
Data Structure alignment
Is the way data is arranged and accessed in computer memory.
Consist two issue:
• Data alignment:
oPut data at memory offset equal to multiple word size
• Structure padding:
o Insert some meaningless bytes between the of last data structure and start of next
72
Data Structure alignment
0 Before compile, total memory of T_MyStruct is 8 byte
struct T_MyStruct
{
char val1;
short val2;
int val3;
char val4;
};
• char: 1 byte aligned
• short: 2 byte aligned
• int : 4 byte aligned
• …
val1 val2 val3 val4
0 1 3 7
pad1
val2 val3 val4
0 1 2 3 4 8 9 10 11
val1
4 bytes block 4 bytes block 4 bytes block
pad2
4 bytes alignment
sizeof(T_MyStruct) == 12 bytes 73
VS Struct member alignment
74
GCC alignment
75
struct test_t
{
int a;
char b;
int c;
}__attribute__((aligned(8)));
struct test_t
{
int a;
char b;
int c;
}__attribute__((__packed__));
http://www.delorie.com/gnu/docs/gcc/gcc_62.html
8 byte alignment
smallest possible alignment
Struct - function
C++ only, not available in C
Beside variable, struct also has had function
Struct alignment is not effected to struct-function
Function is not counted when calculate struct size
typedef struct T_MyStruct
{
int val1;
char val2;
char val3[12];
void SayHello();
}MyStruct;
void MyStruct::SayHello()
{
printf("Hello world");
}
int main()
{
MyStruct myStruct;
myStruct.SayHello();
}
76
Struct constructor / destructor
C++ only, not available in C
Two special function of struct
• Constructor: automatically call when a instant of struct is created
• Destructor: automatically call when a instant of struct is destroy
typedef struct T_MyStruct
{
int val1;
T_MyStruct();
~T_MyStruct(); }MyStruct;
T_MyStruct::T_MyStruct()
{
printf("Created\n");
}
T_MyStruct::~T_MyStruct()
{
printf("Destroy\n");
}
int main()
{
MyStruct myStruct;
}
constructor
destructor
Created
Destroy
Command prompt
77
Struct and static member
Static function & static variable
Static variable is not counted is struct alignment and struct size
typedef struct T_MyStruct
{
int val1;
static char val2;
static void SayHello() {}
}MyStruct;
int main()
{
MyStruct myStruct;
printf("%d", sizeof(myStruct));
MyStruct::SayHello();
}
78
Struct and Access privilege C++ only, not available in C Three access privilege methods
• public: visible for all • private: visible inside struct only • protected: visible inside struct and
retrieved struct (OOP)
• Default is public o For example: valx is public
79
struct MyStruct
{
int valx;
public:
int val1;
private:
int val2;
protected:
int val3;
};
int main()
{
MyStruct mine;
mine.val1 = 0;
mine.valx = 0;
mine.val2 = 0;
mine.val3 = 0;
}
Fatal Error, val2 is private
Fatal Error, val3 is protected
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
80
C/C++ function
<return-type> function_name([<type> <param>], […])
void foo() {}
void foo(int a, int b, char c)
{}
int foo()
{
return 1;
}
No return function
Required return
81
Default parameters
#include <cstdio>
void foo(int a,
int b = 1 ,
int c = 2 );
void foo(int a, int b, int c)
printf("%d %d %d\n",
a, b, c);
}
void main()
{
foo(0);
foo(0, 10);
foo(0, 10, 100);
}
Set default value
Use b, c as default value
No default value
Use b, c as default value
0 1 2
0 10 2
0 10 100
Command prompt
82
void foo(int a, int b = 1, int c )
{
printf("%d %d %d\n", a, b, c);
}
Default parameters (cont.)
ERROR
error C2548: 'foo' : missing default parameter for parameter 3
When a parameter is set default value, the rest of next parameters MUST BE set default value too
RULES
83
Variable number of parameters
#include <cstdio>
#include <cstdarg>
int sum(int num_param, ... )
{
int sum = 0, val = 0;
va_list marker;
va_start(marker, num_param);
for (register int i = 0; i < num_param; i++)
{
val = va_arg(marker, int);
sum += val;
}
va_end(marker);
return sum;
}
void main()
{
printf("%d\n", sum(1, 10));
printf("%d\n", sum(3, 1, 2, 3));
} 84
Parameter classification
Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
85
Parameter classification
Pass-by-value
A copy of parameter is made Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
void foo(int n)
{
n++;
}
void main()
{
int x = 2;
foo(x);
printf("%d\n", x);
}
x = 2
2 x 2 x
2 n
2 x
3 n 2 x
foo 86
Parameter classification
Pass-by-reference Actually parameter itself is passed Use reference operator “&”
Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
void foo(int &n)
{
n++;
}
void main()
{
int x = 2;
foo(x);
printf("%d\n", x);
}
x = 3
2 x 2 x
n
x 3
n 3 x
foo 87
Parameter classification
Pass-by-value A copy of parameter is made and
strict as const.
Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
void foo(int cont n)
{
n++;
}
void main()
{
int x = 2;
foo(x);
printf("%d\n", x);
}
Fail, can not modified
const value
2 x 2 x
2 n
2 x
3 n
foo 88
Parameter classification
Pass-by-ref
Actually parameter itself is passed but avoid modify
Void the overhead of creating a copy
Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
void foo(int const &n)
{
//todo
}
89
Parameter classification
In common, Pass-by-value
A copy of parameter is made Value of parameter is an address of a memory block
Value parameter
Reference parameter
Constant parameter
Const Reference parameter
Pointer parameter
void foo(int *n)
{
//todo
}
Value of parameter will not be change,
but memory block which pointed by parameter could be modified.
90
Pointer Parameter
#include <cstdio>
void foo(int *A, int *B)
{
int *tmp = A;
A = B;
B = tmp;
}
void main()
{
int A[] = {1, 2, 3};
int B[] = {10, 11};
printf("0x%x 0x%x\n", A, B);
foo(A, B);
printf("0x%x 0x%x\n", A, B);
}
A’
B’
A’
B’
A
B
A
B
Copy value (addr. of data)
foo
0x29faa8 0x29faa0
0x29faa8 0x29faa0
Command prompt
91
Pointer Parameter
#include <cstdio>
void foo(int *A)
{
A[2] = 10;
}
void main()
{
int A[] = {1, 2, 3};
printf(“%d\n", A[2]);
foo(A);
printf(“%d\n", A[2]);
}
A’
A
foo 1
2
3 A’[2] = 10 10
A
A[2] = 3
A[2] = 10
Copy value (addr. of data)
92
Pointer reference parameter
A special case of pointer parameter Value of pointer parameter (address of block memory) could be changed Pass-by-reference CAN NOT work with array directly
#include <cstdio>
void foo(int *&A, int *&B)
{
int *tmp = A; A = B; B = tmp;
}
void main()
{
int arr1[] = {1, 2, 3};
int arr2[] = {10, 11};
int *A = arr1;
int *B = arr2;
printf("0x%x 0x%x\n", A, B);
foo(A, B);
printf("0x%x 0x%x\n", A, B);
}
A
B
A
B
A
B
A
B
foo
0x31fc90 0x31fc88
0x31fc88 0x31fc90
Command prompt
93
Function overloading
C++ only
Allow multiple functions with the same name, so long as they have different parameters.
void Todo(int a)
{}
void Todo(int a, int b)
{}
94
Function Prototype
In C/C++, functions MUST BE declare before using. To solve this problems
• Keep all functions in correct order • Use prototype inside .cpp file • Use prototype inside header (.h) file -> recommend
#include "header.h"
void Todo1()
{
Todo2();
}
void Todo2(){}
int main(){}
Main.cpp
void Todo1()
{
Todo2();
}
void Todo2()
{}
int main()
{}
Error error C3861: 'Todo2': identifier not found
Main.cpp header.h
void Todo1();
void Todo2();
95
Extern function
Sometimes, we need to use a function in another module (.cpp file)
Header file is too complicated to use (caused error when used)
#include <cstdio>
extern void TodoExtern();
int main()
{
TodoExtern();
return 1;
}
Main.cpp
#include <cstdio>
void TodoExtern()
{
printf("TodoExtern\n");
}
Extern.cpp
96
Extern “C”
Name mangling: • Aka “name decoration”
• The way of encoding additional information in a name of function, struct, class…
In C++: • For adapting overload, class/struct functions, name of
function will be “encoding”
int f (void) { return 1; }
int f (int) { return 0; }
int __f_v (void) { return 1; }
int __f_i (int) { return 0; } 97
Extern “C”
For mixing “C” and “C++” source (Object C also) use extern "C"
Extern “C” talk to compiler that use C style for its scope • No “name mangling” • No overloading
Extern “C” is also “extern” function could be implement in another module
#include <stdio.h>
void ExternC()
{
printf("ExternC\n");
}
Ansi_c.c extern "C"
{
void ExternC();
void Todo()
{
printf("%d", i);
}
}
C_plusplus.cpp
98
Extern “C” in practice
#ifdef __cplusplus
extern "C" {
#endif
// your code here
#ifdef __cplusplus
}
#endif
__cplusplus: default C++ preprocessor definition
99
Pointer to function
A variable store address of a function
Advantage
• Flexible
• User for event handling mechanism
// C
void DoIt (float a, char b, char c){……}
void (*pt2Function)(float, char, char) = DoIt;
// using
pt2Function(0, 0, 0);
100
Inline function
Macro: preprocessor replaces all macro calls directly with the macro code
101
#define NEXT(a) (a+1)
int main()
{
printf("%d", NEXT(1));
}
int main()
{
printf("%d", (a + 1));
}
Inline function (cont)
Like macro, but obeys C/C++ syntax
102
inline int Next(int x)
{
return x + 1;
}
int main()
{
printf("%d", Next(1));
}
For OOP, Inline function is allowed to set access privilege
Improve performance (for short/simple inline functions)
NOTE: The compiler is not forced to inline anything at all
Why performance is
improved?
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Variables and constant
Primary data type
Array – Pointer - String
Data structure: enum – union - struct
Function
Namespace
103
Namespace
A abstract container uses for grouping source code.
In C++, a namespace is defined with a namespace block
namespace maths {
void sin() {}
void cos() {}
void add() {}
}
namespace matrix {
void mult() {}
void add() {}
}
104
Using namespace
For using methods, variables, … of a namespace:
<namespace>::<methods/variables>
namespace maths {
void sin() {}
void cos() {}
void add() {}
}
namespace matrix {
void mult() {}
void add() {}
}
void main()
{
maths::sin();
matrix::add();
} 105
Using namespace
Use using namespace for shorten way.
namespace maths {
void sin() {}
void cos() {}
void add() {}
}
namespace matrix {
void mult() {}
void add() {}
}
using namespace maths;
using namespace matrix;
void main()
{
sin();
mult();
}
106
Namespace – ambiguous call
More than two definition of add functions
• maths::add()
• matrix::add()
ambiguous call fatal error.
In this case, MUST BE specify namespace.
namespace maths
{
void add();
}
namespace matrix
{
void add();
}
using namespace maths;
using namespace matrix;
void main()
{
add();
}
error C2668: 'matrix::add' : ambiguous call to overloaded function .\main.cpp(8): could be 'void matrix::add(void)' .\main.cpp(3): or 'void maths::add(void)'
107
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 108
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 109
Class As same as struct Default access is private
110
class MyClass
{
public:
MyClass();
~MyClass();
protected:
int GetVal() {return m_Var;}
void Todo();
private:
int m_Var;
void SayHello();
};
void MyClass::Todo()
{
//some code here
}
Class name
Access methods
Constructor
Destructor
Function (methods)
Inline methods
Class variable (property)
Function implementation
Class (cont)
In traditional, code of class is divided into 2 parts
• Declaration: in .h file
• Implementation: in .cpp file
111
#ifndef __CCLASS_H__
#define __CCLASS_H__
class CClass
{
public:
CClass();
~CClass();
private:
void Toso() ;
};
#endif
Any_name.h #include "Any_name.h" void CClass::Todo()
{
…
}
CClass::~CClass()
{
…
}
Any_name.cpp
How to use class
112
MyClass objA; //or MyClass objA()
objA.SayHello();
• Create a object directly • Access class methods,
properties by using dot
• Create a object through pointer. • Two ways to use methods,
properties o (*objA). C style o objA-> C++ style
• Supported polymorphism
MyClass *ObjB = new MyClass;
//or MyClass *ObjB = new MyClass();
(*objA).SayHello();
objA->SayHello();
Recommend!
MyClass *ObjB = new MyClass;
objA->SayHello();
Access methods
Aka Encapsulation
• Public: allow access inside & outside class
• Protected: allow access inside class & in derived class
• Private : allow access inside class only
113
Constructor
Should be public
Called when an instance is created
A class could define a set of constructors (constructor overloading)
114
class MyClass
{
public:
MyClass();
MyClass(MyClass* A);
MyClass(const MyClass& A);
MyClass(int val);
}
Default constructor
Copy constructor.
Copy constructor
Definition:
• A constructor with the same name as the class
• Used to make a deep copy of objects (be careful if class content pointer properties)
115
If no user-defined constructor is defined, compiler defines one.
X (const X& copy_from_me)
X (X* copy_from_me)
X (X& copy_from_me)
X (const X©_from_me, int = 10, float = 1.0 )
Must be set default value
Copy constructor (cont.)
Invoked when
• When a object is created from another object of the same type
• When an object is passed by value as parameter to function
• When a object is return from a function
116
class ABC
{
public:
ABC(){}
ABC(ABC *A){printf("here1\n");}
ABC(const ABC &A)
{
printf("here2\n");
}
};
void Foo1(ABC A){}
ABC Foo2()
{
ABC a;
return a;
}
int main()
{
ABC *A = new ABC();
ABC B(A);
Foo1(A);
Foo2();
}
Copy constructor (cont)
A default copy constructor is created automatically, but it is often not what you want.
117
Image(Image *img) {
width = img->width;
height = img->height;
data = new int[width*height];
for (int i=0; i<width*height; i++)
data[i] = img->data[i];
}
Image(Image *img) {
width = img->width;
height = img->height;
data = img->data;
}
Automatic generated copy constructor User-defined (expected) copy contructor
Explicit constructor
"nonconverting" Explicit constructor syntax is required.
118
class A {
public:
explicit A(int) {}
};
void f(A) {}
void g()
{
A a1 = 37;
A a2 = A(47);
a1 = 67;
f(77);
}
Without explicit With explicit
Destructor
Automatically invoked when an object is destroy: • Out of scope • Or manually free (use
pointer)
Use for collect class memory
119
class MyClass
{
char m_Var;
int m_pData;
public:
MyClass(char id) {
m_Var = id;
m_pData = new int[100];
};
~MyClass() {
delete m_pData;
cout<<"Destroyed "<<m_Var<<endl;
}
};
int main()
{
cout << "---Alloc A---"<<endl;
MyClass *A = new MyClass('A');
cout << "---Free A---"<<endl;
delete A;
cout << "---Create B---"<<endl;
MyClass B('B');
cout << "---End---"<<endl;
return 1;
}
---Alloc A---
---Free A---
Destroyed A
---Create B---
---End---
Destroyed B
Command prompt
“this” pointer
A special pointer point to class instance itself
Used inside class, for access class methods, properties
120
class MyClass
{
char m_Var;
public:
MyClass(char id) {m_Var = id;};
~MyClass() {}
MyClass* Todo1(int val)
{
if (this->m_Var == val)
{
return this;
}
return 0;
}
void Todo2()
{
this->Todo1('A');
}
};
Member initialization
121
class MyClass
{
private:
int m_iVar1;
float m_fVar2;
char * m_pVar3;
public:
MyClass();
}
MyClass::MyClass():
m_iVar1(10),
m_fVar2(1.3f),
m_pVar3(0)
{
}
Setup value of properties
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 122
Inheritance
Code reuse:
• Composition: create objects of existing class inside the new class
• Inheritance: create a new class as a type of an existing class
123
Existing class
New class
class NewClass
{
public:
ExistingClass *m_member;
};
Base class
Derive class Hierarchy model
class Derive: public Base
{
};
Inheritance syntax
124
class Derive: public Base
{
public:
Derive():Base() {}
void Todo();
};
void Derive::Todo()
{
this->protectedFunc();
this->publicFunc();
this->privateFunc();
Base::Todo();
}
class Base
{
public:
Base() {}
void publicFunc() {}
void Todo() {}
protected:
void protectedFunc() {}
private:
void privateFunc() {}
};
FAIL: cannot access private member
Access base’s method (same name)
Constructor init
Inheritance access
Base access Inherit access Derive access
Public
Public
Public
Protected Protected
Private Private
Public
Protected
Protected
Protected Private
Private
Public
Private private Protected
Private
125
Inheritance access Example
126
class CAnimal
{
public:
void Drink();
protected:
void Run();
private:
void Eat();
};
class CRabbit: private CAnimal
{
public:
CRabbit()
{
Run();
Eat();
Drink();
}
};
void main()
{
CRabbit rab;
rab.Drink();
rab.Eat();
rab.Run();
} Why?
Constructor – Destructor – Inheritance
127
Animal
Mammal
Lion
Lion *theLion = new Lion()
Lion()
Animal()
Mammal()
delete theLion;
~Lion()
~Mammal()
~Animal()
Multiple inheritance A class could be inherit from multiple base class
128
Human
StreetMusician
Musician Worker
class Human{};
class Musician
{
public:
Musician(int instrument, int year){}
};
class Worker
{
public:
Base2(int level){}
};
class StreetMusician: public Human,
protected Musician,
private Worker
{
public:
StreetMusician(): Human(),
Musician(1, 1),
Worker(10) {}
};
Inheritance Ambiguous access
CBase1::Hello() CBase2::Hello()
129
class CBase1
{
public:
void Hello();
};
class CBase2
{
public:
void Hello();
};
class CDerive: CBase1, CBase2
{
public:
CDerive(): CBase1(), CBase2()
{
Hello();
}
};
Ambiguous access of 'Hello‘
How to solve?
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 130
Polymorphism
Implemented in C++ with virtual functions
• Virtual function
• Pure virtual function
• Pure virtual class (abstract class / base class)
Use for improved code organization
Extensible
131
Function call binding
Binding:
• Connecting a function call to a function body
Early binding:
• Binding is performed before the program is run by compiler, linker
Late binding:
• Binding occurs at runtime, based on the type of the object
• Aka Dynamic binding or Runtime binding
For C++, to cause late binding, use keyword “virtual”
132
Overriding vs. Overloading
Overriding: override a base’s virtual or non-virtual methods
Overloading: several methods with the same name which differ from parameters
133
class Animal
{
public:
virtual void Eat(){}
void Run(){}
};
class Cat: public Animal
{
public:
//overiding
void Eat(){}
void Run(){}
//overloading
void Jump();
void Jump(int distance);
};
Virtual Overriding vs. non-virtual Overriding
Obj is a Animal pointer, but really a Cat instant
Without virtual (early binding), Animal:Run was called instead of Cat::Run
134
class Animal
{
public:
virtual void Eat()
{
cout<<“Animal:Eat"<<endl;
}
void Run()
{
cout<<“Animal:Run"<<endl;
}
};
class Cat: public Animal
{
public:
void Eat()
{
cout<<“Cat:Eat"<<endl;
}
void Run()
{
cout<<“Cat:Run"<<endl;
}
};
int main()
{
Animal *obj = new Cat();
obj->Eat();
obj->Run();
}
Cat:Eat
Animal:Run
Command prompt
Virtual destructor
When obj is freed, both itself and base MUST BE deleted
It’s ok for obj1, but problem for obj2
135
class Base
{
public:
~Base()
{
cout<<"Destroy Base"<<endl;
}
};
class Derive: public Base
{
public:
~Derive()
{
cout<<"Destroy Derive"<<endl;
}
};
int main()
{
Derive *obj1 = new Derive();
Base *obj2 = new Derive();
cout<<"--Free obj1--"<<endl;
delete obj1;
cout<<"--Free obj2--"<<endl;
delete obj2;
}
--Free obj1--
Destroy Derive
Destroy Base
--Free obj2--
Destroy Base
Command prompt
Virtual destructor (cont)
To solve this problem, use virtual destructor
136
class Base
{
public:
~Base()
{
cout<<"Destroy Base"<<endl;
}
};
class Derive: public Base
{
public:
~Derive()
{
cout<<"Destroy Derive"<<endl;
}
};
int main()
{
Derive *obj1 = new Derive();
Base *obj2 = new Derive();
cout<<"--Free obj1--"<<endl;
delete obj1;
cout<<"--Free obj2--"<<endl;
delete obj2;
}
virtual
--Free obj1--
Destroy Derive
Destroy Base
--Free obj2—
Destroy Derive
Destroy Base
Command prompt
Pure virtual function Pure virtual class
Pure virtual function:
• Virtual function with no body
Pure virtual class:
• Class content pure virtual function
CAN NOT create an instance of pure virtual class directly
Derive class of pure virtual class MUST implements all pure virtual functions
137
class Base
{
public:
virtual void Todo() = 0;
};
class Derive: public Base
{
void Todo() {}
}
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 138
Operator overloading
Another way to make a function call
Define function of operator such as : +, -, *, /, …
WARNING: Not recommend to use. It’s easy to read, but hard to debug !
139
Operator overloading example
140
class Integer
{
public:
int i;
Integer(int ii) : i(ii) {}
const Integer operator+(const Integer& rv)
{
return Integer(i - rv.i);
}
Integer& operator+=(const Integer& rv)
{
i *= rv.i;
return *this;
}
};
int main()
{
Integer ii(1), jj(2), kk(3);
kk += ii + jj;
cout << "Value = " << kk.i << endl;
}
This implementation make user confused
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Class & Object
Inheritance
Polymorphism
Operator overloading
Class’ static member 141
Static function
Allow user invokes without creating an instance
Declaration with static keyword
No need to create object, but must be declared class name
142
class MyClass
{
public:
static void Todo();
};
void MyClass::Todo()
{
//implemetation
}
int main()
{
MyClass::Todo();
}
Static variable
Same as static function
Value of static variable MUST BE set outside class declaration.
143
class MyClass {
public:
static int s_Var;
};
int MyClass::s_Var = 99;
int main()
{
printf("%d",
MyClass::s_Var);
}
Lazy initialization
0 The tactic of delaying the creation of an object, calculation of a value, or some other expensive process until the first time it is need.
144
class ExpensiveRes
{
public:
ExpensiveRes() {}
void todo1();
static ExpensiveRes* GetInstance();
private:
static ExpensiveRes* s_Instance;
};
ExpensiveRes* ExpensiveRes::s_Instance = 0;
ExpensiveRes* ExpensiveRes::GetInstance()
{
if (!s_Instance)
{
s_Instance = new ExpensiveRes();
}
return s_Instance;
}
int main()
{
ExpensiveRes::GetInstance()->todo1();
ExpensiveRes::GetInstance()->todo1();
}
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Recall pointer
Memory leak
145
Question?
What does “memory leak” mean ?
• How is memory structure ?
What does its consequences ?
Why does “memory leak” happen ?
How to detect and solve?
146
What does “memory leak” mean ?
First, How is memory structure ?
147
How is memory structure ? STACK vs HEAP
148
Run-time storage
Code segment: • where the compiled program sits in
memory
Global area: • store global variables
Stack segment: • where parameters and local variables are
allocated
Heap segment: • where dynamically allocated variables are
allocated
149
Text segment (Code segment)
Stack segment
Heap Segment
Global area
Stack
Where parameters and local variables are allocated
Limited size Stack overflow
Memory use in stack is temporary and auto release
Fast processing/low size
150
Parameters
Return Address where to begin execution
when function exits
Dynamic link pointer to caller's stack
frame
Static link pointer to lexical parent
(for nested functions)
Return value
Local variables
“Concept” Stack frame
Text segment (Code segment)
Stack frame
Heap Segment
Global area
Stack frame
Heap
Large pool of memory
Dynamic allocation
Stays allocated until specifically deallocated leak !
Must be accessed through a pointer
Large arrays, structures, or classes should be stored Heap why?
Large & dynamic
151
Parameters
Return Address where to begin execution
when function exits
Dynamic link pointer to caller's stack
frame
Static link pointer to lexical parent
(for nested functions)
Return value
Local variables
“Concept” Stack frame
Text segment (Code segment)
Stack frame
Heap Segment
Global area
Stack frame
Heap vs Stack
int _array[10]; stored in stack
152
Stack
_array int *_array = new int[n]
• Pointer _array is stored in Stack
• Data of array is stored in Heap
_array 0x00FF
Stack
10
Heap
0x00FF
0x0005
Value of: ● _array : address where int “point” into in heap (0x00FF) ● (*_array): value at it's address on heap (10) ● (&_array): address of the memory which used for stored pointer _array in stack (0x0005)
FAQ
Why we use
• Classname *Obj = new Classname();
instead of
• Classname Obj;
153
Memory leak overview
154
What does memory leaking mean?
Definition: • Particular type of unused memory, unable to release
Common: • Refer to any unwanted increase in memory usage
* usually for heap memory
155
void Leak()
{
int *A = new int[1000];
// some code here
// ...
// without delete A
//
return;
}
4000 bytes
Return without free A → Leak
What does its consequences ?
Application gets slow fps
Application is crashed
Device has been freeze, restarted
156
Why does “memory leak” happen?
First, Let's see some examples
157
Example 0 Forget to release resources
– No GC mechanic supported
Button is pressed
Save current floor
On target floor ?
Wait until lift is idle
Go to required floor
Release memory used to save current floor
True
Finished Memory
Leaking here
158
C/C++ Example 1
● Leak memory caused by lacking of release dynamic memory
…
delete a[];
return;
Solution
Leak !
159
C/C++ Example 2
void leak()
{
int **list = new int*[10];
for (int i = 0; i < 10; i++)
{
list[i] = new int;
}
delete list;
return;
}
Allocation a series, delete only one unit
Leak ! for (int i = 0; i < 10; i++)
{
delete list[i];
}
delete list;
Solution
160
C/C++ Example 3
Leak memory when using pointer-return-type
delete []str;
Avoid to call directly GenString()
Solution
161
char* GenString()
{
char *a = new char[10];
a[9] = '\0';
return a;
}
void Leak()
{
char *str = GenString();
printf("%s\n", str);
printf("%s\n", GenString());
}
C/C++ Example 4 Leak memory when using pointer as a
parameter
Stack
Heap
A
LEAK!
Leak!
Well control with reference variables Check if a pointer is allocated memory yet!
Solution
162
C/C++ Example 5
void main()
{
Classname *A = new A();
...
...
//free A
A = NULL;
}
163
Misunderstand free memory method in C/C++
Stack
Heap
A
NULL
LEAK!
Keep in mind we are using C/C++ Use MACRO for safe deallocating #define SAFE_DEL(a) {if(a){delele a;a = 0;}}
Solution
Example 6
164
class CB {
public:
CB(){
m_iVal = 0;
}
~CB(){}
int m_iVal;
};
class CA {
public:
CA(){
m_pB = 0;
}
~CA(){
delete m_pB;
m_pB = 0;
}
CB *m_pB;
};
int main()
{
CB *B = new CB;
CA *A = new CA();
A->m_pB = B;
delete(A);
printf("%d", B->m_iVal);
}
B
A m_pB
Access violation reading location
….
Try to remove
delete m_pB
Example 6 (cont.)
165
class CB {
public:
CB(){
m_iVal = 0;
}
~CB(){}
int m_iVal;
};
class CA {
public:
CA(){
m_pB = 0;
}
~CA(){
delete m_pB;
m_pB = 0;
}
CB *m_pB;
};
int main()
{
CA *A = new CA();
A->m_pB = new CB()
delete(A);
}
A m_pB
Leak
Delete or not?
Use manual delocate m_pB
Solution
C/C++ Example 7 class cA()
{
public :
cA() {m_pdata = new int[100];}
virtual ~cA() {delete[] m_pdata;}
int *m_pdata;
};
class cB: public cA()
{
public
cB():cA() {m_pdata2 = new int[100];}
~cB() {delete []m_pdata2;}
int *m_pdata2;
}
void main()
{
cA *A = new cB();
delete A;
}
● Memory leak caused by
misunderstanding finalization
method
Without “virtual”, in this case, m_pdata is not deleted → leak
Be careful with “virtual” for
finalization method
Solution
166
What are reasons of memory leak?
Forget/ misunderstand C/C++ mechanism
Out-of-Control (logic)
167
Current Solutions
For “Forget/ misunderstand C/C++ mechanism”
• Semi-automatic memory management
oReference Counting
• Automatic memory management
oTracing Garbage Collection (GC): Java , C #
No GC mechanic for C/C++
168
Current Solutions - Disadvantage
Garbage collectors generally can do nothing about logical memory leaks
169
0
1
2
n
..
.
Alloc
Alloc
Alloc
Alloc
Which is really needed? A
B
D
E
Z
Do I alloc some- where without
release?
Somethings else is pointed
to an object
C/C++ How to avoid, detect?
Rule:
• Remember to release dynamic data (pointer)
• Keep our resource in well controlled
Detect
• By phenomenon on device ? not exactly
• By review source ? too hard
• By tool
oVC++ memory leak debugging
oExternal tool
170
Too hard
C/C++ How to solve?
Depend on kind of memory leak
Experience: Improve C/C++ skill
Organize source and keep it in control
• Such as a document about resource ?!?
171
Detect Memory Leak
172
Debug in Visual studio
173
VLD Tool 0 http://www.codeproject.com/KB/applications/visualleakdetector.aspx
174
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 175
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
Bit processing
STL introduction
GNU GCC/G++ 176
Forward declaration
Declaration of a identifier which not completed definition
For C/C++, aka function prototype (for function)
177
int first(int x) {
if (x == 0)
return 1;
return second(x-1);
}
int second(int x) {
if (x == 0)
return 0;
return first(x-1);
}
int second(int x);
int first(int x) {
if (x == 0)
return 1;
return second(x-1);
}
int second(int x) {
if (x == 0)
return 0;
return first(x-1);
}
Forward declaration
178
ClassA.h ClassB.h
#ifndef _CLASSA_H_
#define _CLASSA_H_
class ClassA
{
public:
ClassA();
ClassB* m_pB;
};
#endif
#ifndef _CLASSB_H_
#define _CLASSB_H_
class ClassB
{
public:
ClassB();
ClassA* m_pA;
};
#endif
ClassA.cpp ClassB.cpp
#include "ClassA.h"
ClassA::ClassA(){}
#include "ClassB.h"
ClassB::ClassB(){}
Class forward declaration
#include "ClassB.h" #include "ClassA.h"
class ClassB; class ClassA;
Must be pointer
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
Bit processing
STL introduction
GNU GCC/G++ 179
Standard IO
stdio.h
int printf ( const char * format, ... );
• Format: %[flags][width][.precision][length]specifier
• Write data to stdout and store
180
printf ("Characters: %c %c \n", 'a', 65);
printf ("Decimals: %d %ld\n", 1977, 650000L);
printf ("Preceding with blanks: %10d \n", 1977);
printf ("Preceding with zeros: %010d \n", 1977);
printf ("Some different radixes: %d %x %o %#x %#o \n", 100, 100, 100, 100, 100);
printf ("floats: %4.2f %+.0e %E \n", 3.1416, 3.1416, 3.1416);
printf ("Width trick: %*d \n", 5, 10);
printf ("%s \n", "A string");
Standard IO
stdio.h
int scanf( const char * format, ... );
• Format: %[flags][width][.precision][length]specifier
• Reads data from stdin and store
181
int n;
scanf ("%d",&n);
Standard IO
<iostream>
std::cout
• an object of class ostream that represents the standard output stream
182
cout << "Hello there.\n";
cout << "Here is 5: " << 5 << "\n";
cout << "The manipulator endl writes a new line to the screen." << endl;
cout << "Here is a very big number:\t" << 70000 << endl;
cout << "Here is the sum of 8 and 5:\t" << 8+5 << endl;
cout << "Here's a fraction:\t\t" << (float) 5/8 << endl;
cout << "And a very very big number:\t" << (double) 7000 * 7000 << endl;
cout << "I am a C++ programmer!\n";
Standard IO
0 <iostream>
std::cin
• an object of class istream that represents the standard input stream
183
int input = 0;
cout << "Enter a number here: ";
cin >> input;
cout << "You entered the number " << input << ".\n";
File <stdio.h>
184
FILE * fopen ( const char * filename, const char * mode ); Open file
int fclose ( FILE * stream ); Close a file
size_t fwrite ( const void * ptr, size_t size, size_t count,
FILE * stream );
Write block of data to stream
size_t fread ( void * ptr, size_t size, size_t count, FILE *
stream );
Read a block data from stream
int fscanf ( FILE * stream, const char * format, ... ); Read formatted data from stream
int fprintf ( FILE * stream, const char * format, ... ); Write formatted output to stream
int fseek ( FILE * stream, long int offset, int origin ); Reposition stream position indicator Origin: • SEEK_SET : beginning of gfile • SEEK_END: end of file • SEEK_CUR: current position
long int ftell ( FILE * stream ); Get current position in stream
void rewind ( FILE * stream ); Set position indicator to the beginning
File <stdio.h>
185
#include <stdio.h>
int main ()
{
FILE * pFile;
pFile = fopen ("myfile.txt","w");
if (pFile!=NULL)
{
fprintf (pFile, "example");
fclose (pFile);
}
return 0;
}
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 186
Function template
special functions that can operate with generic types
Can be adapted to more than one type or class without repeating code
A set of needed functions will be created when compile slow down compiling process
187
template <class identifier> function_declaration;
template <typename identifier> function_declaration;
Function template Example 1
188
template <class T> T GetMax (T a, T b)
{
return (a>b?a:b);
}
int main ()
{
int i=5, j=6, k;
long l=10, m=5, n;
k=GetMax<int>(i,j);
n=GetMax<long>(l,m);
cout << k << endl;
cout << n << endl;
return 0;
}
Function template Example 2
189
template <class U, class V> U GetMax (U a, V b)
{
return (a>b?a:b);
}
int main()
{
cout << GetMax<float, int>(10.5, 12.5) <<endl;
cout << GetMax<float>(10.5, 12.5) <<endl;
return 1;
}
Class template
A class can have members that use template parameters as types
190
template <class T>
class mypair
{
T values [2];
public:
mypair (T first, T second)
{
values[0]=first; values[1]=second;
}
};
int main()
{
return 1;
mypair<int> Pair1(100, 200);
mypair<char> Pair2('A', 'B');
}
template <class T> class mypair
{
T a, b;
public:
mypair (T first, T second) {a=first; b=second;}
T getmax ();
};
template <class T> T mypair<T>::getmax ()
{
T retval;
retval = a>b? a : b;
return retval;
}
int main ()
{
mypair <int> myobject (100, 75);
cout << myobject.getmax();
return 0;
}
Class template
Function member outside the declaration of the class template, we must always precede that definition with the template <...> prefix
191
Template prefix
Return type
Class prefix
Class template. Template specialization
Define a different implementation for a template when a specific type is passed as template parameter
192
// class template:
template <class T>
class mycontainer
{
T element;
public:
mycontainer (T arg)
{
element=arg;
}
T increase () {return ++element;}
};
// class template specialization:
template <>
class mycontainer <char>
{
char element;
public:
mycontainer (char arg)
{
element=arg;
}
char uppercase ()
{
if ((element>='a')&&(element<='z'))
element+='A'-'a';
return element;
}
};
Class template
New code will be generated while compiling, DO NOT split a template class into two parts: .h, and .cpp
Easy to use, but not easy to debug/read
193
Mixin
We can implement inheritance delaying the definition of the base.
194
template <class Base>
class Mixin : public Base {};
class Base {};
Mixin issue
If the client never calls Todo there is no error message!
195
template <class Base>
class Mixin : public Base
{
public:
void Todo() {Base::Do();}
};
class Base
{};
C++ meta programming
Is writing programs that represent and manipulate other programs (e.g. compilers, program generators, interpreters) or themselves (reflection).
In C++, meta programming base on: Template
196
Example: Factorial
N! = 1 x 2 x 3 x … x N
197
template<int n> struct Factorial
{
enum {RET=Factorial<n-1>::RET*n};
};
// Note: template specialization
template<> struct Factorial<0>
{
enum{RET=1};
};
int main()
{
printf("%d", Factorial<10>::RET);
return 1;
}
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 198
Type casting
0 Convert from specific type to another type
char a = 10;
int b = (int) a;
bool c = a;
float d = float(a);
Explicit casting c-like casting notation
Implicit casting
Explicit casting Functional notation
199
Numeric overflow
void main()
{
int a = 200;
char c = a;
}
c = -56 ?
200
Float to int casting
void main()
{
float f = 2.7;
int i = f;
}
i is equal
to or ?
201
Bool & bool casting
Bool have two values:
• True
• False
In C/C++:
• False is zero
• True is non-zero
void main()
{
int i = 10;
bool b = i;
bool c = !i;
}
b = true
c = false
202
C++ type casting
Beside basic implicit and explicit type casting, C++ also supported:
• dynamic_cast<>
• static_cast<>
• const_cast<>
• reinterpret_cast<>
203
const_cast<>
Used to add to or remove the const-ness or volatile-ness of the expression
204
struct One
{
void funct1() { cout<<"Testing..."<<endl;}
} ;
void funct2(const One& c)
{
//will generate warning/error, if without const_cast
One &noconst = const_cast<One&> (c);
noconst.funct1();
}
void main()
{
One b;
funct2(b);
}
reinterpret_cast<>
Allows any integral type to be converted into any pointer type and vice versa
Can be used for conversions such as char* to int*, or One_class* to Unrelated_class*, which are inherently unsafe.
Can not cast away the const, volatile
205
reinterpret_cast<> Example
206
// Returns a hash code based on an address
unsigned short Hash( void *p )
{
unsigned int val = reinterpret_cast<unsigned int>( p );
return ( unsigned short )( val ^ (val >> 16));
}
int main()
{
int a[20];
for ( int i = 0; i < 20; i++ )
cout << Hash( a + i ) << endl;
}
static_cast<>
0 Allows casting 0 a pointer of a derived class to its base class and vice versa 0 int to enum 0 Reference of type &p to &q 0 Object type P to Object type Q 0 Pointer to a member to pointer to a member with the same hierarchy. 0 Any expression to void 0 Primary data type
0 This cast type uses information available at compile time to perform the required type conversion
0 No runtime safety check
207
static_cast<>
208
#include <iostream.h>
#include <stdlib.h>
enum color {blue, yellow, red, green, magenta};
int main()
{
int p1 = 3;
cout<<"integer type, p1 = "<<p1<<endl;
cout<<"color c1 = static_cast<color> (p1)"<<endl;
color c1 = static_cast<color> (p1);
cout<<"enum type, c1 = "<<c1<<endl;
return 0;
}
integer type, p1 = 3
color c1 = static_cast<color> (p1)
enum type, c1 = 3
Press any key to continue . . .
Command prompt
dynamic_cast<>
209
Enable Run-Time Type Info first
dynamic_cast<>
Used with pointers and references to objects for class hierarchy navigation
Requires the Run-Time Type Information (RTTI)
If the pointer being cast is not a pointer to a valid complete object of the requested type, the value returned is a NULL pointer
Used for polymorphism class
210
dynamic_cast<>
Type conversion from base class pointer to a derived class pointer is called downcast.
Type conversion from derived class pointer to a base class pointer, is called upcast.
From a class to a sibling class in class hierarchy: crosscast
211
Class Base
Class Derive1
Class Derive2
Base
Derive1
Derive2
downcast
upcast
dynamic_cast<> upcast
Always successful
212
Base
Derive1
Derive2
Why?
Derive class always “contents” valid complete base class
dynamic_cast<> upcast – multiple conversion with
multiple inheritace
CAN NOT cast directly from Derived3 to base.
Do step by step:
• Derived3 Derived2 Base
• Or Derived3 Derived1 Base
213
Base
Derived 1 Derived 2
Derived 3
dynamic_cast<> downcast
Available for polymorphism class only
214
Base
Derive
Funct2()
Funct3() class Base1 {
public:
virtual void funct1(){};
};
class Derived1:public Base1 {
public:
virtual void funct2(){};
};
dynamic_cast<> downcast (cont.)
215
Base
Derive
Funct2()
Funct3()
Base* Test1 = new Derived;
Base* Test2 = new Base;
Test1
Test2
Derived* Test3 = dynamic_cast<Derived*>(Test1);
Derived* Test4 = dynamic_cast<Derived*>(Test2);
successful
fail
dynamic_cast<> crosscast
Crosscast Base2 Derived1
216
Base2 Base
Derived 1 Derived 2
Derived 3
Base2 *p1 = new Derived3;
Derived1 *p2 = dynamic_cast<Derived1*>(p1);
Base2 *p1 = new Base2;
Derived1 *p2 = dynamic_cast<Derived1*>(p1);
Fail
OK
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 217
Exception Handling
Improved error recovery is one of the most powerful ways you can increase the robustness of your code
218
throw type;
//type: user defined type or principle
type
Throw exception try
{
// code that may generate exceptions
}
catch(type1 id1)
{
// handle exceptions of type1
}
Catch(...)
{
// catch any exception
}
Handling & catching exception
Exception example
219
class DivByZeroEx {};
void div(int num1, int num2)
{
if (num2 == 0) throw (DivByZeroEx ());
}
void main()
{
try
{
div(1, 0);
}
catch (DivByZeroEx ex)
{
printf(" DivByZero Exception ");
}
catch (...)
{
printf("Unkown exception");
}
}
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 220
Endian
big-endian and little-endian refer to which bytes are most significant in multi-byte data types
For example, storing number 1025 in memory (4 bytes)
221
0000.0001 0000.0100 0000.0000 0000.0000
0000.0100 0000.0001 0000.0000 0000.0000
Little endian
Big endian
Endian - Example
Important notes: Avoid to save/load a short/int/long array. Use char (byte) array instead.
222
int main()
{
char num[4] = {0x00,
0x11,
0x22,
0x33};
int *val = (int*)num;
printf("val = 0x%x", *val);
}
val = 0x33221100
Command prompt
Windows 32 bits
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 223
STL
Standard template library Powerful library for container and algorithms Some basic types:
• Vector • Deque • List • ….
Some basic methods • push • pop • insert • copy • erase • …
224
STL
Container
• Vector, deque, set, list, map, hash …
Iterator:
• an object used for selecting the elements within a container and present them to the user
225
STL example
226
#include <cstdio>
#include <list>
using namespace std;
int main()
{
list<int> m_List;
m_List.push_back(10);
m_List.push_back(20);
//travel list
list<int>::iterator i = m_List.begin();
for (i = m_List.begin(); i != m_List.end(); i++)
{
printf("%d\n", *i);
}
return 0;
}
STL and memory management
227
class Element
{
int ID;
public:
Element(int id)
{
printf("Created %d at 0x%x\n", id, this);
ID = id;
}
~Element()
{
printf("Destroy %d at 0x%x\n", ID, this);
}
};
int main()
{
Element e1(0), e2(1);
list<Element> m_List;
//add to list
m_List.push_back(e1); m_List.push_back(e2);
//clear list
printf("-----Before clear-----\n");
m_List.clear();
printf("-----After clear-----\n");
return 0;
}
Created 0 addr 0x22cce8
Created 1 addr 0x22cce4
-----Before clear-----
Destroy 0 addr 0xc91a38
Destroy 1 addr 0xc91a48
-----After clear-----
Destroy 1 addr 0x22cce4
Destroy 0 addr 0x22cce8
Command prompt
???
Copy of Elements are created and stored in list
STL and memory management
228
class Element
{
int ID;
public:
Element(int id)
{
printf("Created %d at 0x%x\n", id, this);
ID = id;
}
~Element()
{
printf("Destroy %d at 0x%x\n", ID, this);
}
};
int main()
{
list<Element*> m_List;
Element *e0 = new Element(0);
Element *e1 = new Element(1);
//add to list
m_List.push_back(e0); m_List.push_back(e1);
//clear list
printf("-----Before clear-----\n");
m_List.clear();
printf("-----After clear-----\n");
return 0;
}
Created 0 addr 0xa719c0
Created 1 addr 0xa81a18
-----Before clear-----
-----After clear-----
Command prompt
Memory leak here
list
Item 0
Item 1
e0
e1
STL and memory management (cont)
229
int main()
{
list<Element*> m_List;
Element *e0 = new Element(0);
Element *e1 = new Element(1);
//add to list
m_List.push_back(e0);
m_List.push_back(e1);
//clear list
printf("-----Before clear-----\n");
list <Element*>::iterator i;
for (i = m_List.begin(); i != m_List.end(); i++)
{
delete *i;
}
m_List.clear();
printf("-----After clear-----\n");
return 0;
}
Free data of each element pointer
Created 0 addr 0xb61a28
Created 1 addr 0xb71a70
-----Before clear-----
Destroy 0 addr 0xb61a28
Destroy 1 addr 0xb71a70
-----After clear-----
Command prompt
Outline
Preparation
Getting Start
OOP
Memory management
Rest of C/C++ features
Forward declaration
Standard IO – Console IO & FILE
Template
Type casting
Exception handling
Endian
STL introduction
GNU GCC/G++ 230
GNU GCC
GNU compiler collection include front ends for C, C++, Object-C, …
In windows, using through Cygwin or MinGW
See http://gcc.gnu.org
Read more • makefile • Cygwin • Bash-script • Batch-script
231
Example
232
@echo off
cls
SET CYGWIN=c:\cygwin\
SET CYGWIN_BIN=%CYGWIN%\bin
SET PATH=%PATH%;%CYGWIN%;%CYGWIN_BIN%
del *.o >nul
if exist main.exe (del main.exe)>nul
%CYGWIN_BIN%\make
if exist main.exe (call main.exe)
make.bat all: main.o MyClass1.o
g++ main.o MyClass1.o -o main.exe
main.o: main.cpp
g++ -c main.cpp
MyClass1.o: MyClass1.cpp
g++ -c MyClass1.cpp
makefile
#include <cstdio>
#include "MyClass1.h"
MyClass::MyClass()
{
printf("Hello\n");
}
MyClass1.cpp #include "MyClass1.h"
int main()
{
MyClass *c = new MyClass();
return 1;
}
main.cpp
#ifndef __MYCLASS_H__
#define __MYCLASS_H__
class MyClass
{
public:
MyClass();
};
#endif
MyClass1.h
Introduction
Design patterns can speed up the development by providing test, proven development paradigm
Allow developers to communicate using well-know, well understood names for software interactions.
See http://sourcemaking.com/designed_patterns for more detail
234
Example Singleton Design Pattern
To Ensure a class has only one instance, and provide a global point of access to it
235
class ExpensiveRes
{
public:
ExpensiveRes() {}
static ExpensiveRes* GetInstance();
private:
static ExpensiveRes* s_Instance;
};
ExpensiveRes* ExpensiveRes::s_Instance = 0;
ExpensiveRes* ExpensiveRes::GetInstance()
{
if (!s_Instance)
{
s_Instance = new ExpensiveRes();
}
return s_Instance;
}
int main()
{
ExpensiveRes::GetInstance();
}
Reference
0 From Java to C – Mihai Popa – Gameloft 0 Thinking in C++, 2nd Edition - Bruce Eckel, President, MindView, Inc. 0 http://en.wikipedia.org 0 http://www.learncpp.com 0 http://msdn.microsoft.com 0 http://www.cplusplus.com 0 http://en.allexperts.com 0 http://www.desy.de/gna/html/cc/Tutorial/tutorial.html 0 http://aszt.inf.elte.hu/~gsd/halado_cpp/ 0 http://www.codeguru.com/forum/showthread.php 0 http://www.uow.edu.au/~nabg/ABC/ABC.html 0 http://pages.cs.wisc.edu/~hasti/cs368/CppTutorial/ 0 http://www.devmaster.net 0 http://enel.ucalgary.ca/People/Normal/enel1315_winter1997/ 0 http://www.cantrip.org 0 http://sourcemaking.com/designed_patterns
236